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1.1 ! root 1: "Quit" is a four letter word. ! 2: "So when I die, the first thing I will see in Heaven is a score list?" ! 3: -- more -- ! 4: ...and rings may protect your fingers. ! 5: ...and sometimes a piercer drops by. ! 6: A Quasit is even faster than a jaguar! ! 7: A chameleon imitating a postman often delivers scrolls of fire. ! 8: A chameleon imitating a postman sometimes delivers scrolls of punishment. ! 9: A clove of garlic a day keeps your best friends away. ! 10: A cockatrice's corpse is guaranteed to be untainted! ! 11: A confused acid blob may attack. ! 12: A dead lizard is a good thing to turn undead. ! 13: A dragon is just a Snake that ate a scroll of fire. ! 14: A fading corridor enlightens your insight. ! 15: A glowing potion is too hot to drink. ! 16: A good amulet may protect you against guards. ! 17: A homunculus wouldnt want to hurt a wizard. ! 18: A jaguar shouldn't frighten you. ! 19: A long worm can be defined recursively. So how should you attack it? ! 20: A long worm hits with all of its length. ! 21: A magic vomit pump is a necessity for gourmands. ! 22: A monstrous mind is a toy for ever. ! 23: A nurse a day keeps the doctor away. ! 24: A potion of blindness makes you see invisible things. ! 25: A ring is just a wound wand. ! 26: A ring of adornment protects against Nymphs. ! 27: A ring of conflict is a bad thing if there is a nurse in the room. ! 28: A ring of extra ringfinger is useless if not enchanted. ! 29: A ring of stealth can be recognised by that it does not teleport you. ! 30: A rope may form a trail in a maze. ! 31: A rumour has it that rumours are just rumours. ! 32: A scroll of enchant amulet is only useful on your way back. ! 33: A smoky potion surely affects your vision. ! 34: A spear might hit a nurse. ! 35: A spear will hit an ettin. ! 36: A staff may recharge if you drop it for awhile. ! 37: A tin of smoked eel is a wonderful find. ! 38: A truly wise man never plays leapfrog with a unicorn. ! 39: A two-handed sword usually misses. ! 40: A unicorn can be tamed only by a fair maiden. ! 41: A visit to the Zoo is very educational; you meet interesting animals. ! 42: A wand of deaf is a more dangerous weapon than a wand of sheep. ! 43: A wand of vibration might bring the whole cave crashing about your ears. ! 44: A winner never quits. A quitter never wins. ! 45: A xan is a small animal. It doesn't reach higher than your leg. ! 46: Acid blobs should be attacked bare-handed. ! 47: Affairs with Nymphs are often very expensive. ! 48: Afraid of Mimics? Try to wear a ring of true seeing. ! 49: Afraid of falling piercers? Wear a helmet! ! 50: After being attacked by a Harpy you have a lot of arrows. ! 51: All monsters are created evil, but some are more evil than others. ! 52: Always attack a floating Eye from behind! ! 53: Always be aware of the phase of the moon! ! 54: Always read the info about a monster before dealing with it. ! 55: Always sweep the floor before engraving important messages. ! 56: Amulets are hard to make. Even for a wand of wishing. ! 57: An Umber hulk can be a confusing sight. ! 58: An elven cloak is always the height of fashion. ! 59: An elven cloak protects against magic. ! 60: An ettin is hard to kill; an imp is hard to hit. See the difference? ! 61: Any small object that is accidentally dropped will hide under a larger object. ! 62: Are you blind? Catch a floating Eye! ! 63: Asking about monsters may be very useful. ! 64: Attack long worms from the rear - that is so much safer! ! 65: Attacking an eel when there is none usually is a fatal mistake! ! 66: Balrogs only appear on the deeper levels. ! 67: Be careful when eating bananas. Monsters might slip on the peels. ! 68: Be careful when eating salmon - your fingers might become greasy. ! 69: Be careful when the moon is in its last quarter. ! 70: Be careful when throwing a boomerang - you might hit the back of your head. ! 71: Be nice to a nurse: put away your weapon and take off your clothes. ! 72: Being digested is a painfully slow process. ! 73: Better go home and hit your kids. They are just little monsters! ! 74: Better go home and play with your kids. They are just little monsters! ! 75: Better leave the dungeon, otherwise you might get hurt badly. ! 76: Beware of dark rooms - they may be the Morgue. ! 77: Beware of death rays! ! 78: Beware of falling rocks, wear a helmet! ! 79: Beware of hungry dogs! ! 80: Beware of the minotaur. He's very horny! ! 81: Beware of the potion of Nitroglycerine - it's not for the weak of heart. ! 82: Beware of wands of instant disaster. ! 83: Beware: there's always a chance that your wand explodes as you try to zap it! ! 84: Beyond the 23-rd level lies a happy retirement in a room of your own. ! 85: Blank scrolls make more interesting reading. ! 86: Blind? Eat a carrot! ! 87: Booksellers never read scrolls; it might carry them too far away. ! 88: Booksellers never read scrolls; it might leave their shop unguarded. ! 89: Changing your suit without dropping your sword? You must be kidding! ! 90: Cockatrices might turn themselves to stone faced with a mirror. ! 91: Consumption of home-made food is strictly forbidden in this dungeon. ! 92: Dark gems are just coloured glass. ! 93: Dark room? Just flash often with your camera. ! 94: Dark room? Your chance to develop your photographs! ! 95: Dark rooms are not *completely* dark: just wait and let your eyes adjust... ! 96: Dead lizards protect against a cockatrice. ! 97: Death is just around the next door. ! 98: Death is life's way of telling you you've been fired. ! 99: Descend in order to meet more decent monsters. ! 100: Did you know worms had teeth? ! 101: Didn't you forget to pay? ! 102: Didn't you forget to pay? ! 103: Direct a direct hit on your direct opponent, directing in the right direction. ! 104: Do something big today: lift a boulder. ! 105: Do you want to visit hell? Dig a *very* deep hole. ! 106: Dogs are attracted by the smell of tripe. ! 107: Dogs do not eat when the moon is full. ! 108: Dogs never step on cursed items. ! 109: Dogs of ghosts aren't angry, just hungry. ! 110: Don't bother about money: only Leprechauns and shopkeepers are interested. ! 111: Don't create fireballs: they might turn against you. ! 112: Don't eat too much: you might start hiccoughing! ! 113: Don't forget! Large dogs are MUCH harder to kill than little dogs. ! 114: Don't play hack at your work, your boss might hit you! ! 115: Don't swim with weapons or armour: they might rust! ! 116: Don't tell a soul you found a secret door, otherwise it isn't secret anymore. ! 117: Don't throw gems. They are so precious! Besides, you might hit a roommate. ! 118: Drinking might affect your health. ! 119: Drop your vanity and get rid of your jewels! Pickpockets about! ! 120: Dungeon expects every monster to do his duty. ! 121: Dust is an armor of poor quality. ! 122: Eat 10 cloves of garlic and keep all humans at a two-square distance. ! 123: Eat a homunculus if you want to avoid sickness. ! 124: Eating a Wraith is a rewarding experience! ! 125: Eating a freezing sphere is like eating a yeti. ! 126: Eating a killer bee is like eating a scorpion. ! 127: Eating a tengu is like eating a Nymph. ! 128: Eating unpaid Leprechauns may be advantageous. ! 129: Eels hide under mud. Use a unicorn to clear the water and make them visible. ! 130: Elven cloaks cannot rust. ! 131: Engrave your wishes with a wand of wishing. ! 132: Eventually all wands of striking do strike. ! 133: Eventually you will come to admire the swift elegance of a retreating nymph. ! 134: Ever fought with an enchanted tooth? ! 135: Ever heard hissing outside? I *knew* you hadn't! ! 136: Ever seen a leocrotta dancing the tengu? ! 137: Ever slept in the arms of a homunculus? ! 138: Ever tamed a shopkeeper? ! 139: Ever tried digging through a Vault Guard? ! 140: Ever tried enchanting a rope? ! 141: Ever tried to catch a flying boomerang? ! 142: Ever tried to put a Troll into a large box? ! 143: Ever wondered why one would want to dip something in a potion? ! 144: Every dog should be a domesticated one. ! 145: Every hand has only one finger to put a ring on. You've got only two hands. So? ! 146: Every level contains a shop; only the entrance is often hidden. ! 147: Everybody should have tasted a scorpion at least once in his life. ! 148: Expensive cameras have penetrating flashlights. ! 149: Feeding the animals is strictly prohibited. The Management. ! 150: Feeling lousy? Why don't you drink a potion of tea? ! 151: Fiery letters might deter monsters. ! 152: First Law of Hacking: leaving is much more difficult than entering. ! 153: For any remedy there is a misery. ! 154: Fourth Law of Hacking: you will find the exit at the entrance. ! 155: Gems are the droppings of other inmates. ! 156: Gems do get a burden. ! 157: Genocide on shopkeepers is punishable. ! 158: Getting Hungry? Stop wearing rings! ! 159: Getting Hungry? Wear an amulet! ! 160: Ghosts always empty the fridge. ! 161: Ghosts are visible because they don't leave a trace. ! 162: Giant beetles make giant holes in giant trees! ! 163: Giving head to a long worm is like a long lasting reception. ! 164: Gold is a heavy metal. ! 165: Good day for overcoming obstacles. Try a steeplechase. ! 166: Gossip is the opiate of the depressed. ! 167: Hackers do it with bugs. ! 168: Half Moon tonight. (At least it's better than no Moon at all.) ! 169: Handle your flasks carefully - there might be a ghost inside! ! 170: Have a good meal today: eat a minotaur. ! 171: Hey guys, you *WIELD* a dead lizard against a cocatrice! [David London] ! 172: Hissing is a sound I hate. ! 173: Hitting is the lingua franca in these regions. ! 174: Humans use walking canes when they grow old. ! 175: Hunger is a confusing experience for a dog! ! 176: Hungry dogs are unreliable. ! 177: Hungry? There is an abundance of food on the next level. ! 178: Hungry? Wear an amulet! ! 179: I doubt whether nurses are virgins. ! 180: I guess you have never hit a postman with an Amulet of Yendor yet... ! 181: I once knew a hacker who ate too fast and choked to death..... ! 182: I smell a maze of twisty little passages. ! 183: I wished, I never wished a wand of wishing. (Wishful thinking) ! 184: If "nothing happens", something *has* happened anyway!! ! 185: If a chameleon mimics a mace, it really mimics a Mimic mimicking a mace. ! 186: If a shopkeeper kicks you out of his shop, he'll kick you out of the dungeon. ! 187: If you are being punished, it's done with a deadly weapon. ! 188: If you are the shopkeeper you can take things for free. ! 189: If you are too cute some monsters might be tempted to embrace you. ! 190: If you can't learn to do it well, learn to enjoy doing it badly. ! 191: If you need a wand of digging, kindly ask the minotaur. ! 192: If you see nurses you better start looking somewhere for a doctor. ! 193: If you turn blind: don't expect your dog to be turned into a seeing-eye dog. ! 194: If you want to feal great, you must eat something real big. ! 195: If you want to float you'd better eat a floating eye. ! 196: If you want to genocide nurses, genocide @'s. ! 197: If you want to hit, use a dagger. ! 198: If you want to rob a shop, train your dog. ! 199: If you're afraid of trapdoors, just cover the floor with all you've got. ! 200: If you're lost, try buying a map next time you're in a shop. ! 201: If your ghost kills a player, it increases your score. ! 202: Important mail? Be careful that it isn't stolen! ! 203: Improve your environment, using a wand of rearrangement. ! 204: In a hurry? Try a ride on a fast moving quasit! ! 205: In a way, a scorpion is like a snake. ! 206: In need of a rest? Quaff a potion of sickness! ! 207: In total, there are eight sorts of shops. ! 208: Increase mindpower: Tame your own ghost! ! 209: Inside a shop you better take a look at the price tags before buying anything. ! 210: It furthers one to see the great man. ! 211: It is bad manners to use a wand in a shop. ! 212: It is not always a good idea to whistle for your dog. ! 213: It is said that Giant Rabbits can be tamed with carrots only. ! 214: It is said that purple worms and trappers fill the same niche. ! 215: It might be a good idea to offer the unicorn a ruby. ! 216: It seems you keep overlooking a sign reading "No trespassing"! ! 217: It would be peculiarly sad were your dog turned to stone. ! 218: It's all a matter of life and death, so beware of the undead. ! 219: It's bad luck to drown a postman. ! 220: It's bad luck, being punished. ! 221: It's easy to overlook a monster in a wood. ! 222: It's not safe to Save. ! 223: Jackals are intrinsically rotten. ! 224: Just below any trapdoor there may be another one. Just keep falling! ! 225: Keep a clear mind: quaff clear potions. ! 226: Keep your armours away from rust. ! 227: Keep your weaponry away from acids. ! 228: Kicking the terminal doesn't hurt the monsters. ! 229: Kill a unicorn and you kill your luck. ! 230: Killer bees keep appearing till you kill their queen. ! 231: Large dogs make larger turds than little ones. ! 232: Latest news? Put 'net.games.hack' in your .newsrc ! ! 233: Latest news? Put newsgroup 'netUNX.indoor.hackers-scroll' in your .newsrc! ! 234: Learn how to spell. Play Hack! ! 235: Leather armour cannot rust. ! 236: Leprechauns are the most skilled cutpurses in this dungeon. ! 237: Leprechauns hide their gold in a secret room. ! 238: Let your fingers do the walking on the yulkjhnb keys. ! 239: Let's face it: this time you're not going to win. ! 240: Let's have a party, drink a lot of booze. ! 241: Liquor sellers do not drink; they hate to see you twice. ! 242: Looking for a monster -- use a staff of monster summoning. ! 243: Looking pale? Quaff a red potion! ! 244: M.M.Vault cashiers teleport any amount of gold to the next local branch. ! 245: Many monsters make a murdering mob. ! 246: Meet yourself! Commit suicide and type "hack" ! 247: Meeting your own ghost decreases your luck considerably! ! 248: Memory flaw - core dumped. ! 249: Money is the root of all evil. ! 250: Money to invest? Take it to the local branch of the Magic Memory Vault! ! 251: Monsters come from nowhere to hit you everywhere. ! 252: Monsters sleep because you are boring, not because they ever get tired. ! 253: Most monsters can't swim. ! 254: Most monsters prefer minced meat. That's why they are hitting you! ! 255: Most rumors are just as misleading as this one. ! 256: Much ado Nothing Happens. ! 257: Murder complaint? Mail to 'netnix!devil!gamble!freak!trap!lastwill!rip'. ! 258: Need money? Sell your corpses to a tin factory. ! 259: Never ask a shopkeeper for a price list. ! 260: Never attack a guard. ! 261: Never drop a crysknife! No, never even unwield it, until... ! 262: Never eat with glowing hands! ! 263: Never fight a monster: you might get killed. ! 264: Never go into the dungeon at midnight. ! 265: Never kick a sleeping dog. ! 266: Never kiss an animal. It may cause kissing disease. ! 267: Never map the labyrinth. ! 268: Never mind the monsters hitting you: they just replace the charwomen. ! 269: Never ride a long worm. ! 270: Never step on a cursed engraving. ! 271: Never swim with a camera: there's nothing to take pictures of. ! 272: Never trust a random generator in magic fields. ! 273: Never use a wand of death. ! 274: Never use your best weapon to engrave a curse. ! 275: Never vomit on a door mat. ! 276: No easy fighting with a heavy load! ! 277: No level contains two shops. The maze is no level. So... ! 278: No part of this fortune may be reproduced, stored in a retrieval system, ... ! 279: No weapon is better than a crysknife. ! 280: Not all rumors are as misleading as this one. ! 281: Not even a spear will hit a Xorn. ! 282: Now what is it that cures digestion? ! 283: Nurses are accustomed to touch naked persons: they don't harm them. ! 284: Nurses prefer undressed hackers. ! 285: Nymphs and nurses like beautiful rings. ! 286: Nymphs are blondes. Are you a gentleman? ! 287: Nymphs are very pleased when you call them by their real name: Lorelei. ! 288: Offering a unicorn a worthless piece of glass might prove to be fatal! ! 289: Old hackers never die: young ones do. ! 290: Old trees sometimes fall without a warning! ! 291: Once your little dog will be a big dog, and you will be proud of it. ! 292: One can even choke in a fortune cookie! ! 293: One has to leave shops before closing time. ! 294: One homunculus a day keeps the doctor away. ! 295: One level further down somebody is getting killed, right now. ! 296: One wand of concentration equals eight scrolls of create monster. ! 297: Only Today! A dramatic price-cut on slightly used wands. ! 298: Only a Nymph knows how to unlock chains. ! 299: Only a dragon will never get a cold from a wand of cold. ! 300: Only a real dummy would ever call his sword 'Elbereth'. ! 301: Only a wizard can use a magic whistle. ! 302: Only adventurers of evil alignment think of killing their dog. ! 303: Only cave-women can catch a unicorn. And then only with a golden rope. ! 304: Only chaotic evils kill sleeping monsters. ! 305: Only david can find the zoo! ! 306: Only real trappers escape traps. ! 307: Only real wizards can write scrolls. ! 308: Only wizards are able to zap a wand. ! 309: Opening a tin is difficult, especially when you are not so strong! ! 310: Opening a tin is difficult, especially when you attempt this bare handed! ! 311: Operation coded OVERKILL has started now. ! 312: Orcs and killer bees share their lifestyle. ! 313: Orcs do not procreate in dark rooms. ! 314: PLEASE ignore previous rumour. ! 315: Plain nymphs are harmless. ! 316: Playing billiards pays when you are in a shop. ! 317: Polymorphing your dog probably makes you safer. ! 318: Praying will frighten Demons. ! 319: Punishment is a thing you call over yourself. So why complain? ! 320: Pursue the monsters and you will be had indeed. ! 321: Put on a ring of teleportation: it will take you away from onslaught. ! 322: Rays aren't boomerangs, of course, but still... ! 323: Read the manual before entering the cave - You might get killed otherwise. ! 324: Reading Herbert will disgust you, but in one case it might be enlightening. ! 325: Reading Tolkien might help you. ! 326: Reading might change your vision. ! 327: Reading might improve your scope. ! 328: Relying on a dog might turn you in a dog addict. ! 329: Reward your doggie with a giant Bat. ! 330: Ropes are made from the long, blond hairs of dead Nymphs. ! 331: Row (3x) that boat gently down the stream, Charon (4x), death is but a dream. ! 332: Running is good for your legs. ! 333: Rust monsters love water. There are potions they hate, however. ! 334: Savings do include amnesia. ! 335: Scorpions often hide under tripe rations. ! 336: Screw up your courage! You've screwed up everything else. ! 337: Scrolls of fire are useful against fog clouds. ! 338: Second Law of Hacking: first in, first out. ! 339: Selling and rebuying a wand will recharge it. ! 340: Shopkeepers accept creditcards, as long as you pay cash. ! 341: Shopkeepers are vegetarians: they only eat Swedes. ! 342: Shopkeepers can't read, so what use is engraving in a shop? ! 343: Shopkeepers can't swim. ! 344: Shopkeepers have incredible patience. ! 345: Shopkeepers often have strange names. ! 346: Shopkeepers sometimes die from old age. ! 347: Sleeping may increase your strength. ! 348: Snakes are often found under worthless objects. ! 349: Some Balrogs don't attack if you offer them a ring. ! 350: Some mazes (especially small ones) have no solutions, says man 6 maze. ! 351: Some monsters can be tamed. I once saw a hacker with a tame Dragon! ! 352: Some potions are quite mind-expanding. ! 353: Some questions Sphynxes ask just *don't* have any answers. ! 354: Sometimes "mu" is the answer. ! 355: Sometimes monsters are more likely to fight each other than attack you. ! 356: Sorry, no fortune this time. Better luck next cookie! ! 357: Spare your scrolls of make-edible until it's really necessary! ! 358: Speed Kills (The Doors) ! 359: Spinach, carrot, and a melon - a meal fit for a nurse! ! 360: Stay clear of the level of no return. ! 361: Suddenly the dungeon will collapse ... ! 362: Surprise your dog with an acid blob! ! 363: Tainted meat is even more sickening than poison! ! 364: Take a long worm from the rear, according to its mate it's a lot more fun. ! 365: Tame a troll and it will learn you fighting. ! 366: Taming a postman may cause a system security violation. ! 367: Taming is a gradual process of excercising and rewarding. ! 368: Telepathy is just a trick: once you know how to do it, it's easy. ! 369: Teleportation lessens your orientation. ! 370: The "pray" command is not yet implemented. ! 371: The Jackal only eats bad food. ! 372: The Leprechaun Gold Tru$t is no division of the Magic Memory Vault. ! 373: The Leprechauns hide their treasure in a small hidden room. ! 374: The air is positively magic in here. Better wear a negative armor. ! 375: The best equipment for your work is, of course, the most expensive. ! 376: The emptiness of a ghost is too heavy to bear. ! 377: The key to this game is that there are no keys. ! 378: The longer the wand the better. ! 379: The moon is not the only heavenly body to influence this game. ! 380: The postman always rings twice. ! 381: The proof of the quivering blob is in the eating thereof. ! 382: The secret of wands of Nothing Happens: try again! ! 383: The use of dynamite is dangerous. ! 384: There are better information sources than fortune cookies. ! 385: There are monsters of softening penetration. ! 386: There are monsters of striking charity. ! 387: There have been people like you in here; their ghosts seek revenge on you. ! 388: There is a VIP-lounge on this level. Only first-class travellers admitted. ! 389: There is a big treasure hidden in the zoo! ! 390: There is a message concealed in each fortune cookie. ! 391: There is a trap on this level! ! 392: There is more magic in this cave than meets the eye. ! 393: There is no business like throw business. ! 394: There is no harm in praising a large dog. ! 395: There is nothing like eating a Mimic. ! 396: There seem to be monsters of touching benevolence. ! 397: They say a gelatinous cube can paralyse you... ! 398: They say that Elven cloaks absorb enchantments. ! 399: They say that a dagger hits. ! 400: They say that a dog avoids traps. ! 401: They say that a dog can be trained to fetch objects. ! 402: They say that a dog never steps on a cursed object. ! 403: They say that a spear will hit a Dragon. ! 404: They say that a spear will hit a Xorn. ! 405: They say that a spear will hit a neo-otyugh. (Do YOU know what that is?) ! 406: They say that a spear will hit an ettin. ! 407: They say that a two-handed sword misses. ! 408: They say that a unicorn might bring you luck. ! 409: They say that an elven cloak may be worn over your armor. ! 410: They say that an elven cloak protects against magic. ! 411: They say that cavemen seldom find tins in the dungeon. ! 412: They say that dead lizards protect against a cockatrice. ! 413: They say that killing a shopkeeper brings bad luck. ! 414: They say that monsters never step on a scare monster scroll. ! 415: They say that only david can find the zoo! ! 416: They say that shopkeepers often have a large amount of money in their purse. ! 417: They say that the owner of the dungeon might change it slightly. ! 418: They say that the use of dynamite is dangerous. ! 419: They say that the walls in shops are made of extra hard material. ! 420: They say that there is a big treasure hidden in the zoo! ! 421: They say that there is a message concealed in each fortune cookie. ! 422: They say that there is a trap on this level! ! 423: They say that throwing food at a wild dog might tame him. ! 424: They say that you can meet old friends in the caves. ! 425: They say that you can't take your pick-axe into a shop. ! 426: They say that you cannot trust scrolls of rumour. ! 427: They say that you need a key in order to open locked doors. ! 428: Third Law of Hacking: the last blow counts most. ! 429: This dungeon is restroom equipped (for your convenience). ! 430: This fortune cookie is property of Fortune Cookies, Inc. ! 431: This is not a fortune. ! 432: This is the Leprechaun Law: every purse has a price. ! 433: Throwing food at a wild dog might tame him. ! 434: Tin openers are rare indeed. ! 435: Tired of irritating bats? Try a scroll of silence. ! 436: To hit or not to hit, that is the question. ! 437: To reach heaven, escape the dungeon while wearing a ring of levitation. ! 438: Tranquillizers might get you killed. ! 439: Travel fast, use some magic speed! ! 440: Tripe on its own is revolting, but with onions it's delicious! ! 441: Try hacking in the wee hours: you will have more room. ! 442: Try the fall back end run play against ghosts. ! 443: Ulch, that meat was painted. ! 444: Unwanted mail? Sell it to the bookshop! ! 445: Vampires hate garlic. ! 446: Vault guards always make sure you aren't a shopkeeper. ! 447: Vault guards never disturb their Lords. ! 448: Visitors are requested not to apply genocide to shopkeepers. ! 449: WARNING from H.M. Govt: Quaffing may be dangerous to your health. ! 450: Wanna fly? Eat a bat. ! 451: Want a hint? Zap a wand of make invisible on your weapon! ! 452: Want fun? Throw a potion in a pool and go swimming! ! 453: Want to conserve your dead corpses? Go to the tin factory! ! 454: Wanted: shopkeepers. Send a scroll of mail to: Mage of Yendor/Level 35/Dungeon. ! 455: Warning: end of file 'fortunes' reached. ! 456: Warning: people who eat dragons can go to hell!! ! 457: Watch your steps on staircases. ! 458: Wear armor, going naked seems to offend public decency in here. ! 459: What a pity, you cannot read it! ! 460: What do you think is the use of dead lizards? ! 461: What do you think would be the use of a two handed sword called "Orcrist" ? ! 462: When a piercer drops in on you, you will be tempted to hit the ceiling! ! 463: When in a maze follow the right wall and you will never get lost. ! 464: When in a shop, do as shopkeepers do. ! 465: When punished, watch your steps on the stairs! ! 466: When you have a key, you don't have to wait for the guard. ! 467: When you have seen one killer bee, you have seen them all. ! 468: When your dog follows you through a trap door, don't hit it! ! 469: Where do you think all those demons come from? From Hell, of course. ! 470: Where do you think the hell is located? It must be deep, deep down. ! 471: Who should ever have thought one could live from eating fog clouds? ! 472: Why a "2" for the postman? Well, how many times does he ring? ! 473: Why should one ever throw an egg to a cockatrice? ! 474: Why would anybody in his sane mind engrave "Elbereth" ? ! 475: Wish for a master key and open the Magic Memory Vault! ! 476: Wish for a pass-key and pass all obstacles! ! 477: Wish for a skeleton-key and open all doors! ! 478: Wishing too much may bring you too little. ! 479: Wizards do not sleep. ! 480: You are heading for head-stone for sure. ! 481: You are just the kind of bad food some monsters like to digest. ! 482: You can always wear an elven cloak. ! 483: You can eat what your dog can eat. ! 484: You can get a genuine Amulet of Yendor by doing the following: -- more -- ! 485: You can't get rid of a cursed plate mail with a can-opener. ! 486: You can't leave a shop through the back door: there ain't one! ! 487: You cannot ride a long worm. ! 488: You cannot trust scrolls of rumour. ! 489: You die... ! 490: You feel greedy and want more gold? Why don't you try digging? ! 491: You feel like someone is pulling your leg. ! 492: You have to outwit a Sphynx or pay her. ! 493: You may get rich selling letters, but beware of being blackmailed! ! 494: You may have a kick from kicking a little dog. ! 495: You might choke on your food by eating fortune cookies. ! 496: You might cut yourself on a long sword. ! 497: You might trick a shopkeeper if you're invisible. ! 498: You need a key in order to open locked doors. ! 499: You offend Shai-Hulud by sheathing your crysknife without having drawn blood. ! 500: You want to regain strength? Two levels ahead is a guesthouse! ! 501: You'll need a spear if you want to attack a Dragon. ! 502: You've got to know how to put out a yellow light. ! 503: Your dog can buy cheaper than you do. ! 504: Zapping a wand of Nothing Happens doesn't harm you a bit. ! 505: Zapping a wand of undead turning might bring your dog back to life.
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