Annotation of 43BSDTahoe/games/battlestar/init.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1983 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that the above copyright notice and this paragraph are
                      7:  * duplicated in all such forms and that any documentation,
                      8:  * advertising materials, and other materials related to such
                      9:  * distribution and use acknowledge that the software was developed
                     10:  * by the University of California, Berkeley.  The name of the
                     11:  * University may not be used to endorse or promote products derived
                     12:  * from this software without specific prior written permission.
                     13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     16:  */
                     17: 
                     18: #ifndef lint
                     19: static char sccsid[] = "@(#)init.c     5.2 (Berkeley) 6/19/88";
                     20: #endif /* not lint */
                     21: 
                     22: #include "externs.h"
                     23: #include <pwd.h>
                     24: 
                     25: initialize(startup)
                     26:        char startup;
                     27: {
                     28:        register struct objs *p;
                     29:        int die();
                     30: 
                     31:        puts("Version 4.2, fall 1984.");
                     32:        puts("First Adventure game written by His Lordship, the honorable");
                     33:        puts("Admiral D.W. Riggle\n");
                     34:        srand(getpid());
                     35:        getutmp(uname);
                     36:        wiz = wizard(uname);
                     37:        wordinit();
                     38:        if (startup) {
                     39:                location = dayfile;
                     40:                direction = NORTH;
                     41:                time = 0;
                     42:                snooze = CYCLE * 1.5;
                     43:                position = 22;
                     44:                setbit(wear, PAJAMAS);
                     45:                fuel = TANKFULL;
                     46:                torps = TORPEDOES;
                     47:                for (p = dayobjs; p->room != 0; p++)
                     48:                        setbit(location[p->room].objects, p->obj);
                     49:        } else
                     50:                restore();
                     51:        signal(SIGINT, die);
                     52: }
                     53: 
                     54: getutmp(uname)
                     55:        char *uname;
                     56: {
                     57:        struct passwd *ptr;
                     58: 
                     59:        ptr = getpwuid(getuid());
                     60:        strcpy(uname, ptr ? ptr->pw_name : "");
                     61: }
                     62: 
                     63: char *list[] = {       /* hereditary wizards */
                     64:        "riggle",
                     65:        "chris",
                     66:        "edward",
                     67:        "comay",
                     68:        "yee",
                     69:        "dmr",
                     70:        "ken",
                     71:        0
                     72: };
                     73: 
                     74: char *badguys[] = {
                     75:        "wnj",
                     76:        "root",
                     77:        "ted",
                     78:        0
                     79: };
                     80: 
                     81: wizard(uname)
                     82:        char *uname;
                     83: {
                     84:        char flag;
                     85: 
                     86:        if (flag = checkout(uname))
                     87:                printf("You are the Great wizard %s.\n", uname);
                     88:        return flag;
                     89: }
                     90: 
                     91: checkout(uname)
                     92:        register char *uname;
                     93: {
                     94:        register char **ptr;
                     95: 
                     96:        for (ptr = list; *ptr; ptr++)
                     97:                if (strcmp(*ptr, uname) == 0)
                     98:                        return 1;
                     99:        for (ptr = badguys; *ptr; ptr++)
                    100:                if (strcmp(*ptr, uname) == 0) {
                    101:                        printf("You are the Poor anti-wizard %s.  Good Luck!\n",
                    102:                                uname);
                    103:                        CUMBER = 3;
                    104:                        WEIGHT = 9;     /* that'll get him! */
                    105:                        clock = 10;
                    106:                        setbit(location[7].objects, WOODSMAN);  /* viper room */
                    107:                        setbit(location[20].objects, WOODSMAN); /* laser " */
                    108:                        setbit(location[13].objects, DARK);     /* amulet " */
                    109:                        setbit(location[8].objects, ELF);       /* closet */
                    110:                        return 0;       /* anything else, Chris? */
                    111:                }
                    112:        return 0;
                    113: }

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