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1.1 root 1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2: /* hack.mon.c - version 1.0.3 */
3:
4: #include "hack.h"
5: #include "hack.mfndpos.h"
6: #define NULL (char *) 0
7: extern struct monst *makemon();
8: extern struct obj *mkobj_at();
9:
10: int warnlevel; /* used by movemon and dochugw */
11: long lastwarntime;
12: int lastwarnlev;
13: char *warnings[] = {
14: "white", "pink", "red", "ruby", "purple", "black"
15: };
16:
17: movemon()
18: {
19: register struct monst *mtmp;
20: register int fr;
21:
22: warnlevel = 0;
23:
24: while(1) {
25: /* find a monster that we haven't treated yet */
26: /* note that mtmp or mtmp->nmon might get killed
27: while mtmp moves, so we cannot just walk down the
28: chain (even new monsters might get created!) */
29: for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
30: if(mtmp->mlstmv < moves) goto next_mon;
31: /* treated all monsters */
32: break;
33:
34: next_mon:
35: mtmp->mlstmv = moves;
36:
37: /* most monsters drown in pools */
38: { boolean inpool, iseel;
39:
40: inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
41: iseel = (mtmp->data->mlet == ';');
42: if(inpool && !iseel) {
43: if(cansee(mtmp->mx,mtmp->my))
44: pline("%s drowns.", Monnam(mtmp));
45: mondead(mtmp);
46: continue;
47: }
48: /* but eels have a difficult time outside */
49: if(iseel && !inpool) {
50: if(mtmp->mhp > 1) mtmp->mhp--;
51: mtmp->mflee = 1;
52: mtmp->mfleetim += 2;
53: }
54: }
55: if(mtmp->mblinded && !--mtmp->mblinded)
56: mtmp->mcansee = 1;
57: if(mtmp->mfleetim && !--mtmp->mfleetim)
58: mtmp->mflee = 0;
59: if(mtmp->mimic) continue;
60: if(mtmp->mspeed != MSLOW || !(moves%2)){
61: /* continue if the monster died fighting */
62: fr = -1;
63: if(Conflict && cansee(mtmp->mx,mtmp->my)
64: && (fr = fightm(mtmp)) == 2)
65: continue;
66: if(fr<0 && dochugw(mtmp))
67: continue;
68: }
69: if(mtmp->mspeed == MFAST && dochugw(mtmp))
70: continue;
71: }
72:
73: warnlevel -= u.ulevel;
74: if(warnlevel >= SIZE(warnings))
75: warnlevel = SIZE(warnings)-1;
76: if(warnlevel >= 0)
77: if(warnlevel > lastwarnlev || moves > lastwarntime + 5){
78: register char *rr;
79: switch(Warning & (LEFT_RING | RIGHT_RING)){
80: case LEFT_RING:
81: rr = "Your left ring glows";
82: break;
83: case RIGHT_RING:
84: rr = "Your right ring glows";
85: break;
86: case LEFT_RING | RIGHT_RING:
87: rr = "Both your rings glow";
88: break;
89: default:
90: rr = "Your fingertips glow";
91: break;
92: }
93: pline("%s %s!", rr, warnings[warnlevel]);
94: lastwarntime = moves;
95: lastwarnlev = warnlevel;
96: }
97:
98: dmonsfree(); /* remove all dead monsters */
99: }
100:
101: justswld(mtmp,name)
102: register struct monst *mtmp;
103: char *name;
104: {
105:
106: mtmp->mx = u.ux;
107: mtmp->my = u.uy;
108: u.ustuck = mtmp;
109: pmon(mtmp);
110: kludge("%s swallows you!",name);
111: more();
112: seeoff(1);
113: u.uswallow = 1;
114: u.uswldtim = 0;
115: swallowed();
116: }
117:
118: youswld(mtmp,dam,die,name)
119: register struct monst *mtmp;
120: register dam,die;
121: char *name;
122: {
123: if(mtmp != u.ustuck) return;
124: kludge("%s digests you!",name);
125: u.uhp -= dam;
126: if(u.uswldtim++ >= die){ /* a3 */
127: pline("It totally digests you!");
128: u.uhp = -1;
129: }
130: if(u.uhp < 1) done_in_by(mtmp);
131: /* flags.botlx = 1; /* should we show status line ? */
132: }
133:
134: dochugw(mtmp) register struct monst *mtmp; {
135: register x = mtmp->mx;
136: register y = mtmp->my;
137: register d = dochug(mtmp);
138: register dd;
139: if(!d) /* monster still alive */
140: if(Warning)
141: if(!mtmp->mpeaceful)
142: if(mtmp->data->mlevel > warnlevel)
143: if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y))
144: if(dd < 100)
145: if(!canseemon(mtmp))
146: warnlevel = mtmp->data->mlevel;
147: return(d);
148: }
149:
150: /* returns 1 if monster died moving, 0 otherwise */
151: dochug(mtmp)
152: register struct monst *mtmp;
153: {
154: register struct permonst *mdat;
155: register tmp, nearby, scared;
156:
157: if(mtmp->cham && !rn2(6))
158: (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
159: mdat = mtmp->data;
160: if(mdat->mlevel < 0)
161: panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel);
162:
163: /* regenerate monsters */
164: if((!(moves%20) || index(MREGEN, mdat->mlet)) &&
165: mtmp->mhp < mtmp->mhpmax)
166: mtmp->mhp++;
167:
168: if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */
169:
170: if(mtmp->msleep) {
171: /* wake up, or get out of here. */
172: /* ettins are hard to surprise */
173: /* Nymphs and Leprechauns do not easily wake up */
174: if(cansee(mtmp->mx,mtmp->my) &&
175: (!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
176: (!index("NL",mdat->mlet) || !rn2(50)) &&
177: (Aggravate_monster || index("d1", mdat->mlet)
178: || (!rn2(7) && !mtmp->mimic)))
179: mtmp->msleep = 0;
180: else return(0);
181: }
182:
183: /* not frozen or sleeping: wipe out texts written in the dust */
184: wipe_engr_at(mtmp->mx, mtmp->my, 1);
185:
186: /* confused monsters get unconfused with small probability */
187: if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0;
188:
189: /* some monsters teleport */
190: if(mtmp->mflee && index("tNL", mdat->mlet) && !rn2(40)){
191: rloc(mtmp);
192: return(0);
193: }
194: if(mdat->mmove < rnd(6)) return(0);
195:
196: /* fleeing monsters might regain courage */
197: if(mtmp->mflee && !mtmp->mfleetim
198: && mtmp->mhp == mtmp->mhpmax && !rn2(25))
199: mtmp->mflee = 0;
200:
201: nearby = (dist(mtmp->mx, mtmp->my) < 3);
202: scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
203: sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
204: if(scared && !mtmp->mflee) {
205: mtmp->mflee = 1;
206: mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
207: }
208:
209: if(!nearby ||
210: mtmp->mflee ||
211: mtmp->mconf ||
212: (mtmp->minvis && !rn2(3)) ||
213: (index("BIuy", mdat->mlet) && !rn2(4)) ||
214: (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
215: (!mtmp->mcansee && !rn2(4)) ||
216: mtmp->mpeaceful
217: ) {
218: tmp = m_move(mtmp,0); /* 2: monster died moving */
219: if(tmp == 2 || (tmp && mdat->mmove <= 12))
220: return(tmp == 2);
221: }
222:
223: if(!index("Ea", mdat->mlet) && nearby &&
224: !mtmp->mpeaceful && u.uhp > 0 && !scared) {
225: if(mhitu(mtmp))
226: return(1); /* monster died (e.g. 'y' or 'F') */
227: }
228: /* extra movement for fast monsters */
229: if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1);
230: return(tmp == 2);
231: }
232:
233: m_move(mtmp,after)
234: register struct monst *mtmp;
235: {
236: register struct monst *mtmp2;
237: register nx,ny,omx,omy,appr,nearer,cnt,i,j;
238: xchar gx,gy,nix,niy,chcnt;
239: schar chi;
240: boolean likegold, likegems, likeobjs;
241: char msym = mtmp->data->mlet;
242: schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */
243: coord poss[9];
244: int info[9];
245:
246: if(mtmp->mfroz || mtmp->msleep)
247: return(0);
248: if(mtmp->mtrapped) {
249: i = mintrap(mtmp);
250: if(i == 2) return(2); /* he died */
251: if(i == 1) return(0); /* still in trap, so didnt move */
252: }
253: if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10))
254: return(0); /* do not leave hiding place */
255:
256: #ifndef NOWORM
257: if(mtmp->wormno)
258: goto not_special;
259: #endif NOWORM
260:
261: /* my dog gets a special treatment */
262: if(mtmp->mtame) {
263: return( dog_move(mtmp, after) );
264: }
265:
266: /* likewise for shopkeeper */
267: if(mtmp->isshk) {
268: mmoved = shk_move(mtmp);
269: if(mmoved >= 0)
270: goto postmov;
271: mmoved = 0; /* follow player outside shop */
272: }
273:
274: /* and for the guard */
275: if(mtmp->isgd) {
276: mmoved = gd_move();
277: goto postmov;
278: }
279:
280: /* teleport if that lies in our nature ('t') or when badly wounded ('1') */
281: if((msym == 't' && !rn2(5))
282: || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
283: || levl[u.ux][u.uy].typ == STAIRS))) {
284: if(mtmp->mhp < 7 || (msym == 't' && rn2(2)))
285: rloc(mtmp);
286: else
287: mnexto(mtmp);
288: mmoved = 1;
289: goto postmov;
290: }
291:
292: /* spit fire ('D') or use a wand ('1') when appropriate */
293: if(index("D1", msym))
294: inrange(mtmp);
295:
296: if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
297: mtmp->mcansee && rn2(5)) {
298: if(!Confusion)
299: pline("%s's gaze has confused you!", Monnam(mtmp));
300: else
301: pline("You are getting more and more confused.");
302: if(rn2(3)) mtmp->mcan = 1;
303: Confusion += d(3,4); /* timeout */
304: }
305: not_special:
306: if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1);
307: appr = 1;
308: if(mtmp->mflee) appr = -1;
309: if(mtmp->mconf || Invis || !mtmp->mcansee ||
310: (index("BIy", msym) && !rn2(3)))
311: appr = 0;
312: omx = mtmp->mx;
313: omy = mtmp->my;
314: gx = u.ux;
315: gy = u.uy;
316: if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
317: appr = -1;
318:
319: /* random criterion for 'smell' or track finding ability
320: should use mtmp->msmell or sth
321: */
322: if(msym == '@' ||
323: ('a' <= msym && msym <= 'z')) {
324: extern coord *gettrack();
325: register coord *cp;
326: schar mroom;
327: mroom = inroom(omx,omy);
328: if(mroom < 0 || mroom != inroom(u.ux,u.uy)){
329: cp = gettrack(omx,omy);
330: if(cp){
331: gx = cp->x;
332: gy = cp->y;
333: }
334: }
335: }
336:
337: /* look for gold or jewels nearby */
338: likegold = (index("LOD", msym) != NULL);
339: likegems = (index("ODu", msym) != NULL);
340: likeobjs = mtmp->mhide;
341: #define SRCHRADIUS 25
342: { xchar mind = SRCHRADIUS; /* not too far away */
343: register int dd;
344: if(likegold){
345: register struct gold *gold;
346: for(gold = fgold; gold; gold = gold->ngold)
347: if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){
348: mind = dd;
349: gx = gold->gx;
350: gy = gold->gy;
351: }
352: }
353: if(likegems || likeobjs){
354: register struct obj *otmp;
355: for(otmp = fobj; otmp; otmp = otmp->nobj)
356: if(likeobjs || otmp->olet == GEM_SYM)
357: if(msym != 'u' ||
358: objects[otmp->otyp].g_val != 0)
359: if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){
360: mind = dd;
361: gx = otmp->ox;
362: gy = otmp->oy;
363: }
364: }
365: if(mind < SRCHRADIUS && appr == -1) {
366: if(dist(omx,omy) < 10) {
367: gx = u.ux;
368: gy = u.uy;
369: } else
370: appr = 1;
371: }
372: }
373: nix = omx;
374: niy = omy;
375: cnt = mfndpos(mtmp,poss,info,
376: msym == 'u' ? NOTONL :
377: (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
378: index(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
379: /* ALLOW_ROCK for some monsters ? */
380: chcnt = 0;
381: chi = -1;
382: for(i=0; i<cnt; i++) {
383: nx = poss[i].x;
384: ny = poss[i].y;
385: for(j=0; j<MTSZ && j<cnt-1; j++)
386: if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
387: if(rn2(4*(cnt-j))) goto nxti;
388: #ifdef STUPID
389: /* some stupid compilers think that this is too complicated */
390: { int d1 = DIST(nx,ny,gx,gy);
391: int d2 = DIST(nix,niy,gx,gy);
392: nearer = (d1 < d2);
393: }
394: #else
395: nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy));
396: #endif STUPID
397: if((appr == 1 && nearer) || (appr == -1 && !nearer) ||
398: !mmoved ||
399: (!appr && !rn2(++chcnt))){
400: nix = nx;
401: niy = ny;
402: chi = i;
403: mmoved = 1;
404: }
405: nxti: ;
406: }
407: if(mmoved){
408: if(info[chi] & ALLOW_M){
409: mtmp2 = m_at(nix,niy);
410: if(hitmm(mtmp,mtmp2) == 1 && rn2(4) &&
411: hitmm(mtmp2,mtmp) == 2) return(2);
412: return(0);
413: }
414: if(info[chi] & ALLOW_U){
415: (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1);
416: return(0);
417: }
418: mtmp->mx = nix;
419: mtmp->my = niy;
420: for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
421: mtmp->mtrack[0].x = omx;
422: mtmp->mtrack[0].y = omy;
423: #ifndef NOWORM
424: if(mtmp->wormno) worm_move(mtmp);
425: #endif NOWORM
426: } else {
427: if(msym == 'u' && rn2(2)){
428: rloc(mtmp);
429: return(0);
430: }
431: #ifndef NOWORM
432: if(mtmp->wormno) worm_nomove(mtmp);
433: #endif NOWORM
434: }
435: postmov:
436: if(mmoved == 1) {
437: if(mintrap(mtmp) == 2) /* he died */
438: return(2);
439: if(likegold) mpickgold(mtmp);
440: if(likegems) mpickgems(mtmp);
441: if(mtmp->mhide) mtmp->mundetected = 1;
442: }
443: pmon(mtmp);
444: return(mmoved);
445: }
446:
447: mpickgold(mtmp) register struct monst *mtmp; {
448: register struct gold *gold;
449: while(gold = g_at(mtmp->mx, mtmp->my)){
450: mtmp->mgold += gold->amount;
451: freegold(gold);
452: if(levl[mtmp->mx][mtmp->my].scrsym == '$')
453: newsym(mtmp->mx, mtmp->my);
454: }
455: }
456:
457: mpickgems(mtmp) register struct monst *mtmp; {
458: register struct obj *otmp;
459: for(otmp = fobj; otmp; otmp = otmp->nobj)
460: if(otmp->olet == GEM_SYM)
461: if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
462: if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){
463: freeobj(otmp);
464: mpickobj(mtmp, otmp);
465: if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
466: newsym(mtmp->mx, mtmp->my); /* %% */
467: return; /* pick only one object */
468: }
469: }
470:
471: /* return number of acceptable neighbour positions */
472: mfndpos(mon,poss,info,flag)
473: register struct monst *mon;
474: coord poss[9];
475: int info[9], flag;
476: {
477: register int x,y,nx,ny,cnt = 0,ntyp;
478: register struct monst *mtmp;
479: int nowtyp;
480: boolean pool;
481:
482: x = mon->mx;
483: y = mon->my;
484: nowtyp = levl[x][y].typ;
485:
486: pool = (mon->data->mlet == ';');
487: nexttry: /* eels prefer the water, but if there is no water nearby,
488: they will crawl over land */
489: if(mon->mconf) {
490: flag |= ALLOW_ALL;
491: flag &= ~NOTONL;
492: }
493: for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++)
494: if(nx != x || ny != y) if(isok(nx,ny))
495: if(!IS_ROCK(ntyp = levl[nx][ny].typ))
496: if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
497: if((ntyp == POOL) == pool) {
498: info[cnt] = 0;
499: if(nx == u.ux && ny == u.uy){
500: if(!(flag & ALLOW_U)) continue;
501: info[cnt] = ALLOW_U;
502: } else if(mtmp = m_at(nx,ny)){
503: if(!(flag & ALLOW_M)) continue;
504: info[cnt] = ALLOW_M;
505: if(mtmp->mtame){
506: if(!(flag & ALLOW_TM)) continue;
507: info[cnt] |= ALLOW_TM;
508: }
509: }
510: if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
511: if(flag & NOGARLIC) continue;
512: info[cnt] |= NOGARLIC;
513: }
514: if(sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
515: (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
516: if(!(flag & ALLOW_SSM)) continue;
517: info[cnt] |= ALLOW_SSM;
518: }
519: if(sobj_at(ENORMOUS_ROCK, nx, ny)) {
520: if(!(flag & ALLOW_ROCK)) continue;
521: info[cnt] |= ALLOW_ROCK;
522: }
523: if(!Invis && online(nx,ny)){
524: if(flag & NOTONL) continue;
525: info[cnt] |= NOTONL;
526: }
527: /* we cannot avoid traps of an unknown kind */
528: { register struct trap *ttmp = t_at(nx, ny);
529: register int tt;
530: if(ttmp) {
531: tt = 1 << ttmp->ttyp;
532: if(mon->mtrapseen & tt){
533: if(!(flag & tt)) continue;
534: info[cnt] |= tt;
535: }
536: }
537: }
538: poss[cnt].x = nx;
539: poss[cnt].y = ny;
540: cnt++;
541: }
542: if(!cnt && pool && nowtyp != POOL) {
543: pool = FALSE;
544: goto nexttry;
545: }
546: return(cnt);
547: }
548:
549: dist(x,y) int x,y; {
550: return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy));
551: }
552:
553: poisoned(string, pname)
554: register char *string, *pname;
555: {
556: register int i;
557:
558: if(Blind) pline("It was poisoned.");
559: else pline("The %s was poisoned!",string);
560: if(Poison_resistance) {
561: pline("The poison doesn't seem to affect you.");
562: return;
563: }
564: i = rn2(10);
565: if(i == 0) {
566: u.uhp = -1;
567: pline("I am afraid the poison was deadly ...");
568: } else if(i <= 5) {
569: losestr(rn1(3,3));
570: } else {
571: losehp(rn1(10,6), pname);
572: }
573: if(u.uhp < 1) {
574: killer = pname;
575: done("died");
576: }
577: }
578:
579: mondead(mtmp)
580: register struct monst *mtmp;
581: {
582: relobj(mtmp,1);
583: unpmon(mtmp);
584: relmon(mtmp);
585: unstuck(mtmp);
586: if(mtmp->isshk) shkdead(mtmp);
587: if(mtmp->isgd) gddead();
588: #ifndef NOWORM
589: if(mtmp->wormno) wormdead(mtmp);
590: #endif NOWORM
591: monfree(mtmp);
592: }
593:
594: /* called when monster is moved to larger structure */
595: replmon(mtmp,mtmp2)
596: register struct monst *mtmp, *mtmp2;
597: {
598: relmon(mtmp);
599: monfree(mtmp);
600: mtmp2->nmon = fmon;
601: fmon = mtmp2;
602: if(u.ustuck == mtmp) u.ustuck = mtmp2;
603: if(mtmp2->isshk) replshk(mtmp,mtmp2);
604: if(mtmp2->isgd) replgd(mtmp,mtmp2);
605: }
606:
607: relmon(mon)
608: register struct monst *mon;
609: {
610: register struct monst *mtmp;
611:
612: if(mon == fmon) fmon = fmon->nmon;
613: else {
614: for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ;
615: mtmp->nmon = mon->nmon;
616: }
617: }
618:
619: /* we do not free monsters immediately, in order to have their name
620: available shortly after their demise */
621: struct monst *fdmon; /* chain of dead monsters, need not to be saved */
622:
623: monfree(mtmp) register struct monst *mtmp; {
624: mtmp->nmon = fdmon;
625: fdmon = mtmp;
626: }
627:
628: dmonsfree(){
629: register struct monst *mtmp;
630: while(mtmp = fdmon){
631: fdmon = mtmp->nmon;
632: free((char *) mtmp);
633: }
634: }
635:
636: unstuck(mtmp)
637: register struct monst *mtmp;
638: {
639: if(u.ustuck == mtmp) {
640: if(u.uswallow){
641: u.ux = mtmp->mx;
642: u.uy = mtmp->my;
643: u.uswallow = 0;
644: setsee();
645: docrt();
646: }
647: u.ustuck = 0;
648: }
649: }
650:
651: killed(mtmp)
652: register struct monst *mtmp;
653: {
654: #ifdef lint
655: #define NEW_SCORING
656: #endif lint
657: register int tmp,tmp2,nk,x,y;
658: register struct permonst *mdat;
659: extern long newuexp();
660:
661: if(mtmp->cham) mtmp->data = PM_CHAMELEON;
662: mdat = mtmp->data;
663: if(Blind) pline("You destroy it!");
664: else {
665: pline("You destroy %s!",
666: mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
667: }
668: if(u.umconf) {
669: if(!Blind) pline("Your hands stop glowing blue.");
670: u.umconf = 0;
671: }
672:
673: /* count killed monsters */
674: #define MAXMONNO 100
675: nk = 1; /* in case we cannot find it in mons */
676: tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */
677: if(tmp >= 0 && tmp < CMNUM+2) {
678: extern char fut_geno[];
679: u.nr_killed[tmp]++;
680: if((nk = u.nr_killed[tmp]) > MAXMONNO &&
681: !index(fut_geno, mdat->mlet))
682: charcat(fut_geno, mdat->mlet);
683: }
684:
685: /* punish bad behaviour */
686: if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2;
687: if(mtmp->mpeaceful || mtmp->mtame) u.uluck--;
688: if(mdat->mlet == 'u') u.uluck -= 5;
689: if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN;
690:
691: /* give experience points */
692: tmp = 1 + mdat->mlevel * mdat->mlevel;
693: if(mdat->ac < 3) tmp += 2*(7 - mdat->ac);
694: if(index("AcsSDXaeRTVWU&In:P", mdat->mlet))
695: tmp += 2*mdat->mlevel;
696: if(index("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel);
697: if(mdat->mlevel > 6) tmp += 50;
698: if(mdat->mlet == ';') tmp += 1000;
699:
700: #ifdef NEW_SCORING
701: /* ------- recent addition: make nr of points decrease
702: when this is not the first of this kind */
703: { int ul = u.ulevel;
704: int ml = mdat->mlevel;
705:
706: if(ul < 14) /* points are given based on present and future level */
707: for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
708: if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk
709: >= 10*pow((unsigned)(ul-1)))
710: if(++ul == 14) break;
711:
712: tmp2 = ml - ul -1;
713: tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk;
714: if(!tmp) tmp = 1;
715: }
716: /* note: ul is not necessarily the future value of u.ulevel */
717: /* ------- end of recent valuation change ------- */
718: #endif NEW_SCORING
719:
720: more_experienced(tmp,0);
721: flags.botl = 1;
722: while(u.ulevel < 14 && u.uexp >= newuexp()){
723: pline("Welcome to experience level %u.", ++u.ulevel);
724: tmp = rnd(10);
725: if(tmp < 3) tmp = rnd(10);
726: u.uhpmax += tmp;
727: u.uhp += tmp;
728: flags.botl = 1;
729: }
730:
731: /* dispose of monster and make cadaver */
732: x = mtmp->mx; y = mtmp->my;
733: mondead(mtmp);
734: tmp = mdat->mlet;
735: if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */
736: /* note: the dead minotaur will be on top of it! */
737: mksobj_at(WAN_DIGGING, x, y);
738: /* if(cansee(x,y)) atl(x,y,fobj->olet); */
739: stackobj(fobj);
740: } else
741: #ifndef NOWORM
742: if(tmp == 'w') {
743: mksobj_at(WORM_TOOTH, x, y);
744: stackobj(fobj);
745: } else
746: #endif NOWORM
747: if(!letter(tmp) || (!index("mw", tmp) && !rn2(3))) tmp = 0;
748:
749: if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/
750: if(x != u.ux || y != u.uy) /* might be here after swallowed */
751: if(index("NTVm&",mdat->mlet) || rn2(5)) {
752: register struct obj *obj2 = mkobj_at(tmp,x,y);
753: if(cansee(x,y))
754: atl(x,y,obj2->olet);
755: stackobj(obj2);
756: }
757: }
758:
759: kludge(str,arg)
760: register char *str,*arg;
761: {
762: if(Blind) {
763: if(*str == '%') pline(str,"It");
764: else pline(str,"it");
765: } else pline(str,arg);
766: }
767:
768: rescham() /* force all chameleons to become normal */
769: {
770: register struct monst *mtmp;
771:
772: for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
773: if(mtmp->cham) {
774: mtmp->cham = 0;
775: (void) newcham(mtmp, PM_CHAMELEON);
776: }
777: }
778:
779: newcham(mtmp,mdat) /* make a chameleon look like a new monster */
780: /* returns 1 if the monster actually changed */
781: register struct monst *mtmp;
782: register struct permonst *mdat;
783: {
784: register mhp, hpn, hpd;
785:
786: if(mdat == mtmp->data) return(0); /* still the same monster */
787: #ifndef NOWORM
788: if(mtmp->wormno) wormdead(mtmp); /* throw tail away */
789: #endif NOWORM
790: if (u.ustuck == mtmp) {
791: if (u.uswallow) {
792: u.uswallow = 0;
793: u.uswldtim = 0;
794: mnexto (mtmp);
795: docrt ();
796: prme ();
797: }
798: u.ustuck = 0;
799: }
800: hpn = mtmp->mhp;
801: hpd = (mtmp->data->mlevel)*8;
802: if(!hpd) hpd = 4;
803: mtmp->data = mdat;
804: mhp = (mdat->mlevel)*8;
805: /* new hp: same fraction of max as before */
806: mtmp->mhp = 2 + (hpn*mhp)/hpd;
807: hpn = mtmp->mhpmax;
808: mtmp->mhpmax = 2 + (hpn*mhp)/hpd;
809: mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
810: #ifndef NOWORM
811: if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp);
812: /* perhaps we should clear mtmp->mtame here? */
813: #endif NOWORM
814: unpmon(mtmp); /* necessary for 'I' and to force pmon */
815: pmon(mtmp);
816: return(1);
817: }
818:
819: mnexto(mtmp) /* Make monster mtmp next to you (if possible) */
820: struct monst *mtmp;
821: {
822: extern coord enexto();
823: coord mm;
824: mm = enexto(u.ux, u.uy);
825: mtmp->mx = mm.x;
826: mtmp->my = mm.y;
827: pmon(mtmp);
828: }
829:
830: ishuman(mtmp) register struct monst *mtmp; {
831: return(mtmp->data->mlet == '@');
832: }
833:
834: setmangry(mtmp) register struct monst *mtmp; {
835: if(!mtmp->mpeaceful) return;
836: if(mtmp->mtame) return;
837: mtmp->mpeaceful = 0;
838: if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp));
839: }
840:
841: /* not one hundred procent correct: now a snake may hide under an
842: invisible object */
843: canseemon(mtmp)
844: register struct monst *mtmp;
845: {
846: return((!mtmp->minvis || See_invisible)
847: && (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my))
848: && cansee(mtmp->mx, mtmp->my));
849: }
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