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1.1 root 1: /*
2: * Copyright (c) 1980 Regents of the University of California.
3: * All rights reserved.
4: *
5: * Redistribution and use in source and binary forms are permitted
6: * provided that the above copyright notice and this paragraph are
7: * duplicated in all such forms and that any documentation,
8: * advertising materials, and other materials related to such
9: * distribution and use acknowledge that the software was developed
10: * by the University of California, Berkeley. The name of the
11: * University may not be used to endorse or promote products derived
12: * from this software without specific prior written permission.
13: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15: * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16: */
17:
18: #ifndef lint
19: static char sccsid[] = "@(#)extern.c 5.3 (Berkeley) 6/18/88";
20: #endif /* not lint */
21:
22: # include <curses.h>
23: # include "deck.h"
24: # include "cribbage.h"
25:
26: bool explain = FALSE; /* player mistakes explained */
27: bool iwon = FALSE; /* if comp won last game */
28: bool quiet = FALSE; /* if suppress random mess */
29: bool rflag = FALSE; /* if all cuts random */
30:
31: char expl[128]; /* explanation */
32:
33: int cgames = 0; /* number games comp won */
34: int cscore = 0; /* comp score in this game */
35: int gamecount = 0; /* number games played */
36: int glimit = LGAME; /* game playe to glimit */
37: int knownum = 0; /* number of cards we know */
38: int pgames = 0; /* number games player won */
39: int pscore = 0; /* player score in this game */
40:
41: CARD chand[FULLHAND]; /* computer's hand */
42: CARD crib[CINHAND]; /* the crib */
43: CARD deck[CARDS]; /* a deck */
44: CARD known[CARDS]; /* cards we have seen */
45: CARD phand[FULLHAND]; /* player's hand */
46: CARD turnover; /* the starter */
47:
48: WINDOW *Compwin; /* computer's hand window */
49: WINDOW *Msgwin; /* messages for the player */
50: WINDOW *Playwin; /* player's hand window */
51: WINDOW *Tablewin; /* table window */
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