Annotation of 43BSDTahoe/games/phantasia/main.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Phantasia 3.3.2 -- Interterminal fantasy game
        !             3:  *
        !             4:  * Edward A. Estes
        !             5:  * AT&T, March 12, 1986
        !             6:  */
        !             7: 
        !             8: /* DISCLAIMER:
        !             9:  *
        !            10:  * This game is distributed for free as is.  It is not guaranteed to work
        !            11:  * in every conceivable environment.  It is not even guaranteed to work
        !            12:  * in ANY environment.
        !            13:  *
        !            14:  * This game is distributed without notice of copyright, therefore it
        !            15:  * may be used in any manner the recipient sees fit.  However, the
        !            16:  * author assumes no responsibility for maintaining or revising this
        !            17:  * game, in its original form, or any derivitives thereof.
        !            18:  *
        !            19:  * The author shall not be responsible for any loss, cost, or damage,
        !            20:  * including consequential damage, caused by reliance on this material.
        !            21:  *
        !            22:  * The author makes no warranties, express or implied, including warranties
        !            23:  * of merchantability or fitness for a particular purpose or use.
        !            24:  *
        !            25:  * AT&T is in no way connected with this game.
        !            26:  */
        !            27: 
        !            28: /*
        !            29:  * The program allocates as much file space as it needs to store characters,
        !            30:  * so the possibility exists for the character file to grow without bound.
        !            31:  * The file is purged upon normal entry to try to avoid that problem.
        !            32:  * A similar problem exists for energy voids.  To alleviate the problem here,
        !            33:  * the void file is cleared with every new king, and a limit is placed
        !            34:  * on the size of the energy void file.
        !            35:  */
        !            36: 
        !            37: /*
        !            38:  * Put one line of text into the file 'motd' for announcements, etc.
        !            39:  */
        !            40: 
        !            41: /*
        !            42:  * If ENEMY is #defined, a list of restricted login names is checked
        !            43:  * in the file 'enemy'.  These names are listed, one per line, with
        !            44:  * no trailing blanks.
        !            45:  */
        !            46: 
        !            47: /*
        !            48:  * The scoreboard file is updated when someone dies, and keeps track
        !            49:  * of the highest character to date for that login.
        !            50:  * Being purged from the character file does not cause the scoreboard
        !            51:  * to be updated.
        !            52:  */
        !            53: 
        !            54: /*
        !            55:  * All source files are set up for 'vi' with shiftwidth=4, tabstop=8. 
        !            56:  */
        !            57: 
        !            58: /**/
        !            59: 
        !            60: /*
        !            61:  * main.c      Main routines for Phantasia
        !            62:  */
        !            63: 
        !            64: #include "include.h"
        !            65: 
        !            66: /***************************************************************************
        !            67: / FUNCTION NAME: main()
        !            68: /
        !            69: / FUNCTION: initialize state, and call main process
        !            70: /
        !            71: / AUTHOR: E. A. Estes, 12/4/85
        !            72: /
        !            73: / ARGUMENTS:
        !            74: /      int     argc - argument count
        !            75: /      char    **argv - argument vector
        !            76: /
        !            77: / RETURN VALUE: none
        !            78: /
        !            79: / MODULES CALLED: monstlist(), checkenemy(), ok_to_play(), activelist(), 
        !            80: /      throneroom(), checkbattle(), readmessage(), changestats(), writerecord(), 
        !            81: /      tradingpost(), adjuststats(), recallplayer(), displaystats(), checktampered(), 
        !            82: /      fabs(), rollnewplayer(), time(), exit(), sqrt(), floor(), wmove(), 
        !            83: /      signal(), strcat(), purgeoldplayers(), getuid(), isatty(), wclear(), 
        !            84: /      strcpy(), system(), altercoordinates(), cleanup(), waddstr(), procmain(), 
        !            85: /      playinit(), leavegame(), localtime(), getanswer(), neatstuff(), initialstate(), 
        !            86: /      scorelist(), titlelist()
        !            87: /
        !            88: / GLOBAL INPUTS: *Login, Throne, Wizard, Player, *stdscr, Changed, Databuf[], 
        !            89: /      Fileloc, Helpfile[], Stattable[]
        !            90: /
        !            91: / GLOBAL OUTPUTS: Wizard, Player, Changed, Fileloc, Timeout, *Statptr
        !            92: /
        !            93: / DESCRIPTION:
        !            94: /      Process arguments, initialize program, and loop forever processing
        !            95: /      player input.
        !            96: /
        !            97: /***************************************************************************/
        !            98: 
        !            99: main(argc, argv)
        !           100: int    argc;
        !           101: char   **argv;
        !           102: {
        !           103: bool   noheader = FALSE;       /* set if don't want header */
        !           104: bool   headeronly = FALSE;     /* set if only want header */
        !           105: bool   examine = FALSE;        /* set if examine a character */
        !           106: long   seconds;                /* for time of day */
        !           107: double dtemp;                  /* for temporary calculations */
        !           108: 
        !           109:     initialstate();            /* init globals */
        !           110: 
        !           111: #ifdef ENEMY
        !           112:     checkenemy();              /* check if denied access */
        !           113: #endif
        !           114: 
        !           115:     /* process arguments */
        !           116:     while (--argc && (*++argv)[0] == '-')
        !           117:        switch ((*argv)[1])
        !           118:            {
        !           119:            case 's':   /* short */
        !           120:                noheader = TRUE;
        !           121:                break;
        !           122: 
        !           123:            case 'H':   /* Header */
        !           124:                headeronly = TRUE;
        !           125:                break;
        !           126: 
        !           127:            case 'a':   /* all users */
        !           128:                activelist();
        !           129:                cleanup(TRUE);
        !           130:                /*NOTREACHED*/
        !           131: 
        !           132:            case 'p':   /* purge old players */
        !           133:                purgeoldplayers();
        !           134:                cleanup(TRUE);
        !           135:                /*NOTREACHED*/
        !           136: 
        !           137:            case 'S':   /* set 'Wizard' */
        !           138:                Wizard = (getuid() == UID);
        !           139:                break;
        !           140: 
        !           141:            case 'x':   /* examine */
        !           142:                examine = TRUE;
        !           143:                break;
        !           144: 
        !           145:            case 'm':   /* monsters */
        !           146:                monstlist();
        !           147:                cleanup(TRUE);
        !           148:                /*NOTREACHED*/
        !           149: 
        !           150:            case 'b':   /* scoreboard */
        !           151:                scorelist();
        !           152:                cleanup(TRUE);
        !           153:                /*NOTREACHED*/
        !           154: 
        !           155:            case 'h':   /* help */
        !           156:                cleanup(FALSE);
        !           157:                strcpy(Databuf, "cat ");
        !           158:                system(strcat(Databuf, Helpfile));
        !           159:                exit(0);
        !           160:                /*NOTREACHED*/
        !           161:                }
        !           162: 
        !           163:     if (!isatty(0))            /* don't let non-tty's play */
        !           164:        cleanup(TRUE);
        !           165:        /*NOTREACHED*/
        !           166: 
        !           167:     playinit();                        /* set up to catch signals, init curses */
        !           168: 
        !           169:     if (examine)
        !           170:        {
        !           171:        changestats(FALSE);
        !           172:        cleanup(TRUE);
        !           173:        /*NOTREACHED*/
        !           174:        }
        !           175: 
        !           176:     if (!noheader)
        !           177:        {
        !           178:        titlelist();
        !           179:        purgeoldplayers();    /* clean up old characters */
        !           180:        }
        !           181: 
        !           182:     if (headeronly)
        !           183:        cleanup(TRUE);
        !           184:        /*NOTREACHED*/
        !           185: 
        !           186: #ifdef OK_TO_PLAY
        !           187:     if (!ok_to_play())
        !           188:        {
        !           189:        mvaddstr(23, 27, "Sorry, you can't play now.\n");
        !           190:        cleanup(TRUE);
        !           191:        /*NOTREACHED*/
        !           192:        }
        !           193: #endif
        !           194: 
        !           195:     do
        !           196:        /* get the player structure filled */
        !           197:        {
        !           198:        Fileloc = -1L;
        !           199: 
        !           200:        mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
        !           201: 
        !           202:        switch (getanswer("NYQ", FALSE))
        !           203:            {
        !           204:            case 'Y':
        !           205:                Fileloc = recallplayer();
        !           206:                break;
        !           207: 
        !           208:            case 'Q':
        !           209:                cleanup(TRUE);
        !           210:                /*NOTREACHED*/
        !           211: 
        !           212:            default:
        !           213:                Fileloc = rollnewplayer();
        !           214:                break;
        !           215:            }
        !           216:        clear();
        !           217:        }
        !           218:     while (Fileloc < 0L);
        !           219: 
        !           220:     if (Player.p_level > 5.0)
        !           221:        /* low level players have long timeout */
        !           222:        Timeout = TRUE;
        !           223: 
        !           224:     /* update some important player statistics */
        !           225:     strcpy(Player.p_login, Login);
        !           226:     time(&seconds);
        !           227:     Player.p_lastused = localtime(&seconds)->tm_yday;
        !           228:     Player.p_status = S_PLAYING;
        !           229:     writerecord(&Player, Fileloc);
        !           230: 
        !           231:     Statptr = &Stattable[Player.p_type];       /* initialize pointer */
        !           232: 
        !           233:     /* catch interrupts */
        !           234: #ifdef BSD41
        !           235:     sigset(SIGINT, interrupt);
        !           236: #endif
        !           237: #ifdef BSD42
        !           238:     signal(SIGINT, interrupt);
        !           239: #endif
        !           240: #ifdef SYS3
        !           241:     signal(SIGINT, interrupt);
        !           242: #endif
        !           243: #ifdef SYS5
        !           244:     signal(SIGINT, interrupt);
        !           245: #endif
        !           246: 
        !           247:     altercoordinates(Player.p_x, Player.p_y, A_FORCED);        /* set some flags */
        !           248: 
        !           249:     clear();
        !           250: 
        !           251:     for (;;)
        !           252:        /* loop forever, processing input */
        !           253:        {
        !           254: #ifdef OK_TO_PLAY
        !           255:        if (!ok_to_play())
        !           256:            {
        !           257:            mvaddstr(6, 0, "Whoops!  Can't play now.\n");
        !           258:            leavegame();
        !           259:            /*NOTREACHED*/
        !           260:            }
        !           261: #endif
        !           262: 
        !           263:        adjuststats();          /* cleanup stats */
        !           264: 
        !           265:        if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING)
        !           266:            /* not allowed on throne -- move */
        !           267:            {
        !           268:            mvaddstr(5,0,"You're not allowed in the Lord's Chamber without a crown.\n");
        !           269:            altercoordinates(0.0, 0.0, A_NEAR);
        !           270:            }
        !           271: 
        !           272:        checktampered();        /* check for energy voids, etc. */
        !           273: 
        !           274:        if (Player.p_status != S_CLOAKED
        !           275:            /* not cloaked */
        !           276:            && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y)
        !           277:            /* |x| = |y| */
        !           278:            && !Throne)
        !           279:            /* not on throne */
        !           280:            {
        !           281:            dtemp = sqrt(dtemp / 100.0);
        !           282:            if (floor(dtemp) == dtemp)
        !           283:                /* |x| / 100 == n*n; at a trading post */
        !           284:                {
        !           285:                tradingpost();
        !           286:                clear();
        !           287:                }
        !           288:            }
        !           289: 
        !           290:        checkbattle();          /* check for player to player battle */
        !           291:        neatstuff();            /* gurus, medics, etc. */
        !           292: 
        !           293:        if (Player.p_status == S_CLOAKED)
        !           294:            /* costs 3 mana per turn to be cloaked */
        !           295:            if (Player.p_mana > 3.0)
        !           296:                Player.p_mana -= 3.0;
        !           297:            else
        !           298:                /* ran out of mana, uncloak */
        !           299:                {
        !           300:                Player.p_status = S_PLAYING;
        !           301:                Changed = TRUE;
        !           302:                }
        !           303: 
        !           304:        if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED)
        !           305:            /* change status back to S_PLAYING */
        !           306:            {
        !           307:            Player.p_status = S_PLAYING;
        !           308:            Changed = TRUE;
        !           309:            }
        !           310: 
        !           311:        if (Changed)
        !           312:            /* update file only if important stuff has changed */
        !           313:            {
        !           314:            writerecord(&Player, Fileloc);
        !           315:            Changed = FALSE;
        !           316:            continue;
        !           317:            }
        !           318: 
        !           319:        readmessage();                  /* read message, if any */
        !           320: 
        !           321:        displaystats();                 /* print statistics */
        !           322: 
        !           323:        move(6, 0);
        !           324: 
        !           325:        if (Throne)
        !           326:            /* maybe make king, print prompt, etc. */
        !           327:            throneroom();
        !           328: 
        !           329:        /* print status line */
        !           330:        addstr("1:Move  2:Players  3:Talk  4:Stats  5:Quit  ");
        !           331:        if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK)
        !           332:            addstr("6:Cloak  ");
        !           333:        if (Player.p_level >= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT)
        !           334:            addstr("7:Teleport  ");
        !           335:        if (Player.p_specialtype >= SC_COUNCIL || Wizard)
        !           336:            addstr("8:Intervene  ");
        !           337: 
        !           338:        procmain();                     /* process input */
        !           339:        }
        !           340: }
        !           341: /**/
        !           342: /************************************************************************
        !           343: /
        !           344: / FUNCTION NAME: initialstate()
        !           345: /
        !           346: / FUNCTION: initialize some important global variable
        !           347: /
        !           348: / AUTHOR: E. A. Estes, 12/4/85
        !           349: /
        !           350: / ARGUMENTS: none
        !           351: /
        !           352: / RETURN VALUE: none
        !           353: /
        !           354: / MODULES CALLED: time(), fopen(), srandom(), error(), getuid(), getlogin(), 
        !           355: /      getpwuid()
        !           356: /
        !           357: / GLOBAL INPUTS: Peoplefile[], Voidfile[], Messfile[], Monstfile[]
        !           358: /
        !           359: / GLOBAL OUTPUTS: *Energyvoidfp, Echo, Marsh, *Login, Users, Beyond, 
        !           360: /      Throne, Wizard, Changed, Okcount, Timeout, Windows, *Monstfp, *Messagefp, 
        !           361: /      *Playersfp
        !           362: /
        !           363: / DESCRIPTION:
        !           364: /      Set global flags, and open files which remain open.
        !           365: /
        !           366: /************************************************************************/
        !           367: 
        !           368: initialstate()
        !           369: {
        !           370:     Beyond = FALSE;
        !           371:     Marsh = FALSE;
        !           372:     Throne = FALSE;
        !           373:     Changed = FALSE;
        !           374:     Wizard = FALSE;
        !           375:     Timeout = FALSE;
        !           376:     Users = 0;
        !           377:     Windows = FALSE;
        !           378:     Echo = TRUE;
        !           379: #ifdef OK_TO_PLAY
        !           380:     Okcount = 0;
        !           381: #endif
        !           382: 
        !           383:     /* setup login name */
        !           384:     if ((Login = getlogin()) == NULL)
        !           385:        Login = getpwuid(getuid())->pw_name;
        !           386:     
        !           387:     /* open some files */
        !           388:     if ((Playersfp = fopen(Peoplefile, "r+")) == NULL)
        !           389:        error(Peoplefile);
        !           390:        /*NOTREACHED*/
        !           391: 
        !           392:     if ((Monstfp = fopen(Monstfile, "r+")) == NULL)
        !           393:        error(Monstfile);
        !           394:        /*NOTREACHED*/
        !           395: 
        !           396:     if ((Messagefp = fopen(Messfile, "r")) == NULL)
        !           397:        error(Messfile);
        !           398:        /*NOTREACHED*/
        !           399: 
        !           400:     if ((Energyvoidfp = fopen(Voidfile, "r+")) == NULL)
        !           401:        error(Voidfile);
        !           402:        /*NOTREACHED*/
        !           403: 
        !           404:     srandom((unsigned) time((long *) NULL));   /* prime random numbers */
        !           405: }
        !           406: /**/
        !           407: /************************************************************************
        !           408: /
        !           409: / FUNCTION NAME: rollnewplayer()
        !           410: /
        !           411: / FUNCTION: roll up a new character
        !           412: /
        !           413: / AUTHOR: E. A. Estes, 12/4/85
        !           414: /
        !           415: / ARGUMENTS: none
        !           416: /
        !           417: / RETURN VALUE: none
        !           418: /
        !           419: / MODULES CALLED: initplayer(), allocrecord(), truncstring(), fabs(), wmove(), 
        !           420: /      wclear(), sscanf(), strcmp(), genchar(), waddstr(), findname(), mvprintw(), 
        !           421: /      getanswer(), getstring()
        !           422: /
        !           423: / GLOBAL INPUTS: Other, Wizard, Player, *stdscr, Databuf[]
        !           424: /
        !           425: / GLOBAL OUTPUTS: Echo
        !           426: /
        !           427: / DESCRIPTION:
        !           428: /      Prompt player, and roll up new character.
        !           429: /
        !           430: /************************************************************************/
        !           431: 
        !           432: long
        !           433: rollnewplayer()
        !           434: {
        !           435: int    chartype;       /* character type */
        !           436: int    ch;             /* input */
        !           437: 
        !           438:     initplayer(&Player);               /* initialize player structure */
        !           439: 
        !           440:     clear();
        !           441:     mvaddstr(4, 21, "Which type of character do you want:");
        !           442:     mvaddstr(8, 4, "1:Magic User  2:Fighter  3:Elf  4:Dwarf  5:Halfling  6:Experimento  ");
        !           443:     if (Wizard) {
        !           444:        addstr("7:Super  ? ");
        !           445:        chartype = getanswer("1234567", FALSE);
        !           446:        }
        !           447:     else {
        !           448:        addstr("?  ");
        !           449:        chartype = getanswer("123456", FALSE);
        !           450:        }
        !           451: 
        !           452:     do
        !           453:        {
        !           454:        genchar(chartype);              /* roll up a character */
        !           455: 
        !           456:        /* print out results */
        !           457:        mvprintw(12, 14,
        !           458:            "Strength    :  %2.0f  Quickness:  %2.0f  Mana       :  %2.0f\n",
        !           459:            Player.p_strength, Player.p_quickness, Player.p_mana);
        !           460:        mvprintw(13, 14,
        !           461:            "Energy Level:  %2.0f  Brains   :  %2.0f  Magic Level:  %2.0f\n",
        !           462:            Player.p_energy, Player.p_brains, Player.p_magiclvl);
        !           463: 
        !           464:        if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
        !           465:            break;
        !           466: 
        !           467:        mvaddstr(14, 14, "Type '1' to keep >");
        !           468:        ch = getanswer(" ", TRUE);
        !           469:        }
        !           470:     while (ch != '1');
        !           471: 
        !           472:     if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
        !           473:        /* get coordinates for experimento */
        !           474:        for (;;)
        !           475:            {
        !           476:            mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
        !           477:            getstring(Databuf, SZ_DATABUF);
        !           478:            sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y);
        !           479: 
        !           480:            if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER)
        !           481:                mvaddstr(17, 0, "Invalid coordinates.  Try again.\n");
        !           482:            else
        !           483:                break;
        !           484:            }
        !           485: 
        !           486:     for (;;)
        !           487:        /* name the new character */
        !           488:        {
        !           489:        mvprintw(18, 0,
        !           490:            "Give your character a name [up to %d characters] ?  ", SZ_NAME - 1);
        !           491:        getstring(Player.p_name, SZ_NAME);
        !           492:        truncstring(Player.p_name);             /* remove trailing blanks */
        !           493: 
        !           494:        if (Player.p_name[0] == '\0')
        !           495:            /* no null names */
        !           496:            mvaddstr(19, 0, "Invalid name.");
        !           497:        else if (findname(Player.p_name, &Other) >= 0L)
        !           498:            /* cannot have duplicate names */
        !           499:            mvaddstr(19, 0, "Name already in use.");
        !           500:        else
        !           501:            /* name is acceptable */
        !           502:            break;
        !           503: 
        !           504:        addstr("  Pick another.\n");
        !           505:        }
        !           506: 
        !           507:     /* get a password for character */
        !           508:     Echo = FALSE;
        !           509: 
        !           510:     do
        !           511:        {
        !           512:        mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ");
        !           513:        getstring(Player.p_password, SZ_PASSWORD);
        !           514:        mvaddstr(21, 0, "One more time to verify ? ");
        !           515:        getstring(Databuf, SZ_PASSWORD);
        !           516:        }
        !           517:     while (strcmp(Player.p_password, Databuf) != 0);
        !           518: 
        !           519:     Echo = TRUE;
        !           520: 
        !           521:     return(allocrecord());
        !           522: }
        !           523: /**/
        !           524: /************************************************************************
        !           525: /
        !           526: / FUNCTION NAME: procmain()
        !           527: /
        !           528: / FUNCTION: process input from player
        !           529: /
        !           530: / AUTHOR: E. A. Estes, 12/4/85
        !           531: /
        !           532: / ARGUMENTS: none
        !           533: /
        !           534: / RETURN VALUE: none
        !           535: /
        !           536: / MODULES CALLED: dotampered(), changestats(), inputoption(), allstatslist(), 
        !           537: /      fopen(), wmove(), drandom(), sscanf(), fclose(), altercoordinates(), 
        !           538: /      waddstr(), fprintf(), distance(), userlist(), leavegame(), encounter(), 
        !           539: /      getstring(), wclrtobot()
        !           540: /
        !           541: / GLOBAL INPUTS: Circle, Illcmd[], Throne, Wizard, Player, *stdscr, 
        !           542: /      Databuf[], Illmove[], Messfile[]
        !           543: /
        !           544: / GLOBAL OUTPUTS: Player, Changed
        !           545: /
        !           546: / DESCRIPTION:
        !           547: /      Process main menu options.
        !           548: /
        !           549: /************************************************************************/
        !           550: 
        !           551: procmain()
        !           552: {
        !           553: int    ch;                     /* input */
        !           554: double x;                      /* desired new x coordinate */
        !           555: double y;                      /* desired new y coordinate */
        !           556: double temp;                   /* for temporary calculations */
        !           557: FILE   *fp;                    /* for opening files */
        !           558: register int   loop;           /* a loop counter */
        !           559: bool   hasmoved = FALSE;       /* set if player has moved */
        !           560: 
        !           561:     ch = inputoption();
        !           562:     mvaddstr(4, 0, "\n\n");            /* clear status area */
        !           563: 
        !           564:     move(7, 0);
        !           565:     clrtobot();                        /* clear data on bottom area of screen */
        !           566: 
        !           567:     if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7'))
        !           568:        /* valar cannot move */
        !           569:        ch = ' ';
        !           570: 
        !           571:     switch (ch)
        !           572:        {
        !           573:        case 'K':               /* move up/north */
        !           574:        case 'N':
        !           575:            x = Player.p_x;
        !           576:            y = Player.p_y + MAXMOVE();
        !           577:            hasmoved = TRUE;
        !           578:            break;
        !           579: 
        !           580:        case 'J':               /* move down/south */
        !           581:        case 'S':
        !           582:            x = Player.p_x;
        !           583:            y = Player.p_y - MAXMOVE();
        !           584:            hasmoved = TRUE;
        !           585:            break;
        !           586: 
        !           587:        case 'L':               /* move right/east */
        !           588:        case 'E':
        !           589:            x = Player.p_x + MAXMOVE();
        !           590:            y = Player.p_y;
        !           591:            hasmoved = TRUE;
        !           592:            break;
        !           593: 
        !           594:        case 'H':               /* move left/west */
        !           595:        case 'W':
        !           596:            x = Player.p_x - MAXMOVE();
        !           597:            y = Player.p_y;
        !           598:            hasmoved = TRUE;
        !           599:            break;
        !           600: 
        !           601:        default:    /* rest */
        !           602:            Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0
        !           603:                + Player.p_level / 3.0 + 2.0;
        !           604:            Player.p_energy =
        !           605:                MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield);
        !           606: 
        !           607:            if (Player.p_status != S_CLOAKED)
        !           608:                /* cannot find mana if cloaked */
        !           609:                {
        !           610:                Player.p_mana += (Circle + Player.p_level) / 4.0;
        !           611: 
        !           612:                if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
        !           613:                    /* wandering monster */
        !           614:                    encounter(-1);
        !           615:                }
        !           616:            break;
        !           617: 
        !           618:        case 'X':               /* change/examine a character */
        !           619:            changestats(TRUE);
        !           620:            break;
        !           621: 
        !           622:        case '1':               /* move */
        !           623:            for (loop = 3; loop; --loop)
        !           624:                {
        !           625:                mvaddstr(4, 0, "X Y Coordinates ? ");
        !           626:                getstring(Databuf, SZ_DATABUF);
        !           627: 
        !           628:                if (sscanf(Databuf, "%lf %lf", &x, &y) != 2)
        !           629:                    mvaddstr(5, 0, "Try again\n");
        !           630:                else if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE())
        !           631:                    ILLMOVE();
        !           632:                else
        !           633:                    {
        !           634:                    hasmoved = TRUE;
        !           635:                    break;
        !           636:                    }
        !           637:                }
        !           638:            break;
        !           639: 
        !           640:        case '2':               /* players */
        !           641:            userlist(TRUE);
        !           642:            break;
        !           643: 
        !           644:        case '3':               /* message */
        !           645:            mvaddstr(4, 0, "Message ? ");
        !           646:            getstring(Databuf, SZ_DATABUF);
        !           647:            /* we open the file for writing to erase any data which is already there */
        !           648:            fp = fopen(Messfile, "w");
        !           649:            if (Databuf[0] != '\0')
        !           650:                fprintf(fp, "%s: %s", Player.p_name, Databuf);
        !           651:            fclose(fp);
        !           652:            break;
        !           653: 
        !           654:        case '4':               /* stats */
        !           655:            allstatslist();
        !           656:            break;
        !           657: 
        !           658:        case '5':               /* good-bye */
        !           659:            leavegame();
        !           660:            /*NOTREACHED*/
        !           661: 
        !           662:        case '6':               /* cloak */
        !           663:            if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK)
        !           664:                ILLCMD();
        !           665:            else if (Player.p_status == S_CLOAKED)
        !           666:                Player.p_status = S_PLAYING;
        !           667:            else if (Player.p_mana < MM_CLOAK)
        !           668:                mvaddstr(5, 0, "No mana left.\n");
        !           669:            else
        !           670:                {
        !           671:                Changed = TRUE;
        !           672:                Player.p_mana -= MM_CLOAK;
        !           673:                Player.p_status = S_CLOAKED;
        !           674:                }
        !           675:            break;
        !           676: 
        !           677:        case '7':       /* teleport */
        !           678:            /*
        !           679:             * conditions for teleport
        !           680:             *  - 20 per (level plus magic level)
        !           681:             *  - OR council of the wise or valar or ex-valar
        !           682:             *  - OR transport from throne
        !           683:             * transports from throne cost no mana
        !           684:             */
        !           685:            if (Player.p_level < MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT)
        !           686:                ILLCMD();
        !           687:            else 
        !           688:                for (loop = 3; loop; --loop)
        !           689:                    {
        !           690:                    mvaddstr(4, 0, "X Y Coordinates ? ");
        !           691:                    getstring(Databuf, SZ_DATABUF);
        !           692: 
        !           693:                    if (sscanf(Databuf, "%lf %lf", &x, &y) == 2)
        !           694:                        {
        !           695:                        temp = distance(Player.p_x, x, Player.p_y, y);
        !           696:                        if (!Throne
        !           697:                            /* can transport anywhere from throne */
        !           698:                            && Player.p_specialtype <= SC_COUNCIL
        !           699:                            /* council, valar can transport anywhere */
        !           700:                            && temp > (Player.p_level + Player.p_magiclvl) * 20.0)
        !           701:                            /* can only move 20 per exp. level + mag. level */
        !           702:                            ILLMOVE();
        !           703:                        else
        !           704:                            {
        !           705:                            temp = (temp / 75.0 + 1.0) * 20.0;  /* mana used */
        !           706: 
        !           707:                            if (!Throne && temp > Player.p_mana)
        !           708:                                mvaddstr(5, 0, "Not enough power for that distance.\n");
        !           709:                            else
        !           710:                                {
        !           711:                                if (!Throne)
        !           712:                                    Player.p_mana -= temp;
        !           713:                                hasmoved = TRUE;
        !           714:                                break;
        !           715:                                }
        !           716:                            }
        !           717:                        }
        !           718:                    }
        !           719:            break;
        !           720: 
        !           721:        case 'C':
        !           722:        case '9':               /* monster */
        !           723:            if (Throne)
        !           724:                /* no monsters while on throne */
        !           725:                mvaddstr(5, 0, "No monsters in the chamber!\n");
        !           726:            else if (Player.p_specialtype != SC_VALAR)
        !           727:                /* the valar cannot call monsters */
        !           728:                {
        !           729:                Player.p_sin += 1e-6;
        !           730:                encounter(-1);
        !           731:                }
        !           732:            break;
        !           733: 
        !           734:        case '0':               /* decree */
        !           735:            if (Wizard || Player.p_specialtype == SC_KING && Throne)
        !           736:                /* kings must be on throne to decree */
        !           737:                dotampered();
        !           738:            else
        !           739:                ILLCMD();
        !           740:            break;
        !           741: 
        !           742:        case '8':               /* intervention */
        !           743:            if (Wizard || Player.p_specialtype >= SC_COUNCIL)
        !           744:                dotampered();
        !           745:            else
        !           746:                ILLCMD();
        !           747:            break;
        !           748:        }
        !           749: 
        !           750:     if (hasmoved)
        !           751:        /* player has moved -- alter coordinates, and do random monster */
        !           752:        {
        !           753:        altercoordinates(x, y, A_SPECIFIC);
        !           754: 
        !           755:        if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
        !           756:            encounter(-1);
        !           757:        }
        !           758: }
        !           759: /**/
        !           760: #ifdef ENEMY
        !           761: /************************************************************************
        !           762: /
        !           763: / FUNCTION NAME: checkenemy()
        !           764: /
        !           765: / FUNCTION: check login name against enemy list
        !           766: /
        !           767: / AUTHOR: E. A. Estes, 12/4/85
        !           768: /
        !           769: / ARGUMENTS: none
        !           770: /
        !           771: / RETURN VALUE: none
        !           772: /
        !           773: / MODULES CALLED: fopen(), fgets(), strcmp(), fclose(), printf(), cleanup()
        !           774: /
        !           775: / GLOBAL INPUTS: *Login, Databuf[], Enemyfile[]
        !           776: /
        !           777: / GLOBAL OUTPUTS: none
        !           778: /
        !           779: / DESCRIPTION:
        !           780: /      The enemy file has a list of login names which are denied
        !           781: /      access to Phantasia.
        !           782: /      We scan this list and exit if the current login name is
        !           783: /      found in the list.
        !           784: /
        !           785: /************************************************************************/
        !           786: 
        !           787: checkenemy()
        !           788: {
        !           789: FILE   *fp;            /* to open enemy file */
        !           790: 
        !           791:     /* check hit list of restricted accounts */
        !           792:     if ((fp = fopen(Enemyfile, "r")) != NULL)
        !           793:        {
        !           794:        while (fgets(Databuf, SZ_DATABUF, fp) != NULL)
        !           795:            if (strcmp(Login, Databuf) == 0)
        !           796:                {
        !           797:                printf ("The Phantasia privileges for the account \"%s\" have been revoked.\n", Login);
        !           798:                printf ("Mail comments to %s.\n", WIZARD);
        !           799:                fclose(fp);
        !           800:                cleanup(TRUE);
        !           801:                /*NOTREACHED*/
        !           802:                }
        !           803:        fclose (fp);
        !           804:        }
        !           805: }
        !           806: #endif
        !           807: 
        !           808: /**/
        !           809: /************************************************************************
        !           810: /
        !           811: / FUNCTION NAME: titlelist()
        !           812: /
        !           813: / FUNCTION: print title page
        !           814: /
        !           815: / AUTHOR: E. A. Estes, 12/4/85
        !           816: /
        !           817: / ARGUMENTS: none
        !           818: /
        !           819: / RETURN VALUE: none
        !           820: /
        !           821: / MODULES CALLED: fread(), fseek(), fopen(), fgets(), wmove(), strcpy(), 
        !           822: /      fclose(), strlen(), waddstr(), sprintf(), wrefresh()
        !           823: /
        !           824: / GLOBAL INPUTS: Lines, Other, *stdscr, Databuf[], Lastdead[], Motdfile[], 
        !           825: /      *Playersfp
        !           826: /
        !           827: / GLOBAL OUTPUTS: Lines
        !           828: /
        !           829: / DESCRIPTION:
        !           830: /      Print important information about game, players, etc.
        !           831: /
        !           832: /************************************************************************/
        !           833: 
        !           834: titlelist()
        !           835: {
        !           836: register FILE  *fp;            /* used for opening various files */
        !           837: bool   councilfound = FALSE;   /* set if we find a member of the council */
        !           838: bool   kingfound = FALSE;      /* set if we find a king */
        !           839: double hiexp, nxtexp;          /* used for finding the two highest players */
        !           840: double hilvl, nxtlvl;          /* used for finding the two highest players */
        !           841: char   hiname[21], nxtname[21];/* used for finding the two highest players */
        !           842: 
        !           843:     mvaddstr(0, 14, "W e l c o m e   t o   P h a n t a s i a (vers. 3.3.2)!");
        !           844: 
        !           845:     /* print message of the day */
        !           846:     if ((fp = fopen(Motdfile, "r")) != NULL
        !           847:        && fgets(Databuf, SZ_DATABUF, fp) != NULL)
        !           848:        {
        !           849:        mvaddstr(2, 40 - strlen(Databuf) / 2, Databuf);
        !           850:        fclose(fp);
        !           851:        }
        !           852: 
        !           853:     /* search for king */
        !           854:     fseek(Playersfp, 0L, 0);
        !           855:     while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
        !           856:        if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED)
        !           857:            /* found the king */
        !           858:            {
        !           859:            sprintf(Databuf, "The present ruler is %s  Level:%.0f",
        !           860:                Other.p_name, Other.p_level);
        !           861:            mvaddstr(4, 40 - strlen(Databuf) / 2, Databuf);
        !           862:            kingfound = TRUE;
        !           863:            break;
        !           864:            }
        !           865: 
        !           866:     if (!kingfound)
        !           867:        mvaddstr(4, 24, "There is no ruler at this time.");
        !           868: 
        !           869:     /* search for valar */
        !           870:     fseek(Playersfp, 0L, 0);
        !           871:     while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
        !           872:        if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
        !           873:            /* found the valar */
        !           874:            {
        !           875:            sprintf(Databuf, "The Valar is %s   Login:  %s", Other.p_name, Other.p_login);
        !           876:            mvaddstr(6, 40 - strlen(Databuf) / 2 , Databuf);
        !           877:            break;
        !           878:            }
        !           879: 
        !           880:     /* search for council of the wise */
        !           881:     fseek(Playersfp, 0L, 0);
        !           882:     Lines = 10;
        !           883:     while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
        !           884:        if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED)
        !           885:            /* found a member of the council */
        !           886:            {
        !           887:            if (!councilfound)
        !           888:                {
        !           889:                mvaddstr(8, 30, "Council of the Wise:");
        !           890:                councilfound = TRUE;
        !           891:                }
        !           892: 
        !           893:            /* This assumes a finite (<=5) number of C.O.W.: */
        !           894:            sprintf(Databuf, "%s   Login:  %s", Other.p_name, Other.p_login);
        !           895:            mvaddstr(Lines++, 40 - strlen(Databuf) / 2, Databuf);
        !           896:            }
        !           897: 
        !           898:     /* search for the two highest players */
        !           899:     nxtname[0] = hiname[0] = '\0';
        !           900:     hiexp = 0.0;
        !           901:     nxtlvl = hilvl = 0;
        !           902: 
        !           903:     fseek(Playersfp, 0L, 0);
        !           904:     while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
        !           905:        if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED)
        !           906:            /* highest found so far */
        !           907:            {
        !           908:            nxtexp = hiexp;
        !           909:            hiexp = Other.p_experience;
        !           910:            nxtlvl = hilvl;
        !           911:            hilvl = Other.p_level;
        !           912:            strcpy(nxtname, hiname);
        !           913:            strcpy(hiname, Other.p_name);
        !           914:            }
        !           915:        else if (Other.p_experience > nxtexp
        !           916:            && Other.p_specialtype <= SC_KING
        !           917:            && Other.p_status != S_NOTUSED)
        !           918:            /* next highest found so far */
        !           919:            {
        !           920:            nxtexp = Other.p_experience;
        !           921:            nxtlvl = Other.p_level;
        !           922:            strcpy(nxtname, Other.p_name);
        !           923:            }
        !           924: 
        !           925:     mvaddstr(15, 28, "Highest characters are:");
        !           926:     sprintf(Databuf, "%s  Level:%.0f   and   %s  Level:%.0f",
        !           927:        hiname, hilvl, nxtname, nxtlvl);
        !           928:     mvaddstr(17, 40 - strlen(Databuf) / 2, Databuf);
        !           929: 
        !           930:     /* print last to die */
        !           931:     if ((fp = fopen(Lastdead,"r")) != NULL
        !           932:        && fgets(Databuf, SZ_DATABUF, fp) != NULL)
        !           933:        {
        !           934:        mvaddstr(19, 25, "The last character to die was:");
        !           935:        mvaddstr(20, 40 - strlen(Databuf) / 2,Databuf);
        !           936:        fclose(fp);
        !           937:        }
        !           938: 
        !           939:     refresh();
        !           940: }
        !           941: /**/
        !           942: /************************************************************************
        !           943: /
        !           944: / FUNCTION NAME: recallplayer()
        !           945: /
        !           946: / FUNCTION: find a character on file
        !           947: /
        !           948: / AUTHOR: E. A. Estes, 12/4/85
        !           949: /
        !           950: / ARGUMENTS: none
        !           951: /
        !           952: / RETURN VALUE: none
        !           953: /
        !           954: / MODULES CALLED: writerecord(), truncstring(), more(), death(), wmove(), 
        !           955: /      wclear(), strcmp(), printw(), cleanup(), waddstr(), findname(), mvprintw(), 
        !           956: /      getanswer(), getstring()
        !           957: /
        !           958: / GLOBAL INPUTS: Player, *stdscr, Databuf[]
        !           959: /
        !           960: / GLOBAL OUTPUTS: Echo, Player
        !           961: /
        !           962: / DESCRIPTION:
        !           963: /      Search for a character of a certain name, and check password.
        !           964: /
        !           965: /************************************************************************/
        !           966: 
        !           967: long
        !           968: recallplayer()
        !           969: {
        !           970: long   loc = 0L;               /* location in player file */
        !           971: register int   loop;           /* loop counter */
        !           972: int    ch;                     /* input */
        !           973: 
        !           974:     clear();
        !           975:     mvprintw(10, 0, "What was your character's name ? ");
        !           976:     getstring(Databuf, SZ_NAME);
        !           977:     truncstring(Databuf);
        !           978: 
        !           979:     if ((loc = findname(Databuf, &Player)) >= 0L)
        !           980:        /* found character */
        !           981:        {
        !           982:        Echo = FALSE;
        !           983: 
        !           984:        for (loop = 0; loop < 2; ++loop)
        !           985:            {
        !           986:            /* prompt for password */
        !           987:            mvaddstr(11, 0, "Password ? ");
        !           988:            getstring(Databuf, SZ_PASSWORD);
        !           989:            if (strcmp(Databuf, Player.p_password) == 0)
        !           990:                /* password good */
        !           991:                {
        !           992:                Echo = TRUE;
        !           993: 
        !           994:                if (Player.p_status != S_OFF)
        !           995:                    /* player did not exit normally last time */
        !           996:                    {
        !           997:                    clear();
        !           998:                    addstr("Your character did not exit normally last time.\n");
        !           999:                    addstr("If you think you have good cause to have your character saved,\n");
        !          1000:                    printw("you may quit and mail your reason to '%s'.\n", WIZARD);
        !          1001:                    addstr("Otherwise, continuing spells certain death.\n");
        !          1002:                    addstr("Do you want to quit ? ");
        !          1003:                    ch = getanswer("YN", FALSE);
        !          1004:                    if (ch == 'Y')
        !          1005:                        {
        !          1006:                        Player.p_status = S_HUNGUP;
        !          1007:                        writerecord(&Player, loc);
        !          1008:                        cleanup(TRUE);
        !          1009:                        /*NOTREACHED*/
        !          1010:                        }
        !          1011:                    death("Stupidity");
        !          1012:                    /*NOTREACHED*/
        !          1013:                    }
        !          1014:                return(loc);
        !          1015:                }
        !          1016:            else
        !          1017:                mvaddstr(12, 0, "No good.\n");
        !          1018:            }
        !          1019: 
        !          1020:        Echo = TRUE;
        !          1021:        }
        !          1022:     else
        !          1023:        mvaddstr(11, 0, "Not found.\n");
        !          1024: 
        !          1025:     more(13);
        !          1026:     return(-1L);
        !          1027: }
        !          1028: /**/
        !          1029: /************************************************************************
        !          1030: /
        !          1031: / FUNCTION NAME: neatstuff()
        !          1032: /
        !          1033: / FUNCTION: do random stuff
        !          1034: /
        !          1035: / AUTHOR: E. A. Estes, 3/3/86
        !          1036: /
        !          1037: / ARGUMENTS: none
        !          1038: /
        !          1039: / RETURN VALUE: none
        !          1040: /
        !          1041: / MODULES CALLED: collecttaxes(), floor(), wmove(), drandom(), infloat(), 
        !          1042: /      waddstr(), mvprintw(), getanswer()
        !          1043: /
        !          1044: / GLOBAL INPUTS: Player, *stdscr, *Statptr
        !          1045: /
        !          1046: / GLOBAL OUTPUTS: Player
        !          1047: /
        !          1048: / DESCRIPTION:
        !          1049: /      Handle gurus, medics, etc.
        !          1050: /
        !          1051: /************************************************************************/
        !          1052: 
        !          1053: neatstuff()
        !          1054: {
        !          1055: double temp;   /* for temporary calculations */
        !          1056: int    ch;     /* input */
        !          1057: 
        !          1058:     switch ((int) ROLL(0.0, 100.0))
        !          1059:        {
        !          1060:        case 1:
        !          1061:        case 2:
        !          1062:            if (Player.p_poison > 0.0)
        !          1063:                {
        !          1064:                mvaddstr(4, 0, "You've found a medic!  How much will you offer to be cured ? ");
        !          1065:                temp = floor(infloat());
        !          1066:                if (temp < 0.0 || temp > Player.p_gold)
        !          1067:                    /* negative gold, or more than available */
        !          1068:                    {
        !          1069:                    mvaddstr(6, 0, "He was not amused, and made you worse.\n");
        !          1070:                    Player.p_poison += 1.0;
        !          1071:                    }
        !          1072:                else if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1))
        !          1073:                    /* medic wants 1/2 of available gold */
        !          1074:                    mvaddstr(5, 0, "Sorry, he wasn't interested.\n");
        !          1075:                else
        !          1076:                    {
        !          1077:                    mvaddstr(5, 0, "He accepted.");
        !          1078:                    Player.p_poison = MAX(0.0, Player.p_poison - 1.0);
        !          1079:                    Player.p_gold -= temp;
        !          1080:                    }
        !          1081:                }
        !          1082:            break;
        !          1083: 
        !          1084:        case 3:
        !          1085:            mvaddstr(4, 0, "You've been caught raping and pillaging!\n");
        !          1086:            Player.p_experience += 4000.0;
        !          1087:            Player.p_sin += 0.5;
        !          1088:            break;
        !          1089: 
        !          1090:        case 4:
        !          1091:            temp = ROLL(10.0, 75.0);
        !          1092:            mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp);
        !          1093:            ch = getanswer("NY", FALSE);
        !          1094: 
        !          1095:            if (ch == 'Y')
        !          1096:                collecttaxes(temp, 0.0);
        !          1097:            break;
        !          1098: 
        !          1099:        case 5:
        !          1100:            if (Player.p_sin > 1.0)
        !          1101:                {
        !          1102:                mvaddstr(4, 0, "You've found a Holy Orb!\n");
        !          1103:                Player.p_sin -= 0.25;
        !          1104:                }
        !          1105:            break;
        !          1106: 
        !          1107:        case 6:
        !          1108:            if (Player.p_poison < 1.0)
        !          1109:                {
        !          1110:                mvaddstr(4, 0, "You've been hit with a plague!\n");
        !          1111:                Player.p_poison += 1.0;
        !          1112:                }
        !          1113:            break;
        !          1114: 
        !          1115:        case 7:
        !          1116:            mvaddstr(4, 0, "You've found some holy water.\n");
        !          1117:            ++Player.p_holywater;
        !          1118:            break;
        !          1119: 
        !          1120:        case 8:
        !          1121:            mvaddstr(4, 0, "You've met a Guru. . .");
        !          1122:            if (drandom() * Player.p_sin > 1.0)
        !          1123:                addstr("You disgusted him with your sins!\n");
        !          1124:            else if (Player.p_poison > 0.0)
        !          1125:                {
        !          1126:                addstr("He looked kindly upon you, and cured you.\n");
        !          1127:                Player.p_poison = 0.0;
        !          1128:                }
        !          1129:            else
        !          1130:                {
        !          1131:                addstr("He rewarded you for your virtue.\n");
        !          1132:                Player.p_mana += 50.0;
        !          1133:                Player.p_shield += 2.0;
        !          1134:                }
        !          1135:            break;
        !          1136: 
        !          1137:        case 9:
        !          1138:            mvaddstr(4, 0, "You've found an amulet.\n");
        !          1139:            ++Player.p_amulets;
        !          1140:            break;
        !          1141: 
        !          1142:        case 10:
        !          1143:            if (Player.p_blindness)
        !          1144:                {
        !          1145:                mvaddstr(4, 0, "You've regained your sight!\n");
        !          1146:                Player.p_blindness = FALSE;
        !          1147:                }
        !          1148:            break;
        !          1149: 
        !          1150:        default:        /* deal with poison */
        !          1151:            if (Player.p_poison > 0.0)
        !          1152:                {
        !          1153:                temp = Player.p_poison * Statptr->c_weakness
        !          1154:                    * Player.p_maxenergy / 600.0;
        !          1155:                if (Player.p_energy > Player.p_maxenergy / 10.0
        !          1156:                    && temp + 5.0 < Player.p_energy)
        !          1157:                    Player.p_energy -= temp;
        !          1158:                }
        !          1159:            break;
        !          1160:        }
        !          1161: }
        !          1162: /**/
        !          1163: /************************************************************************
        !          1164: /
        !          1165: / FUNCTION NAME: genchar()
        !          1166: /
        !          1167: / FUNCTION: generate a random character
        !          1168: /
        !          1169: / AUTHOR: E. A. Estes, 12/4/85
        !          1170: /
        !          1171: / ARGUMENTS:
        !          1172: /      int type - ASCII value of character type to generate
        !          1173: /
        !          1174: / RETURN VALUE: none
        !          1175: /
        !          1176: / MODULES CALLED: floor(), drandom()
        !          1177: /
        !          1178: / GLOBAL INPUTS: Wizard, Player, Stattable[]
        !          1179: /
        !          1180: / GLOBAL OUTPUTS: Player
        !          1181: /
        !          1182: / DESCRIPTION:
        !          1183: /      Use the lookup table for rolling stats.
        !          1184: /
        !          1185: /************************************************************************/
        !          1186: 
        !          1187: genchar(type)
        !          1188: int    type;
        !          1189: {
        !          1190: register int   subscript;              /* used for subscripting into Stattable */
        !          1191: register struct charstats      *statptr;/* for pointing into Stattable */
        !          1192: 
        !          1193:     subscript = type - '1';
        !          1194: 
        !          1195:     if (subscript < C_MAGIC || subscript > C_EXPER)
        !          1196:        if (subscript != C_SUPER || !Wizard)
        !          1197:            /* fighter is default */
        !          1198:            subscript = C_FIGHTER;
        !          1199:     
        !          1200:     statptr = &Stattable[subscript];
        !          1201: 
        !          1202:     Player.p_quickness =
        !          1203:        ROLL(statptr->c_quickness.base, statptr->c_quickness.interval);
        !          1204:     Player.p_strength =
        !          1205:        ROLL(statptr->c_strength.base, statptr->c_strength.interval);
        !          1206:     Player.p_mana =
        !          1207:        ROLL(statptr->c_mana.base, statptr->c_mana.interval);
        !          1208:     Player.p_maxenergy =
        !          1209:     Player.p_energy =
        !          1210:        ROLL(statptr->c_energy.base, statptr->c_energy.interval);
        !          1211:     Player.p_brains =
        !          1212:        ROLL(statptr->c_brains.base, statptr->c_brains.interval);
        !          1213:     Player.p_magiclvl =
        !          1214:        ROLL(statptr->c_magiclvl.base, statptr->c_magiclvl.interval);
        !          1215: 
        !          1216:     Player.p_type = subscript;
        !          1217: 
        !          1218:     if (Player.p_type == C_HALFLING)
        !          1219:        /* give halfling some experience */
        !          1220:        Player.p_experience = ROLL(600.0, 200.0);
        !          1221: }
        !          1222: /**/
        !          1223: /************************************************************************
        !          1224: /
        !          1225: / FUNCTION NAME: playinit()
        !          1226: /
        !          1227: / FUNCTION: initialize for playing game
        !          1228: /
        !          1229: / AUTHOR: E. A. Estes, 12/4/85
        !          1230: /
        !          1231: / ARGUMENTS: none
        !          1232: /
        !          1233: / RETURN VALUE: none
        !          1234: /
        !          1235: / MODULES CALLED: signal(), wclear(), noecho(), crmode(), initscr(), 
        !          1236: /      wrefresh()
        !          1237: /
        !          1238: / GLOBAL INPUTS: *stdscr, ill_sig()
        !          1239: /
        !          1240: / GLOBAL OUTPUTS: Windows
        !          1241: /
        !          1242: / DESCRIPTION:
        !          1243: /      Catch a bunch of signals, and turn on curses stuff.
        !          1244: /
        !          1245: /************************************************************************/
        !          1246: 
        !          1247: playinit()
        !          1248: {
        !          1249:     /* catch/ingnore signals */
        !          1250: 
        !          1251: #ifdef BSD41
        !          1252:     sigignore(SIGQUIT);
        !          1253:     sigignore(SIGALRM);
        !          1254:     sigignore(SIGTERM);
        !          1255:     sigignore(SIGTSTP);
        !          1256:     sigignore(SIGTTIN);
        !          1257:     sigignore(SIGTTOU);
        !          1258:     sighold(SIGINT);
        !          1259:     sigset(SIGHUP, ill_sig);
        !          1260:     sigset(SIGTRAP, ill_sig);
        !          1261:     sigset(SIGIOT, ill_sig);
        !          1262:     sigset(SIGEMT, ill_sig);
        !          1263:     sigset(SIGFPE, ill_sig);
        !          1264:     sigset(SIGBUS, ill_sig);
        !          1265:     sigset(SIGSEGV, ill_sig);
        !          1266:     sigset(SIGSYS, ill_sig);
        !          1267:     sigset(SIGPIPE, ill_sig);
        !          1268: #endif
        !          1269: #ifdef BSD42
        !          1270:     signal(SIGQUIT, ill_sig);
        !          1271:     signal(SIGALRM, SIG_IGN);
        !          1272:     signal(SIGTERM, SIG_IGN);
        !          1273:     signal(SIGTSTP, SIG_IGN);
        !          1274:     signal(SIGTTIN, SIG_IGN);
        !          1275:     signal(SIGTTOU, SIG_IGN);
        !          1276:     signal(SIGINT, ill_sig);
        !          1277:     signal(SIGHUP, SIG_DFL);
        !          1278:     signal(SIGTRAP, ill_sig);
        !          1279:     signal(SIGIOT, ill_sig);
        !          1280:     signal(SIGEMT, ill_sig);
        !          1281:     signal(SIGFPE, ill_sig);
        !          1282:     signal(SIGBUS, ill_sig);
        !          1283:     signal(SIGSEGV, ill_sig);
        !          1284:     signal(SIGSYS, ill_sig);
        !          1285:     signal(SIGPIPE, ill_sig);
        !          1286: #endif
        !          1287: #ifdef SYS3
        !          1288:     signal(SIGINT, SIG_IGN);
        !          1289:     signal(SIGQUIT, SIG_IGN);
        !          1290:     signal(SIGTERM, SIG_IGN);
        !          1291:     signal(SIGALRM, SIG_IGN);
        !          1292:     signal(SIGHUP, ill_sig);
        !          1293:     signal(SIGTRAP, ill_sig);
        !          1294:     signal(SIGIOT, ill_sig);
        !          1295:     signal(SIGEMT, ill_sig);
        !          1296:     signal(SIGFPE, ill_sig);
        !          1297:     signal(SIGBUS, ill_sig);
        !          1298:     signal(SIGSEGV, ill_sig);
        !          1299:     signal(SIGSYS, ill_sig);
        !          1300:     signal(SIGPIPE, ill_sig);
        !          1301: #endif
        !          1302: #ifdef SYS5
        !          1303:     signal(SIGINT, SIG_IGN);
        !          1304:     signal(SIGQUIT, SIG_IGN);
        !          1305:     signal(SIGTERM, SIG_IGN);
        !          1306:     signal(SIGALRM, SIG_IGN);
        !          1307:     signal(SIGHUP, ill_sig);
        !          1308:     signal(SIGTRAP, ill_sig);
        !          1309:     signal(SIGIOT, ill_sig);
        !          1310:     signal(SIGEMT, ill_sig);
        !          1311:     signal(SIGFPE, ill_sig);
        !          1312:     signal(SIGBUS, ill_sig);
        !          1313:     signal(SIGSEGV, ill_sig);
        !          1314:     signal(SIGSYS, ill_sig);
        !          1315:     signal(SIGPIPE, ill_sig);
        !          1316: #endif
        !          1317: 
        !          1318:     initscr();         /* turn on curses */
        !          1319:     noecho();          /* do not echo input */
        !          1320:     crmode();          /* do not process erase, kill */
        !          1321:     clear();
        !          1322:     refresh();
        !          1323:     Windows = TRUE;    /* mark the state */
        !          1324: }
        !          1325: 
        !          1326: /**/
        !          1327: /************************************************************************
        !          1328: /
        !          1329: / FUNCTION NAME: cleanup()
        !          1330: /
        !          1331: / FUNCTION: close some files, and maybe exit
        !          1332: /
        !          1333: / AUTHOR: E. A. Estes, 12/4/85
        !          1334: /
        !          1335: / ARGUMENTS:
        !          1336: /      bool doexit - exit flag
        !          1337: /
        !          1338: / RETURN VALUE: none
        !          1339: /
        !          1340: / MODULES CALLED: exit(), wmove(), fclose(), endwin(), nocrmode(), wrefresh()
        !          1341: /
        !          1342: / GLOBAL INPUTS: *Energyvoidfp, LINES, *stdscr, Windows, *Monstfp, 
        !          1343: /      *Messagefp, *Playersfp
        !          1344: /
        !          1345: / GLOBAL OUTPUTS: none
        !          1346: /
        !          1347: / DESCRIPTION:
        !          1348: /      Close all open files.  If we are "in curses" terminate curses.
        !          1349: /      If 'doexit' is set, exit, otherwise return.
        !          1350: /
        !          1351: /************************************************************************/
        !          1352: 
        !          1353: cleanup(doexit)
        !          1354: bool   doexit;
        !          1355: {
        !          1356:     if (Windows)
        !          1357:        {
        !          1358:        move(LINES - 2, 0);
        !          1359:        refresh();
        !          1360:        nocrmode();
        !          1361:        endwin();
        !          1362:        }
        !          1363: 
        !          1364:     fclose(Playersfp);
        !          1365:     fclose(Monstfp);
        !          1366:     fclose(Messagefp);
        !          1367:     fclose(Energyvoidfp);
        !          1368: 
        !          1369:     if (doexit)
        !          1370:        exit(0);
        !          1371:        /*NOTREACHED*/
        !          1372: }
        !          1373: /**/
        !          1374: #ifdef OK_TO_PLAY
        !          1375: #include <sys/types.h>
        !          1376: #include <utmp.h>   /* used for counting users on system */
        !          1377: 
        !          1378: /************************************************************************
        !          1379: /
        !          1380: / FUNCTION NAME: ok_to_play()
        !          1381: /
        !          1382: / FUNCTION: indicate whether playing is allowed
        !          1383: /
        !          1384: / AUTHOR: E. A. Estes, 12/4/85
        !          1385: /
        !          1386: / ARGUMENTS: none
        !          1387: /
        !          1388: / RETURN VALUE:
        !          1389: /      FALSE if playing is not allowed
        !          1390: /      TRUE if playing is allowed
        !          1391: /
        !          1392: / MODULES CALLED: time(), fread(), fopen(), fclose(), localtime()
        !          1393: /
        !          1394: / GLOBAL INPUTS: Wizard, Okcount
        !          1395: /
        !          1396: / GLOBAL OUTPUTS: Okcount
        !          1397: /
        !          1398: / DESCRIPTION: 
        !          1399: /      This function is provided to allow one to restrict access to the game.
        !          1400: /      Tailor this routine as appropriate.
        !          1401: /      Return FALSE if playing is not allowed at this time.
        !          1402: /
        !          1403: /************************************************************************/
        !          1404: 
        !          1405: ok_to_play()
        !          1406: {
        !          1407: register struct tm     *tp;    /* to get time of day */
        !          1408: register int   numusers = 0;   /* number of users on system */
        !          1409: FILE   *fp;                    /* to open files */
        !          1410: long   now;                    /* present time */
        !          1411: struct utmp    ubuf;           /* to read 'utmp' file */
        !          1412: 
        !          1413:     if (Wizard)
        !          1414:        /* wizard can always play */
        !          1415:        return(TRUE);
        !          1416: 
        !          1417:     if (Okcount >= 5)
        !          1418:        Okcount = 0;
        !          1419:     if (Okcount++ > 0)
        !          1420:        /* only check every 5 times */
        !          1421:        return(TRUE);
        !          1422: 
        !          1423:     /* check time of day */
        !          1424:     time(&now);
        !          1425:     tp = localtime(&now);
        !          1426:     if (((tp->tm_hour > 8 && tp->tm_hour < 12)         /* 8-noon */
        !          1427:        || (tp->tm_hour > 12 && tp->tm_hour < 16))      /* 1-4 pm */
        !          1428:        && (tp->tm_wday != 0 && tp->tm_wday != 6))      /* not a weekend */
        !          1429:            return(FALSE);
        !          1430: 
        !          1431:     /* check # of users */
        !          1432:     if ((fp = fopen("/etc/utmp", "r")) != NULL)
        !          1433:        {
        !          1434:        while (fread((char *) &ubuf, sizeof(ubuf), 1, fp) == 1)
        !          1435: #ifdef SYS5
        !          1436:            if (ubuf.ut_type == USER_PROCESS)
        !          1437: #else
        !          1438:            if (ubuf.ut_name[0] != '\0')
        !          1439: #endif
        !          1440:                ++numusers;
        !          1441:        fclose(fp);
        !          1442: 
        !          1443:        if (numusers > N_MAXUSERS)
        !          1444:            return(FALSE);
        !          1445:        }
        !          1446:     return(TRUE);
        !          1447: }
        !          1448: #endif

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