Annotation of 43BSDTahoe/games/monop/trade.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that the above copyright notice and this paragraph are
                      7:  * duplicated in all such forms and that any documentation,
                      8:  * advertising materials, and other materials related to such
                      9:  * distribution and use acknowledge that the software was developed
                     10:  * by the University of California, Berkeley.  The name of the
                     11:  * University may not be used to endorse or promote products derived
                     12:  * from this software without specific prior written permission.
                     13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     16:  */
                     17: 
                     18: #ifndef lint
                     19: static char sccsid[] = "@(#)trade.c    5.3 (Berkeley) 6/18/88";
                     20: #endif /* not lint */
                     21: 
                     22: # include      "monop.ext"
                     23: 
                     24: static struct  trd_st {        /* how much to give to other player     */
                     25:        int     trader;                 /* trader number                */
                     26:        int     cash;                   /* amount of cash               */
                     27:        int     gojf;                   /* # get-out-of-jail-free cards */
                     28:        OWN     *prop_list;             /* property list                */
                     29: };
                     30: 
                     31: typedef        struct trd_st   TRADE;
                     32: 
                     33: static char    *list[MAX_PRP+2];
                     34: 
                     35: static int     used[MAX_PRP];
                     36: 
                     37: static TRADE   trades[2];
                     38: 
                     39: trade() {
                     40: 
                     41:        reg int tradee, i;
                     42: 
                     43:        trading = TRUE;
                     44:        for (i = 0; i < 2; i++) {
                     45:                trades[i].cash = 0;
                     46:                trades[i].gojf = FALSE;
                     47:                trades[i].prop_list = NULL;
                     48:        }
                     49: over:
                     50:        if (num_play == 1) {
                     51:                printf("There ain't no-one around to trade WITH!!\n");
                     52:                return;
                     53:        }
                     54:        if (num_play > 2) {
                     55:                tradee = getinp("Which player do you wish to trade with? ",
                     56:                    name_list);
                     57:                if (tradee == num_play)
                     58:                        return;
                     59:                if (tradee == player) {
                     60:                        printf("You can't trade with yourself!\n");
                     61:                        goto over;
                     62:                }
                     63:        }
                     64:        else
                     65:                tradee = 1 - player;
                     66:        get_list(0, player);
                     67:        get_list(1, tradee);
                     68:        if (getyn("Do you wish a summary? ") == 0)
                     69:                summate();
                     70:        if (getyn("Is the trade ok? ") == 0)
                     71:                do_trade();
                     72: }
                     73: /*
                     74:  *     This routine gets the list of things to be trader for the
                     75:  * player, and puts in the structure given.
                     76:  */
                     77: get_list(struct_no, play_no)
                     78: int    struct_no, play_no; {
                     79: 
                     80:        reg int         sn, pn;
                     81:        reg PLAY        *pp;
                     82:        int             numin, prop, num_prp;
                     83:        OWN             *op;
                     84:        TRADE           *tp;
                     85: 
                     86:        for (numin = 0; numin < MAX_PRP; numin++)
                     87:                used[numin] = FALSE;
                     88:        sn = struct_no, pn = play_no;
                     89:        pp = &play[pn];
                     90:        tp = &trades[sn];
                     91:        tp->trader = pn;
                     92:        printf("player %s (%d):\n", pp->name, pn+1);
                     93:        if (pp->own_list) {
                     94:                numin = set_list(pp->own_list);
                     95:                for (num_prp = numin; num_prp; ) {
                     96:                        prop = getinp("Which property do you wish to trade? ",
                     97:                            list);
                     98:                        if (prop == numin)
                     99:                                break;
                    100:                        else if (used[prop])
                    101:                                printf("You've already allocated that.\n");
                    102:                        else {
                    103:                                num_prp--;
                    104:                                used[prop] = TRUE;
                    105:                                for (op = pp->own_list; prop--; op = op->next)
                    106:                                        continue;
                    107:                                add_list(pn, &(tp->prop_list), sqnum(op->sqr));
                    108:                        }
                    109:                }
                    110:        }
                    111:        if (pp->money > 0) {
                    112:                printf("You have $%d.  ", pp->money);
                    113:                tp->cash = get_int("How much are you trading? ");
                    114:        }
                    115:        if (pp->num_gojf > 0) {
                    116: once_more:
                    117:                printf("You have %d get-out-of-jail-free cards. ",pp->num_gojf);
                    118:                tp->gojf = get_int("How many are you trading? ");
                    119:                if (tp->gojf > pp->num_gojf) {
                    120:                        printf("You don't have that many.  Try again.\n");
                    121:                        goto once_more;
                    122:                }
                    123:        }
                    124: }
                    125: /*
                    126:  *     This routine sets up the list of tradable property.
                    127:  */
                    128: set_list(the_list)
                    129: reg OWN        *the_list; {
                    130: 
                    131:        reg int i;
                    132:        reg OWN *op;
                    133: 
                    134:        i = 0;
                    135:        for (op = the_list; op; op = op->next)
                    136:                if (!used[i])
                    137:                        list[i++] = op->sqr->name;
                    138:        list[i++] = "done";
                    139:        list[i--] = 0;
                    140:        return i;
                    141: }
                    142: /*
                    143:  *     This routine summates the trade.
                    144:  */
                    145: summate() {
                    146: 
                    147:        reg bool        some;
                    148:        reg int         i;
                    149:        reg TRADE       *tp;
                    150:        OWN     *op;
                    151: 
                    152:        for (i = 0; i < 2; i++) {
                    153:                tp = &trades[i];
                    154:                some = FALSE;
                    155:                printf("Player %s (%d) gives:\n", play[tp->trader].name,
                    156:                        tp->trader+1);
                    157:                if (tp->cash > 0)
                    158:                        printf("\t$%d\n", tp->cash), some++;
                    159:                if (tp->gojf > 0)
                    160:                        printf("\t%d get-out-of-jail-free card(s)\n", tp->gojf),
                    161:                        some++;
                    162:                if (tp->prop_list) {
                    163:                        for (op = tp->prop_list; op; op = op->next)
                    164:                                putchar('\t'), printsq(sqnum(op->sqr), TRUE);
                    165:                        some++;
                    166:                }
                    167:                if (!some)
                    168:                        printf("\t-- Nothing --\n");
                    169:        }
                    170: }
                    171: /*
                    172:  *     This routine actually executes the trade.
                    173:  */
                    174: do_trade() {
                    175: 
                    176:        move_em(&trades[0], &trades[1]);
                    177:        move_em(&trades[1], &trades[0]);
                    178: }
                    179: /*
                    180:  *     This routine does a switch from one player to another
                    181:  */
                    182: move_em(from, to)
                    183: TRADE  *from, *to; {
                    184: 
                    185:        reg PLAY        *pl_fr, *pl_to;
                    186:        reg OWN         *op;
                    187: 
                    188:        pl_fr = &play[from->trader];
                    189:        pl_to = &play[to->trader];
                    190: 
                    191:        pl_fr->money -= from->cash;
                    192:        pl_to->money += from->cash;
                    193:        pl_fr->num_gojf -= from->gojf;
                    194:        pl_to->num_gojf += from->gojf;
                    195:        for (op = from->prop_list; op; op = op->next) {
                    196:                add_list(to->trader, &(pl_to->own_list), sqnum(op->sqr));
                    197:                op->sqr->owner = to->trader;
                    198:                del_list(from->trader, &(pl_fr->own_list), sqnum(op->sqr));
                    199:        }
                    200:        set_ownlist(to->trader);
                    201: }
                    202: /*
                    203:  *     This routine lets a player resign
                    204:  */
                    205: resign() {
                    206: 
                    207:        reg int i, new_own;
                    208:        reg OWN *op;
                    209:        SQUARE  *sqp;
                    210: 
                    211:        if (cur_p->money <= 0) {
                    212:                switch (board[cur_p->loc].type) {
                    213:                  case UTIL:
                    214:                  case RR:
                    215:                  case PRPTY:
                    216:                        new_own = board[cur_p->loc].owner;
                    217:                        break;
                    218:                  default:              /* Chance, taxes, etc */
                    219:                        new_own = num_play;
                    220:                        break;
                    221:                }
                    222:                if (new_own == num_play)
                    223:                        printf("You would resign to the bank\n");
                    224:                else
                    225:                        printf("You would resign to %s\n", name_list[new_own]);
                    226:        }
                    227:        else if (num_play == 1) {
                    228:                new_own = num_play;
                    229:                printf("You would resign to the bank\n");
                    230:        }
                    231:        else {
                    232:                name_list[num_play] = "bank";
                    233:                do {
                    234:                        new_own = getinp("Who do you wish to resign to? ",
                    235:                            name_list);
                    236:                        if (new_own == player)
                    237:                                printf("You can't resign to yourself!!\n");
                    238:                } while (new_own == player);
                    239:                name_list[num_play] = "done";
                    240:        }
                    241:        if (getyn("Do you really want to resign? ", yn) != 0)
                    242:                return;
                    243:        if (num_play == 1) {
                    244:                printf("Then NOBODY wins (not even YOU!)\n");
                    245:                exit(0);
                    246:        }
                    247:        if (new_own < num_play) {       /* resign to player             */
                    248:                printf("resigning to player\n");
                    249:                trades[0].trader = new_own;
                    250:                trades[0].cash = trades[0].gojf = 0;
                    251:                trades[0].prop_list = NULL;
                    252:                trades[1].trader = player;
                    253:                trades[1].cash = cur_p->money > 0 ? cur_p->money : 0;
                    254:                trades[1].gojf = cur_p->num_gojf;
                    255:                trades[1].prop_list = cur_p->own_list;
                    256:                do_trade();
                    257:        }
                    258:        else {                          /* resign to bank               */
                    259:                printf("resigning to bank\n");
                    260:                for (op = cur_p->own_list; op; op = op->next) {
                    261:                        sqp = op->sqr;
                    262:                        sqp->owner = -1;
                    263:                        sqp->desc->morg = FALSE;
                    264:                        if (sqp->type == PRPTY) {
                    265:                                isnot_monop(sqp->desc->mon_desc);
                    266:                                sqp->desc->houses = 0;
                    267:                        }
                    268:                }
                    269:                if (cur_p->num_gojf)
                    270:                        ret_card(cur_p);
                    271:        }
                    272:        for (i = player; i < num_play; i++) {
                    273:                name_list[i] = name_list[i+1];
                    274:                if (i + 1 < num_play)
                    275:                        cpy_st(&play[i], &play[i+1], sizeof (PLAY));
                    276:        }
                    277:        name_list[num_play--] = 0;
                    278:        for (i = 0; i < N_SQRS; i++)
                    279:                if (board[i].owner > player)
                    280:                        --board[i].owner;
                    281:        player = --player < 0 ? num_play - 1 : player;
                    282:        next_play();
                    283:        if (num_play < 2) {
                    284:                printf("\nThen %s WINS!!!!!\n", play[0].name);
                    285:                printhold(0);
                    286:                printf("That's a grand worth of $%d.\n",
                    287:                        play[0].money+prop_worth(&play[0]));
                    288:                exit(0);
                    289:        }
                    290: }

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