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1.1 root 1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2: /* hack.Decl.c - version 1.0.3 */
3:
4: #include "hack.h"
5: char nul[40]; /* contains zeros */
6: char plname[PL_NSIZ]; /* player name */
7: char lock[PL_NSIZ+4] = "1lock"; /* long enough for login name .99 */
8:
9: boolean in_mklev, restoring;
10:
11: struct rm levl[COLNO][ROWNO]; /* level map */
12: #ifndef QUEST
13: #include "def.mkroom.h"
14: struct mkroom rooms[MAXNROFROOMS+1];
15: coord doors[DOORMAX];
16: #endif QUEST
17: struct monst *fmon = 0;
18: struct trap *ftrap = 0;
19: struct gold *fgold = 0;
20: struct obj *fobj = 0, *fcobj = 0, *invent = 0, *uwep = 0, *uarm = 0,
21: *uarm2 = 0, *uarmh = 0, *uarms = 0, *uarmg = 0, *uright = 0,
22: *uleft = 0, *uchain = 0, *uball = 0;
23: struct flag flags;
24: struct you u;
25: struct monst youmonst; /* dummy; used as return value for boomhit */
26:
27: xchar dlevel = 1;
28: xchar xupstair, yupstair, xdnstair, ydnstair;
29: char *save_cm = 0, *killer, *nomovemsg;
30:
31: long moves = 1;
32: long wailmsg = 0;
33:
34: int multi = 0;
35: char genocided[60];
36: char fut_geno[60];
37:
38: xchar curx,cury;
39: xchar seelx, seehx, seely, seehy; /* corners of lit room */
40:
41: coord bhitpos;
42:
43: char quitchars[] = " \r\n\033";
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