Annotation of 43BSDTahoe/games/monop/monop.h, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that the above copyright notice and this paragraph are
                      7:  * duplicated in all such forms and that any documentation,
                      8:  * advertising materials, and other materials related to such
                      9:  * distribution and use acknowledge that the software was developed
                     10:  * by the University of California, Berkeley.  The name of the
                     11:  * University may not be used to endorse or promote products derived
                     12:  * from this software without specific prior written permission.
                     13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     16:  *
                     17:  *     @(#)monop.h     5.4 (Berkeley) 6/18/88
                     18:  */
                     19: 
                     20: # include      <stdio.h>
                     21: 
                     22: # define       reg     register
                     23: # define       shrt    char
                     24: # define       bool    char
                     25: # define       unsgn   unsigned
                     26: 
                     27: # define       TRUE    (1)
                     28: # define       FALSE   (0)
                     29: 
                     30: # define       N_MON   8       /* number of monopolies                 */
                     31: # define       N_PROP  22      /* number of normal property squares    */
                     32: # define       N_RR    4       /* number of railroads                  */
                     33: # define       N_UTIL  2       /* number of utilities                  */
                     34: # define       N_SQRS  40      /* number of squares on board           */
                     35: # define       MAX_PL  9       /* maximum number of players            */
                     36: # define       MAX_PRP (N_PROP+N_RR+N_UTIL) /* max # ownable property  */
                     37: 
                     38:                                /* square type numbers                  */
                     39: # define       PRPTY   0       /* normal property                      */
                     40: # define       RR      1       /* railroad                             */
                     41: # define       UTIL    2       /* water works - electric co            */
                     42: # define       SAFE    3       /* safe spot                            */
                     43: # define       CC      4       /* community chest                      */
                     44: # define       CHANCE  5       /* chance (surprise!!!)                 */
                     45: # define       INC_TAX 6       /* Income tax */
                     46: # define       GOTO_J  7       /* Go To Jail! */
                     47: # define       LUX_TAX 8       /* Luxury tax */
                     48: # define       IN_JAIL 9       /* In jail */
                     49: 
                     50: # define       JAIL    40      /* JAIL square number                   */
                     51: 
                     52: # define       lucky(str)      printf("%s%s\n",str,lucky_mes[roll(1,num_luck)-1])
                     53: # define       printline()     printf("------------------------------\n")
                     54: # define       sqnum(sqp)      (sqp - board)
                     55: # define       swap(A1,A2)     if ((A1) != (A2)) { \
                     56:                                        (A1) ^= (A2); \
                     57:                                        (A2) ^= (A1); \
                     58:                                        (A1) ^= (A2); \
                     59:                                }
                     60: 
                     61: struct sqr_st {                        /* structure for square                 */
                     62:        char    *name;                  /* place name                   */
                     63:        shrt    owner;                  /* owner number                 */
                     64:        shrt    type;                   /* place type                   */
                     65:        struct prp_st   *desc;          /* description struct           */
                     66:        int     cost;                   /* cost                         */
                     67: };
                     68: 
                     69: typedef struct sqr_st  SQUARE;
                     70: 
                     71: struct mon_st {                        /* monopoly description structure       */
                     72:        char    *name;                  /* monop. name (color)          */
                     73:        shrt    owner;                  /* owner of monopoly            */
                     74:        shrt    num_in;                 /* # in monopoly                */
                     75:        shrt    num_own;                /* # owned (-1: not poss. monop)*/
                     76:        shrt    h_cost;                 /* price of houses              */
                     77:        char    *not_m;                 /* name if not monopoly         */
                     78:        char    *mon_n;                 /* name if a monopoly           */
                     79:        char    sqnums[3];              /* Square numbers (used to init)*/
                     80:        SQUARE  *sq[3];                 /* list of squares in monop     */
                     81: };
                     82: 
                     83: typedef struct mon_st  MON;
                     84: 
                     85: /*
                     86:  * This struct describes a property.  For railroads and utilities, only
                     87:  * the "morg" member is used.
                     88:  */
                     89: struct prp_st {                        /* property description structure       */
                     90:        bool    morg;                   /* set if mortgaged             */
                     91:        bool    monop;                  /* set if monopoly              */
                     92:        shrt    square;                 /* square description           */
                     93:        shrt    houses;                 /* number of houses             */
                     94:        MON     *mon_desc;              /* name of color                */
                     95:        int     rent[6];                /* rents                        */
                     96: };
                     97: 
                     98: struct own_st {                        /* element in list owned things         */
                     99:        SQUARE  *sqr;                   /* pointer to square            */
                    100:        struct own_st   *next;          /* next in list                 */
                    101: };
                    102: 
                    103: typedef struct own_st  OWN;
                    104: 
                    105: struct plr_st {                        /* player description structure         */
                    106:        char    *name;                  /* owner name                   */
                    107:        shrt    num_gojf;               /* # of get-out-of-jail-free's  */
                    108:        shrt    num_rr;                 /* # of railroads owned         */
                    109:        shrt    num_util;               /* # of water works/elec. co.   */
                    110:        shrt    loc;                    /* location on board            */
                    111:        shrt    in_jail;                /* count of turns in jail       */
                    112:        int     money;                  /* amount of money              */
                    113:        OWN     *own_list;              /* start of propery list        */
                    114: };
                    115: 
                    116: typedef struct plr_st  PLAY;
                    117: typedef struct prp_st  PROP;
                    118: typedef struct prp_st  RR_S;
                    119: typedef struct prp_st  UTIL_S;
                    120: 
                    121: int    cc(), chance(), lux_tax(), goto_jail(), inc_tax();

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