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1.1 root 1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2: /* def.objects.h - version 1.0.3 */
3:
4: /* objects have letter " % ) ( 0 _ ` [ ! ? / = * */
5: #include "config.h"
6: #include "def.objclass.h"
7: #define NULL (char *)0
8:
9: struct objclass objects[] = {
10:
11: { "strange object", NULL, NULL, 1, 0,
12: ILLOBJ_SYM, 0, 0, 0, 0, 0, 0 },
13: { "amulet of Yendor", NULL, NULL, 1, 0,
14: AMULET_SYM, 100, 0, 2, 0, 0, 0 },
15:
16: #define FOOD(name,prob,delay,weight,nutrition) { name, NULL, NULL, 1, 1,\
17: FOOD_SYM, prob, delay, weight, 0, 0, nutrition }
18:
19: /* dog eats foods 0-4 but prefers 1 above 0,2,3,4 */
20: /* food 4 can be read */
21: /* food 5 improves your vision */
22: /* food 6 makes you stronger (like Popeye) */
23: /* foods CORPSE up to CORPSE+52 are cadavers */
24:
25: FOOD("food ration", 50, 5, 4, 800),
26: FOOD("tripe ration", 20, 1, 2, 200),
27: FOOD("pancake", 3, 1, 1, 200),
28: FOOD("dead lizard", 3, 0, 1, 40),
29: FOOD("fortune cookie", 7, 0, 1, 40),
30: FOOD("carrot", 2, 0, 1, 50),
31: FOOD("tin", 7, 0, 1, 0),
32: FOOD("orange", 1, 0, 1, 80),
33: FOOD("apple", 1, 0, 1, 50),
34: FOOD("pear", 1, 0, 1, 50),
35: FOOD("melon", 1, 0, 1, 100),
36: FOOD("banana", 1, 0, 1, 80),
37: FOOD("candy bar", 1, 0, 1, 100),
38: FOOD("egg", 1, 0, 1, 80),
39: FOOD("clove of garlic", 1, 0, 1, 40),
40: FOOD("lump of royal jelly", 0, 0, 1, 200),
41:
42: FOOD("dead human", 0, 4, 40, 400),
43: FOOD("dead giant ant", 0, 1, 3, 30),
44: FOOD("dead giant bat", 0, 1, 3, 30),
45: FOOD("dead centaur", 0, 5, 50, 500),
46: FOOD("dead dragon", 0, 15, 150, 1500),
47: FOOD("dead floating eye", 0, 1, 1, 10),
48: FOOD("dead freezing sphere", 0, 1, 1, 10),
49: FOOD("dead gnome", 0, 1, 10, 100),
50: FOOD("dead hobgoblin", 0, 2, 20, 200),
51: FOOD("dead stalker", 0, 4, 40, 400),
52: FOOD("dead jackal", 0, 1, 10, 100),
53: FOOD("dead kobold", 0, 1, 10, 100),
54: FOOD("dead leprechaun", 0, 4, 40, 400),
55: FOOD("dead mimic", 0, 4, 40, 400),
56: FOOD("dead nymph", 0, 4, 40, 400),
57: FOOD("dead orc", 0, 2, 20, 200),
58: FOOD("dead purple worm", 0, 7, 70, 700),
59: FOOD("dead quasit", 0, 2, 20, 200),
60: FOOD("dead rust monster", 0, 5, 50, 500),
61: FOOD("dead snake", 0, 1, 10, 100),
62: FOOD("dead troll", 0, 4, 40, 400),
63: FOOD("dead umber hulk", 0, 5, 50, 500),
64: FOOD("dead vampire", 0, 4, 40, 400),
65: FOOD("dead wraith", 0, 1, 1, 10),
66: FOOD("dead xorn", 0, 7, 70, 700),
67: FOOD("dead yeti", 0, 7, 70, 700),
68: FOOD("dead zombie", 0, 1, 3, 30),
69: FOOD("dead acid blob", 0, 1, 3, 30),
70: FOOD("dead giant beetle", 0, 1, 1, 10),
71: FOOD("dead cockatrice", 0, 1, 3, 30),
72: FOOD("dead dog", 0, 2, 20, 200),
73: FOOD("dead ettin", 0, 1, 3, 30),
74: FOOD("dead fog cloud", 0, 1, 1, 10),
75: FOOD("dead gelatinous cube", 0, 1, 10, 100),
76: FOOD("dead homunculus", 0, 2, 20, 200),
77: FOOD("dead imp", 0, 1, 1, 10),
78: FOOD("dead jaguar", 0, 3, 30, 300),
79: FOOD("dead killer bee", 0, 1, 1, 10),
80: FOOD("dead leocrotta", 0, 5, 50, 500),
81: FOOD("dead minotaur", 0, 7, 70, 700),
82: FOOD("dead nurse", 0, 4, 40, 400),
83: FOOD("dead owlbear", 0, 7, 70, 700),
84: FOOD("dead piercer", 0, 2, 20, 200),
85: FOOD("dead quivering blob", 0, 1, 10, 100),
86: FOOD("dead giant rat", 0, 1, 3, 30),
87: FOOD("dead giant scorpion", 0, 1, 10, 100),
88: FOOD("dead tengu", 0, 3, 30, 300),
89: FOOD("dead unicorn", 0, 3, 30, 300),
90: FOOD("dead violet fungi", 0, 1, 10, 100),
91: FOOD("dead long worm", 0, 5, 50, 500),
92: /* %% wt of long worm should be proportional to its length */
93: FOOD("dead xan", 0, 3, 30, 300),
94: FOOD("dead yellow light", 0, 1, 1, 10),
95: FOOD("dead zruty", 0, 6, 60, 600),
96:
97: /* weapons ... - ROCK come several at a time */
98: /* weapons ... - (ROCK-1) are shot using idem+(BOW-ARROW) */
99: /* weapons AXE, SWORD, THSWORD are good for worm-cutting */
100: /* weapons (PICK-)AXE, DAGGER, CRYSKNIFE are good for tin-opening */
101: #define WEAPON(name,prob,wt,ldam,sdam) { name, NULL, NULL, 1, 0 /*%%*/,\
102: WEAPON_SYM, prob, 0, wt, ldam, sdam, 0 }
103:
104: WEAPON("arrow", 7, 0, 6, 6),
105: WEAPON("sling bullet", 7, 0, 4, 6),
106: WEAPON("crossbow bolt", 7, 0, 4, 6),
107: WEAPON("dart", 7, 0, 3, 2),
108: WEAPON("rock", 6, 1, 3, 3),
109: WEAPON("boomerang", 2, 3, 9, 9),
110: WEAPON("mace", 9, 3, 6, 7),
111: WEAPON("axe", 6, 3, 6, 4),
112: WEAPON("flail", 6, 3, 6, 5),
113: WEAPON("long sword", 8, 3, 8, 12),
114: WEAPON("two handed sword", 6, 4, 12, 6),
115: WEAPON("dagger", 6, 3, 4, 3),
116: WEAPON("worm tooth", 0, 4, 2, 2),
117: WEAPON("crysknife", 0, 3, 10, 10),
118: WEAPON("spear", 6, 3, 6, 8),
119: WEAPON("bow", 6, 3, 4, 6),
120: WEAPON("sling", 5, 3, 6, 6),
121: WEAPON("crossbow", 6, 3, 4, 6),
122:
123: { "whistle", "whistle", NULL, 0, 0,
124: TOOL_SYM, 90, 0, 2, 0, 0, 0 },
125: { "magic whistle", "whistle", NULL, 0, 0,
126: TOOL_SYM, 10, 0, 2, 0, 0, 0 },
127: { "expensive camera", NULL, NULL, 1, 1,
128: TOOL_SYM, 0, 0, 3, 0, 0, 0 },
129: { "ice box", "large box", NULL, 0, 0,
130: TOOL_SYM, 0, 0, 40, 0, 0, 0 },
131: { "pick-axe", NULL, NULL, 1, 1,
132: TOOL_SYM, 0, 0, 5, 6, 3, 0 },
133: { "can opener", NULL, NULL, 1, 1,
134: TOOL_SYM, 0, 0, 1, 0, 0, 0 },
135: { "heavy iron ball", NULL, NULL, 1, 0,
136: BALL_SYM, 100, 0, 20, 0, 0, 0 },
137: { "iron chain", NULL, NULL, 1, 0,
138: CHAIN_SYM, 100, 0, 20, 0, 0, 0 },
139: { "enormous rock", NULL, NULL, 1, 0,
140: ROCK_SYM, 100, 0, 200 /* > MAX_CARR_CAP */, 0, 0, 0 },
141:
142: #define ARMOR(name,prob,delay,ac,can) { name, NULL, NULL, 1, 0,\
143: ARMOR_SYM, prob, delay, 8, ac, can, 0 }
144: ARMOR("helmet", 3, 1, 9, 0),
145: ARMOR("plate mail", 5, 5, 3, 2),
146: ARMOR("splint mail", 8, 5, 4, 1),
147: ARMOR("banded mail", 10, 5, 4, 0),
148: ARMOR("chain mail", 10, 5, 5, 1),
149: ARMOR("scale mail", 10, 5, 6, 0),
150: ARMOR("ring mail", 15, 5, 7, 0),
151: /* the armors below do not rust */
152: ARMOR("studded leather armor", 13, 3, 7, 1),
153: ARMOR("leather armor", 17, 3, 8, 0),
154: ARMOR("elven cloak", 5, 0, 9, 3),
155: ARMOR("shield", 3, 0, 9, 0),
156: ARMOR("pair of gloves", 1, 1, 9, 0),
157:
158: #define POTION(name,color) { name, color, NULL, 0, 1,\
159: POTION_SYM, 0, 0, 2, 0, 0, 0 }
160:
161: POTION("restore strength", "orange"),
162: POTION("booze", "bubbly"),
163: POTION("invisibility", "glowing"),
164: POTION("fruit juice", "smoky"),
165: POTION("healing", "pink"),
166: POTION("paralysis", "puce"),
167: POTION("monster detection", "purple"),
168: POTION("object detection", "yellow"),
169: POTION("sickness", "white"),
170: POTION("confusion", "swirly"),
171: POTION("gain strength", "purple-red"),
172: POTION("speed", "ruby"),
173: POTION("blindness", "dark green"),
174: POTION("gain level", "emerald"),
175: POTION("extra healing", "sky blue"),
176: POTION("levitation", "brown"),
177: POTION(NULL, "brilliant blue"),
178: POTION(NULL, "clear"),
179: POTION(NULL, "magenta"),
180: POTION(NULL, "ebony"),
181:
182: #define SCROLL(name,text,prob) { name, text, NULL, 0, 1,\
183: SCROLL_SYM, prob, 0, 3, 0, 0, 0 }
184: SCROLL("mail", "KIRJE", 0),
185: SCROLL("enchant armor", "ZELGO MER", 6),
186: SCROLL("destroy armor", "JUYED AWK YACC", 5),
187: SCROLL("confuse monster", "NR 9", 5),
188: SCROLL("scare monster", "XIXAXA XOXAXA XUXAXA", 4),
189: SCROLL("blank paper", "READ ME", 3),
190: SCROLL("remove curse", "PRATYAVAYAH", 6),
191: SCROLL("enchant weapon", "DAIYEN FOOELS", 6),
192: SCROLL("damage weapon", "HACKEM MUCHE", 5),
193: SCROLL("create monster", "LEP GEX VEN ZEA", 5),
194: SCROLL("taming", "PRIRUTSENIE", 1),
195: SCROLL("genocide", "ELBIB YLOH",2),
196: SCROLL("light", "VERR YED HORRE", 10),
197: SCROLL("teleportation", "VENZAR BORGAVVE", 5),
198: SCROLL("gold detection", "THARR", 4),
199: SCROLL("food detection", "YUM YUM", 1),
200: SCROLL("identify", "KERNOD WEL", 18),
201: SCROLL("magic mapping", "ELAM EBOW", 5),
202: SCROLL("amnesia", "DUAM XNAHT", 3),
203: SCROLL("fire", "ANDOVA BEGARIN", 5),
204: SCROLL("punishment", "VE FORBRYDERNE", 1),
205: SCROLL(NULL, "VELOX NEB", 0),
206: SCROLL(NULL, "FOOBIE BLETCH", 0),
207: SCROLL(NULL, "TEMOV", 0),
208: SCROLL(NULL, "GARVEN DEH", 0),
209:
210: #define WAND(name,metal,prob,flags) { name, metal, NULL, 0, 0,\
211: WAND_SYM, prob, 0, 3, flags, 0, 0 }
212:
213: WAND("light", "iridium", 10, NODIR),
214: WAND("secret door detection", "tin", 5, NODIR),
215: WAND("create monster", "platinum", 5, NODIR),
216: WAND("wishing", "glass", 1, NODIR),
217: WAND("striking", "zinc", 9, IMMEDIATE),
218: WAND("slow monster", "balsa", 5, IMMEDIATE),
219: WAND("speed monster", "copper", 5, IMMEDIATE),
220: WAND("undead turning", "silver", 5, IMMEDIATE),
221: WAND("polymorph", "brass", 5, IMMEDIATE),
222: WAND("cancellation", "maple", 5, IMMEDIATE),
223: WAND("teleportation", "pine", 5, IMMEDIATE),
224: WAND("make invisible", "marble", 9, IMMEDIATE),
225: WAND("digging", "iron", 5, RAY),
226: WAND("magic missile", "aluminium", 10, RAY),
227: WAND("fire", "steel", 5, RAY),
228: WAND("sleep", "curved", 5, RAY),
229: WAND("cold", "short", 5, RAY),
230: WAND("death", "long", 1, RAY),
231: WAND(NULL, "oak", 0, 0),
232: WAND(NULL, "ebony", 0, 0),
233: WAND(NULL, "runed", 0, 0),
234:
235: #define RING(name,stone,spec) { name, stone, NULL, 0, 0,\
236: RING_SYM, 0, 0, 1, spec, 0, 0 }
237:
238: RING("adornment", "engagement", 0),
239: RING("teleportation", "wooden", 0),
240: RING("regeneration", "black onyx", 0),
241: RING("searching", "topaz", 0),
242: RING("see invisible", "pearl", 0),
243: RING("stealth", "sapphire", 0),
244: RING("levitation", "moonstone", 0),
245: RING("poison resistance", "agate", 0),
246: RING("aggravate monster", "tiger eye", 0),
247: RING("hunger", "shining", 0),
248: RING("fire resistance", "gold", 0),
249: RING("cold resistance", "copper", 0),
250: RING("protection from shape changers", "diamond", 0),
251: RING("conflict", "jade", 0),
252: RING("gain strength", "ruby", SPEC),
253: RING("increase damage", "silver", SPEC),
254: RING("protection", "granite", SPEC),
255: RING("warning", "wire", 0),
256: RING("teleport control", "iron", 0),
257: RING(NULL, "ivory", 0),
258: RING(NULL, "blackened", 0),
259:
260: /* gems ************************************************************/
261: #define GEM(name,color,prob,gval) { name, color, NULL, 0, 1,\
262: GEM_SYM, prob, 0, 1, 0, 0, gval }
263: GEM("diamond", "blue", 1, 4000),
264: GEM("ruby", "red", 1, 3500),
265: GEM("sapphire", "blue", 1, 3000),
266: GEM("emerald", "green", 1, 2500),
267: GEM("turquoise", "green", 1, 2000),
268: GEM("aquamarine", "blue", 1, 1500),
269: GEM("tourmaline", "green", 1, 1000),
270: GEM("topaz", "yellow", 1, 900),
271: GEM("opal", "yellow", 1, 800),
272: GEM("garnet", "dark", 1, 700),
273: GEM("amethyst", "violet", 2, 650),
274: GEM("agate", "green", 2, 600),
275: GEM("onyx", "white", 2, 550),
276: GEM("jasper", "yellowish brown", 2, 500),
277: GEM("jade", "green", 2, 450),
278: GEM("worthless piece of blue glass", "blue", 20, 0),
279: GEM("worthless piece of red glass", "red", 20, 0),
280: GEM("worthless piece of yellow glass", "yellow", 20, 0),
281: GEM("worthless piece of green glass", "green", 20, 0),
282: { NULL, NULL, NULL, 0, 0, ILLOBJ_SYM, 0, 0, 0, 0, 0, 0 }
283: };
284:
285: char obj_symbols[] = {
286: ILLOBJ_SYM, AMULET_SYM, FOOD_SYM, WEAPON_SYM, TOOL_SYM,
287: BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM,
288: WAND_SYM, RING_SYM, GEM_SYM, 0 };
289: int bases[sizeof(obj_symbols)];
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