Annotation of 43BSDTahoe/games/hack/def.rm.h, revision 1.1

1.1     ! root        1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
        !             2: /* def.rm.h - version 1.0.2 */
        !             3: 
        !             4: /* Level location types */
        !             5: #define        HWALL 1
        !             6: #define        VWALL 2
        !             7: #define        SDOOR 3
        !             8: #define        SCORR 4
        !             9: #define        LDOOR 5
        !            10: #define        POOL    6       /* not yet fully implemented */
        !            11:                        /* this should in fact be a bit like lit */
        !            12: #define        DOOR 7
        !            13: #define        CORR 8
        !            14: #define        ROOM 9
        !            15: #define        STAIRS 10
        !            16: 
        !            17: /*
        !            18:  * Avoid using the level types in inequalities:
        !            19:  *  these types are subject to change.
        !            20:  * Instead, use one of the macros below.
        !            21:  */
        !            22: #define        IS_WALL(typ)    ((typ) <= VWALL)
        !            23: #define IS_ROCK(typ)   ((typ) < POOL)          /* absolutely nonaccessible */
        !            24: #define        ACCESSIBLE(typ) ((typ) >= DOOR)                 /* good position */
        !            25: #define        IS_ROOM(typ)            ((typ) >= ROOM)         /* ROOM or STAIRS */
        !            26: #define        ZAP_POS(typ)            ((typ) > DOOR)
        !            27: 
        !            28: /*
        !            29:  * A few of the associated symbols are not hardwired.
        !            30:  */
        !            31: #ifdef QUEST
        !            32: #define        CORR_SYM        ':'
        !            33: #else
        !            34: #define        CORR_SYM        '#'
        !            35: #endif QUEST
        !            36: #define        POOL_SYM        '}'
        !            37: 
        !            38: #define        ERRCHAR '{'
        !            39: 
        !            40: /*
        !            41:  * The structure describing a coordinate position.
        !            42:  * Before adding fields, remember that this will significantly affect
        !            43:  * the size of temporary files and save files.
        !            44:  */
        !            45: struct rm {
        !            46:        char scrsym;
        !            47:        unsigned typ:5;
        !            48:        unsigned new:1;
        !            49:        unsigned seen:1;
        !            50:        unsigned lit:1;
        !            51: };
        !            52: extern struct rm levl[COLNO][ROWNO];

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