Annotation of 43BSDTahoe/games/phantasia/phantasia.6, revision 1.1

1.1     ! root        1: .de sh
        !             2: .br
        !             3: .ne 5
        !             4: .PP
        !             5: \fB\\$1\fR
        !             6: .PP
        !             7: ..
        !             8: .TH PHANTASIA 6 GAMES
        !             9: .UC 4
        !            10: .SH NAME
        !            11: phantasia \- an interterminal fantasy game
        !            12: .SH SYNOPSIS
        !            13: .B phantasia
        !            14: [
        !            15: .B \-s
        !            16: ] [
        !            17: .B \-m
        !            18: ] [
        !            19: .B \-a
        !            20: ] [
        !            21: .B \-x
        !            22: ] [
        !            23: .B \-h
        !            24: ] [
        !            25: .B \-H
        !            26: ] [
        !            27: .B \-p
        !            28: ] [
        !            29: .B \-b
        !            30: ] [
        !            31: .B \-S
        !            32: ]
        !            33: .SH DESCRIPTION
        !            34: .I Phantasia
        !            35: is a role playing game
        !            36: which allows players to roll up characters of various types to fight
        !            37: monsters and other players.
        !            38: Progression of characters is based upon gaining experience from fighting
        !            39: monsters (and other players).
        !            40: .PP
        !            41: Most of the game is menu driven and self-explanatory (more or less).
        !            42: The screen is cursor updated, so be sure to set up the
        !            43: .B TERM
        !            44: variable in your environment.
        !            45: .PP
        !            46: The options provide for a variety of functions to support the game.
        !            47: They are:
        !            48: .PP
        !            49: .TP .5i
        !            50: .B \-s
        !            51: Invokes 
        !            52: .I phantasia
        !            53: without header information.
        !            54: .TP .5i
        !            55: .B \-m
        !            56: Get a monster listing.
        !            57: .TP .5i
        !            58: .B \-a
        !            59: Get a listing of all character names on file.
        !            60: .TP .5i
        !            61: .B \-x
        !            62: Examine/change a particular character on file.
        !            63: .TP .5i
        !            64: .B \-h
        !            65: Print a help listing (this message).
        !            66: .TP .5i
        !            67: .B \-H
        !            68: Print header only.
        !            69: .TP .5i
        !            70: .B \-p
        !            71: Purge old characters.
        !            72: .TP .5i
        !            73: .B \-b
        !            74: Show scoreboard of top characters per login.
        !            75: .TP .5i
        !            76: .B \-S
        !            77: Turn on wizard options, if allowed.
        !            78: .PP
        !            79: The characters are saved on a common file, in order to make the game
        !            80: interactive between players.  The characters are given a password
        !            81: in order to retrieve them later.  Only characters above
        !            82: .B level
        !            83: zero are saved.  Characters unused for awhile will be purged.
        !            84: Characters are only placed on the scoreboard when they die.
        !            85: .SH AUTHOR
        !            86: Edward Estes, AT&T Information Systems, Skokie, IL
        !            87: .SH PARTICULARS
        !            88: .sh "Normal Play"
        !            89: A number of the player's more important statistics are almost always
        !            90: displyed on the screen, with maximums (where applicable) in
        !            91: parentheses.
        !            92: .PP
        !            93: The character is placed randomly near the center of a cartesian
        !            94: system.
        !            95: Most commands are selected with a single letter or digit.
        !            96: For example, one may move by hitting 'W', 'S', 'N', or 'E',
        !            97: (lower case may also be used, at no time is the game case dependent).
        !            98: One may also use 'H', 'J', 'K', 'L',
        !            99: for movement, similar to
        !           100: .IR vi (1).
        !           101: To move to a specific (x, y) coordinate, use the
        !           102: .B move
        !           103: ('1') command. The distance a character can move is calculated by
        !           104: 1 plus 1.5 per
        !           105: .B level.
        !           106: Moving in a compass direction will move the player the maximum
        !           107: allowed distance in that direction.
        !           108: .PP
        !           109: A player may see who else is playing by using the
        !           110: .B players
        !           111: ('2') option.  One may see the coordinates of those who are the same
        !           112: distance or closer to the origin as he/she.
        !           113: .B Kings,
        !           114: and
        !           115: .B council of the wise
        !           116: can see and can be seen by everyone.  A
        !           117: .B palantir
        !           118: removes these retrictions.
        !           119: .PP
        !           120: One can talk to other players with the
        !           121: .B talk
        !           122: ('3') option.  In general, this is a line or so of text.  To remove a current
        !           123: message, just type <return> when prompted for a message.
        !           124: .PP
        !           125: The
        !           126: .B stats
        !           127: ('4') option shows additional characteristics of a player.
        !           128: .PP
        !           129: One may leave the game either with the
        !           130: .B quit
        !           131: ('5') option.
        !           132: .PP
        !           133: One may rest by default.  Resting lets one regain maximum
        !           134: .B energy level,
        !           135: and also lets one find
        !           136: .B mana
        !           137: (more is found for larger levels and further distances from the origin).
        !           138: .PP
        !           139: One may call a monster by hitting '9' or 'C'.
        !           140: .PP
        !           141: Use 'X' to examine other players.
        !           142: .PP
        !           143: One may quit or execute a sub-shell by hitting interrupt.
        !           144: Quitting during battle results in death for obvious reasons.
        !           145: .PP
        !           146: Several other options become available as the player progresses in
        !           147: .B level
        !           148: and
        !           149: .B magic,
        !           150: or to other stations in the game (
        !           151: .B valar, council of the wise, king
        !           152: ).
        !           153: These are described elsewhere.
        !           154: In general, a control-L will force the redrawing of the screen.
        !           155: .PP
        !           156: Other things which may happen are more or less self-explanatory.
        !           157: .sh "Fighting Monsters"
        !           158: A player has several options while fighting monsters.  They are as follows:
        !           159: .TP 1.5i
        !           160: .B melee
        !           161: Inflicts damage on the monster, based upon
        !           162: .B strength.
        !           163: Also decreases the monster's
        !           164: .B strength
        !           165: some.
        !           166: .TP 1.5i
        !           167: .B skirmish
        !           168: Inflicts a little less damage than
        !           169: .B melee,
        !           170: but decreases the monster's
        !           171: .B quickness
        !           172: instead.
        !           173: .TP 1.5i
        !           174: .B evade
        !           175: Attempt to run away.  Success is based upon both the player's and
        !           176: the monster's
        !           177: .B brains
        !           178: and
        !           179: .B quickness.
        !           180: .TP 1.5i
        !           181: .B spell
        !           182: Several options for throwing spells (described elsewhere).
        !           183: .TP 1.5i
        !           184: .B nick
        !           185: Hits the monster one plus the player's
        !           186: .B sword,
        !           187: and gives the player 10% of the monster's
        !           188: .B experience.
        !           189: Decreases the monster's
        !           190: .B experience
        !           191: an amount proportional to the amount granted.
        !           192: This also increases the monster's quickness.
        !           193: Paralyzed monsters wake up very fast when nicked.
        !           194: .TP 1.5i
        !           195: .B luckout
        !           196: This is essentially a battle of wits with the monster. Success is based
        !           197: upon the player's and the monster's
        !           198: .B brains.
        !           199: The player gets credit for slaying the monster if he/she succeeds.
        !           200: Otherwise, nothing happens, and the chance to
        !           201: .B luckout
        !           202: is lost.
        !           203: .sh "Character Statistics"
        !           204: .TP 1.5i
        !           205: .B strength
        !           206: determines how much damage a character can inflict.
        !           207: .TP 1.5i
        !           208: .B quickness
        !           209: determines how many chances a character gets to make decisions while
        !           210: fighting.
        !           211: .TP 1.5i
        !           212: .B energy level
        !           213: specifies how much damage a character may endure before dying.
        !           214: .TP 1.5i
        !           215: .B magic level
        !           216: determines which spells a character may throw, and how effective those
        !           217: spells will be.
        !           218: .TP 1.5i
        !           219: .B brains
        !           220: basically, the character's intelligence; used for various fighting options
        !           221: and spells.
        !           222: .TP 1.5i
        !           223: .B mana
        !           224: used as a power source for throwing spells.
        !           225: .TP 1.5i
        !           226: .B experience
        !           227: gained by fighting monsters and other characters.
        !           228: .TP 1.5i
        !           229: .B level
        !           230: indicative of how much experience a character has accumulated; progresses
        !           231: geometrically as
        !           232: .B experience
        !           233: increases.
        !           234: .TP 1.5i
        !           235: .B poison
        !           236: sickness which degrades a character's performance (affects
        !           237: .B energy level
        !           238: and
        !           239: .B strength
        !           240: ).
        !           241: .TP 1.5i
        !           242: .B sin
        !           243: accumulated as a character does certain nasty things; used only rarely
        !           244: in normal play of the game.
        !           245: .TP 1.5i
        !           246: .B age
        !           247: of player; roughly equivalent to number of turns.
        !           248: As
        !           249: .B age
        !           250: increases, many personal statistics degenerate.
        !           251: .sh "Character Types"
        !           252: Character statistics are rolled randomly from the above list, according
        !           253: to character type.  The types are as follows:
        !           254: .TP 1.5i
        !           255: .B magic user
        !           256: strong in
        !           257: .B magic level
        !           258: and
        !           259: .B brains
        !           260: , weak in other areas. Must rely on wits and magic to survive.
        !           261: .TP 1.5i
        !           262: .B fighter
        !           263: good in
        !           264: .B strength
        !           265: and
        !           266: .B energy level
        !           267: , fairly good in other areas.  This adds up to a well-equipped fighter.
        !           268: .TP 1.5i
        !           269: .B elf
        !           270: very high
        !           271: .B quickness
        !           272: and above average
        !           273: .B magic level
        !           274: are
        !           275: .B elves
        !           276: selling points.
        !           277: .TP 1.5i
        !           278: .B dwarf
        !           279: very high
        !           280: .B strength
        !           281: and
        !           282: .B energy level
        !           283: , but with a tendency to be rather slow and not too bright.
        !           284: .TP 1.5i
        !           285: .B halfling
        !           286: rather quick and smart, with high
        !           287: .B energy level
        !           288: , but poor in
        !           289: .B magic
        !           290: and
        !           291: .B strength.
        !           292: Born with some
        !           293: .B experience.
        !           294: .TP 1.5i
        !           295: .B experimento
        !           296: very mediocre in all areas.  However, the
        !           297: .B experimento
        !           298: may be placed almost anywhere within the playing grid.
        !           299: .PP
        !           300: The possible ranges for starting statistics are summarized in
        !           301: the following table.
        !           302: .PP
        !           303: .TS
        !           304: l c c c c c c
        !           305: l c c c c c c.
        !           306: Type   Strength        Quick   Mana    Energy  Brains  Magic
        !           307: _
        !           308: Mag. User      10-15   30-35   50-100  30-45   60-85   5-9
        !           309: Fighter        40-55   30-35   30-50   45-70   25-45   3-6
        !           310: Elf    35-45   32-38   45-90   30-50   40-65   4-7
        !           311: Dwarf  50-70   25-30   25-45   60-100  20-40   2-5
        !           312: Halfling       20-25   34      25-45   55-90   40-75   1-4
        !           313: Experimento    25      27      100     35      25      2
        !           314: .TE
        !           315: .PP
        !           316: Not only are the starting characteristics different for the different
        !           317: character types, the characteristics progress at different rates for the
        !           318: different types as the character goes up in
        !           319: .B level.  Experimentoes'
        !           320: characteristics progress randomly as one of the other types.
        !           321: The progression as characters increase in
        !           322: .B level
        !           323: is summarized in the following table.
        !           324: .PP
        !           325: .TS
        !           326: l c c c c c
        !           327: l n n n n n.
        !           328: Type   Strength        Mana    Energy  Brains  Magic
        !           329: _
        !           330: Mag. User      2.0     75      20      6       2.75
        !           331: Fighter        3.0     40      30      3.0     1.5
        !           332: Elf    2.5     65      25      4.0     2.0
        !           333: Dwarf  5       30      35      2.5     1
        !           334: Halfling       2.0     30      30      4.5     1
        !           335: .TE
        !           336: .PP
        !           337: The character type also determines how much gold a player may
        !           338: carry, how long until
        !           339: .B rings
        !           340: can overcome the player, and how much
        !           341: .B poison
        !           342: the player can withstand.
        !           343: .sh "Spells"
        !           344: During the course of the game, the player may exercise his/her
        !           345: magic powers.  These cases are described below.
        !           346: .TP 1.5i
        !           347: .B cloak
        !           348: .I magic level necessary:
        !           349: 20 (plus level 7)
        !           350: .br
        !           351: .I mana used:
        !           352: 35 plus 3 per rest period
        !           353: .br
        !           354: Used during normal play.  Prevents monsters from finding the character,
        !           355: as well as hiding the player from other players.  His/her coordinates
        !           356: show up as '?' in the
        !           357: .B players
        !           358: option.  Players cannot collect
        !           359: .B mana,
        !           360: find trading posts, or discover the
        !           361: .B grail
        !           362: while cloaked. Calling a monster uncloaks, as well as choosing
        !           363: this option while cloaked.
        !           364: .br
        !           365: .TP 1.5i
        !           366: .B teleport
        !           367: .I magic level necessary:
        !           368: 40 (plus level 12)
        !           369: .br
        !           370: .I mana used:
        !           371: 30 per 75 moved
        !           372: .br
        !           373: Used during normal play.  Allows the player too move with much more freedom
        !           374: than with the
        !           375: .B move
        !           376: option, at the price of expending mana.  The maximum distance possible
        !           377: to move is based upon
        !           378: .B level
        !           379: and
        !           380: .B magic level.
        !           381: .TP 1.5i
        !           382: .B power blast
        !           383: .I magic level necessary:
        !           384: none
        !           385: .br
        !           386: .I mana used:
        !           387: 5 times
        !           388: .B level
        !           389: .br
        !           390: Used during inter-terminal battle.  Damage is based upon
        !           391: .B magic level
        !           392: and
        !           393: .B strength.
        !           394: Hits much harder than a normal hit.
        !           395: .TP 1.5i
        !           396: .B all or nothing
        !           397: .I magic level necessary:
        !           398: none
        !           399: .br
        !           400: .I mana used:
        !           401: 1
        !           402: .br
        !           403: Used while combatting monsters.
        !           404: Has a 25% chance of working.  If it works it hits the monster just enough
        !           405: to kill it.  If it fails, it doesn't hit the monster, and doubles the
        !           406: monster's
        !           407: .B quickness
        !           408: and
        !           409: .B strength.
        !           410: Paralyzed monsters wake up much quicker as a result of this spell.
        !           411: .TP 1.5i
        !           412: .B magic bolt
        !           413: .I magic level necessary:
        !           414: 5
        !           415: .br
        !           416: .I mana used:
        !           417: variable
        !           418: .br
        !           419: Used while combatting monsters.  Hits the monster based upon the amount
        !           420: of
        !           421: .B mana
        !           422: expended and
        !           423: .B magic level.
        !           424: Guaranteed to hit at least 10 per
        !           425: .B mana.
        !           426: .TP 1.5i
        !           427: .B force field
        !           428: .I magic level necessary:
        !           429: 15
        !           430: .br
        !           431: .I mana used:
        !           432: 30
        !           433: .br
        !           434: Used during monster combat.  Throws up a shield to protect from damage.
        !           435: The shield is added to actual energy level, and is a fixed number, based
        !           436: upon maximum energy.  Normally, damage occurs first to the shield, and
        !           437: then to the players actual
        !           438: .B energy level.
        !           439: .TP 1.5i
        !           440: .B transform
        !           441: .I magic level necessary:
        !           442: 25
        !           443: .br
        !           444: .I mana used:
        !           445: 50
        !           446: .br
        !           447: Used during monster combat.  Transforms the monster randomly into one
        !           448: of the 100 monsters from the monster file.
        !           449: .TP 1.5i
        !           450: .B increase might
        !           451: .I magic level necessary:
        !           452: 35
        !           453: .br
        !           454: .I mana used:
        !           455: 75
        !           456: .br
        !           457: Used during combat with monsters.  Increases strength up to a maximum.
        !           458: .TP 1.5i
        !           459: .B invisibility
        !           460: .I magic level necessary:
        !           461: 45
        !           462: .br
        !           463: .I mana used:
        !           464: 90
        !           465: .br
        !           466: Used while fighting monsters.  Makes it harder for the monster to hit,
        !           467: by temporarily increasing the player's
        !           468: .B quickness.
        !           469: This spell may be thrown several times, but a maximum level will be reached.
        !           470: .TP 1.5i
        !           471: .B transport
        !           472: .I magic level necessary:
        !           473: 60
        !           474: .br
        !           475: .I mana used:
        !           476: 125
        !           477: .br
        !           478: Used during monster combat.  Transports the monster away from the
        !           479: player.  Success is base upon player's
        !           480: .B magic
        !           481: and
        !           482: .B brains,
        !           483: and the monster's
        !           484: .B experience.
        !           485: If it fails the player is transported instead. 60% of the time, the monster
        !           486: will drop any treasure it was carrying.
        !           487: .TP 1.5i
        !           488: .B paralyze
        !           489: .I magic level necessary:
        !           490: 75
        !           491: .br
        !           492: .I mana used:
        !           493: 150
        !           494: .br
        !           495: Used during monster combat.  "Freezes" the monster by putting its
        !           496: .B quickness
        !           497: slightly negative.  The monster will slowly wake up.  Success is based
        !           498: upon player's
        !           499: .B magic
        !           500: and the monster's
        !           501: .B experience.
        !           502: If it fails, nothing happens.
        !           503: .TP 1.5i
        !           504: .B specify
        !           505: .I magic level necessary:
        !           506: none
        !           507: .br
        !           508: .I mana used:
        !           509: 1000
        !           510: .br
        !           511: Used during monster combat only by
        !           512: .B valar
        !           513: or
        !           514: .B council of the wise.
        !           515: Allows the player to pick which monster to fight.
        !           516: .sh "Monsters"
        !           517: Monsters get bigger as one moves farther from the origin (0,0).  Rings of
        !           518: distance 125 from the origin determine the size.  A monster's
        !           519: .B experience, energy level,
        !           520: and
        !           521: .B brains
        !           522: are multiplied by the size.
        !           523: .B Strength
        !           524: is increase 50% per size over one, and
        !           525: .B quickness
        !           526: remains the same, regardless of size.
        !           527: .PP
        !           528: Also, nastier monsters are found as one progress farther out
        !           529: from the origin.  Monsters also may flock.  The percent chance of that
        !           530: happening is designated as
        !           531: .B flock%
        !           532: in the monster listing.  Monsters outside the first ring
        !           533: may carry treasure, as determined by their treasure type.
        !           534: Flocking monsters, and bigger monsters increase the chances of treasure.
        !           535: .PP
        !           536: Certain monsters have special abilities; they are as follows:
        !           537: .TP 1.5i
        !           538: .B Unicorn
        !           539: can only be subdued if the player is in possession of a
        !           540: .B virgin.
        !           541: .TP 1.5i
        !           542: .B Modnar
        !           543: has random characteristics, including treasure type.
        !           544: .TP 1.5i
        !           545: .B Mimic
        !           546: will pick another name from the list of monsters in order to
        !           547: confuse.
        !           548: .TP 1.5i
        !           549: .B Dark Lord
        !           550: very nasty person.  Does not like to be hit (especially nicked),
        !           551: and many spells do not work well (or at all) against him.
        !           552: One can always
        !           553: .B evade
        !           554: from the
        !           555: .B Dark Lord.
        !           556: .TP 1.5i
        !           557: .B Leanan-Sidhe
        !           558: also a very nasty person.  She will permanently sap
        !           559: .B strength
        !           560: from someone.
        !           561: .TP 1.5i
        !           562: .B Saruman
        !           563: wanders around with
        !           564: .B Wormtongue
        !           565: , who can steal a
        !           566: .B palantir.
        !           567: Also,
        !           568: .B Saruman
        !           569: may turn a player's gems into gold pieces,
        !           570: or scramble her/his stats.
        !           571: .TP 1.5i
        !           572: .B Thaumaturgist
        !           573: can transport a player.
        !           574: .TP 1.5i
        !           575: .B Balrog
        !           576: inflicts damage by taking away
        !           577: .B experience
        !           578: , not
        !           579: .B energy.
        !           580: .TP 1.5i
        !           581: .B Vortex
        !           582: may take some
        !           583: .B mana.
        !           584: .TP 1.5i
        !           585: .B Nazgul
        !           586: may try to steal a
        !           587: .B ring
        !           588: or neutralize part of one's
        !           589: .B brains.
        !           590: .TP 1.5i
        !           591: .B Tiamat
        !           592: may take half a players
        !           593: .B gold
        !           594: and
        !           595: .B gems
        !           596: and escape.
        !           597: .TP 1.5i
        !           598: .B Kobold
        !           599: may get nasty and steal one gold piece and run away.
        !           600: .TP 1.5i
        !           601: .B Shelob
        !           602: may bite, inflicting the equivalent of one
        !           603: .B poison.
        !           604: .TP 1.5i
        !           605: .B Assorted Faeries
        !           606: These are killed if attacking someone carrying
        !           607: .B holy water.
        !           608: These are
        !           609: .B Cluricaun, Fir Darrig, Fachan,
        !           610: .B Ghille Dhu, Bogle, Killmoulis,
        !           611: and
        !           612: .B Bwca.
        !           613: .TP 1.5i
        !           614: .B Lamprey
        !           615: may bite, inflicting 1/2 of a
        !           616: .B poison.
        !           617: .TP 1.5i
        !           618: .B Shrieker
        !           619: will call one of its (much bigger) buddies if picked upon.
        !           620: .TP 1.5i
        !           621: .B Bonnacon
        !           622: will become bored with battle, fart, and run off.
        !           623: .TP 1.5i
        !           624: .B Smeagol
        !           625: will try to steal a
        !           626: .B ring
        !           627: from a player, if given the chance.
        !           628: .TP 1.5i
        !           629: .B Succubus
        !           630: may inflict damage through a
        !           631: .B force field.
        !           632: This subtracts from
        !           633: .B energy level
        !           634: instead of any shield the player may have thrown up.
        !           635: This is a very easy way to die.
        !           636: .TP 1.5i
        !           637: .B Cerberus
        !           638: loves metal and will steal all the metal treasures from
        !           639: a player if able.
        !           640: .TP 1.5i
        !           641: .B Ungoliant
        !           642: can bite and poison.  This inflicts five
        !           643: .B poisons
        !           644: , and also takes one from the player's
        !           645: .B quickness.
        !           646: .TP 1.5i
        !           647: .B Jabberwock
        !           648: may tire of battle, and leave after calling one of his friends
        !           649: (
        !           650: .B Jubjub Bird
        !           651: or
        !           652: .B Bandersnatch
        !           653: ).
        !           654: .TP 1.5i
        !           655: .B Morgoth
        !           656: actually
        !           657: .B Modnar
        !           658: , but reserved for
        !           659: .B council of the wise, valar,
        !           660: and
        !           661: .B ex-valar.
        !           662: Fights with
        !           663: .B Morgoth
        !           664: end when either he or the player dies. His characteristics
        !           665: are calculated based upon the player's.  The player is given
        !           666: the chance to ally with him.  No magic, except
        !           667: .B force field
        !           668: works when battling
        !           669: .B Morgoth.
        !           670: .TP 1.5i
        !           671: .B Troll
        !           672: may regenerate its
        !           673: .B energy
        !           674: and
        !           675: .B strength
        !           676: while in battle.
        !           677: .TP 1.5i
        !           678: .B Wraith
        !           679: may make a player blind.
        !           680: .sh "Treasures"
        !           681: The various treasure types are as follows:
        !           682: .TP 1.5i
        !           683: .B Type zero
        !           684: .I none
        !           685: .TP 1.5i
        !           686: .B Type one
        !           687: .I power booster
        !           688: \- adds mana.
        !           689: .br
        !           690: .I druid
        !           691: \- adds experience.
        !           692: .br
        !           693: .I holy orb
        !           694: \- subtracts 0.25 sin.
        !           695: .TP 1.5i
        !           696: .B Type two
        !           697: .I amulet
        !           698: \- protects from cursed treasure.
        !           699: .br
        !           700: .I holy water
        !           701: \- kills
        !           702: .B assorted faeries.
        !           703: .br
        !           704: .I hermit
        !           705: \- reduces sin by 25% and adds some mana.
        !           706: .TP 1.5i
        !           707: .B Type three
        !           708: .I shield
        !           709: \- adds to maximum
        !           710: .B energy level
        !           711: .br
        !           712: .I virgin
        !           713: \- used to subdue a
        !           714: .B unicorn
        !           715: , or to give much
        !           716: .B experience
        !           717: (and some
        !           718: .B sin
        !           719: ).
        !           720: .br
        !           721: .I athelas
        !           722: \- subtracts one
        !           723: .B poison.
        !           724: .TP 1.5i
        !           725: .B Type four (scrolls)
        !           726: .I shield
        !           727: \- throws a bigger than normal
        !           728: .B force field.
        !           729: .br
        !           730: .I invisible
        !           731: \- temporarily puts the finder's
        !           732: .B quickness
        !           733: to one million.
        !           734: .br
        !           735: .I ten fold strength
        !           736: \- multiplies finder's strength by ten.
        !           737: .br
        !           738: .I pick monster
        !           739: \- allows finder to pick next monster to battle.
        !           740: .br
        !           741: .I general knowledge
        !           742: \- adds to finder's
        !           743: .B brains
        !           744: and
        !           745: .B magic level.
        !           746: .PP
        !           747: All the scrolls except
        !           748: .B general knowledge
        !           749: automatically call a monster.  These preserve any
        !           750: spells that were already in effect, but are only in
        !           751: effect while in battle.
        !           752: .TP 1.5i
        !           753: .B Type five
        !           754: .I dagger
        !           755: \- adds to
        !           756: .B strength.
        !           757: .br
        !           758: .I armour
        !           759: \- same as a
        !           760: .B shield,
        !           761: but bigger.
        !           762: .br
        !           763: .I tablet
        !           764: \- adds brains.
        !           765: .TP 1.5i
        !           766: .B Type six
        !           767: .I priest
        !           768: \- rests to maximum; adds 
        !           769: .B mana, brains;
        !           770: and halves
        !           771: .B sin.
        !           772: .br
        !           773: .I Robin Hood
        !           774: \- increases
        !           775: .B shield
        !           776: and adds permanently to
        !           777: .B strength.
        !           778: .br
        !           779: .I axe
        !           780: \- like
        !           781: .B dagger,
        !           782: but bigger.
        !           783: .TP 1.5i
        !           784: .B Type seven
        !           785: .I charm
        !           786: \- protects from cursed treasure (used before
        !           787: .B amulet
        !           788: ); used in conjunction with
        !           789: .B blessing
        !           790: to battle
        !           791: .B Dark Lord.
        !           792: .br
        !           793: .I Merlyn
        !           794: \- adds
        !           795: .B brains, magic,
        !           796: and
        !           797: .B mana.
        !           798: .br
        !           799: .I war hammer
        !           800: \- like an
        !           801: .B axe,
        !           802: but bigger.
        !           803: .TP 1.5i
        !           804: .B Type eight
        !           805: .I healing potion
        !           806: \- sets
        !           807: .B poison
        !           808: to -2, or subtracts two from
        !           809: .B poison,
        !           810: whichever is better.
        !           811: .br
        !           812: .I transporter
        !           813: \- allows finder to move anywhere.
        !           814: .br
        !           815: .I sword
        !           816: \- like a
        !           817: .B war hammer
        !           818: , but bigger.
        !           819: .TP 1.5i
        !           820: .B Type nine
        !           821: .I golden crown
        !           822: \- allows the player to become
        !           823: .B king,
        !           824: by going to (0,0).
        !           825: .br
        !           826: .I blessing
        !           827: \- cuts
        !           828: .B sin
        !           829: to 1/3, adds
        !           830: .B mana,
        !           831: rests to max., kills
        !           832: .B Dark Lord
        !           833: with a
        !           834: .B charm,
        !           835: and gives bearer first hit on all monsters.
        !           836: .br
        !           837: .I quicksilver
        !           838: \- adds to 
        !           839: .B quickness.
        !           840: .TP 1.5i
        !           841: .B Type ten
        !           842: .I elven boots
        !           843: \- adds permanently to
        !           844: .B quickness.
        !           845: .TP 1.5i
        !           846: .B Type eleven
        !           847: .I palantir
        !           848: \- allows one to see all the other players; used by
        !           849: .B council of the wise
        !           850: to seek the
        !           851: .B grail.
        !           852: .TP 1.5i
        !           853: .B Type twelve/thirteen
        !           854: .I ring
        !           855: \- allows one to hit much harder in battle, etc.
        !           856: .PP
        !           857: Any treasure type 10-13 monsters may instead carry a type nine treasure.
        !           858: .PP
        !           859: A monster may also be carrying
        !           860: .B gold
        !           861: or
        !           862: .B gems.
        !           863: These are used at
        !           864: .B trading posts
        !           865: to buy things. A
        !           866: .B gem
        !           867: is worth 1000 gold pieces.  Too much
        !           868: .B gold
        !           869: will slow a player down.  One may carry 1000 plus 200 per
        !           870: .B level
        !           871: of
        !           872: .B gold.
        !           873: A
        !           874: .B gem
        !           875: weighs one half a gold piece.
        !           876: Monsters of treasure type 7 or higher may carry
        !           877: .B gems.
        !           878: .PP
        !           879: The chance of a cursed treasure is based upon treasure type.
        !           880: The more valuable treasures have a greater chance of being cursed.
        !           881: A cursed treasure knocks
        !           882: .B energy level
        !           883: very low, and adds 0.25
        !           884: .B poison.
        !           885: .sh "Rings"
        !           886: .B Rings
        !           887: are only carried by
        !           888: .B nazguls
        !           889: and
        !           890: .B Dark Lord.
        !           891: They come in four different flavors.
        !           892: All
        !           893: .B rings
        !           894: rest the player to maximum and cause him/her to hit much harder
        !           895: in battle with monsters (assuming one has chosen to use the
        !           896: .B ring
        !           897: for battle.)
        !           898: .PP
        !           899: Two types of
        !           900: .B rings
        !           901: are cursed and come either from
        !           902: .B nazguls
        !           903: or
        !           904: .B Dark Lord.
        !           905: After a few times of using these types, the player falls
        !           906: under the control of the
        !           907: .B ring,
        !           908: and strange, random things will occur.
        !           909: Eventually, the player dies, and gives his/her name to a monster
        !           910: on the file.
        !           911: Dying before the
        !           912: .B ring
        !           913: is used up also renames the monster.
        !           914: .PP
        !           915: The two remaining types of
        !           916: .B rings
        !           917: are much more benign.
        !           918: The one from a
        !           919: .B nazgul
        !           920: is good for a limited number of battle rounds, and will save
        !           921: the player from death if it was being used when he/she died.
        !           922: The one from
        !           923: .B Dark Lord
        !           924: is the same, except that it never is used up.
        !           925: .B rings
        !           926: disappear after saving someone from death.
        !           927: In general, cursed
        !           928: .B rings
        !           929: occur much more often than normal ones.
        !           930: It is usually not a good idea to pick one up.
        !           931: The only way to get rid of a
        !           932: .B ring
        !           933: is to have a monster steal it.
        !           934: .sh "King"
        !           935: A player may become
        !           936: .B king by finding a
        !           937: .I crown
        !           938: and going to (0,0).  Players must have a
        !           939: .B level
        !           940: in the range of 10 to 1000 to be able to find a
        !           941: .I crown.
        !           942: When a player with one or more
        !           943: .I crowns
        !           944: reaches
        !           945: .B level
        !           946: 1000, the
        !           947: .I crowns
        !           948: are converted to
        !           949: .I gold.
        !           950: .PP
        !           951: Once a player is king, he/she may do certain things while in 
        !           952: the Lord's Chamber (0,0).  These are exercised with the
        !           953: .B decree
        !           954: ('0') option.
        !           955: .TP 1.5i
        !           956: .I transport
        !           957: This is done to another player.  It randomly moves the affected
        !           958: player about.  A
        !           959: .B charm
        !           960: protects from transports.
        !           961: .TP 1.5i
        !           962: .I curse
        !           963: This is done to another player.  It is analogous to cursed treasure,
        !           964: but worse.  It inflicts two
        !           965: .B poison,
        !           966: knocks
        !           967: .B energy level
        !           968: very low, and degrades the maximum energy.  It also
        !           969: removes a
        !           970: .B cloak.
        !           971: A
        !           972: .B blessing
        !           973: protects from king's curses.
        !           974: .TP 1.5i
        !           975: .I energy void
        !           976: The king may put a number these scattered about
        !           977: his/her kingdom as he/she pleases.
        !           978: If a player hits one, he/she loses
        !           979: .B mana, energy,
        !           980: and
        !           981: .B gold.
        !           982: The energy void disappears after being hit.
        !           983: .TP 1.5i
        !           984: .I bestow
        !           985: This is also done to another player.  The king may
        !           986: wish to reward one or more loyal subjects by sharing his/her
        !           987: riches (
        !           988: .B gold
        !           989: ).  Or it is a convenient way to dispose of some unwanted
        !           990: deadweight.
        !           991: .TP 1.5i
        !           992: .I collect taxes
        !           993: Everyone pays 7% tax on all
        !           994: .B gold
        !           995: and
        !           996: .B gems
        !           997: acquired, regardless of the existence of a
        !           998: .B king.
        !           999: The king collects the accrued taxes with this option.
        !          1000: .PP
        !          1001: The
        !          1002: .B king
        !          1003: may also 
        !          1004: .B teleport
        !          1005: anywhere for free by using the origin as a starting place.
        !          1006: .sh "Council of the Wise, Valar"
        !          1007: A player automatically becomes a member of the
        !          1008: .B council of the wise
        !          1009: upon reaching level 3000.  Members of the council cannot have
        !          1010: .B rings.
        !          1011: Members of the council have a few extra options which they can exercise.
        !          1012: These are exercised
        !          1013: .B intervene
        !          1014: ('8') option.
        !          1015: All
        !          1016: .B intervene
        !          1017: options cost 1000 mana.
        !          1018: One
        !          1019: .B intervene
        !          1020: option is to
        !          1021: .I heal
        !          1022: another player.  This is just a quick way for that player to be rested
        !          1023: to maximum and lose a little
        !          1024: .B poison.
        !          1025: The main purpose in life for members of the council is to seek the
        !          1026: .B Holy Grail.
        !          1027: This is done with a
        !          1028: .B palantir
        !          1029: under the
        !          1030: .I seek grail
        !          1031: option.  The distance cited by the seek is accurate within 10%, in order
        !          1032: not to make it too easy to find the grail.
        !          1033: A player must have infintesimally small
        !          1034: .B sin,
        !          1035: or else it's all over upon finding the grail.
        !          1036: In order to help members of the council on their quest, they
        !          1037: may
        !          1038: .I teleport
        !          1039: with greater ease.
        !          1040: .PP
        !          1041: Upon finding the grail, the player advance to position of
        !          1042: .B valar.
        !          1043: He/she may then exercise more and niftier options under
        !          1044: .I intervention.
        !          1045: These include all of the council members' option plus the
        !          1046: ability to move other players about, bless them, and throw monsters at
        !          1047: them.
        !          1048: A
        !          1049: .BR valar 's
        !          1050: blessing has the same effect as the treasure
        !          1051: .I blessing,
        !          1052: except that the affected player does not get his/her
        !          1053: .I blessing
        !          1054: flag set.
        !          1055: All
        !          1056: .I intervention
        !          1057: options which affect other players age the player
        !          1058: who uses them.
        !          1059: .B Valar
        !          1060: are essentially immortal, but are actually given five lives.
        !          1061: If these are used up, the player is left to die, and becomes an
        !          1062: .B ex-valar.
        !          1063: .B Valar
        !          1064: cannot
        !          1065: .I move, teleport,
        !          1066: or call monsters.
        !          1067: (An exception to this is if the
        !          1068: .I valar
        !          1069: finds a
        !          1070: .I transporter.
        !          1071: This is to allow him/her to dispose of excess
        !          1072: .I gold.
        !          1073: Any monsters which a
        !          1074: .B valar
        !          1075: encounters are based upon his/her size.
        !          1076: Only one valar may exists at a time.
        !          1077: The current valar is replaced when another player finds the grail.
        !          1078: The valar is then bumped back to the council of the wise.
        !          1079: .sh "Wizard"
        !          1080: The
        !          1081: .I wizard
        !          1082: is usually the owner of the game, and the one who maintains
        !          1083: the associated files.
        !          1084: The
        !          1085: .I wizard
        !          1086: is granted special powers within the game, if it is invoked
        !          1087: with the '\-S' option.
        !          1088: Otherwise, the
        !          1089: .I wizard
        !          1090: plays no different from other players.
        !          1091: The
        !          1092: .I wizard
        !          1093: abilities are outlined below.
        !          1094: .TP
        !          1095: .I change players
        !          1096: When examining a player, (game invoked with '-x', or use 'X' from within game),
        !          1097: the
        !          1098: .I wizard
        !          1099: may also change the player.
        !          1100: .TP
        !          1101: .I intervention
        !          1102: The
        !          1103: .I wizard
        !          1104: may do all the
        !          1105: .I intervention
        !          1106: options.  One extra option,
        !          1107: .I vaporize,
        !          1108: is added to kill any offensive players.
        !          1109: .TP
        !          1110: .I super character type
        !          1111: An extra character type is added.  This character starts with the
        !          1112: maximum possible in all statistics, selected from the other character types.
        !          1113: A
        !          1114: .B super
        !          1115: character's statistics also progress at the maximum possible rate, selected
        !          1116: from the other character types.
        !          1117: .sh "Special Places"
        !          1118: Certain regions of the playing grid have different names.
        !          1119: In general, this is only to give the player some idea of
        !          1120: his/her present location.  Some special places do exist.
        !          1121: .TP 1.5i
        !          1122: .I Trading Posts
        !          1123: These are located at |x| == |y| == n*n*100 for n = 1, 2...1000.
        !          1124: Trading posts farther out have more things for sale.
        !          1125: Be careful about cheating the merchants there, as they have short
        !          1126: tempers.
        !          1127: Merchants are dishonest about 5% of the time.
        !          1128: .TP 1.5i
        !          1129: .I Lord's Chamber
        !          1130: This is located at (0,0).  Only players with
        !          1131: .B crowns
        !          1132: may enter.
        !          1133: .TP 1.5i
        !          1134: .I Point of No Return
        !          1135: This is located beyond 1.2e+6 in any direction.
        !          1136: The only way to return from here is a
        !          1137: .B transporter
        !          1138: or to have a
        !          1139: .B valar
        !          1140: relocate the player.
        !          1141: .TP 1.5i
        !          1142: .I Dead Marshes
        !          1143: This is a band located fairly distant from the origin. The first
        !          1144: fourteen monsters (water monsters) can normally only be found here.
        !          1145: .TP 1.5i
        !          1146: .I Valhala
        !          1147: This place is where the
        !          1148: .B valar
        !          1149: resides.  It is associated with no particular coordinate on the
        !          1150: playing grid.
        !          1151: .TP 1.5i
        !          1152: .sh "Miscellaneous"
        !          1153: Once a player reaches
        !          1154: .B level
        !          1155: 5, the game will start to time out waiting for input.
        !          1156: This is to try to keep the game a bit faster paced.
        !          1157: .PP
        !          1158: A
        !          1159: .I guru
        !          1160: will never be disgusted with your
        !          1161: .B sins
        !          1162: if they are less than one.
        !          1163: .PP
        !          1164: A
        !          1165: .I medic
        !          1166: wants half of a player's
        !          1167: .B gold
        !          1168: to be happy.  Offering more than one has, or a negative amount
        !          1169: will anger the
        !          1170: .I medic,
        !          1171: who will make the player worse (add one
        !          1172: .B poison
        !          1173: ).
        !          1174: .PP
        !          1175: The
        !          1176: .B Holy Grail
        !          1177: does little for those who are not ready to behold it.
        !          1178: Whenever anyone finds it, it moves.
        !          1179: It is always located within 1e+6 in any compass direction of the origin.
        !          1180: .PP
        !          1181: There is a maximum amount of
        !          1182: .B mana
        !          1183: and
        !          1184: .B charms
        !          1185: a player may posses, based upon
        !          1186: .B level.
        !          1187: .I Quicksilver
        !          1188: is always limited to to a maximum of 99.
        !          1189: .PP
        !          1190: .I Books
        !          1191: bought at a
        !          1192: .B trading post
        !          1193: increase 
        !          1194: .B brains,
        !          1195: based upon the number bought.
        !          1196: It is unwise, however to buy more than 1/10 of one's
        !          1197: .B level
        !          1198: in books at a time.
        !          1199: .PP
        !          1200: Players over level 10000 are automatically retired.
        !          1201: .PP
        !          1202: A
        !          1203: .I blindness
        !          1204: goes away in random time.
        !          1205: .PP
        !          1206: Players with
        !          1207: .I crowns
        !          1208: are identified with a '*' before their character type.
        !          1209: .sh "Inter-terminal Battle"
        !          1210: When two player's coordinates correspond, they may engage in battle.
        !          1211: In general, the player with the highest
        !          1212: .B quickness
        !          1213: gets the first hit.
        !          1214: If the two players are severely mis-matched, the stronger player
        !          1215: is drastically handicapped for the battle.
        !          1216: In order to protect from being stuck in an infinite loop,
        !          1217: the player waiting for response may time out.  Options for battle are:
        !          1218: .TP 1.5i
        !          1219: .I fight
        !          1220: Inflicts damage upon other person.
        !          1221: .TP 1.5i
        !          1222: .I run away
        !          1223: Escape from battle.  Has a 75% chance of working.
        !          1224: .TP 1.5i
        !          1225: .I power blast
        !          1226: Battle spell.
        !          1227: .TP 1.5i
        !          1228: .I luckout
        !          1229: One-time chance to try to win against the foe. Has a 10% chance of working.
        !          1230: .PP
        !          1231: Sometimes waits for the other player may be excessive, because
        !          1232: he/she may be battling a monster.  Upon slaying a player in battle
        !          1233: the winner gets the other's
        !          1234: .B experience
        !          1235: and treasures.
        !          1236: .B Rings
        !          1237: do not work for inter-terminal battle.
        !          1238: .SH BUGS
        !          1239: All screen formats assumme at least 24 lines by at least 80 columns.
        !          1240: No provisions are made for when any of the data items get too big
        !          1241: for the allotted space on the screen.

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