Annotation of 43BSDTahoe/games/hack/hack.6, revision 1.1.1.1

1.1       root        1: .TH HACK 6 "31 March 1985"
                      2: .UC 4
                      3: .SH NAME
                      4: hack \- Exploring The Dungeons of Doom
                      5: .SH SYNOPSIS
                      6: .B /usr/games/hack
                      7: [
                      8: .B \-d
                      9: .I directory
                     10: ]
                     11: [
                     12: .B \-n
                     13: ]
                     14: [
                     15: .B \-u
                     16: .I playername
                     17: ]
                     18: .br
                     19: .B /usr/games/hack
                     20: [
                     21: .B \-d
                     22: .I directory
                     23: ]
                     24: .B \-s
                     25: [
                     26: .B \-X
                     27: ]
                     28: [
                     29: .I playernames
                     30: ]
                     31: .SH DESCRIPTION
                     32: .PP
                     33: .I Hack
                     34: is a display oriented dungeons & dragons - like game.
                     35: Both display and command structure resemble rogue.
                     36: (For a game with the same structure but entirely different display -
                     37: a real cave instead of dull rectangles - try Quest.)
                     38: .PP
                     39: To get started you really only need to know two commands.  The command
                     40: .B ?
                     41: will give you a list of the available commands and the command
                     42: .B /
                     43: will identify the things you see on the screen.
                     44: .PP
                     45: To win the game (as opposed to merely playing to beat other people high
                     46: scores) you must locate the Amulet of Yendor which is somewhere below
                     47: the 20th level of the dungeon and get it out.  Nobody has achieved this
                     48: yet and if somebody does, he will probably go down in history as a hero
                     49: among heros.
                     50: .PP
                     51: When the game ends, either by your death, when you quit, or if you escape
                     52: from the caves,
                     53: .I hack
                     54: will give you (a fragment of) the list of top scorers.  The scoring
                     55: is based on many aspects of your behaviour but a rough estimate is
                     56: obtained by taking the amount of gold you've found in the cave plus four
                     57: times your (real) experience. Precious stones may be worth a lot of gold
                     58: when brought to the exit.
                     59: There is a 10% penalty for getting yourself killed.
                     60: .PP
                     61: The administration of the game is kept in the directory specified with the
                     62: .B \-d
                     63: option, or, if no such option is given, in the directory specified by
                     64: the environment variable HACKDIR, or, if no such variable exists, in
                     65: the current directory. This same directory contains several auxiliary
                     66: files such as lockfiles and the list of topscorers and a subdirectory
                     67: .I save
                     68: where games are saved.
                     69: The game administrator may however choose to install hack with a fixed
                     70: playing ground, usually /usr/games/lib/hackdir.
                     71: .PP
                     72: The
                     73: .B \-n
                     74: option suppresses printing of the news.
                     75: .PP
                     76: The
                     77: .B \-u
                     78: .I playername
                     79: option supplies the answer to the question "Who are you?".
                     80: When
                     81: .I playername
                     82: has as suffix one of
                     83: .B \-T \-S \-K \-F \-C \-W
                     84: then this supplies the answer to the question "What kind of character ... ?".
                     85: .PP
                     86: The
                     87: .B \-s
                     88: option will print out the list of your scores. It may be followed by arguments
                     89: .B \-X
                     90: where X is one of the letters C, F, K, S, T, W to print the scores of
                     91: Cavemen, Fighters, Knights, Speleologists, Tourists or Wizards.
                     92: It may also be followed by one or more player names to print the scores of the
                     93: players mentioned.
                     94: .SH AUTHORS
                     95: Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the
                     96: original hack, very much like rogue (but full of bugs).
                     97: .br
                     98: Andries Brouwer continuously deformed their sources into the current
                     99: version - in fact an entirely different game.
                    100: .SH FILES
                    101: .DT
                    102: .ta \w'data, rumors\ \ \ 'u
                    103: hack   The hack program.
                    104: .br
                    105: data, rumors   Data files used by hack.
                    106: .br
                    107: help, hh       Help data files.
                    108: .br
                    109: record The list of topscorers.
                    110: .br
                    111: save   A subdirectory containing the saved
                    112: .br
                    113:        games.
                    114: .br
                    115: bones_dd       Descriptions of the ghost and
                    116: .br
                    117:        belongings of a deceased adventurer.
                    118: .br
                    119: xlock.dd       Description of a dungeon level.
                    120: .br
                    121: safelock       Lock file for xlock.
                    122: .br
                    123: record_lock    Lock file for record.
                    124: .SH ENVIRONMENT
                    125: .DT
                    126: .ta \w'HACKPAGER, PAGER\ \ \ 'u
                    127: USER or LOGNAME        Your login name.
                    128: .br
                    129: HOME           Your home directory.
                    130: .br
                    131: SHELL          Your shell.
                    132: .br
                    133: TERM           The type of your terminal.
                    134: .br
                    135: HACKPAGER, PAGER       Pager used instead of default pager.
                    136: .br
                    137: MAIL   Mailbox file.
                    138: .br
                    139: MAILREADER     Reader used instead of default
                    140: .br
                    141:        (probably /bin/mail or /usr/ucb/mail).
                    142: .br
                    143: HACKDIR        Playground.
                    144: .br
                    145: HACKOPTIONS    String predefining several hack options
                    146: .br
                    147:        (see help file).
                    148: .br
                    149: 
                    150: Several other environment variables are used in debugging (wizard) mode,
                    151: like GENOCIDED, INVENT, MAGIC and SHOPTYPE.
                    152: .SH BUGS
                    153: .PP
                    154: Probably infinite.
                    155: Mail complaints to mcvax!aeb .

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