Annotation of 43BSDTahoe/games/mille/mille.h, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1982 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that the above copyright notice and this paragraph are
                      7:  * duplicated in all such forms and that any documentation,
                      8:  * advertising materials, and other materials related to such
                      9:  * distribution and use acknowledge that the software was developed
                     10:  * by the University of California, Berkeley.  The name of the
                     11:  * University may not be used to endorse or promote products derived
                     12:  * from this software without specific prior written permission.
                     13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     16:  *
                     17:  *     @(#)mille.h     5.3 (Berkeley) 6/18/88
                     18:  */
                     19: 
                     20: # include      <sys/types.h>
                     21: # include      <ctype.h>
                     22: # include      <curses.h>
                     23: # include      <strings.h>
                     24: 
                     25: /*
                     26:  * @(#)mille.h 1.1 (Berkeley) 4/1/82
                     27:  */
                     28: 
                     29: /*
                     30:  * Miscellaneous constants
                     31:  */
                     32: 
                     33: # define       unsgn           unsigned
                     34: # define       CARD            short
                     35: 
                     36: # define       HAND_SZ         7       /* number of cards in a hand    */
                     37: # define       DECK_SZ         101     /* number of cards in decks     */
                     38: # define       NUM_SAFE        4       /* number of saftey cards       */
                     39: # define       NUM_MILES       5       /* number of milestones types   */
                     40: # define       NUM_CARDS       20      /* number of types of cards     */
                     41: # define       BOARD_Y         17      /* size of board screen         */
                     42: # define       BOARD_X         40
                     43: # define       MILES_Y         7       /* size of mileage screen       */
                     44: # define       MILES_X         80
                     45: # define       SCORE_Y         17      /* size of score screen         */
                     46: # define       SCORE_X         40
                     47: # define       MOVE_Y          10      /* Where to print move prompt   */
                     48: # define       MOVE_X          20
                     49: # define       ERR_Y           15      /* Where to print errors        */
                     50: # define       ERR_X           5
                     51: # define       EXT_Y           4       /* Where to put Extension       */
                     52: # define       EXT_X           9
                     53: 
                     54: # define       PLAYER          0
                     55: # define       COMP            1
                     56: 
                     57: # define       W_SMALL         0       /* Small (initial) window       */
                     58: # define       W_FULL          1       /* Full (final) window          */
                     59: 
                     60: /*
                     61:  * Move types
                     62:  */
                     63: 
                     64: # define       M_DISCARD       0
                     65: # define       M_DRAW          1
                     66: # define       M_PLAY          2
                     67: # define       M_ORDER         3
                     68: 
                     69: /*
                     70:  * Scores
                     71:  */
                     72: 
                     73: # define       SC_SAFETY       100
                     74: # define       SC_ALL_SAFE     300
                     75: # define       SC_COUP         300
                     76: # define       SC_TRIP         400
                     77: # define       SC_SAFE         300
                     78: # define       SC_DELAY        300
                     79: # define       SC_EXTENSION    200
                     80: # define       SC_SHUT_OUT     500
                     81: 
                     82: /*
                     83:  * safety descriptions
                     84:  */
                     85: 
                     86: # define       S_UNKNOWN       0       /* location of safety unknown   */
                     87: # define       S_IN_HAND       1       /* safety in player's hand      */
                     88: # define       S_PLAYED        2       /* safety has been played       */
                     89: # define       S_GAS_SAFE      0       /* Gas safety card index        */
                     90: # define       S_SPARE_SAFE    1       /* Tire safety card index       */
                     91: # define       S_DRIVE_SAFE    2       /* Driveing safety card index   */
                     92: # define       S_RIGHT_WAY     3       /* Right-of-Way card index      */
                     93: # define       S_CONV          15      /* conversion from C_ to S_     */
                     94: 
                     95: /*
                     96:  * card numbers
                     97:  */
                     98: 
                     99: # define       C_INIT          -1
                    100: # define       C_25            0
                    101: # define       C_50            1
                    102: # define       C_75            2
                    103: # define       C_100           3
                    104: # define       C_200           4
                    105: # define       C_EMPTY         5
                    106: # define       C_FLAT          6       
                    107: # define       C_CRASH         7
                    108: # define       C_STOP          8
                    109: # define       C_LIMIT         9
                    110: # define       C_GAS           10
                    111: # define       C_SPARE         11
                    112: # define       C_REPAIRS       12
                    113: # define       C_GO            13
                    114: # define       C_END_LIMIT     14
                    115: # define       C_GAS_SAFE      15
                    116: # define       C_SPARE_SAFE    16
                    117: # define       C_DRIVE_SAFE    17
                    118: # define       C_RIGHT_WAY     18
                    119: 
                    120: /*
                    121:  * prompt types
                    122:  */
                    123: 
                    124: # define       MOVEPROMPT              0
                    125: # define       REALLYPROMPT            1
                    126: # define       ANOTHERHANDPROMPT       2
                    127: # define       ANOTHERGAMEPROMPT       3
                    128: # define       SAVEGAMEPROMPT          4
                    129: # define       SAMEFILEPROMPT          5
                    130: # define       FILEPROMPT              6
                    131: # define       EXTENSIONPROMPT         7
                    132: # define       OVERWRITEFILEPROMPT     8
                    133: 
                    134: # ifdef        SYSV
                    135: # define       srandom(x)      srand(x)
                    136: # define       random()        rand()
                    137: 
                    138: # ifndef       attron
                    139: #      define  erasechar()     _tty.c_cc[VERASE]
                    140: #      define  killchar()      _tty.c_cc[VKILL]
                    141: # endif
                    142: # else
                    143: # ifndef       erasechar
                    144: #      define  erasechar()     _tty.sg_erase
                    145: #      define  killchar()      _tty.sg_kill
                    146: # endif
                    147: # endif        SYSV
                    148: 
                    149: typedef struct {
                    150:        bool    coups[NUM_SAFE];
                    151:        bool    can_go;
                    152:        bool    new_battle;
                    153:        bool    new_speed;
                    154:        short   safety[NUM_SAFE];
                    155:        short   sh_safety[NUM_SAFE];
                    156:        short   nummiles[NUM_MILES];
                    157:        short   sh_nummiles[NUM_MILES];
                    158:        CARD    hand[HAND_SZ];
                    159:        CARD    sh_hand[HAND_SZ];
                    160:        CARD    battle;
                    161:        CARD    sh_battle;
                    162:        CARD    speed;
                    163:        CARD    sh_speed;
                    164:        int     mileage;
                    165:        int     sh_mileage;
                    166:        int     hand_tot;
                    167:        int     sh_hand_tot;
                    168:        int     safescore;
                    169:        int     sh_safescore;
                    170:        int     coupscore;
                    171:        int     total;
                    172:        int     sh_total;
                    173:        int     games;
                    174:        int     sh_games;
                    175:        int     was_finished;
                    176: } PLAY;
                    177: 
                    178: /*
                    179:  * macros
                    180:  */
                    181: 
                    182: # define       other(x)        (1 - x)
                    183: # define       nextplay()      (Play = other(Play))
                    184: # define       nextwin(x)      (1 - x)
                    185: # define       opposite(x)     (Opposite[x])
                    186: # define       issafety(x)     (x >= C_GAS_SAFE)
                    187: 
                    188: /*
                    189:  * externals
                    190:  */
                    191: 
                    192: extern bool    Debug, Finished, Next, On_exit, Order, Saved;
                    193: 
                    194: extern char    *C_fmt, **C_name, *Fromfile, Initstr[];
                    195: 
                    196: extern int     Card_no, End, Handstart, Movetype, Numcards[], Numgos,
                    197:                Numneed[], Numseen[NUM_CARDS], Play, Value[], Window;
                    198: 
                    199: extern CARD    Deck[DECK_SZ], Discard, Opposite[NUM_CARDS], Sh_discard,
                    200:                *Topcard;
                    201: 
                    202: extern FILE    *outf;
                    203: 
                    204: extern PLAY    Player[2];
                    205: 
                    206: extern WINDOW  *Board, *Miles, *Score;
                    207: 
                    208: /*
                    209:  * functions
                    210:  */
                    211: 
                    212: CARD   getcard();

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