Annotation of 43BSDTahoe/games/monop/prop.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted
        !             6:  * provided that the above copyright notice and this paragraph are
        !             7:  * duplicated in all such forms and that any documentation,
        !             8:  * advertising materials, and other materials related to such
        !             9:  * distribution and use acknowledge that the software was developed
        !            10:  * by the University of California, Berkeley.  The name of the
        !            11:  * University may not be used to endorse or promote products derived
        !            12:  * from this software without specific prior written permission.
        !            13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
        !            14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
        !            15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            16:  */
        !            17: 
        !            18: #ifndef lint
        !            19: static char sccsid[] = "@(#)prop.c     5.5 (Berkeley) 6/18/88";
        !            20: #endif /* not lint */
        !            21: 
        !            22: # include      "monop.ext"
        !            23: 
        !            24: extern char *calloc();
        !            25: 
        !            26: /*
        !            27:  *     This routine deals with buying property, setting all the
        !            28:  * appropriate flags.
        !            29:  */
        !            30: buy(player, sqrp)
        !            31: reg int                player;
        !            32: reg SQUARE     *sqrp; {
        !            33: 
        !            34:        trading = FALSE;
        !            35:        sqrp->owner = player;
        !            36:        add_list(player, &(play[player].own_list), cur_p->loc);
        !            37: }
        !            38: /*
        !            39:  *     This routine adds an item to the list.
        !            40:  */
        !            41: add_list(plr, head, op_sqr)
        !            42: int    plr;
        !            43: OWN    **head;
        !            44: int    op_sqr; {
        !            45: 
        !            46:        reg int val;
        !            47:        reg OWN *tp, *last_tp;
        !            48:        MON     *mp;
        !            49:        OWN     *op;
        !            50: 
        !            51:        op = (OWN *)calloc(1, sizeof (OWN));
        !            52:        op->sqr = &board[op_sqr];
        !            53:        val = value(op->sqr);
        !            54:        last_tp = NULL;
        !            55:        for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
        !            56:                if (val == value(tp->sqr)) {
        !            57:                        cfree(op);
        !            58:                        return;
        !            59:                }
        !            60:                else
        !            61:                        last_tp = tp;
        !            62:        op->next = tp;
        !            63:        if (last_tp != NULL)
        !            64:                last_tp->next = op;
        !            65:        else
        !            66:                *head = op;
        !            67:        if (!trading)
        !            68:                set_ownlist(plr);
        !            69: }
        !            70: /*
        !            71:  *     This routine deletes property from the list.
        !            72:  */
        !            73: del_list(plr, head, op_sqr)
        !            74: int    plr;
        !            75: OWN    **head;
        !            76: shrt   op_sqr; {
        !            77: 
        !            78:        reg int i;
        !            79:        reg OWN *op, *last_op;
        !            80: 
        !            81:        switch (board[op_sqr].type) {
        !            82:          case PRPTY:
        !            83:                board[op_sqr].desc->mon_desc->num_own--;
        !            84:                break;
        !            85:          case RR:
        !            86:                play[plr].num_rr--;
        !            87:                break;
        !            88:          case UTIL:
        !            89:                play[plr].num_util--;
        !            90:                break;
        !            91:        }
        !            92:        last_op = NULL;
        !            93:        for (op = *head; op; op = op->next)
        !            94:                if (op->sqr == &board[op_sqr])
        !            95:                        break;
        !            96:                else
        !            97:                        last_op = op;
        !            98:        if (last_op == NULL)
        !            99:                *head = op->next;
        !           100:        else {
        !           101:                last_op->next = op->next;
        !           102:                cfree(op);
        !           103:        }
        !           104: }
        !           105: /*
        !           106:  *     This routine calculates the value for sorting of the
        !           107:  * given square.
        !           108:  */
        !           109: value(sqp)
        !           110: reg SQUARE     *sqp; {
        !           111: 
        !           112:        reg int sqr;
        !           113: 
        !           114:        sqr = sqnum(sqp);
        !           115:        switch (sqp->type) {
        !           116:          case SAFE:
        !           117:                return 0;
        !           118:          default:              /* Specials, etc */
        !           119:                return 1;
        !           120:          case UTIL:
        !           121:                if (sqr == 12)
        !           122:                        return 2;
        !           123:                else
        !           124:                        return 3;
        !           125:          case RR:
        !           126:                return 4 + sqr/10;
        !           127:          case PRPTY:
        !           128:                return 8 + (sqp->desc) - prop;
        !           129:        }
        !           130: }
        !           131: /*
        !           132:  *     This routine accepts bids for the current peice
        !           133:  * of property.
        !           134:  */
        !           135: bid() {
        !           136: 
        !           137:        static bool     in[MAX_PL];
        !           138:        reg int         i, num_in, cur_max;
        !           139:        char            buf[80];
        !           140:        int             cur_bid;
        !           141: 
        !           142:        printf("\nSo it goes up for auction.  Type your bid after your name\n");
        !           143:        for (i = 0; i < num_play; i++)
        !           144:                in[i] = TRUE;
        !           145:        i = -1;
        !           146:        cur_max = 0;
        !           147:        num_in = num_play;
        !           148:        while (num_in > 1 || (cur_max == 0 && num_in > 0)) {
        !           149:                i = ++i % num_play;
        !           150:                if (in[i]) {
        !           151:                        do {
        !           152:                                (void)sprintf(buf, "%s: ", name_list[i]);
        !           153:                                cur_bid = get_int(buf);
        !           154:                                if (cur_bid == 0) {
        !           155:                                        in[i] = FALSE;
        !           156:                                        if (--num_in == 0)
        !           157:                                                break;
        !           158:                                }
        !           159:                                else if (cur_bid <= cur_max) {
        !           160:                                        printf("You must bid higher than %d to stay in\n", cur_max);
        !           161:                                        printf("(bid of 0 drops you out)\n");
        !           162:                                }
        !           163:                        } while (cur_bid != 0 && cur_bid <= cur_max);
        !           164:                        cur_max = (cur_bid ? cur_bid : cur_max);
        !           165:                }
        !           166:        }
        !           167:        if (cur_max != 0) {
        !           168:                while (!in[i])
        !           169:                        i = ++i % num_play;
        !           170:                printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max);
        !           171:                buy(i, &board[cur_p->loc]);
        !           172:                play[i].money -= cur_max;
        !           173:        }
        !           174:        else
        !           175:                printf("Nobody seems to want it, so we'll leave it for later\n");
        !           176: }
        !           177: /*
        !           178:  *     This routine calculates the value of the property
        !           179:  * of given player.
        !           180:  */
        !           181: prop_worth(plp)
        !           182: reg PLAY       *plp; {
        !           183: 
        !           184:        reg OWN *op;
        !           185:        reg int worth;
        !           186: 
        !           187:        worth = 0;
        !           188:        for (op = plp->own_list; op; op = op->next) {
        !           189:                if (op->sqr->type == PRPTY && op->sqr->desc->monop)
        !           190:                        worth += op->sqr->desc->mon_desc->h_cost * 50 *
        !           191:                            op->sqr->desc->houses;
        !           192:                worth += op->sqr->cost;
        !           193:        }
        !           194:        return worth;
        !           195: }

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