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1.1 ! root 1: .de sh ! 2: .br ! 3: .ne 5 ! 4: .PP ! 5: \fB\\$1\fR ! 6: .PP ! 7: .. ! 8: .TH PHANTASIA 6 GAMES ! 9: .UC 4 ! 10: .SH NAME ! 11: phantasia \- an interterminal fantasy game ! 12: .SH SYNOPSIS ! 13: .B phantasia ! 14: [ ! 15: .B \-s ! 16: ] [ ! 17: .B \-m ! 18: ] [ ! 19: .B \-a ! 20: ] [ ! 21: .B \-x ! 22: ] [ ! 23: .B \-h ! 24: ] [ ! 25: .B \-H ! 26: ] [ ! 27: .B \-p ! 28: ] [ ! 29: .B \-b ! 30: ] [ ! 31: .B \-S ! 32: ] ! 33: .SH DESCRIPTION ! 34: .I Phantasia ! 35: is a role playing game ! 36: which allows players to roll up characters of various types to fight ! 37: monsters and other players. ! 38: Progression of characters is based upon gaining experience from fighting ! 39: monsters (and other players). ! 40: .PP ! 41: Most of the game is menu driven and self-explanatory (more or less). ! 42: The screen is cursor updated, so be sure to set up the ! 43: .B TERM ! 44: variable in your environment. ! 45: .PP ! 46: The options provide for a variety of functions to support the game. ! 47: They are: ! 48: .PP ! 49: .TP .5i ! 50: .B \-s ! 51: Invokes ! 52: .I phantasia ! 53: without header information. ! 54: .TP .5i ! 55: .B \-m ! 56: Get a monster listing. ! 57: .TP .5i ! 58: .B \-a ! 59: Get a listing of all character names on file. ! 60: .TP .5i ! 61: .B \-x ! 62: Examine/change a particular character on file. ! 63: .TP .5i ! 64: .B \-h ! 65: Print a help listing (this message). ! 66: .TP .5i ! 67: .B \-H ! 68: Print header only. ! 69: .TP .5i ! 70: .B \-p ! 71: Purge old characters. ! 72: .TP .5i ! 73: .B \-b ! 74: Show scoreboard of top characters per login. ! 75: .TP .5i ! 76: .B \-S ! 77: Turn on wizard options, if allowed. ! 78: .PP ! 79: The characters are saved on a common file, in order to make the game ! 80: interactive between players. The characters are given a password ! 81: in order to retrieve them later. Only characters above ! 82: .B level ! 83: zero are saved. Characters unused for awhile will be purged. ! 84: Characters are only placed on the scoreboard when they die. ! 85: .SH AUTHOR ! 86: Edward Estes, AT&T Information Systems, Skokie, IL ! 87: .SH PARTICULARS ! 88: .sh "Normal Play" ! 89: A number of the player's more important statistics are almost always ! 90: displyed on the screen, with maximums (where applicable) in ! 91: parentheses. ! 92: .PP ! 93: The character is placed randomly near the center of a cartesian ! 94: system. ! 95: Most commands are selected with a single letter or digit. ! 96: For example, one may move by hitting 'W', 'S', 'N', or 'E', ! 97: (lower case may also be used, at no time is the game case dependent). ! 98: One may also use 'H', 'J', 'K', 'L', ! 99: for movement, similar to ! 100: .IR vi (1). ! 101: To move to a specific (x, y) coordinate, use the ! 102: .B move ! 103: ('1') command. The distance a character can move is calculated by ! 104: 1 plus 1.5 per ! 105: .B level. ! 106: Moving in a compass direction will move the player the maximum ! 107: allowed distance in that direction. ! 108: .PP ! 109: A player may see who else is playing by using the ! 110: .B players ! 111: ('2') option. One may see the coordinates of those who are the same ! 112: distance or closer to the origin as he/she. ! 113: .B Kings, ! 114: and ! 115: .B council of the wise ! 116: can see and can be seen by everyone. A ! 117: .B palantir ! 118: removes these retrictions. ! 119: .PP ! 120: One can talk to other players with the ! 121: .B talk ! 122: ('3') option. In general, this is a line or so of text. To remove a current ! 123: message, just type <return> when prompted for a message. ! 124: .PP ! 125: The ! 126: .B stats ! 127: ('4') option shows additional characteristics of a player. ! 128: .PP ! 129: One may leave the game either with the ! 130: .B quit ! 131: ('5') option. ! 132: .PP ! 133: One may rest by default. Resting lets one regain maximum ! 134: .B energy level, ! 135: and also lets one find ! 136: .B mana ! 137: (more is found for larger levels and further distances from the origin). ! 138: .PP ! 139: One may call a monster by hitting '9' or 'C'. ! 140: .PP ! 141: Use 'X' to examine other players. ! 142: .PP ! 143: One may quit or execute a sub-shell by hitting interrupt. ! 144: Quitting during battle results in death for obvious reasons. ! 145: .PP ! 146: Several other options become available as the player progresses in ! 147: .B level ! 148: and ! 149: .B magic, ! 150: or to other stations in the game ( ! 151: .B valar, council of the wise, king ! 152: ). ! 153: These are described elsewhere. ! 154: In general, a control-L will force the redrawing of the screen. ! 155: .PP ! 156: Other things which may happen are more or less self-explanatory. ! 157: .sh "Fighting Monsters" ! 158: A player has several options while fighting monsters. They are as follows: ! 159: .TP 1.5i ! 160: .B melee ! 161: Inflicts damage on the monster, based upon ! 162: .B strength. ! 163: Also decreases the monster's ! 164: .B strength ! 165: some. ! 166: .TP 1.5i ! 167: .B skirmish ! 168: Inflicts a little less damage than ! 169: .B melee, ! 170: but decreases the monster's ! 171: .B quickness ! 172: instead. ! 173: .TP 1.5i ! 174: .B evade ! 175: Attempt to run away. Success is based upon both the player's and ! 176: the monster's ! 177: .B brains ! 178: and ! 179: .B quickness. ! 180: .TP 1.5i ! 181: .B spell ! 182: Several options for throwing spells (described elsewhere). ! 183: .TP 1.5i ! 184: .B nick ! 185: Hits the monster one plus the player's ! 186: .B sword, ! 187: and gives the player 10% of the monster's ! 188: .B experience. ! 189: Decreases the monster's ! 190: .B experience ! 191: an amount proportional to the amount granted. ! 192: This also increases the monster's quickness. ! 193: Paralyzed monsters wake up very fast when nicked. ! 194: .TP 1.5i ! 195: .B luckout ! 196: This is essentially a battle of wits with the monster. Success is based ! 197: upon the player's and the monster's ! 198: .B brains. ! 199: The player gets credit for slaying the monster if he/she succeeds. ! 200: Otherwise, nothing happens, and the chance to ! 201: .B luckout ! 202: is lost. ! 203: .sh "Character Statistics" ! 204: .TP 1.5i ! 205: .B strength ! 206: determines how much damage a character can inflict. ! 207: .TP 1.5i ! 208: .B quickness ! 209: determines how many chances a character gets to make decisions while ! 210: fighting. ! 211: .TP 1.5i ! 212: .B energy level ! 213: specifies how much damage a character may endure before dying. ! 214: .TP 1.5i ! 215: .B magic level ! 216: determines which spells a character may throw, and how effective those ! 217: spells will be. ! 218: .TP 1.5i ! 219: .B brains ! 220: basically, the character's intelligence; used for various fighting options ! 221: and spells. ! 222: .TP 1.5i ! 223: .B mana ! 224: used as a power source for throwing spells. ! 225: .TP 1.5i ! 226: .B experience ! 227: gained by fighting monsters and other characters. ! 228: .TP 1.5i ! 229: .B level ! 230: indicative of how much experience a character has accumulated; progresses ! 231: geometrically as ! 232: .B experience ! 233: increases. ! 234: .TP 1.5i ! 235: .B poison ! 236: sickness which degrades a character's performance (affects ! 237: .B energy level ! 238: and ! 239: .B strength ! 240: ). ! 241: .TP 1.5i ! 242: .B sin ! 243: accumulated as a character does certain nasty things; used only rarely ! 244: in normal play of the game. ! 245: .TP 1.5i ! 246: .B age ! 247: of player; roughly equivalent to number of turns. ! 248: As ! 249: .B age ! 250: increases, many personal statistics degenerate. ! 251: .sh "Character Types" ! 252: Character statistics are rolled randomly from the above list, according ! 253: to character type. The types are as follows: ! 254: .TP 1.5i ! 255: .B magic user ! 256: strong in ! 257: .B magic level ! 258: and ! 259: .B brains ! 260: , weak in other areas. Must rely on wits and magic to survive. ! 261: .TP 1.5i ! 262: .B fighter ! 263: good in ! 264: .B strength ! 265: and ! 266: .B energy level ! 267: , fairly good in other areas. This adds up to a well-equipped fighter. ! 268: .TP 1.5i ! 269: .B elf ! 270: very high ! 271: .B quickness ! 272: and above average ! 273: .B magic level ! 274: are ! 275: .B elves ! 276: selling points. ! 277: .TP 1.5i ! 278: .B dwarf ! 279: very high ! 280: .B strength ! 281: and ! 282: .B energy level ! 283: , but with a tendency to be rather slow and not too bright. ! 284: .TP 1.5i ! 285: .B halfling ! 286: rather quick and smart, with high ! 287: .B energy level ! 288: , but poor in ! 289: .B magic ! 290: and ! 291: .B strength. ! 292: Born with some ! 293: .B experience. ! 294: .TP 1.5i ! 295: .B experimento ! 296: very mediocre in all areas. However, the ! 297: .B experimento ! 298: may be placed almost anywhere within the playing grid. ! 299: .PP ! 300: The possible ranges for starting statistics are summarized in ! 301: the following table. ! 302: .PP ! 303: .TS ! 304: l c c c c c c ! 305: l c c c c c c. ! 306: Type Strength Quick Mana Energy Brains Magic ! 307: _ ! 308: Mag. User 10-15 30-35 50-100 30-45 60-85 5-9 ! 309: Fighter 40-55 30-35 30-50 45-70 25-45 3-6 ! 310: Elf 35-45 32-38 45-90 30-50 40-65 4-7 ! 311: Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 ! 312: Halfling 20-25 34 25-45 55-90 40-75 1-4 ! 313: Experimento 25 27 100 35 25 2 ! 314: .TE ! 315: .PP ! 316: Not only are the starting characteristics different for the different ! 317: character types, the characteristics progress at different rates for the ! 318: different types as the character goes up in ! 319: .B level. Experimentoes' ! 320: characteristics progress randomly as one of the other types. ! 321: The progression as characters increase in ! 322: .B level ! 323: is summarized in the following table. ! 324: .PP ! 325: .TS ! 326: l c c c c c ! 327: l n n n n n. ! 328: Type Strength Mana Energy Brains Magic ! 329: _ ! 330: Mag. User 2.0 75 20 6 2.75 ! 331: Fighter 3.0 40 30 3.0 1.5 ! 332: Elf 2.5 65 25 4.0 2.0 ! 333: Dwarf 5 30 35 2.5 1 ! 334: Halfling 2.0 30 30 4.5 1 ! 335: .TE ! 336: .PP ! 337: The character type also determines how much gold a player may ! 338: carry, how long until ! 339: .B rings ! 340: can overcome the player, and how much ! 341: .B poison ! 342: the player can withstand. ! 343: .sh "Spells" ! 344: During the course of the game, the player may exercise his/her ! 345: magic powers. These cases are described below. ! 346: .TP 1.5i ! 347: .B cloak ! 348: .I magic level necessary: ! 349: 20 (plus level 7) ! 350: .br ! 351: .I mana used: ! 352: 35 plus 3 per rest period ! 353: .br ! 354: Used during normal play. Prevents monsters from finding the character, ! 355: as well as hiding the player from other players. His/her coordinates ! 356: show up as '?' in the ! 357: .B players ! 358: option. Players cannot collect ! 359: .B mana, ! 360: find trading posts, or discover the ! 361: .B grail ! 362: while cloaked. Calling a monster uncloaks, as well as choosing ! 363: this option while cloaked. ! 364: .br ! 365: .TP 1.5i ! 366: .B teleport ! 367: .I magic level necessary: ! 368: 40 (plus level 12) ! 369: .br ! 370: .I mana used: ! 371: 30 per 75 moved ! 372: .br ! 373: Used during normal play. Allows the player too move with much more freedom ! 374: than with the ! 375: .B move ! 376: option, at the price of expending mana. The maximum distance possible ! 377: to move is based upon ! 378: .B level ! 379: and ! 380: .B magic level. ! 381: .TP 1.5i ! 382: .B power blast ! 383: .I magic level necessary: ! 384: none ! 385: .br ! 386: .I mana used: ! 387: 5 times ! 388: .B level ! 389: .br ! 390: Used during inter-terminal battle. Damage is based upon ! 391: .B magic level ! 392: and ! 393: .B strength. ! 394: Hits much harder than a normal hit. ! 395: .TP 1.5i ! 396: .B all or nothing ! 397: .I magic level necessary: ! 398: none ! 399: .br ! 400: .I mana used: ! 401: 1 ! 402: .br ! 403: Used while combatting monsters. ! 404: Has a 25% chance of working. If it works it hits the monster just enough ! 405: to kill it. If it fails, it doesn't hit the monster, and doubles the ! 406: monster's ! 407: .B quickness ! 408: and ! 409: .B strength. ! 410: Paralyzed monsters wake up much quicker as a result of this spell. ! 411: .TP 1.5i ! 412: .B magic bolt ! 413: .I magic level necessary: ! 414: 5 ! 415: .br ! 416: .I mana used: ! 417: variable ! 418: .br ! 419: Used while combatting monsters. Hits the monster based upon the amount ! 420: of ! 421: .B mana ! 422: expended and ! 423: .B magic level. ! 424: Guaranteed to hit at least 10 per ! 425: .B mana. ! 426: .TP 1.5i ! 427: .B force field ! 428: .I magic level necessary: ! 429: 15 ! 430: .br ! 431: .I mana used: ! 432: 30 ! 433: .br ! 434: Used during monster combat. Throws up a shield to protect from damage. ! 435: The shield is added to actual energy level, and is a fixed number, based ! 436: upon maximum energy. Normally, damage occurs first to the shield, and ! 437: then to the players actual ! 438: .B energy level. ! 439: .TP 1.5i ! 440: .B transform ! 441: .I magic level necessary: ! 442: 25 ! 443: .br ! 444: .I mana used: ! 445: 50 ! 446: .br ! 447: Used during monster combat. Transforms the monster randomly into one ! 448: of the 100 monsters from the monster file. ! 449: .TP 1.5i ! 450: .B increase might ! 451: .I magic level necessary: ! 452: 35 ! 453: .br ! 454: .I mana used: ! 455: 75 ! 456: .br ! 457: Used during combat with monsters. Increases strength up to a maximum. ! 458: .TP 1.5i ! 459: .B invisibility ! 460: .I magic level necessary: ! 461: 45 ! 462: .br ! 463: .I mana used: ! 464: 90 ! 465: .br ! 466: Used while fighting monsters. Makes it harder for the monster to hit, ! 467: by temporarily increasing the player's ! 468: .B quickness. ! 469: This spell may be thrown several times, but a maximum level will be reached. ! 470: .TP 1.5i ! 471: .B transport ! 472: .I magic level necessary: ! 473: 60 ! 474: .br ! 475: .I mana used: ! 476: 125 ! 477: .br ! 478: Used during monster combat. Transports the monster away from the ! 479: player. Success is base upon player's ! 480: .B magic ! 481: and ! 482: .B brains, ! 483: and the monster's ! 484: .B experience. ! 485: If it fails the player is transported instead. 60% of the time, the monster ! 486: will drop any treasure it was carrying. ! 487: .TP 1.5i ! 488: .B paralyze ! 489: .I magic level necessary: ! 490: 75 ! 491: .br ! 492: .I mana used: ! 493: 150 ! 494: .br ! 495: Used during monster combat. "Freezes" the monster by putting its ! 496: .B quickness ! 497: slightly negative. The monster will slowly wake up. Success is based ! 498: upon player's ! 499: .B magic ! 500: and the monster's ! 501: .B experience. ! 502: If it fails, nothing happens. ! 503: .TP 1.5i ! 504: .B specify ! 505: .I magic level necessary: ! 506: none ! 507: .br ! 508: .I mana used: ! 509: 1000 ! 510: .br ! 511: Used during monster combat only by ! 512: .B valar ! 513: or ! 514: .B council of the wise. ! 515: Allows the player to pick which monster to fight. ! 516: .sh "Monsters" ! 517: Monsters get bigger as one moves farther from the origin (0,0). Rings of ! 518: distance 125 from the origin determine the size. A monster's ! 519: .B experience, energy level, ! 520: and ! 521: .B brains ! 522: are multiplied by the size. ! 523: .B Strength ! 524: is increase 50% per size over one, and ! 525: .B quickness ! 526: remains the same, regardless of size. ! 527: .PP ! 528: Also, nastier monsters are found as one progress farther out ! 529: from the origin. Monsters also may flock. The percent chance of that ! 530: happening is designated as ! 531: .B flock% ! 532: in the monster listing. Monsters outside the first ring ! 533: may carry treasure, as determined by their treasure type. ! 534: Flocking monsters, and bigger monsters increase the chances of treasure. ! 535: .PP ! 536: Certain monsters have special abilities; they are as follows: ! 537: .TP 1.5i ! 538: .B Unicorn ! 539: can only be subdued if the player is in possession of a ! 540: .B virgin. ! 541: .TP 1.5i ! 542: .B Modnar ! 543: has random characteristics, including treasure type. ! 544: .TP 1.5i ! 545: .B Mimic ! 546: will pick another name from the list of monsters in order to ! 547: confuse. ! 548: .TP 1.5i ! 549: .B Dark Lord ! 550: very nasty person. Does not like to be hit (especially nicked), ! 551: and many spells do not work well (or at all) against him. ! 552: One can always ! 553: .B evade ! 554: from the ! 555: .B Dark Lord. ! 556: .TP 1.5i ! 557: .B Leanan-Sidhe ! 558: also a very nasty person. She will permanently sap ! 559: .B strength ! 560: from someone. ! 561: .TP 1.5i ! 562: .B Saruman ! 563: wanders around with ! 564: .B Wormtongue ! 565: , who can steal a ! 566: .B palantir. ! 567: Also, ! 568: .B Saruman ! 569: may turn a player's gems into gold pieces, ! 570: or scramble her/his stats. ! 571: .TP 1.5i ! 572: .B Thaumaturgist ! 573: can transport a player. ! 574: .TP 1.5i ! 575: .B Balrog ! 576: inflicts damage by taking away ! 577: .B experience ! 578: , not ! 579: .B energy. ! 580: .TP 1.5i ! 581: .B Vortex ! 582: may take some ! 583: .B mana. ! 584: .TP 1.5i ! 585: .B Nazgul ! 586: may try to steal a ! 587: .B ring ! 588: or neutralize part of one's ! 589: .B brains. ! 590: .TP 1.5i ! 591: .B Tiamat ! 592: may take half a players ! 593: .B gold ! 594: and ! 595: .B gems ! 596: and escape. ! 597: .TP 1.5i ! 598: .B Kobold ! 599: may get nasty and steal one gold piece and run away. ! 600: .TP 1.5i ! 601: .B Shelob ! 602: may bite, inflicting the equivalent of one ! 603: .B poison. ! 604: .TP 1.5i ! 605: .B Assorted Faeries ! 606: These are killed if attacking someone carrying ! 607: .B holy water. ! 608: These are ! 609: .B Cluricaun, Fir Darrig, Fachan, ! 610: .B Ghille Dhu, Bogle, Killmoulis, ! 611: and ! 612: .B Bwca. ! 613: .TP 1.5i ! 614: .B Lamprey ! 615: may bite, inflicting 1/2 of a ! 616: .B poison. ! 617: .TP 1.5i ! 618: .B Shrieker ! 619: will call one of its (much bigger) buddies if picked upon. ! 620: .TP 1.5i ! 621: .B Bonnacon ! 622: will become bored with battle, fart, and run off. ! 623: .TP 1.5i ! 624: .B Smeagol ! 625: will try to steal a ! 626: .B ring ! 627: from a player, if given the chance. ! 628: .TP 1.5i ! 629: .B Succubus ! 630: may inflict damage through a ! 631: .B force field. ! 632: This subtracts from ! 633: .B energy level ! 634: instead of any shield the player may have thrown up. ! 635: This is a very easy way to die. ! 636: .TP 1.5i ! 637: .B Cerberus ! 638: loves metal and will steal all the metal treasures from ! 639: a player if able. ! 640: .TP 1.5i ! 641: .B Ungoliant ! 642: can bite and poison. This inflicts five ! 643: .B poisons ! 644: , and also takes one from the player's ! 645: .B quickness. ! 646: .TP 1.5i ! 647: .B Jabberwock ! 648: may tire of battle, and leave after calling one of his friends ! 649: ( ! 650: .B Jubjub Bird ! 651: or ! 652: .B Bandersnatch ! 653: ). ! 654: .TP 1.5i ! 655: .B Morgoth ! 656: actually ! 657: .B Modnar ! 658: , but reserved for ! 659: .B council of the wise, valar, ! 660: and ! 661: .B ex-valar. ! 662: Fights with ! 663: .B Morgoth ! 664: end when either he or the player dies. His characteristics ! 665: are calculated based upon the player's. The player is given ! 666: the chance to ally with him. No magic, except ! 667: .B force field ! 668: works when battling ! 669: .B Morgoth. ! 670: .TP 1.5i ! 671: .B Troll ! 672: may regenerate its ! 673: .B energy ! 674: and ! 675: .B strength ! 676: while in battle. ! 677: .TP 1.5i ! 678: .B Wraith ! 679: may make a player blind. ! 680: .sh "Treasures" ! 681: The various treasure types are as follows: ! 682: .TP 1.5i ! 683: .B Type zero ! 684: .I none ! 685: .TP 1.5i ! 686: .B Type one ! 687: .I power booster ! 688: \- adds mana. ! 689: .br ! 690: .I druid ! 691: \- adds experience. ! 692: .br ! 693: .I holy orb ! 694: \- subtracts 0.25 sin. ! 695: .TP 1.5i ! 696: .B Type two ! 697: .I amulet ! 698: \- protects from cursed treasure. ! 699: .br ! 700: .I holy water ! 701: \- kills ! 702: .B assorted faeries. ! 703: .br ! 704: .I hermit ! 705: \- reduces sin by 25% and adds some mana. ! 706: .TP 1.5i ! 707: .B Type three ! 708: .I shield ! 709: \- adds to maximum ! 710: .B energy level ! 711: .br ! 712: .I virgin ! 713: \- used to subdue a ! 714: .B unicorn ! 715: , or to give much ! 716: .B experience ! 717: (and some ! 718: .B sin ! 719: ). ! 720: .br ! 721: .I athelas ! 722: \- subtracts one ! 723: .B poison. ! 724: .TP 1.5i ! 725: .B Type four (scrolls) ! 726: .I shield ! 727: \- throws a bigger than normal ! 728: .B force field. ! 729: .br ! 730: .I invisible ! 731: \- temporarily puts the finder's ! 732: .B quickness ! 733: to one million. ! 734: .br ! 735: .I ten fold strength ! 736: \- multiplies finder's strength by ten. ! 737: .br ! 738: .I pick monster ! 739: \- allows finder to pick next monster to battle. ! 740: .br ! 741: .I general knowledge ! 742: \- adds to finder's ! 743: .B brains ! 744: and ! 745: .B magic level. ! 746: .PP ! 747: All the scrolls except ! 748: .B general knowledge ! 749: automatically call a monster. These preserve any ! 750: spells that were already in effect, but are only in ! 751: effect while in battle. ! 752: .TP 1.5i ! 753: .B Type five ! 754: .I dagger ! 755: \- adds to ! 756: .B strength. ! 757: .br ! 758: .I armour ! 759: \- same as a ! 760: .B shield, ! 761: but bigger. ! 762: .br ! 763: .I tablet ! 764: \- adds brains. ! 765: .TP 1.5i ! 766: .B Type six ! 767: .I priest ! 768: \- rests to maximum; adds ! 769: .B mana, brains; ! 770: and halves ! 771: .B sin. ! 772: .br ! 773: .I Robin Hood ! 774: \- increases ! 775: .B shield ! 776: and adds permanently to ! 777: .B strength. ! 778: .br ! 779: .I axe ! 780: \- like ! 781: .B dagger, ! 782: but bigger. ! 783: .TP 1.5i ! 784: .B Type seven ! 785: .I charm ! 786: \- protects from cursed treasure (used before ! 787: .B amulet ! 788: ); used in conjunction with ! 789: .B blessing ! 790: to battle ! 791: .B Dark Lord. ! 792: .br ! 793: .I Merlyn ! 794: \- adds ! 795: .B brains, magic, ! 796: and ! 797: .B mana. ! 798: .br ! 799: .I war hammer ! 800: \- like an ! 801: .B axe, ! 802: but bigger. ! 803: .TP 1.5i ! 804: .B Type eight ! 805: .I healing potion ! 806: \- sets ! 807: .B poison ! 808: to -2, or subtracts two from ! 809: .B poison, ! 810: whichever is better. ! 811: .br ! 812: .I transporter ! 813: \- allows finder to move anywhere. ! 814: .br ! 815: .I sword ! 816: \- like a ! 817: .B war hammer ! 818: , but bigger. ! 819: .TP 1.5i ! 820: .B Type nine ! 821: .I golden crown ! 822: \- allows the player to become ! 823: .B king, ! 824: by going to (0,0). ! 825: .br ! 826: .I blessing ! 827: \- cuts ! 828: .B sin ! 829: to 1/3, adds ! 830: .B mana, ! 831: rests to max., kills ! 832: .B Dark Lord ! 833: with a ! 834: .B charm, ! 835: and gives bearer first hit on all monsters. ! 836: .br ! 837: .I quicksilver ! 838: \- adds to ! 839: .B quickness. ! 840: .TP 1.5i ! 841: .B Type ten ! 842: .I elven boots ! 843: \- adds permanently to ! 844: .B quickness. ! 845: .TP 1.5i ! 846: .B Type eleven ! 847: .I palantir ! 848: \- allows one to see all the other players; used by ! 849: .B council of the wise ! 850: to seek the ! 851: .B grail. ! 852: .TP 1.5i ! 853: .B Type twelve/thirteen ! 854: .I ring ! 855: \- allows one to hit much harder in battle, etc. ! 856: .PP ! 857: Any treasure type 10-13 monsters may instead carry a type nine treasure. ! 858: .PP ! 859: A monster may also be carrying ! 860: .B gold ! 861: or ! 862: .B gems. ! 863: These are used at ! 864: .B trading posts ! 865: to buy things. A ! 866: .B gem ! 867: is worth 1000 gold pieces. Too much ! 868: .B gold ! 869: will slow a player down. One may carry 1000 plus 200 per ! 870: .B level ! 871: of ! 872: .B gold. ! 873: A ! 874: .B gem ! 875: weighs one half a gold piece. ! 876: Monsters of treasure type 7 or higher may carry ! 877: .B gems. ! 878: .PP ! 879: The chance of a cursed treasure is based upon treasure type. ! 880: The more valuable treasures have a greater chance of being cursed. ! 881: A cursed treasure knocks ! 882: .B energy level ! 883: very low, and adds 0.25 ! 884: .B poison. ! 885: .sh "Rings" ! 886: .B Rings ! 887: are only carried by ! 888: .B nazguls ! 889: and ! 890: .B Dark Lord. ! 891: They come in four different flavors. ! 892: All ! 893: .B rings ! 894: rest the player to maximum and cause him/her to hit much harder ! 895: in battle with monsters (assuming one has chosen to use the ! 896: .B ring ! 897: for battle.) ! 898: .PP ! 899: Two types of ! 900: .B rings ! 901: are cursed and come either from ! 902: .B nazguls ! 903: or ! 904: .B Dark Lord. ! 905: After a few times of using these types, the player falls ! 906: under the control of the ! 907: .B ring, ! 908: and strange, random things will occur. ! 909: Eventually, the player dies, and gives his/her name to a monster ! 910: on the file. ! 911: Dying before the ! 912: .B ring ! 913: is used up also renames the monster. ! 914: .PP ! 915: The two remaining types of ! 916: .B rings ! 917: are much more benign. ! 918: The one from a ! 919: .B nazgul ! 920: is good for a limited number of battle rounds, and will save ! 921: the player from death if it was being used when he/she died. ! 922: The one from ! 923: .B Dark Lord ! 924: is the same, except that it never is used up. ! 925: .B rings ! 926: disappear after saving someone from death. ! 927: In general, cursed ! 928: .B rings ! 929: occur much more often than normal ones. ! 930: It is usually not a good idea to pick one up. ! 931: The only way to get rid of a ! 932: .B ring ! 933: is to have a monster steal it. ! 934: .sh "King" ! 935: A player may become ! 936: .B king by finding a ! 937: .I crown ! 938: and going to (0,0). Players must have a ! 939: .B level ! 940: in the range of 10 to 1000 to be able to find a ! 941: .I crown. ! 942: When a player with one or more ! 943: .I crowns ! 944: reaches ! 945: .B level ! 946: 1000, the ! 947: .I crowns ! 948: are converted to ! 949: .I gold. ! 950: .PP ! 951: Once a player is king, he/she may do certain things while in ! 952: the Lord's Chamber (0,0). These are exercised with the ! 953: .B decree ! 954: ('0') option. ! 955: .TP 1.5i ! 956: .I transport ! 957: This is done to another player. It randomly moves the affected ! 958: player about. A ! 959: .B charm ! 960: protects from transports. ! 961: .TP 1.5i ! 962: .I curse ! 963: This is done to another player. It is analogous to cursed treasure, ! 964: but worse. It inflicts two ! 965: .B poison, ! 966: knocks ! 967: .B energy level ! 968: very low, and degrades the maximum energy. It also ! 969: removes a ! 970: .B cloak. ! 971: A ! 972: .B blessing ! 973: protects from king's curses. ! 974: .TP 1.5i ! 975: .I energy void ! 976: The king may put a number these scattered about ! 977: his/her kingdom as he/she pleases. ! 978: If a player hits one, he/she loses ! 979: .B mana, energy, ! 980: and ! 981: .B gold. ! 982: The energy void disappears after being hit. ! 983: .TP 1.5i ! 984: .I bestow ! 985: This is also done to another player. The king may ! 986: wish to reward one or more loyal subjects by sharing his/her ! 987: riches ( ! 988: .B gold ! 989: ). Or it is a convenient way to dispose of some unwanted ! 990: deadweight. ! 991: .TP 1.5i ! 992: .I collect taxes ! 993: Everyone pays 7% tax on all ! 994: .B gold ! 995: and ! 996: .B gems ! 997: acquired, regardless of the existence of a ! 998: .B king. ! 999: The king collects the accrued taxes with this option. ! 1000: .PP ! 1001: The ! 1002: .B king ! 1003: may also ! 1004: .B teleport ! 1005: anywhere for free by using the origin as a starting place. ! 1006: .sh "Council of the Wise, Valar" ! 1007: A player automatically becomes a member of the ! 1008: .B council of the wise ! 1009: upon reaching level 3000. Members of the council cannot have ! 1010: .B rings. ! 1011: Members of the council have a few extra options which they can exercise. ! 1012: These are exercised ! 1013: .B intervene ! 1014: ('8') option. ! 1015: All ! 1016: .B intervene ! 1017: options cost 1000 mana. ! 1018: One ! 1019: .B intervene ! 1020: option is to ! 1021: .I heal ! 1022: another player. This is just a quick way for that player to be rested ! 1023: to maximum and lose a little ! 1024: .B poison. ! 1025: The main purpose in life for members of the council is to seek the ! 1026: .B Holy Grail. ! 1027: This is done with a ! 1028: .B palantir ! 1029: under the ! 1030: .I seek grail ! 1031: option. The distance cited by the seek is accurate within 10%, in order ! 1032: not to make it too easy to find the grail. ! 1033: A player must have infintesimally small ! 1034: .B sin, ! 1035: or else it's all over upon finding the grail. ! 1036: In order to help members of the council on their quest, they ! 1037: may ! 1038: .I teleport ! 1039: with greater ease. ! 1040: .PP ! 1041: Upon finding the grail, the player advance to position of ! 1042: .B valar. ! 1043: He/she may then exercise more and niftier options under ! 1044: .I intervention. ! 1045: These include all of the council members' option plus the ! 1046: ability to move other players about, bless them, and throw monsters at ! 1047: them. ! 1048: A ! 1049: .BR valar 's ! 1050: blessing has the same effect as the treasure ! 1051: .I blessing, ! 1052: except that the affected player does not get his/her ! 1053: .I blessing ! 1054: flag set. ! 1055: All ! 1056: .I intervention ! 1057: options which affect other players age the player ! 1058: who uses them. ! 1059: .B Valar ! 1060: are essentially immortal, but are actually given five lives. ! 1061: If these are used up, the player is left to die, and becomes an ! 1062: .B ex-valar. ! 1063: .B Valar ! 1064: cannot ! 1065: .I move, teleport, ! 1066: or call monsters. ! 1067: (An exception to this is if the ! 1068: .I valar ! 1069: finds a ! 1070: .I transporter. ! 1071: This is to allow him/her to dispose of excess ! 1072: .I gold. ! 1073: Any monsters which a ! 1074: .B valar ! 1075: encounters are based upon his/her size. ! 1076: Only one valar may exists at a time. ! 1077: The current valar is replaced when another player finds the grail. ! 1078: The valar is then bumped back to the council of the wise. ! 1079: .sh "Wizard" ! 1080: The ! 1081: .I wizard ! 1082: is usually the owner of the game, and the one who maintains ! 1083: the associated files. ! 1084: The ! 1085: .I wizard ! 1086: is granted special powers within the game, if it is invoked ! 1087: with the '\-S' option. ! 1088: Otherwise, the ! 1089: .I wizard ! 1090: plays no different from other players. ! 1091: The ! 1092: .I wizard ! 1093: abilities are outlined below. ! 1094: .TP ! 1095: .I change players ! 1096: When examining a player, (game invoked with '-x', or use 'X' from within game), ! 1097: the ! 1098: .I wizard ! 1099: may also change the player. ! 1100: .TP ! 1101: .I intervention ! 1102: The ! 1103: .I wizard ! 1104: may do all the ! 1105: .I intervention ! 1106: options. One extra option, ! 1107: .I vaporize, ! 1108: is added to kill any offensive players. ! 1109: .TP ! 1110: .I super character type ! 1111: An extra character type is added. This character starts with the ! 1112: maximum possible in all statistics, selected from the other character types. ! 1113: A ! 1114: .B super ! 1115: character's statistics also progress at the maximum possible rate, selected ! 1116: from the other character types. ! 1117: .sh "Special Places" ! 1118: Certain regions of the playing grid have different names. ! 1119: In general, this is only to give the player some idea of ! 1120: his/her present location. Some special places do exist. ! 1121: .TP 1.5i ! 1122: .I Trading Posts ! 1123: These are located at |x| == |y| == n*n*100 for n = 1, 2...1000. ! 1124: Trading posts farther out have more things for sale. ! 1125: Be careful about cheating the merchants there, as they have short ! 1126: tempers. ! 1127: Merchants are dishonest about 5% of the time. ! 1128: .TP 1.5i ! 1129: .I Lord's Chamber ! 1130: This is located at (0,0). Only players with ! 1131: .B crowns ! 1132: may enter. ! 1133: .TP 1.5i ! 1134: .I Point of No Return ! 1135: This is located beyond 1.2e+6 in any direction. ! 1136: The only way to return from here is a ! 1137: .B transporter ! 1138: or to have a ! 1139: .B valar ! 1140: relocate the player. ! 1141: .TP 1.5i ! 1142: .I Dead Marshes ! 1143: This is a band located fairly distant from the origin. The first ! 1144: fourteen monsters (water monsters) can normally only be found here. ! 1145: .TP 1.5i ! 1146: .I Valhala ! 1147: This place is where the ! 1148: .B valar ! 1149: resides. It is associated with no particular coordinate on the ! 1150: playing grid. ! 1151: .TP 1.5i ! 1152: .sh "Miscellaneous" ! 1153: Once a player reaches ! 1154: .B level ! 1155: 5, the game will start to time out waiting for input. ! 1156: This is to try to keep the game a bit faster paced. ! 1157: .PP ! 1158: A ! 1159: .I guru ! 1160: will never be disgusted with your ! 1161: .B sins ! 1162: if they are less than one. ! 1163: .PP ! 1164: A ! 1165: .I medic ! 1166: wants half of a player's ! 1167: .B gold ! 1168: to be happy. Offering more than one has, or a negative amount ! 1169: will anger the ! 1170: .I medic, ! 1171: who will make the player worse (add one ! 1172: .B poison ! 1173: ). ! 1174: .PP ! 1175: The ! 1176: .B Holy Grail ! 1177: does little for those who are not ready to behold it. ! 1178: Whenever anyone finds it, it moves. ! 1179: It is always located within 1e+6 in any compass direction of the origin. ! 1180: .PP ! 1181: There is a maximum amount of ! 1182: .B mana ! 1183: and ! 1184: .B charms ! 1185: a player may posses, based upon ! 1186: .B level. ! 1187: .I Quicksilver ! 1188: is always limited to to a maximum of 99. ! 1189: .PP ! 1190: .I Books ! 1191: bought at a ! 1192: .B trading post ! 1193: increase ! 1194: .B brains, ! 1195: based upon the number bought. ! 1196: It is unwise, however to buy more than 1/10 of one's ! 1197: .B level ! 1198: in books at a time. ! 1199: .PP ! 1200: Players over level 10000 are automatically retired. ! 1201: .PP ! 1202: A ! 1203: .I blindness ! 1204: goes away in random time. ! 1205: .PP ! 1206: Players with ! 1207: .I crowns ! 1208: are identified with a '*' before their character type. ! 1209: .sh "Inter-terminal Battle" ! 1210: When two player's coordinates correspond, they may engage in battle. ! 1211: In general, the player with the highest ! 1212: .B quickness ! 1213: gets the first hit. ! 1214: If the two players are severely mis-matched, the stronger player ! 1215: is drastically handicapped for the battle. ! 1216: In order to protect from being stuck in an infinite loop, ! 1217: the player waiting for response may time out. Options for battle are: ! 1218: .TP 1.5i ! 1219: .I fight ! 1220: Inflicts damage upon other person. ! 1221: .TP 1.5i ! 1222: .I run away ! 1223: Escape from battle. Has a 75% chance of working. ! 1224: .TP 1.5i ! 1225: .I power blast ! 1226: Battle spell. ! 1227: .TP 1.5i ! 1228: .I luckout ! 1229: One-time chance to try to win against the foe. Has a 10% chance of working. ! 1230: .PP ! 1231: Sometimes waits for the other player may be excessive, because ! 1232: he/she may be battling a monster. Upon slaying a player in battle ! 1233: the winner gets the other's ! 1234: .B experience ! 1235: and treasures. ! 1236: .B Rings ! 1237: do not work for inter-terminal battle. ! 1238: .SH BUGS ! 1239: All screen formats assumme at least 24 lines by at least 80 columns. ! 1240: No provisions are made for when any of the data items get too big ! 1241: for the allotted space on the screen.
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