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1.1 root 1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2: /* hack.h - version 1.0.3 */
3:
4: #include "config.h"
5:
6: #ifdef BSD
7: #include <strings.h> /* declarations for strcat etc. */
8: #else
9: #include <string.h> /* idem on System V */
10: #define index strchr
11: #define rindex strrchr
12: #endif BSD
13:
14: #define Null(type) ((struct type *) 0)
15:
16: #include "def.objclass.h"
17:
18: typedef struct {
19: xchar x,y;
20: } coord;
21:
22: #include "def.monst.h" /* uses coord */
23: #include "def.gold.h"
24: #include "def.trap.h"
25: #include "def.obj.h"
26: #include "def.flag.h"
27:
28: #define plur(x) (((x) == 1) ? "" : "s")
29:
30: #define BUFSZ 256 /* for getlin buffers */
31: #define PL_NSIZ 32 /* name of player, ghost, shopkeeper */
32:
33: #include "def.rm.h"
34: #include "def.permonst.h"
35:
36: extern long *alloc();
37:
38: extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */
39:
40: extern xchar dlevel;
41: #define newstring(x) (char *) alloc((unsigned)(x))
42: #include "hack.onames.h"
43:
44: #define ON 1
45: #define OFF 0
46:
47: extern struct obj *invent, *uwep, *uarm, *uarm2, *uarmh, *uarms, *uarmg,
48: *uleft, *uright, *fcobj;
49: extern struct obj *uchain; /* defined iff PUNISHED */
50: extern struct obj *uball; /* defined if PUNISHED */
51: struct obj *o_at(), *getobj(), *sobj_at();
52:
53: struct prop {
54: #define TIMEOUT 007777 /* mask */
55: #define LEFT_RING W_RINGL /* 010000L */
56: #define RIGHT_RING W_RINGR /* 020000L */
57: #define INTRINSIC 040000L
58: #define LEFT_SIDE LEFT_RING
59: #define RIGHT_SIDE RIGHT_RING
60: #define BOTH_SIDES (LEFT_SIDE | RIGHT_SIDE)
61: long p_flgs;
62: int (*p_tofn)(); /* called after timeout */
63: };
64:
65: struct you {
66: xchar ux, uy;
67: schar dx, dy, dz; /* direction of move (or zap or ... ) */
68: #ifdef QUEST
69: schar di; /* direction of FF */
70: xchar ux0, uy0; /* initial position FF */
71: #endif QUEST
72: xchar udisx, udisy; /* last display pos */
73: char usym; /* usually '@' */
74: schar uluck;
75: #define LUCKMAX 10 /* on moonlit nights 11 */
76: #define LUCKMIN (-10)
77: int last_str_turn:3; /* 0: none, 1: half turn, 2: full turn */
78: /* +: turn right, -: turn left */
79: unsigned udispl:1; /* @ on display */
80: unsigned ulevel:4; /* 1 - 14 */
81: #ifdef QUEST
82: unsigned uhorizon:7;
83: #endif QUEST
84: unsigned utrap:3; /* trap timeout */
85: unsigned utraptype:1; /* defined if utrap nonzero */
86: #define TT_BEARTRAP 0
87: #define TT_PIT 1
88: unsigned uinshop:6; /* used only in shk.c - (roomno+1) of shop */
89:
90:
91: /* perhaps these #define's should also be generated by makedefs */
92: #define TELEPAT LAST_RING /* not a ring */
93: #define Telepat u.uprops[TELEPAT].p_flgs
94: #define FAST (LAST_RING+1) /* not a ring */
95: #define Fast u.uprops[FAST].p_flgs
96: #define CONFUSION (LAST_RING+2) /* not a ring */
97: #define Confusion u.uprops[CONFUSION].p_flgs
98: #define INVIS (LAST_RING+3) /* not a ring */
99: #define Invis u.uprops[INVIS].p_flgs
100: #define Invisible (Invis && !See_invisible)
101: #define GLIB (LAST_RING+4) /* not a ring */
102: #define Glib u.uprops[GLIB].p_flgs
103: #define PUNISHED (LAST_RING+5) /* not a ring */
104: #define Punished u.uprops[PUNISHED].p_flgs
105: #define SICK (LAST_RING+6) /* not a ring */
106: #define Sick u.uprops[SICK].p_flgs
107: #define BLIND (LAST_RING+7) /* not a ring */
108: #define Blind u.uprops[BLIND].p_flgs
109: #define WOUNDED_LEGS (LAST_RING+8) /* not a ring */
110: #define Wounded_legs u.uprops[WOUNDED_LEGS].p_flgs
111: #define STONED (LAST_RING+9) /* not a ring */
112: #define Stoned u.uprops[STONED].p_flgs
113: #define PROP(x) (x-RIN_ADORNMENT) /* convert ring to index in uprops */
114: unsigned umconf:1;
115: char *usick_cause;
116: struct prop uprops[LAST_RING+10];
117:
118: unsigned uswallow:1; /* set if swallowed by a monster */
119: unsigned uswldtim:4; /* time you have been swallowed */
120: unsigned uhs:3; /* hunger state - see hack.eat.c */
121: schar ustr,ustrmax;
122: schar udaminc;
123: schar uac;
124: int uhp,uhpmax;
125: long int ugold,ugold0,uexp,urexp;
126: int uhunger; /* refd only in eat.c and shk.c */
127: int uinvault;
128: struct monst *ustuck;
129: int nr_killed[CMNUM+2]; /* used for experience bookkeeping */
130: };
131:
132: extern struct you u;
133:
134: extern char *traps[];
135: extern char *monnam(), *Monnam(), *amonnam(), *Amonnam(),
136: *doname(), *aobjnam();
137: extern char readchar();
138: extern char vowels[];
139:
140: extern xchar curx,cury; /* cursor location on screen */
141:
142: extern coord bhitpos; /* place where thrown weapon falls to the ground */
143:
144: extern xchar seehx,seelx,seehy,seely; /* where to see*/
145: extern char *save_cm,*killer;
146:
147: extern xchar dlevel, maxdlevel; /* dungeon level */
148:
149: extern long moves;
150:
151: extern int multi;
152:
153:
154: extern char lock[];
155:
156:
157: #define DIST(x1,y1,x2,y2) (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2)))
158:
159: #define PL_CSIZ 20 /* sizeof pl_character */
160: #define MAX_CARR_CAP 120 /* so that boulders can be heavier */
161: #define MAXLEVEL 40
162: #define FAR (COLNO+2) /* position outside screen */
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