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1.1 ! root 1: /* ! 2: * macros.h - macro definitions for Phantasia ! 3: */ ! 4: ! 5: #define ROLL(BASE,INTERVAL) floor((BASE) + (INTERVAL) * drandom()) ! 6: #define SGN(X) ((X) < 0 ? -1 : 1) ! 7: #define CIRCLE(X, Y) floor(distance(X, 0.0, Y, 0.0) / 125.0 + 1) ! 8: #define MAX(A, B) ((A) > (B) ? (A) : (B)) ! 9: #define MIN(A, B) ((A) < (B) ? (A) : (B)) ! 10: #define ILLCMD() mvaddstr(5, 0, Illcmd) ! 11: #define MAXMOVE() (Player.p_level * 1.5 + 1) ! 12: #define ILLMOVE() mvaddstr(5, 0, Illmove) ! 13: #define ILLSPELL() mvaddstr(5, 0, Illspell) ! 14: #define NOMANA() mvaddstr(5, 0, Nomana) ! 15: #define SOMEBETTER() addstr(Somebetter) ! 16: #define NOBETTER() mvaddstr(17, 0, Nobetter)
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