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1.1 root 1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2: /* hack.trap.c - version 1.0.3 */
3:
4: #include "hack.h"
5:
6: extern struct monst *makemon();
7:
8: char vowels[] = "aeiou";
9:
10: char *traps[] = {
11: " bear trap",
12: "n arrow trap",
13: " dart trap",
14: " trapdoor",
15: " teleportation trap",
16: " pit",
17: " sleeping gas trap",
18: " piercer",
19: " mimic"
20: };
21:
22: struct trap *
23: maketrap(x,y,typ)
24: register x,y,typ;
25: {
26: register struct trap *ttmp;
27:
28: ttmp = newtrap();
29: ttmp->ttyp = typ;
30: ttmp->tseen = 0;
31: ttmp->once = 0;
32: ttmp->tx = x;
33: ttmp->ty = y;
34: ttmp->ntrap = ftrap;
35: ftrap = ttmp;
36: return(ttmp);
37: }
38:
39: dotrap(trap) register struct trap *trap; {
40: register int ttype = trap->ttyp;
41:
42: nomul(0);
43: if(trap->tseen && !rn2(5) && ttype != PIT)
44: pline("You escape a%s.", traps[ttype]);
45: else {
46: trap->tseen = 1;
47: switch(ttype) {
48: case SLP_GAS_TRAP:
49: pline("A cloud of gas puts you to sleep!");
50: nomul(-rnd(25));
51: break;
52: case BEAR_TRAP:
53: if(Levitation) {
54: pline("You float over a bear trap.");
55: break;
56: }
57: u.utrap = 4 + rn2(4);
58: u.utraptype = TT_BEARTRAP;
59: pline("A bear trap closes on your foot!");
60: break;
61: case PIERC:
62: deltrap(trap);
63: if(makemon(PM_PIERCER,u.ux,u.uy)) {
64: pline("A piercer suddenly drops from the ceiling!");
65: if(uarmh)
66: pline("Its blow glances off your helmet.");
67: else
68: (void) thitu(3,d(4,6),"falling piercer");
69: }
70: break;
71: case ARROW_TRAP:
72: pline("An arrow shoots out at you!");
73: if(!thitu(8,rnd(6),"arrow")){
74: mksobj_at(ARROW, u.ux, u.uy);
75: fobj->quan = 1;
76: }
77: break;
78: case TRAPDOOR:
79: if(!xdnstair) {
80: pline("A trap door in the ceiling opens and a rock falls on your head!");
81: if(uarmh) pline("Fortunately, you are wearing a helmet!");
82: losehp(uarmh ? 2 : d(2,10),"falling rock");
83: mksobj_at(ROCK, u.ux, u.uy);
84: fobj->quan = 1;
85: stackobj(fobj);
86: if(Invisible) newsym(u.ux, u.uy);
87: } else {
88: register int newlevel = dlevel + 1;
89: while(!rn2(4) && newlevel < 29)
90: newlevel++;
91: pline("A trap door opens up under you!");
92: if(Levitation || u.ustuck) {
93: pline("For some reason you don't fall in.");
94: break;
95: }
96:
97: goto_level(newlevel, FALSE);
98: }
99: break;
100: case DART_TRAP:
101: pline("A little dart shoots out at you!");
102: if(thitu(7,rnd(3),"little dart")) {
103: if(!rn2(6))
104: poisoned("dart","poison dart");
105: } else {
106: mksobj_at(DART, u.ux, u.uy);
107: fobj->quan = 1;
108: }
109: break;
110: case TELEP_TRAP:
111: if(trap->once) {
112: deltrap(trap);
113: newsym(u.ux,u.uy);
114: vtele();
115: } else {
116: newsym(u.ux,u.uy);
117: tele();
118: }
119: break;
120: case PIT:
121: if(Levitation) {
122: pline("A pit opens up under you!");
123: pline("You don't fall in!");
124: break;
125: }
126: pline("You fall into a pit!");
127: u.utrap = rn1(6,2);
128: u.utraptype = TT_PIT;
129: losehp(rnd(6),"fall into a pit");
130: selftouch("Falling, you");
131: break;
132: default:
133: impossible("You hit a trap of type %u", trap->ttyp);
134: }
135: }
136: }
137:
138: mintrap(mtmp) register struct monst *mtmp; {
139: register struct trap *trap = t_at(mtmp->mx, mtmp->my);
140: register int wasintrap = mtmp->mtrapped;
141:
142: if(!trap) {
143: mtmp->mtrapped = 0; /* perhaps teleported? */
144: } else if(wasintrap) {
145: if(!rn2(40)) mtmp->mtrapped = 0;
146: } else {
147: register int tt = trap->ttyp;
148: int in_sight = cansee(mtmp->mx,mtmp->my);
149: extern char mlarge[];
150:
151: if(mtmp->mtrapseen & (1 << tt)) {
152: /* he has been in such a trap - perhaps he escapes */
153: if(rn2(4)) return(0);
154: }
155: mtmp->mtrapseen |= (1 << tt);
156: switch (tt) {
157: case BEAR_TRAP:
158: if(index(mlarge, mtmp->data->mlet)) {
159: if(in_sight)
160: pline("%s is caught in a bear trap!",
161: Monnam(mtmp));
162: else
163: if(mtmp->data->mlet == 'o')
164: pline("You hear the roaring of an angry bear!");
165: mtmp->mtrapped = 1;
166: }
167: break;
168: case PIT:
169: /* there should be a mtmp/data -> floating */
170: if(!index("EywBfk'& ", mtmp->data->mlet)) { /* ab */
171: mtmp->mtrapped = 1;
172: if(in_sight)
173: pline("%s falls in a pit!", Monnam(mtmp));
174: }
175: break;
176: case SLP_GAS_TRAP:
177: if(!mtmp->msleep && !mtmp->mfroz) {
178: mtmp->msleep = 1;
179: if(in_sight)
180: pline("%s suddenly falls asleep!",
181: Monnam(mtmp));
182: }
183: break;
184: case TELEP_TRAP:
185: rloc(mtmp);
186: if(in_sight && !cansee(mtmp->mx,mtmp->my))
187: pline("%s suddenly disappears!",
188: Monnam(mtmp));
189: break;
190: case ARROW_TRAP:
191: if(in_sight) {
192: pline("%s is hit by an arrow!",
193: Monnam(mtmp));
194: }
195: mtmp->mhp -= 3;
196: break;
197: case DART_TRAP:
198: if(in_sight) {
199: pline("%s is hit by a dart!",
200: Monnam(mtmp));
201: }
202: mtmp->mhp -= 2;
203: /* not mondied here !! */
204: break;
205: case TRAPDOOR:
206: if(!xdnstair) {
207: mtmp->mhp -= 10;
208: if(in_sight)
209: pline("A trap door in the ceiling opens and a rock hits %s!", monnam(mtmp));
210: break;
211: }
212: if(mtmp->data->mlet != 'w'){
213: fall_down(mtmp);
214: if(in_sight)
215: pline("Suddenly, %s disappears out of sight.", monnam(mtmp));
216: return(2); /* no longer on this level */
217: }
218: break;
219: case PIERC:
220: break;
221: default:
222: impossible("Some monster encountered a strange trap.");
223: }
224: }
225: return(mtmp->mtrapped);
226: }
227:
228: selftouch(arg) char *arg; {
229: if(uwep && uwep->otyp == DEAD_COCKATRICE){
230: pline("%s touch the dead cockatrice.", arg);
231: pline("You turn to stone.");
232: killer = objects[uwep->otyp].oc_name;
233: done("died");
234: }
235: }
236:
237: float_up(){
238: if(u.utrap) {
239: if(u.utraptype == TT_PIT) {
240: u.utrap = 0;
241: pline("You float up, out of the pit!");
242: } else {
243: pline("You float up, only your leg is still stuck.");
244: }
245: } else
246: pline("You start to float in the air!");
247: }
248:
249: float_down(){
250: register struct trap *trap;
251: pline("You float gently to the ground.");
252: if(trap = t_at(u.ux,u.uy))
253: switch(trap->ttyp) {
254: case PIERC:
255: break;
256: case TRAPDOOR:
257: if(!xdnstair || u.ustuck) break;
258: /* fall into next case */
259: default:
260: dotrap(trap);
261: }
262: pickup(1);
263: }
264:
265: vtele() {
266: #include "def.mkroom.h"
267: register struct mkroom *croom;
268: for(croom = &rooms[0]; croom->hx >= 0; croom++)
269: if(croom->rtype == VAULT) {
270: register x,y;
271:
272: x = rn2(2) ? croom->lx : croom->hx;
273: y = rn2(2) ? croom->ly : croom->hy;
274: if(teleok(x,y)) {
275: teleds(x,y);
276: return;
277: }
278: }
279: tele();
280: }
281:
282: tele() {
283: extern coord getpos();
284: coord cc;
285: register int nux,nuy;
286:
287: if(Teleport_control) {
288: pline("To what position do you want to be teleported?");
289: cc = getpos(1, "the desired position"); /* 1: force valid */
290: /* possible extensions: introduce a small error if
291: magic power is low; allow transfer to solid rock */
292: if(teleok(cc.x, cc.y)){
293: teleds(cc.x, cc.y);
294: return;
295: }
296: pline("Sorry ...");
297: }
298: do {
299: nux = rnd(COLNO-1);
300: nuy = rn2(ROWNO);
301: } while(!teleok(nux, nuy));
302: teleds(nux, nuy);
303: }
304:
305: teleds(nux, nuy)
306: register int nux,nuy;
307: {
308: if(Punished) unplacebc();
309: unsee();
310: u.utrap = 0;
311: u.ustuck = 0;
312: u.ux = nux;
313: u.uy = nuy;
314: setsee();
315: if(Punished) placebc(1);
316: if(u.uswallow){
317: u.uswldtim = u.uswallow = 0;
318: docrt();
319: }
320: nomul(0);
321: if(levl[nux][nuy].typ == POOL && !Levitation)
322: drown();
323: (void) inshop();
324: pickup(1);
325: if(!Blind) read_engr_at(u.ux,u.uy);
326: }
327:
328: teleok(x,y) register int x,y; { /* might throw him into a POOL */
329: return( isok(x,y) && !IS_ROCK(levl[x][y].typ) && !m_at(x,y) &&
330: !sobj_at(ENORMOUS_ROCK,x,y) && !t_at(x,y)
331: );
332: /* Note: gold is permitted (because of vaults) */
333: }
334:
335: dotele() {
336: extern char pl_character[];
337:
338: if(
339: #ifdef WIZARD
340: !wizard &&
341: #endif WIZARD
342: (!Teleportation || u.ulevel < 6 ||
343: (pl_character[0] != 'W' && u.ulevel < 10))) {
344: pline("You are not able to teleport at will.");
345: return(0);
346: }
347: if(u.uhunger <= 100 || u.ustr < 6) {
348: pline("You miss the strength for a teleport spell.");
349: return(1);
350: }
351: tele();
352: morehungry(100);
353: return(1);
354: }
355:
356: placebc(attach) int attach; {
357: if(!uchain || !uball){
358: impossible("Where are your chain and ball??");
359: return;
360: }
361: uball->ox = uchain->ox = u.ux;
362: uball->oy = uchain->oy = u.uy;
363: if(attach){
364: uchain->nobj = fobj;
365: fobj = uchain;
366: if(!carried(uball)){
367: uball->nobj = fobj;
368: fobj = uball;
369: }
370: }
371: }
372:
373: unplacebc(){
374: if(!carried(uball)){
375: freeobj(uball);
376: unpobj(uball);
377: }
378: freeobj(uchain);
379: unpobj(uchain);
380: }
381:
382: level_tele() {
383: register int newlevel;
384: if(Teleport_control) {
385: char buf[BUFSZ];
386:
387: do {
388: pline("To what level do you want to teleport? [type a number] ");
389: getlin(buf);
390: } while(!digit(buf[0]) && (buf[0] != '-' || !digit(buf[1])));
391: newlevel = atoi(buf);
392: } else {
393: newlevel = 5 + rn2(20); /* 5 - 24 */
394: if(dlevel == newlevel)
395: if(!xdnstair) newlevel--; else newlevel++;
396: }
397: if(newlevel >= 30) {
398: if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;
399: pline("You arrive at the center of the earth ...");
400: pline("Unfortunately it is here that hell is located.");
401: if(Fire_resistance) {
402: pline("But the fire doesn't seem to harm you.");
403: } else {
404: pline("You burn to a crisp.");
405: dlevel = maxdlevel = newlevel;
406: killer = "visit to the hell";
407: done("burned");
408: }
409: }
410: if(newlevel < 0) {
411: newlevel = 0;
412: pline("You are now high above the clouds ...");
413: if(Levitation) {
414: pline("You float gently down to earth.");
415: done("escaped");
416: }
417: pline("Unfortunately, you don't know how to fly.");
418: pline("You fall down a few thousand feet and break your neck.");
419: dlevel = 0;
420: killer = "fall";
421: done("died");
422: }
423:
424: goto_level(newlevel, FALSE); /* calls done("escaped") if newlevel==0 */
425: }
426:
427: drown()
428: {
429: pline("You fall into a pool!");
430: pline("You can't swim!");
431: if(rn2(3) < u.uluck+2) {
432: /* most scrolls become unreadable */
433: register struct obj *obj;
434:
435: for(obj = invent; obj; obj = obj->nobj)
436: if(obj->olet == SCROLL_SYM && rn2(12) > u.uluck)
437: obj->otyp = SCR_BLANK_PAPER;
438: /* we should perhaps merge these scrolls ? */
439:
440: pline("You attempt a teleport spell."); /* utcsri!carroll */
441: (void) dotele();
442: if(levl[u.ux][u.uy].typ != POOL) return;
443: }
444: pline("You drown ...");
445: killer = "pool of water";
446: done("drowned");
447: }
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