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1.1 root 1: /*
2: * gamesupport.c - auxiliary routines for support of Phantasia
3: */
4:
5: #include "include.h"
6:
7: /************************************************************************
8: /
9: / FUNCTION NAME: changestats()
10: /
11: / FUNCTION: examine/change statistics for a player
12: /
13: / AUTHOR: E. A. Estes, 12/4/85
14: /
15: / ARGUMENTS:
16: / bool ingameflag - set if called while playing game (Wizard only)
17: /
18: / RETURN VALUE: none
19: /
20: / MODULES CALLED: freerecord(), writerecord(), descrstatus(), truncstring(),
21: / time(), more(), wmove(), wclear(), strcmp(), printw(), strcpy(),
22: / infloat(), waddstr(), cleanup(), findname(), userlist(), mvprintw(),
23: / localtime(), getanswer(), descrtype(), getstring()
24: /
25: / GLOBAL INPUTS: LINES, *Login, Other, Wizard, Player, *stdscr, Databuf[],
26: / Fileloc
27: /
28: / GLOBAL OUTPUTS: Echo
29: /
30: / DESCRIPTION:
31: / Prompt for player name to examine/change.
32: / If the name is NULL, print a list of all players.
33: / If we are called from within the game, check for the
34: / desired name being the same as the current player's name.
35: / Only the 'Wizard' may alter players.
36: / Items are changed only if a non-zero value is specified.
37: / To change an item to 0, use 0.1; it will be truncated later.
38: /
39: / Players may alter their names and passwords, if the following
40: / are true:
41: / - current login matches the character's logins
42: / - the password is known
43: / - the player is not in the middle of the game (ingameflag == FALSE)
44: /
45: / The last condition is imposed for two reasons:
46: / - the game could possibly get a bit hectic if a player were
47: / continually changing his/her name
48: / - another player structure would be necessary to check for names
49: / already in use
50: /
51: /************************************************************************/
52:
53: changestats(ingameflag)
54: bool ingameflag;
55: {
56: static char flag[2] = /* for printing values of bools */
57: {'F', 'T'};
58: register struct player *playerp;/* pointer to structure to alter */
59: register char *prompt; /* pointer to prompt string */
60: int c; /* input */
61: int today; /* day of year of today */
62: int temp; /* temporary variable */
63: long loc; /* location in player file */
64: long now; /* time now */
65: double dtemp; /* temporary variable */
66: bool *bptr; /* pointer to bool item to change */
67: double *dptr; /* pointer to double item to change */
68: short *sptr; /* pointer to short item to change */
69:
70: clear();
71:
72: for (;;)
73: /* get name of player to examine/alter */
74: {
75: mvaddstr(5, 0, "Which character do you want to look at ? ");
76: getstring(Databuf, SZ_DATABUF);
77: truncstring(Databuf);
78:
79: if (Databuf[0] == '\0')
80: userlist(ingameflag);
81: else
82: break;
83: }
84:
85: loc = -1L;
86:
87: if (!ingameflag)
88: /* use 'Player' structure */
89: playerp = &Player;
90: else if (strcmp(Databuf, Player.p_name) == 0)
91: /* alter/examine current player */
92: {
93: playerp = &Player;
94: loc = Fileloc;
95: }
96: else
97: /* use 'Other' structure */
98: playerp = &Other;
99:
100: /* find player on file */
101: if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
102: /* didn't find player */
103: {
104: clear();
105: mvaddstr(11, 0, "Not found.");
106: return;
107: }
108:
109: time(&now);
110: today = localtime(&now)->tm_yday;
111:
112: clear();
113:
114: for (;;)
115: /* print player structure, and prompt for action */
116: {
117: mvprintw(0, 0,"A:Name %s\n", playerp->p_name);
118:
119: if (Wizard)
120: printw("B:Password %s\n", playerp->p_password);
121: else
122: addstr("B:Password XXXXXXXX\n");
123:
124: printw(" :Login %s\n", playerp->p_login);
125:
126: printw("C:Experience %.0f\n", playerp->p_experience);
127: printw("D:Level %.0f\n", playerp->p_level);
128: printw("E:Strength %.0f\n", playerp->p_strength);
129: printw("F:Sword %.0f\n", playerp->p_sword);
130: printw(" :Might %.0f\n", playerp->p_might);
131: printw("G:Energy %.0f\n", playerp->p_energy);
132: printw("H:Max-Energy %.0f\n", playerp->p_maxenergy);
133: printw("I:Shield %.0f\n", playerp->p_shield);
134: printw("J:Quickness %.0f\n", playerp->p_quickness);
135: printw("K:Quicksilver %.0f\n", playerp->p_quksilver);
136: printw(" :Speed %.0f\n", playerp->p_speed);
137: printw("L:Magic Level %.0f\n", playerp->p_magiclvl);
138: printw("M:Mana %.0f\n", playerp->p_mana);
139: printw("N:Brains %.0f\n", playerp->p_brains);
140:
141: if (Wizard || playerp->p_specialtype != SC_VALAR)
142: mvaddstr(0, 40, descrstatus(playerp));
143:
144: mvprintw(1, 40, "O:Poison %0.3f\n", playerp->p_poison);
145: mvprintw(2, 40, "P:Gold %.0f\n", playerp->p_gold);
146: mvprintw(3, 40, "Q:Gem %.0f\n", playerp->p_gems);
147: mvprintw(4, 40, "R:Sin %0.3f\n", playerp->p_sin);
148: if (Wizard)
149: {
150: mvprintw(5, 40, "S:X-coord %.0f\n", playerp->p_x);
151: mvprintw(6, 40, "T:Y-coord %.0f\n", playerp->p_y);
152: }
153: else
154: {
155: mvaddstr(5, 40, "S:X-coord ?\n");
156: mvaddstr(6, 40, "T:Y-coord ?\n");
157: }
158:
159: mvprintw(7, 40, "U:Age %ld\n", playerp->p_age);
160: mvprintw(8, 40, "V:Degenerated %d\n", playerp->p_degenerated);
161:
162: mvprintw(9, 40, "W:Type %d (%s)\n",
163: playerp->p_type, descrtype(playerp, FALSE) + 1);
164: mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
165: mvprintw(11, 40, "Y:Lives %d\n", playerp->p_lives);
166: mvprintw(12, 40, "Z:Crowns %d\n", playerp->p_crowns);
167: mvprintw(13, 40, "0:Charms %d\n", playerp->p_charms);
168: mvprintw(14, 40, "1:Amulets %d\n", playerp->p_amulets);
169: mvprintw(15, 40, "2:Holy Water %d\n", playerp->p_holywater);
170:
171: temp = today - playerp->p_lastused;
172: if (temp < 0)
173: /* last year */
174: temp += 365;
175: mvprintw(16, 40, "3:Lastused %d (%d)\n", playerp->p_lastused, temp);
176:
177: mvprintw(18, 8, "4:Palantir %c 5:Blessing %c 6:Virgin %c 7:Blind %c",
178: flag[playerp->p_palantir],
179: flag[playerp->p_blessing],
180: flag[playerp->p_virgin],
181: flag[playerp->p_blindness]);
182:
183: if (!Wizard)
184: mvprintw(19, 8, "8:Ring %c",
185: flag[playerp->p_ring.ring_type != R_NONE]);
186: else
187: mvprintw(19, 8, "8:Ring %d 9:Duration %d",
188: playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
189:
190: if (!Wizard
191: /* not wizard */
192: && (ingameflag || strcmp(Login, playerp->p_login) != 0))
193: /* in game or not examining own character */
194: {
195: if (ingameflag)
196: {
197: more(LINES - 1);
198: clear();
199: return;
200: }
201: else
202: cleanup(TRUE);
203: /*NOTREACHED*/
204: }
205:
206: mvaddstr(20, 0, "!:Quit ?:Delete");
207: mvaddstr(21, 0, "What would you like to change ? ");
208:
209: if (Wizard)
210: c = getanswer(" ", TRUE);
211: else
212: /* examining own player; allow to change name and password */
213: c = getanswer("!BA", FALSE);
214:
215: switch (c)
216: {
217: case 'A': /* change name */
218: case 'B': /* change password */
219: if (!Wizard)
220: /* prompt for password */
221: {
222: mvaddstr(23, 0, "Password ? ");
223: Echo = FALSE;
224: getstring(Databuf, 9);
225: Echo = TRUE;
226: if (strcmp(Databuf, playerp->p_password) != 0)
227: continue;
228: }
229:
230: if (c == 'A')
231: /* get new name */
232: {
233: mvaddstr(23, 0, "New name: ");
234: getstring(Databuf, SZ_NAME);
235: truncstring(Databuf);
236: if (Databuf[0] != '\0')
237: if (Wizard || findname(Databuf, &Other) < 0L)
238: strcpy(playerp->p_name, Databuf);
239: }
240: else
241: /* get new password */
242: {
243: if (!Wizard)
244: Echo = FALSE;
245:
246: do
247: /* get two copies of new password until they match */
248: {
249: /* get first copy */
250: mvaddstr(23, 0, "New password ? ");
251: getstring(Databuf, SZ_PASSWORD);
252: if (Databuf[0] == '\0')
253: break;
254:
255: /* get second copy */
256: mvaddstr(23, 0, "One more time ? ");
257: getstring(playerp->p_password, SZ_PASSWORD);
258: }
259: while (strcmp(playerp->p_password, Databuf) != 0);
260:
261: Echo = TRUE;
262: }
263:
264: continue;
265:
266: case 'C': /* change experience */
267: prompt = "experience";
268: dptr = &playerp->p_experience;
269: goto DALTER;
270:
271: case 'D': /* change level */
272: prompt = "level";
273: dptr = &playerp->p_level;
274: goto DALTER;
275:
276: case 'E': /* change strength */
277: prompt = "strength";
278: dptr = &playerp->p_strength;
279: goto DALTER;
280:
281: case 'F': /* change swords */
282: prompt = "sword";
283: dptr = &playerp->p_sword;
284: goto DALTER;
285:
286: case 'G': /* change energy */
287: prompt = "energy";
288: dptr = &playerp->p_energy;
289: goto DALTER;
290:
291: case 'H': /* change maximum energy */
292: prompt = "max energy";
293: dptr = &playerp->p_maxenergy;
294: goto DALTER;
295:
296: case 'I': /* change shields */
297: prompt = "shield";
298: dptr = &playerp->p_shield;
299: goto DALTER;
300:
301: case 'J': /* change quickness */
302: prompt = "quickness";
303: dptr = &playerp->p_quickness;
304: goto DALTER;
305:
306: case 'K': /* change quicksilver */
307: prompt = "quicksilver";
308: dptr = &playerp->p_quksilver;
309: goto DALTER;
310:
311: case 'L': /* change magic */
312: prompt = "magic level";
313: dptr = &playerp->p_magiclvl;
314: goto DALTER;
315:
316: case 'M': /* change mana */
317: prompt = "mana";
318: dptr = &playerp->p_mana;
319: goto DALTER;
320:
321: case 'N': /* change brains */
322: prompt = "brains";
323: dptr = &playerp->p_brains;
324: goto DALTER;
325:
326: case 'O': /* change poison */
327: prompt = "poison";
328: dptr = &playerp->p_poison;
329: goto DALTER;
330:
331: case 'P': /* change gold */
332: prompt = "gold";
333: dptr = &playerp->p_gold;
334: goto DALTER;
335:
336: case 'Q': /* change gems */
337: prompt = "gems";
338: dptr = &playerp->p_gems;
339: goto DALTER;
340:
341: case 'R': /* change sin */
342: prompt = "sin";
343: dptr = &playerp->p_sin;
344: goto DALTER;
345:
346: case 'S': /* change x coord */
347: prompt = "x";
348: dptr = &playerp->p_x;
349: goto DALTER;
350:
351: case 'T': /* change y coord */
352: prompt = "y";
353: dptr = &playerp->p_y;
354: goto DALTER;
355:
356: case 'U': /* change age */
357: mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
358: dtemp = infloat();
359: if (dtemp != 0.0)
360: playerp->p_age = (long) dtemp;
361: continue;
362:
363: case 'V': /* change degen */
364: mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
365: dtemp = infloat();
366: if (dtemp != 0.0)
367: playerp->p_degenerated = (int) dtemp;
368: continue;
369:
370: case 'W': /* change type */
371: prompt = "type";
372: sptr = &playerp->p_type;
373: goto SALTER;
374:
375: case 'X': /* change special type */
376: prompt = "special type";
377: sptr = &playerp->p_specialtype;
378: goto SALTER;
379:
380: case 'Y': /* change lives */
381: prompt = "lives";
382: sptr = &playerp->p_lives;
383: goto SALTER;
384:
385: case 'Z': /* change crowns */
386: prompt = "crowns";
387: sptr = &playerp->p_crowns;
388: goto SALTER;
389:
390: case '0': /* change charms */
391: prompt = "charm";
392: sptr = &playerp->p_charms;
393: goto SALTER;
394:
395: case '1': /* change amulet */
396: prompt = "amulet";
397: sptr = &playerp->p_amulets;
398: goto SALTER;
399:
400: case '2': /* change holy water */
401: prompt = "holy water";
402: sptr = &playerp->p_holywater;
403: goto SALTER;
404:
405: case '3': /* change last-used */
406: prompt = "last-used";
407: sptr = &playerp->p_lastused;
408: goto SALTER;
409:
410: case '4': /* change palantir */
411: prompt = "palantir";
412: bptr = &playerp->p_palantir;
413: goto BALTER;
414:
415: case '5': /* change blessing */
416: prompt = "blessing";
417: bptr = &playerp->p_blessing;
418: goto BALTER;
419:
420: case '6': /* change virgin */
421: prompt = "virgin";
422: bptr = &playerp->p_virgin;
423: goto BALTER;
424:
425: case '7': /* change blindness */
426: prompt = "blindness";
427: bptr = &playerp->p_blindness;
428: goto BALTER;
429:
430: case '8': /* change ring type */
431: prompt = "ring-type";
432: sptr = &playerp->p_ring.ring_type;
433: goto SALTER;
434:
435: case '9': /* change ring duration */
436: prompt = "ring-duration";
437: sptr = &playerp->p_ring.ring_duration;
438: goto SALTER;
439:
440: case '!': /* quit, update */
441: if (Wizard &&
442: (!ingameflag || playerp != &Player))
443: /* turn off status if not modifying self */
444: {
445: playerp->p_status = S_OFF;
446: playerp->p_tampered = T_OFF;
447: }
448:
449: writerecord(playerp, loc);
450: clear();
451: return;
452:
453: case '?': /* delete player */
454: if (ingameflag && playerp == &Player)
455: /* cannot delete self */
456: continue;
457:
458: freerecord(playerp, loc);
459: clear();
460: return;
461:
462: default:
463: continue;
464: }
465: DALTER:
466: mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
467: dtemp = infloat();
468: if (dtemp != 0.0)
469: *dptr = dtemp;
470: continue;
471:
472: SALTER:
473: mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
474: dtemp = infloat();
475: if (dtemp != 0.0)
476: *sptr = (short) dtemp;
477: continue;
478:
479: BALTER:
480: mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[*bptr], prompt);
481: c = getanswer("\nTF", TRUE);
482: if (c == 'T')
483: *bptr = TRUE;
484: else if (c == 'F')
485: *bptr = FALSE;
486: continue;
487: }
488: }
489: /**/
490: /************************************************************************
491: /
492: / FUNCTION NAME: monstlist()
493: /
494: / FUNCTION: print a monster listing
495: /
496: / AUTHOR: E. A. Estes, 2/27/86
497: /
498: / ARGUMENTS: none
499: /
500: / RETURN VALUE: none
501: /
502: / MODULES CALLED: puts(), fread(), fseek(), printf()
503: /
504: / GLOBAL INPUTS: Curmonster, *Monstfp
505: /
506: / GLOBAL OUTPUTS: none
507: /
508: / DESCRIPTION:
509: / Read monster file, and print a monster listing on standard output.
510: /
511: /************************************************************************/
512:
513: monstlist()
514: {
515: register int count = 0; /* count in file */
516:
517: puts(" #) Name Str Brain Quick Energy Exper Treas Type Flock%\n");
518: fseek(Monstfp, 0L, 0);
519: while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
520: printf("%2d) %-20.20s%4.0f %4.0f %2.0f %5.0f %5.0f %2d %2d %3.0f\n", count++,
521: Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
522: Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
523: Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
524: }
525: /**/
526: /************************************************************************
527: /
528: / FUNCTION NAME: scorelist()
529: /
530: / FUNCTION: print player score board
531: /
532: / AUTHOR: E. A. Estes, 12/4/85
533: /
534: / ARGUMENTS: none
535: /
536: / RETURN VALUE: none
537: /
538: / MODULES CALLED: fread(), fopen(), printf(), fclose()
539: /
540: / GLOBAL INPUTS: Scorefile[]
541: /
542: / GLOBAL OUTPUTS: none
543: /
544: / DESCRIPTION:
545: / Read the scoreboard file and print the contents.
546: /
547: /************************************************************************/
548:
549: scorelist()
550: {
551: struct scoreboard sbuf; /* for reading entries */
552: register FILE *fp; /* to open the file */
553:
554: if ((fp = fopen(Scorefile, "r")) != NULL)
555: {
556: while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
557: printf("%-20s (%-9s) Level: %6.0f Type: %s\n",
558: sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
559: fclose(fp);
560: }
561: }
562: /**/
563: /************************************************************************
564: /
565: / FUNCTION NAME: activelist()
566: /
567: / FUNCTION: print list of active players to standard output
568: /
569: / AUTHOR: E. A. Estes, 3/7/86
570: /
571: / ARGUMENTS: none
572: /
573: / RETURN VALUE: none
574: /
575: / MODULES CALLED: descrstatus(), fread(), fseek(), printf(), descrtype()
576: /
577: / GLOBAL INPUTS: Other, *Playersfp
578: /
579: / GLOBAL OUTPUTS: none
580: /
581: / DESCRIPTION:
582: / Read player file, and print list of active records to standard output.
583: /
584: /************************************************************************/
585:
586: activelist()
587: {
588: fseek(Playersfp, 0L, 0);
589: printf("Current characters on file are:\n\n");
590:
591: while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
592: if (Other.p_status != S_NOTUSED)
593: printf("%-20s (%-9s) Level: %6.0f %s (%s)\n",
594: Other.p_name, Other.p_login, Other.p_level,
595: descrtype(&Other, FALSE), descrstatus(&Other));
596:
597: }
598: /**/
599: /************************************************************************
600: /
601: / FUNCTION NAME: purgeoldplayers()
602: /
603: / FUNCTION: purge inactive players from player file
604: /
605: / AUTHOR: E. A. Estes, 12/4/85
606: /
607: / ARGUMENTS: none
608: /
609: / RETURN VALUE: none
610: /
611: / MODULES CALLED: freerecord(), time(), fread(), fseek(), localtime()
612: /
613: / GLOBAL INPUTS: Other, *Playersfp
614: /
615: / GLOBAL OUTPUTS: none
616: /
617: / DESCRIPTION:
618: / Delete characters which have not been used with the last
619: / three weeks.
620: /
621: /************************************************************************/
622:
623: purgeoldplayers()
624: {
625: int today; /* day of year for today */
626: int daysold; /* how many days since the character has been used */
627: long ltime; /* time in seconds */
628: long loc = 0L; /* location in file */
629:
630: time(<ime);
631: today = localtime(<ime)->tm_yday;
632:
633: for (;;)
634: {
635: fseek(Playersfp, loc, 0);
636: if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
637: break;
638:
639: daysold = today - Other.p_lastused;
640: if (daysold < 0)
641: daysold += 365;
642:
643: if (daysold > N_DAYSOLD)
644: /* player hasn't been used in a while; delete */
645: freerecord(&Other, loc);
646:
647: loc += SZ_PLAYERSTRUCT;
648: }
649: }
650: /**/
651: /************************************************************************
652: /
653: / FUNCTION NAME: enterscore()
654: /
655: / FUNCTION: enter player into scoreboard
656: /
657: / AUTHOR: E. A. Estes, 12/4/85
658: /
659: / ARGUMENTS: none
660: /
661: / RETURN VALUE: none
662: /
663: / MODULES CALLED: fread(), fseek(), fopen(), error(), strcmp(), fclose(),
664: / strcpy(), fwrite(), descrtype()
665: /
666: / GLOBAL INPUTS: Player, Scorefile[]
667: /
668: / GLOBAL OUTPUTS: none
669: /
670: / DESCRIPTION:
671: / The scoreboard keeps track of the highest character on a
672: / per-login basis.
673: / Search the scoreboard for an entry for the current login,
674: / if an entry is found, and it is lower than the current player,
675: / replace it, otherwise create an entry.
676: /
677: /************************************************************************/
678:
679: enterscore()
680: {
681: struct scoreboard sbuf; /* buffer to read in scoreboard entries */
682: FILE *fp; /* to open scoreboard file */
683: long loc = 0L; /* location in scoreboard file */
684: bool found = FALSE; /* set if we found an entry for this login */
685:
686: if ((fp = fopen(Scorefile, "r+")) != NULL)
687: {
688: while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
689: if (strcmp(Player.p_login, sbuf.sb_login) == 0)
690: {
691: found = TRUE;
692: break;
693: }
694: else
695: loc += SZ_SCORESTRUCT;
696: }
697: else
698: {
699: error(Scorefile);
700: /*NOTREACHED*/
701: }
702:
703: /*
704: * At this point, 'loc' will either indicate a point beyond
705: * the end of file, or the place where the previous entry
706: * was found.
707: */
708:
709: if ((!found) || Player.p_level > sbuf.sb_level)
710: /* put new entry in for this login */
711: {
712: strcpy(sbuf.sb_login, Player.p_login);
713: strcpy(sbuf.sb_name, Player.p_name);
714: sbuf.sb_level = Player.p_level;
715: strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
716: }
717:
718: /* update entry */
719: fseek(fp, loc, 0);
720: fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp);
721: fclose(fp);
722: }
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