Annotation of 43BSDTahoe/games/monop/monop.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that the above copyright notice and this paragraph are
                      7:  * duplicated in all such forms and that any documentation,
                      8:  * advertising materials, and other materials related to such
                      9:  * distribution and use acknowledge that the software was developed
                     10:  * by the University of California, Berkeley.  The name of the
                     11:  * University may not be used to endorse or promote products derived
                     12:  * from this software without specific prior written permission.
                     13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     16:  */
                     17: 
                     18: #ifndef lint
                     19: char copyright[] =
                     20: "@(#) Copyright (c) 1980 Regents of the University of California.\n\
                     21:  All rights reserved.\n";
                     22: #endif /* not lint */
                     23: 
                     24: #ifndef lint
                     25: static char sccsid[] = "@(#)monop.c    5.6 (Berkeley) 6/18/88";
                     26: #endif /* not lint */
                     27: 
                     28: # include      "monop.def"
                     29: 
                     30: /*
                     31:  *     This program implements a monopoly game
                     32:  */
                     33: main(ac, av)
                     34: reg int                ac;
                     35: reg char       *av[]; {
                     36: 
                     37: 
                     38:        srand(getpid());
                     39:        if (ac > 1) {
                     40:                if (!rest_f(av[1]))
                     41:                        restore();
                     42:        }
                     43:        else {
                     44:                getplayers();
                     45:                init_players();
                     46:                init_monops();
                     47:        }
                     48:        num_luck = sizeof lucky_mes / sizeof (char *);
                     49:        init_decks();
                     50:        signal(2, quit);
                     51:        for (;;) {
                     52:                printf("\n%s (%d) (cash $%d) on %s\n", cur_p->name, player + 1,
                     53:                        cur_p->money, board[cur_p->loc].name);
                     54:                printturn();
                     55:                force_morg();
                     56:                execute(getinp("-- Command: ", comlist));
                     57:        }
                     58: }
                     59: /*
                     60:  *     This routine gets the names of the players
                     61:  */
                     62: getplayers() {
                     63: 
                     64:        reg char        *sp;
                     65:        reg int         i, j;
                     66:        char            buf[257];
                     67: 
                     68: blew_it:
                     69:        for (;;) {
                     70:                if ((num_play=get_int("How many players? ")) <= 0 ||
                     71:                    num_play > MAX_PL)
                     72:                        printf("Sorry. Number must range from 1 to 9\n");
                     73:                else
                     74:                        break;
                     75:        }
                     76:        cur_p = play = (PLAY *) calloc(num_play, sizeof (PLAY));
                     77:        for (i = 0; i < num_play; i++) {
                     78: over:
                     79:                printf("Player %d's name: ", i + 1);
                     80:                for (sp = buf; (*sp=getchar()) != '\n'; sp++)
                     81:                        continue;
                     82:                if (sp == buf)
                     83:                        goto over;
                     84:                *sp++ = '\0';
                     85:                strcpy(name_list[i]=play[i].name=(char *)calloc(1,sp-buf),buf);
                     86:                play[i].money = 1500;
                     87:        }
                     88:        name_list[i++] = "done";
                     89:        name_list[i] = 0;
                     90:        for (i = 0; i < num_play; i++)
                     91:                for (j = i + 1; j < num_play; j++)
                     92:                        if (strcasecmp(name_list[i], name_list[j]) == 0) {
                     93:                                if (i != num_play - 1)
                     94:                                        printf("Hey!!! Some of those are IDENTICAL!!  Let's try that again....\n");
                     95:                                else
                     96:                                        printf("\"done\" is a reserved word.  Please try again\n");
                     97:                                for (i = 0; i < num_play; i++)
                     98:                                        cfree(play[i].name);
                     99:                                cfree(play);
                    100:                                goto blew_it;
                    101:                        }
                    102: }
                    103: /*
                    104:  *     This routine figures out who goes first
                    105:  */
                    106: init_players() {
                    107: 
                    108:        reg int i, rl, cur_max;
                    109:        bool    over;
                    110:        int     max_pl;
                    111: 
                    112: again:
                    113:        putchar('\n');
                    114:        for (cur_max = i = 0; i < num_play; i++) {
                    115:                printf("%s (%d) rolls %d\n", play[i].name, i+1, rl=roll(2, 6));
                    116:                if (rl > cur_max) {
                    117:                        over = FALSE;
                    118:                        cur_max = rl;
                    119:                        max_pl = i;
                    120:                }
                    121:                else if (rl == cur_max)
                    122:                        over++;
                    123:        }
                    124:        if (over) {
                    125:                printf("%d people rolled the same thing, so we'll try again\n",
                    126:                    over + 1);
                    127:                goto again;
                    128:        }
                    129:        player = max_pl;
                    130:        cur_p = &play[max_pl];
                    131:        printf("%s (%d) goes first\n", cur_p->name, max_pl + 1);
                    132: }
                    133: /*
                    134:  *     This routine initalizes the monopoly structures.
                    135:  */
                    136: init_monops() {
                    137: 
                    138:        reg MON *mp;
                    139:        reg int i;
                    140: 
                    141:        for (mp = mon; mp < &mon[N_MON]; mp++) {
                    142:                mp->name = mp->not_m;
                    143:                for (i = 0; i < mp->num_in; i++)
                    144:                        mp->sq[i] = &board[mp->sqnums[i]];
                    145:        }
                    146: }

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