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1.1 ! root 1: /* ! 2: * Copyright (c) 1986 Regents of the University of California. ! 3: * All rights reserved. The Berkeley software License Agreement ! 4: * specifies the terms and conditions for redistribution. ! 5: */ ! 6: ! 7: #ifndef lint ! 8: static char sccsid[] = "@(#)rnd.c 1.1 (Berkeley) 12/9/86"; ! 9: #endif not lint ! 10: ! 11: /* ! 12: * code for when the good (berkeley) random number generator is around ! 13: */ ! 14: ! 15: rnd(num) ! 16: { ! 17: return (random() % num); ! 18: } ! 19: ! 20: srnd(num) ! 21: { ! 22: srandom(num); ! 23: } ! 24: ! 25: #ifdef NO_RANDOM ! 26: ! 27: #ifndef lint ! 28: static char sccsid[] = "@(#)random.c 4.2 (Berkeley) 83/01/02"; ! 29: #endif ! 30: ! 31: #include <stdio.h> ! 32: ! 33: /* ! 34: * random.c: ! 35: * An improved random number generation package. In addition to the standard ! 36: * rand()/srand() like interface, this package also has a special state info ! 37: * interface. The initstate() routine is called with a seed, an array of ! 38: * bytes, and a count of how many bytes are being passed in; this array is then ! 39: * initialized to contain information for random number generation with that ! 40: * much state information. Good sizes for the amount of state information are ! 41: * 32, 64, 128, and 256 bytes. The state can be switched by calling the ! 42: * setstate() routine with the same array as was initiallized with initstate(). ! 43: * By default, the package runs with 128 bytes of state information and ! 44: * generates far better random numbers than a linear congruential generator. ! 45: * If the amount of state information is less than 32 bytes, a simple linear ! 46: * congruential R.N.G. is used. ! 47: * Internally, the state information is treated as an array of longs; the ! 48: * zeroeth element of the array is the type of R.N.G. being used (small ! 49: * integer); the remainder of the array is the state information for the ! 50: * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of ! 51: * state information, which will allow a degree seven polynomial. (Note: the ! 52: * zeroeth word of state information also has some other information stored ! 53: * in it -- see setstate() for details). ! 54: * The random number generation technique is a linear feedback shift register ! 55: * approach, employing trinomials (since there are fewer terms to sum up that ! 56: * way). In this approach, the least significant bit of all the numbers in ! 57: * the state table will act as a linear feedback shift register, and will have ! 58: * period 2^deg - 1 (where deg is the degree of the polynomial being used, ! 59: * assuming that the polynomial is irreducible and primitive). The higher ! 60: * order bits will have longer periods, since their values are also influenced ! 61: * by pseudo-random carries out of the lower bits. The total period of the ! 62: * generator is approximately deg*(2**deg - 1); thus doubling the amount of ! 63: * state information has a vast influence on the period of the generator. ! 64: * Note: the deg*(2**deg - 1) is an approximation only good for large deg, ! 65: * when the period of the shift register is the dominant factor. With deg ! 66: * equal to seven, the period is actually much longer than the 7*(2**7 - 1) ! 67: * predicted by this formula. ! 68: */ ! 69: ! 70: ! 71: ! 72: /* ! 73: * For each of the currently supported random number generators, we have a ! 74: * break value on the amount of state information (you need at least this ! 75: * many bytes of state info to support this random number generator), a degree ! 76: * for the polynomial (actually a trinomial) that the R.N.G. is based on, and ! 77: * the separation between the two lower order coefficients of the trinomial. ! 78: */ ! 79: ! 80: #define TYPE_0 0 /* linear congruential */ ! 81: #define BREAK_0 8 ! 82: #define DEG_0 0 ! 83: #define SEP_0 0 ! 84: ! 85: #define TYPE_1 1 /* x**7 + x**3 + 1 */ ! 86: #define BREAK_1 32 ! 87: #define DEG_1 7 ! 88: #define SEP_1 3 ! 89: ! 90: #define TYPE_2 2 /* x**15 + x + 1 */ ! 91: #define BREAK_2 64 ! 92: #define DEG_2 15 ! 93: #define SEP_2 1 ! 94: ! 95: #define TYPE_3 3 /* x**31 + x**3 + 1 */ ! 96: #define BREAK_3 128 ! 97: #define DEG_3 31 ! 98: #define SEP_3 3 ! 99: ! 100: #define TYPE_4 4 /* x**63 + x + 1 */ ! 101: #define BREAK_4 256 ! 102: #define DEG_4 63 ! 103: #define SEP_4 1 ! 104: ! 105: ! 106: /* ! 107: * Array versions of the above information to make code run faster -- relies ! 108: * on fact that TYPE_i == i. ! 109: */ ! 110: ! 111: #define MAX_TYPES 5 /* max number of types above */ ! 112: ! 113: static int degrees[ MAX_TYPES ] = { DEG_0, DEG_1, DEG_2, ! 114: DEG_3, DEG_4 }; ! 115: ! 116: static int seps[ MAX_TYPES ] = { SEP_0, SEP_1, SEP_2, ! 117: SEP_3, SEP_4 }; ! 118: ! 119: ! 120: ! 121: /* ! 122: * Initially, everything is set up as if from : ! 123: * initstate( 1, &randtbl, 128 ); ! 124: * Note that this initialization takes advantage of the fact that srandom() ! 125: * advances the front and rear pointers 10*rand_deg times, and hence the ! 126: * rear pointer which starts at 0 will also end up at zero; thus the zeroeth ! 127: * element of the state information, which contains info about the current ! 128: * position of the rear pointer is just ! 129: * MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3. ! 130: */ ! 131: ! 132: static long randtbl[ DEG_3 + 1 ] = { TYPE_3, ! 133: 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, ! 134: 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb, ! 135: 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, ! 136: 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, ! 137: 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7, ! 138: 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, ! 139: 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, ! 140: 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 }; ! 141: ! 142: /* ! 143: * fptr and rptr are two pointers into the state info, a front and a rear ! 144: * pointer. These two pointers are always rand_sep places aparts, as they cycle ! 145: * cyclically through the state information. (Yes, this does mean we could get ! 146: * away with just one pointer, but the code for random() is more efficient this ! 147: * way). The pointers are left positioned as they would be from the call ! 148: * initstate( 1, randtbl, 128 ) ! 149: * (The position of the rear pointer, rptr, is really 0 (as explained above ! 150: * in the initialization of randtbl) because the state table pointer is set ! 151: * to point to randtbl[1] (as explained below). ! 152: */ ! 153: ! 154: static long *fptr = &randtbl[ SEP_3 + 1 ]; ! 155: static long *rptr = &randtbl[ 1 ]; ! 156: ! 157: ! 158: ! 159: /* ! 160: * The following things are the pointer to the state information table, ! 161: * the type of the current generator, the degree of the current polynomial ! 162: * being used, and the separation between the two pointers. ! 163: * Note that for efficiency of random(), we remember the first location of ! 164: * the state information, not the zeroeth. Hence it is valid to access ! 165: * state[-1], which is used to store the type of the R.N.G. ! 166: * Also, we remember the last location, since this is more efficient than ! 167: * indexing every time to find the address of the last element to see if ! 168: * the front and rear pointers have wrapped. ! 169: */ ! 170: ! 171: static long *state = &randtbl[ 1 ]; ! 172: ! 173: static int rand_type = TYPE_3; ! 174: static int rand_deg = DEG_3; ! 175: static int rand_sep = SEP_3; ! 176: ! 177: static long *end_ptr = &randtbl[ DEG_3 + 1 ]; ! 178: ! 179: ! 180: ! 181: /* ! 182: * srandom: ! 183: * Initialize the random number generator based on the given seed. If the ! 184: * type is the trivial no-state-information type, just remember the seed. ! 185: * Otherwise, initializes state[] based on the given "seed" via a linear ! 186: * congruential generator. Then, the pointers are set to known locations ! 187: * that are exactly rand_sep places apart. Lastly, it cycles the state ! 188: * information a given number of times to get rid of any initial dependencies ! 189: * introduced by the L.C.R.N.G. ! 190: * Note that the initialization of randtbl[] for default usage relies on ! 191: * values produced by this routine. ! 192: */ ! 193: ! 194: srandom( x ) ! 195: ! 196: unsigned x; ! 197: { ! 198: register int i, j; ! 199: ! 200: if( rand_type == TYPE_0 ) { ! 201: state[ 0 ] = x; ! 202: } ! 203: else { ! 204: j = 1; ! 205: state[ 0 ] = x; ! 206: for( i = 1; i < rand_deg; i++ ) { ! 207: state[i] = 1103515245*state[i - 1] + 12345; ! 208: } ! 209: fptr = &state[ rand_sep ]; ! 210: rptr = &state[ 0 ]; ! 211: for( i = 0; i < 10*rand_deg; i++ ) random(); ! 212: } ! 213: } ! 214: ! 215: ! 216: ! 217: /* ! 218: * initstate: ! 219: * Initialize the state information in the given array of n bytes for ! 220: * future random number generation. Based on the number of bytes we ! 221: * are given, and the break values for the different R.N.G.'s, we choose ! 222: * the best (largest) one we can and set things up for it. srandom() is ! 223: * then called to initialize the state information. ! 224: * Note that on return from srandom(), we set state[-1] to be the type ! 225: * multiplexed with the current value of the rear pointer; this is so ! 226: * successive calls to initstate() won't lose this information and will ! 227: * be able to restart with setstate(). ! 228: * Note: the first thing we do is save the current state, if any, just like ! 229: * setstate() so that it doesn't matter when initstate is called. ! 230: * Returns a pointer to the old state. ! 231: */ ! 232: ! 233: char * ! 234: initstate( seed, arg_state, n ) ! 235: ! 236: unsigned seed; /* seed for R. N. G. */ ! 237: char *arg_state; /* pointer to state array */ ! 238: int n; /* # bytes of state info */ ! 239: { ! 240: register char *ostate = (char *)( &state[ -1 ] ); ! 241: ! 242: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; ! 243: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; ! 244: if( n < BREAK_1 ) { ! 245: if( n < BREAK_0 ) { ! 246: fprintf( stderr, "initstate: not enough state (%d bytes) with which to do jack; ignored.\n" ); ! 247: return; ! 248: } ! 249: rand_type = TYPE_0; ! 250: rand_deg = DEG_0; ! 251: rand_sep = SEP_0; ! 252: } ! 253: else { ! 254: if( n < BREAK_2 ) { ! 255: rand_type = TYPE_1; ! 256: rand_deg = DEG_1; ! 257: rand_sep = SEP_1; ! 258: } ! 259: else { ! 260: if( n < BREAK_3 ) { ! 261: rand_type = TYPE_2; ! 262: rand_deg = DEG_2; ! 263: rand_sep = SEP_2; ! 264: } ! 265: else { ! 266: if( n < BREAK_4 ) { ! 267: rand_type = TYPE_3; ! 268: rand_deg = DEG_3; ! 269: rand_sep = SEP_3; ! 270: } ! 271: else { ! 272: rand_type = TYPE_4; ! 273: rand_deg = DEG_4; ! 274: rand_sep = SEP_4; ! 275: } ! 276: } ! 277: } ! 278: } ! 279: state = &( ( (long *)arg_state )[1] ); /* first location */ ! 280: end_ptr = &state[ rand_deg ]; /* must set end_ptr before srandom */ ! 281: srandom( seed ); ! 282: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; ! 283: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; ! 284: return( ostate ); ! 285: } ! 286: ! 287: ! 288: ! 289: /* ! 290: * setstate: ! 291: * Restore the state from the given state array. ! 292: * Note: it is important that we also remember the locations of the pointers ! 293: * in the current state information, and restore the locations of the pointers ! 294: * from the old state information. This is done by multiplexing the pointer ! 295: * location into the zeroeth word of the state information. ! 296: * Note that due to the order in which things are done, it is OK to call ! 297: * setstate() with the same state as the current state. ! 298: * Returns a pointer to the old state information. ! 299: */ ! 300: ! 301: char * ! 302: setstate( arg_state ) ! 303: ! 304: char *arg_state; ! 305: { ! 306: register long *new_state = (long *)arg_state; ! 307: register int type = new_state[0]%MAX_TYPES; ! 308: register int rear = new_state[0]/MAX_TYPES; ! 309: char *ostate = (char *)( &state[ -1 ] ); ! 310: ! 311: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; ! 312: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; ! 313: switch( type ) { ! 314: case TYPE_0: ! 315: case TYPE_1: ! 316: case TYPE_2: ! 317: case TYPE_3: ! 318: case TYPE_4: ! 319: rand_type = type; ! 320: rand_deg = degrees[ type ]; ! 321: rand_sep = seps[ type ]; ! 322: break; ! 323: ! 324: default: ! 325: fprintf( stderr, "setstate: state info has been munged; not changed.\n" ); ! 326: } ! 327: state = &new_state[ 1 ]; ! 328: if( rand_type != TYPE_0 ) { ! 329: rptr = &state[ rear ]; ! 330: fptr = &state[ (rear + rand_sep)%rand_deg ]; ! 331: } ! 332: end_ptr = &state[ rand_deg ]; /* set end_ptr too */ ! 333: return( ostate ); ! 334: } ! 335: ! 336: ! 337: ! 338: /* ! 339: * random: ! 340: * If we are using the trivial TYPE_0 R.N.G., just do the old linear ! 341: * congruential bit. Otherwise, we do our fancy trinomial stuff, which is the ! 342: * same in all ther other cases due to all the global variables that have been ! 343: * set up. The basic operation is to add the number at the rear pointer into ! 344: * the one at the front pointer. Then both pointers are advanced to the next ! 345: * location cyclically in the table. The value returned is the sum generated, ! 346: * reduced to 31 bits by throwing away the "least random" low bit. ! 347: * Note: the code takes advantage of the fact that both the front and ! 348: * rear pointers can't wrap on the same call by not testing the rear ! 349: * pointer if the front one has wrapped. ! 350: * Returns a 31-bit random number. ! 351: */ ! 352: ! 353: long ! 354: random() ! 355: { ! 356: long i; ! 357: ! 358: if( rand_type == TYPE_0 ) { ! 359: i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff; ! 360: } ! 361: else { ! 362: *fptr += *rptr; ! 363: i = (*fptr >> 1)&0x7fffffff; /* chucking least random bit */ ! 364: if( ++fptr >= end_ptr ) { ! 365: fptr = state; ! 366: ++rptr; ! 367: } ! 368: else { ! 369: if( ++rptr >= end_ptr ) rptr = state; ! 370: } ! 371: } ! 372: return( i ); ! 373: } ! 374: ! 375: #endif NO_RANDOM
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