Annotation of 43BSDTahoe/games/monop/monop.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted
        !             6:  * provided that the above copyright notice and this paragraph are
        !             7:  * duplicated in all such forms and that any documentation,
        !             8:  * advertising materials, and other materials related to such
        !             9:  * distribution and use acknowledge that the software was developed
        !            10:  * by the University of California, Berkeley.  The name of the
        !            11:  * University may not be used to endorse or promote products derived
        !            12:  * from this software without specific prior written permission.
        !            13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
        !            14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
        !            15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            16:  */
        !            17: 
        !            18: #ifndef lint
        !            19: char copyright[] =
        !            20: "@(#) Copyright (c) 1980 Regents of the University of California.\n\
        !            21:  All rights reserved.\n";
        !            22: #endif /* not lint */
        !            23: 
        !            24: #ifndef lint
        !            25: static char sccsid[] = "@(#)monop.c    5.6 (Berkeley) 6/18/88";
        !            26: #endif /* not lint */
        !            27: 
        !            28: # include      "monop.def"
        !            29: 
        !            30: /*
        !            31:  *     This program implements a monopoly game
        !            32:  */
        !            33: main(ac, av)
        !            34: reg int                ac;
        !            35: reg char       *av[]; {
        !            36: 
        !            37: 
        !            38:        srand(getpid());
        !            39:        if (ac > 1) {
        !            40:                if (!rest_f(av[1]))
        !            41:                        restore();
        !            42:        }
        !            43:        else {
        !            44:                getplayers();
        !            45:                init_players();
        !            46:                init_monops();
        !            47:        }
        !            48:        num_luck = sizeof lucky_mes / sizeof (char *);
        !            49:        init_decks();
        !            50:        signal(2, quit);
        !            51:        for (;;) {
        !            52:                printf("\n%s (%d) (cash $%d) on %s\n", cur_p->name, player + 1,
        !            53:                        cur_p->money, board[cur_p->loc].name);
        !            54:                printturn();
        !            55:                force_morg();
        !            56:                execute(getinp("-- Command: ", comlist));
        !            57:        }
        !            58: }
        !            59: /*
        !            60:  *     This routine gets the names of the players
        !            61:  */
        !            62: getplayers() {
        !            63: 
        !            64:        reg char        *sp;
        !            65:        reg int         i, j;
        !            66:        char            buf[257];
        !            67: 
        !            68: blew_it:
        !            69:        for (;;) {
        !            70:                if ((num_play=get_int("How many players? ")) <= 0 ||
        !            71:                    num_play > MAX_PL)
        !            72:                        printf("Sorry. Number must range from 1 to 9\n");
        !            73:                else
        !            74:                        break;
        !            75:        }
        !            76:        cur_p = play = (PLAY *) calloc(num_play, sizeof (PLAY));
        !            77:        for (i = 0; i < num_play; i++) {
        !            78: over:
        !            79:                printf("Player %d's name: ", i + 1);
        !            80:                for (sp = buf; (*sp=getchar()) != '\n'; sp++)
        !            81:                        continue;
        !            82:                if (sp == buf)
        !            83:                        goto over;
        !            84:                *sp++ = '\0';
        !            85:                strcpy(name_list[i]=play[i].name=(char *)calloc(1,sp-buf),buf);
        !            86:                play[i].money = 1500;
        !            87:        }
        !            88:        name_list[i++] = "done";
        !            89:        name_list[i] = 0;
        !            90:        for (i = 0; i < num_play; i++)
        !            91:                for (j = i + 1; j < num_play; j++)
        !            92:                        if (strcasecmp(name_list[i], name_list[j]) == 0) {
        !            93:                                if (i != num_play - 1)
        !            94:                                        printf("Hey!!! Some of those are IDENTICAL!!  Let's try that again....\n");
        !            95:                                else
        !            96:                                        printf("\"done\" is a reserved word.  Please try again\n");
        !            97:                                for (i = 0; i < num_play; i++)
        !            98:                                        cfree(play[i].name);
        !            99:                                cfree(play);
        !           100:                                goto blew_it;
        !           101:                        }
        !           102: }
        !           103: /*
        !           104:  *     This routine figures out who goes first
        !           105:  */
        !           106: init_players() {
        !           107: 
        !           108:        reg int i, rl, cur_max;
        !           109:        bool    over;
        !           110:        int     max_pl;
        !           111: 
        !           112: again:
        !           113:        putchar('\n');
        !           114:        for (cur_max = i = 0; i < num_play; i++) {
        !           115:                printf("%s (%d) rolls %d\n", play[i].name, i+1, rl=roll(2, 6));
        !           116:                if (rl > cur_max) {
        !           117:                        over = FALSE;
        !           118:                        cur_max = rl;
        !           119:                        max_pl = i;
        !           120:                }
        !           121:                else if (rl == cur_max)
        !           122:                        over++;
        !           123:        }
        !           124:        if (over) {
        !           125:                printf("%d people rolled the same thing, so we'll try again\n",
        !           126:                    over + 1);
        !           127:                goto again;
        !           128:        }
        !           129:        player = max_pl;
        !           130:        cur_p = &play[max_pl];
        !           131:        printf("%s (%d) goes first\n", cur_p->name, max_pl + 1);
        !           132: }
        !           133: /*
        !           134:  *     This routine initalizes the monopoly structures.
        !           135:  */
        !           136: init_monops() {
        !           137: 
        !           138:        reg MON *mp;
        !           139:        reg int i;
        !           140: 
        !           141:        for (mp = mon; mp < &mon[N_MON]; mp++) {
        !           142:                mp->name = mp->not_m;
        !           143:                for (i = 0; i < mp->num_in; i++)
        !           144:                        mp->sq[i] = &board[mp->sqnums[i]];
        !           145:        }
        !           146: }

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.