Annotation of 43BSDTahoe/games/hack/help, revision 1.1.1.1

1.1       root        1:        Welcome to HACK!                   ( description of version 1.0.3 )
                      2: 
                      3:        Hack is a Dungeons and Dragons like game where you (the adventurer)
                      4: descend into the depths of the dungeon in search of the Amulet of Yendor
                      5: (reputed to be hidden on the twentieth level).  You are accompanied by a
                      6: little dog that can help you in many ways and can be trained to do all
                      7: sorts of things. On the way you will find useful (or useless) items, (quite
                      8: possibly with magic properties) and assorted monsters.  You attack a monster
                      9: by trying to move into the space a monster is in (but often it is much
                     10: wiser to leave it alone).
                     11: 
                     12:        Unlike most adventure games, which give you a verbal description of
                     13: your location, hack gives you a visual image of the dungeon level you are on.
                     14: 
                     15:        Hack uses the following symbols:
                     16:                A to Z and a to z:  monsters.  You can find out what a letter
                     17: represents by saying "/ (letter)", as in "/A", which will tell you that 'A'
                     18: is a giant ant.
                     19:                - and |  These form the walls of a room (or maze).
                     20:                .  this is the floor of a room.
                     21:                #  this is a corridor.
                     22:                >  this is the staircase to the next level.
                     23:                <  the staircase to the previous level.
                     24:                `  A large boulder.
                     25:                @  You (usually).
                     26:                ^  A trap.
                     27:                )  A weapon of some sort.
                     28:                (  Some other useful object (key, rope, dynamite, camera, ...)
                     29:                [  A suit of armor.
                     30:                %  A piece of food (not necessarily healthy ...).
                     31:                /  A wand.
                     32:                =  A ring.
                     33:                ?  A scroll.
                     34:                !  A magic potion.
                     35:                $  A pile or pot of gold.
                     36: 
                     37: Commands:
                     38:        Hack knows the following commands:
                     39:        ?       help: print this list.
                     40:        Q       Quit the game.
                     41:        S       Save the game.
                     42:        !       Escape to a shell.
                     43:        ^Z      Suspend the game.
                     44:        <       up: go up the staircase (if you are standing on it).
                     45:        >       down: go down (just like up).
                     46:        kjhlyubn - go one step in the direction indicated.
                     47:                k: north (i.e., to the top of the screen),
                     48:                j: south, h: west, l: east, y: ne, u: nw, b: se, n: sw.
                     49:        KJHLYUBN - Go in that direction until you hit a wall or run
                     50:                into something.
                     51:        m       (followed by one of kjhlyubn): move without picking up
                     52:                any objects.
                     53:        M       (followed by one of KJHLYUBN): Move far, no pickup.
                     54:        f       (followed by one of kjhlyubn): move until something
                     55:                interesting is found.
                     56:        F       (followed by one of KJHLYUBN): as previous, but forking
                     57:                of corridors is not considered interesting.
                     58:        i       print your inventory.
                     59:        I       print selected parts of your inventory, like in
                     60:                I* - print all gems in inventory;
                     61:                IU - print all unpaid items;
                     62:                IX - print all used up items that are on your shopping bill;
                     63:                I$ - count your money.
                     64:        s       search for secret doors and traps around you.
                     65:        ^       ask for the type of a trap you found earlier.
                     66:        )       ask for current wielded weapon.
                     67:        [       ask for current armor.
                     68:        =       ask for current rings.
                     69:        $       count how many gold pieces you are carrying.
                     70:        .       rest, do nothing.
                     71:        ,       pick up some things.
                     72:        :       look at what is here.
                     73:        ^T      teleport.
                     74:        ^R      redraw the screen.
                     75:        ^P      repeat last message
                     76:                (subsequent ^P's repeat earlier messages).
                     77:        /       (followed by any symbol): tell what this symbol represents.
                     78:        \       tell what has been discovered.
                     79:        e       eat food.
                     80:        w       wield weapon. w- means: wield nothing, use bare hands.
                     81:        q       drink (quaff) a potion.
                     82:        r       read a scroll.
                     83:        T       Takeoff armor.
                     84:        R       Remove Ring.
                     85:        W       Wear armor.
                     86:        P       Put on a ring.
                     87:        z       zap a wand.
                     88:        t       throw an object or shoot an arrow.
                     89:        p       pay your shopping bill.
                     90:        d       drop something. d7a: drop seven items of object a.
                     91:        D       Drop several things.
                     92:                In answer to the question "What kinds of things do you
                     93:                want to drop? [!%= au]" you should give zero or more
                     94:                object symbols possibly followed by 'a' and/or 'u'.
                     95:                'a' means: drop all such objects, without asking for
                     96:                        confirmation.
                     97:                'u' means: drop only unpaid objects (when in a shop).
                     98:        a       use, apply - Generic command for using a key to lock
                     99:                or unlock a door, using a camera, using a rope, etc.
                    100:        c       call: name a certain object or class of objects.
                    101:        C       Call: Name an individual monster.
                    102:        E       Engrave: Write a message in the dust on the floor.
                    103:                E- means: use fingers for writing.
                    104:        O       Set options. You will be asked to enter an option line.
                    105:                If this is empty, the current options are reported.
                    106:                Otherwise it should be a list of options separated by commas.
                    107:                Possible boolean options are: oneline, time, news, tombstone,
                    108:                rest_on_space, fixinvlet, beginner, male, female.
                    109:                They can be negated by prefixing them with '!' or "no".
                    110:                A string option is name; it supplies the answer to the question
                    111:                "Who are you?"; it may have a suffix.
                    112:                A compound option is endgame; it is followed by a description
                    113:                of what parts of the list of topscorers should be printed
                    114:                when the game is finished.
                    115:                Usually one will not want to use the 'O' command, but instead
                    116:                put a HACKOPTIONS="...." line in one's environment.
                    117:        v       print version number.
                    118: 
                    119:        You can put a number before a command to repeat it that many times,
                    120:        as in "20s" or "40.".
                    121: 
                    122:        At present, some information is displayed on the bottom line.
                    123:        (It is expected that this information will go away in future versions.)
                    124:        You see on what dungeon level you are, how many hit points you have
                    125:        now (and will have when fully recovered), what your armor class is
                    126:        (the lower the better), your strength, experience level and the
                    127:        state of your stomach.
                    128: 
                    129:        Have Fun, and Good Hacking!
                    130: 
                    131: 
                    132: 

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.