Annotation of 43BSDTahoe/games/phantasia/phantasia.6, revision 1.1.1.1

1.1       root        1: .de sh
                      2: .br
                      3: .ne 5
                      4: .PP
                      5: \fB\\$1\fR
                      6: .PP
                      7: ..
                      8: .TH PHANTASIA 6 GAMES
                      9: .UC 4
                     10: .SH NAME
                     11: phantasia \- an interterminal fantasy game
                     12: .SH SYNOPSIS
                     13: .B phantasia
                     14: [
                     15: .B \-s
                     16: ] [
                     17: .B \-m
                     18: ] [
                     19: .B \-a
                     20: ] [
                     21: .B \-x
                     22: ] [
                     23: .B \-h
                     24: ] [
                     25: .B \-H
                     26: ] [
                     27: .B \-p
                     28: ] [
                     29: .B \-b
                     30: ] [
                     31: .B \-S
                     32: ]
                     33: .SH DESCRIPTION
                     34: .I Phantasia
                     35: is a role playing game
                     36: which allows players to roll up characters of various types to fight
                     37: monsters and other players.
                     38: Progression of characters is based upon gaining experience from fighting
                     39: monsters (and other players).
                     40: .PP
                     41: Most of the game is menu driven and self-explanatory (more or less).
                     42: The screen is cursor updated, so be sure to set up the
                     43: .B TERM
                     44: variable in your environment.
                     45: .PP
                     46: The options provide for a variety of functions to support the game.
                     47: They are:
                     48: .PP
                     49: .TP .5i
                     50: .B \-s
                     51: Invokes 
                     52: .I phantasia
                     53: without header information.
                     54: .TP .5i
                     55: .B \-m
                     56: Get a monster listing.
                     57: .TP .5i
                     58: .B \-a
                     59: Get a listing of all character names on file.
                     60: .TP .5i
                     61: .B \-x
                     62: Examine/change a particular character on file.
                     63: .TP .5i
                     64: .B \-h
                     65: Print a help listing (this message).
                     66: .TP .5i
                     67: .B \-H
                     68: Print header only.
                     69: .TP .5i
                     70: .B \-p
                     71: Purge old characters.
                     72: .TP .5i
                     73: .B \-b
                     74: Show scoreboard of top characters per login.
                     75: .TP .5i
                     76: .B \-S
                     77: Turn on wizard options, if allowed.
                     78: .PP
                     79: The characters are saved on a common file, in order to make the game
                     80: interactive between players.  The characters are given a password
                     81: in order to retrieve them later.  Only characters above
                     82: .B level
                     83: zero are saved.  Characters unused for awhile will be purged.
                     84: Characters are only placed on the scoreboard when they die.
                     85: .SH AUTHOR
                     86: Edward Estes, AT&T Information Systems, Skokie, IL
                     87: .SH PARTICULARS
                     88: .sh "Normal Play"
                     89: A number of the player's more important statistics are almost always
                     90: displyed on the screen, with maximums (where applicable) in
                     91: parentheses.
                     92: .PP
                     93: The character is placed randomly near the center of a cartesian
                     94: system.
                     95: Most commands are selected with a single letter or digit.
                     96: For example, one may move by hitting 'W', 'S', 'N', or 'E',
                     97: (lower case may also be used, at no time is the game case dependent).
                     98: One may also use 'H', 'J', 'K', 'L',
                     99: for movement, similar to
                    100: .IR vi (1).
                    101: To move to a specific (x, y) coordinate, use the
                    102: .B move
                    103: ('1') command. The distance a character can move is calculated by
                    104: 1 plus 1.5 per
                    105: .B level.
                    106: Moving in a compass direction will move the player the maximum
                    107: allowed distance in that direction.
                    108: .PP
                    109: A player may see who else is playing by using the
                    110: .B players
                    111: ('2') option.  One may see the coordinates of those who are the same
                    112: distance or closer to the origin as he/she.
                    113: .B Kings,
                    114: and
                    115: .B council of the wise
                    116: can see and can be seen by everyone.  A
                    117: .B palantir
                    118: removes these retrictions.
                    119: .PP
                    120: One can talk to other players with the
                    121: .B talk
                    122: ('3') option.  In general, this is a line or so of text.  To remove a current
                    123: message, just type <return> when prompted for a message.
                    124: .PP
                    125: The
                    126: .B stats
                    127: ('4') option shows additional characteristics of a player.
                    128: .PP
                    129: One may leave the game either with the
                    130: .B quit
                    131: ('5') option.
                    132: .PP
                    133: One may rest by default.  Resting lets one regain maximum
                    134: .B energy level,
                    135: and also lets one find
                    136: .B mana
                    137: (more is found for larger levels and further distances from the origin).
                    138: .PP
                    139: One may call a monster by hitting '9' or 'C'.
                    140: .PP
                    141: Use 'X' to examine other players.
                    142: .PP
                    143: One may quit or execute a sub-shell by hitting interrupt.
                    144: Quitting during battle results in death for obvious reasons.
                    145: .PP
                    146: Several other options become available as the player progresses in
                    147: .B level
                    148: and
                    149: .B magic,
                    150: or to other stations in the game (
                    151: .B valar, council of the wise, king
                    152: ).
                    153: These are described elsewhere.
                    154: In general, a control-L will force the redrawing of the screen.
                    155: .PP
                    156: Other things which may happen are more or less self-explanatory.
                    157: .sh "Fighting Monsters"
                    158: A player has several options while fighting monsters.  They are as follows:
                    159: .TP 1.5i
                    160: .B melee
                    161: Inflicts damage on the monster, based upon
                    162: .B strength.
                    163: Also decreases the monster's
                    164: .B strength
                    165: some.
                    166: .TP 1.5i
                    167: .B skirmish
                    168: Inflicts a little less damage than
                    169: .B melee,
                    170: but decreases the monster's
                    171: .B quickness
                    172: instead.
                    173: .TP 1.5i
                    174: .B evade
                    175: Attempt to run away.  Success is based upon both the player's and
                    176: the monster's
                    177: .B brains
                    178: and
                    179: .B quickness.
                    180: .TP 1.5i
                    181: .B spell
                    182: Several options for throwing spells (described elsewhere).
                    183: .TP 1.5i
                    184: .B nick
                    185: Hits the monster one plus the player's
                    186: .B sword,
                    187: and gives the player 10% of the monster's
                    188: .B experience.
                    189: Decreases the monster's
                    190: .B experience
                    191: an amount proportional to the amount granted.
                    192: This also increases the monster's quickness.
                    193: Paralyzed monsters wake up very fast when nicked.
                    194: .TP 1.5i
                    195: .B luckout
                    196: This is essentially a battle of wits with the monster. Success is based
                    197: upon the player's and the monster's
                    198: .B brains.
                    199: The player gets credit for slaying the monster if he/she succeeds.
                    200: Otherwise, nothing happens, and the chance to
                    201: .B luckout
                    202: is lost.
                    203: .sh "Character Statistics"
                    204: .TP 1.5i
                    205: .B strength
                    206: determines how much damage a character can inflict.
                    207: .TP 1.5i
                    208: .B quickness
                    209: determines how many chances a character gets to make decisions while
                    210: fighting.
                    211: .TP 1.5i
                    212: .B energy level
                    213: specifies how much damage a character may endure before dying.
                    214: .TP 1.5i
                    215: .B magic level
                    216: determines which spells a character may throw, and how effective those
                    217: spells will be.
                    218: .TP 1.5i
                    219: .B brains
                    220: basically, the character's intelligence; used for various fighting options
                    221: and spells.
                    222: .TP 1.5i
                    223: .B mana
                    224: used as a power source for throwing spells.
                    225: .TP 1.5i
                    226: .B experience
                    227: gained by fighting monsters and other characters.
                    228: .TP 1.5i
                    229: .B level
                    230: indicative of how much experience a character has accumulated; progresses
                    231: geometrically as
                    232: .B experience
                    233: increases.
                    234: .TP 1.5i
                    235: .B poison
                    236: sickness which degrades a character's performance (affects
                    237: .B energy level
                    238: and
                    239: .B strength
                    240: ).
                    241: .TP 1.5i
                    242: .B sin
                    243: accumulated as a character does certain nasty things; used only rarely
                    244: in normal play of the game.
                    245: .TP 1.5i
                    246: .B age
                    247: of player; roughly equivalent to number of turns.
                    248: As
                    249: .B age
                    250: increases, many personal statistics degenerate.
                    251: .sh "Character Types"
                    252: Character statistics are rolled randomly from the above list, according
                    253: to character type.  The types are as follows:
                    254: .TP 1.5i
                    255: .B magic user
                    256: strong in
                    257: .B magic level
                    258: and
                    259: .B brains
                    260: , weak in other areas. Must rely on wits and magic to survive.
                    261: .TP 1.5i
                    262: .B fighter
                    263: good in
                    264: .B strength
                    265: and
                    266: .B energy level
                    267: , fairly good in other areas.  This adds up to a well-equipped fighter.
                    268: .TP 1.5i
                    269: .B elf
                    270: very high
                    271: .B quickness
                    272: and above average
                    273: .B magic level
                    274: are
                    275: .B elves
                    276: selling points.
                    277: .TP 1.5i
                    278: .B dwarf
                    279: very high
                    280: .B strength
                    281: and
                    282: .B energy level
                    283: , but with a tendency to be rather slow and not too bright.
                    284: .TP 1.5i
                    285: .B halfling
                    286: rather quick and smart, with high
                    287: .B energy level
                    288: , but poor in
                    289: .B magic
                    290: and
                    291: .B strength.
                    292: Born with some
                    293: .B experience.
                    294: .TP 1.5i
                    295: .B experimento
                    296: very mediocre in all areas.  However, the
                    297: .B experimento
                    298: may be placed almost anywhere within the playing grid.
                    299: .PP
                    300: The possible ranges for starting statistics are summarized in
                    301: the following table.
                    302: .PP
                    303: .TS
                    304: l c c c c c c
                    305: l c c c c c c.
                    306: Type   Strength        Quick   Mana    Energy  Brains  Magic
                    307: _
                    308: Mag. User      10-15   30-35   50-100  30-45   60-85   5-9
                    309: Fighter        40-55   30-35   30-50   45-70   25-45   3-6
                    310: Elf    35-45   32-38   45-90   30-50   40-65   4-7
                    311: Dwarf  50-70   25-30   25-45   60-100  20-40   2-5
                    312: Halfling       20-25   34      25-45   55-90   40-75   1-4
                    313: Experimento    25      27      100     35      25      2
                    314: .TE
                    315: .PP
                    316: Not only are the starting characteristics different for the different
                    317: character types, the characteristics progress at different rates for the
                    318: different types as the character goes up in
                    319: .B level.  Experimentoes'
                    320: characteristics progress randomly as one of the other types.
                    321: The progression as characters increase in
                    322: .B level
                    323: is summarized in the following table.
                    324: .PP
                    325: .TS
                    326: l c c c c c
                    327: l n n n n n.
                    328: Type   Strength        Mana    Energy  Brains  Magic
                    329: _
                    330: Mag. User      2.0     75      20      6       2.75
                    331: Fighter        3.0     40      30      3.0     1.5
                    332: Elf    2.5     65      25      4.0     2.0
                    333: Dwarf  5       30      35      2.5     1
                    334: Halfling       2.0     30      30      4.5     1
                    335: .TE
                    336: .PP
                    337: The character type also determines how much gold a player may
                    338: carry, how long until
                    339: .B rings
                    340: can overcome the player, and how much
                    341: .B poison
                    342: the player can withstand.
                    343: .sh "Spells"
                    344: During the course of the game, the player may exercise his/her
                    345: magic powers.  These cases are described below.
                    346: .TP 1.5i
                    347: .B cloak
                    348: .I magic level necessary:
                    349: 20 (plus level 7)
                    350: .br
                    351: .I mana used:
                    352: 35 plus 3 per rest period
                    353: .br
                    354: Used during normal play.  Prevents monsters from finding the character,
                    355: as well as hiding the player from other players.  His/her coordinates
                    356: show up as '?' in the
                    357: .B players
                    358: option.  Players cannot collect
                    359: .B mana,
                    360: find trading posts, or discover the
                    361: .B grail
                    362: while cloaked. Calling a monster uncloaks, as well as choosing
                    363: this option while cloaked.
                    364: .br
                    365: .TP 1.5i
                    366: .B teleport
                    367: .I magic level necessary:
                    368: 40 (plus level 12)
                    369: .br
                    370: .I mana used:
                    371: 30 per 75 moved
                    372: .br
                    373: Used during normal play.  Allows the player too move with much more freedom
                    374: than with the
                    375: .B move
                    376: option, at the price of expending mana.  The maximum distance possible
                    377: to move is based upon
                    378: .B level
                    379: and
                    380: .B magic level.
                    381: .TP 1.5i
                    382: .B power blast
                    383: .I magic level necessary:
                    384: none
                    385: .br
                    386: .I mana used:
                    387: 5 times
                    388: .B level
                    389: .br
                    390: Used during inter-terminal battle.  Damage is based upon
                    391: .B magic level
                    392: and
                    393: .B strength.
                    394: Hits much harder than a normal hit.
                    395: .TP 1.5i
                    396: .B all or nothing
                    397: .I magic level necessary:
                    398: none
                    399: .br
                    400: .I mana used:
                    401: 1
                    402: .br
                    403: Used while combatting monsters.
                    404: Has a 25% chance of working.  If it works it hits the monster just enough
                    405: to kill it.  If it fails, it doesn't hit the monster, and doubles the
                    406: monster's
                    407: .B quickness
                    408: and
                    409: .B strength.
                    410: Paralyzed monsters wake up much quicker as a result of this spell.
                    411: .TP 1.5i
                    412: .B magic bolt
                    413: .I magic level necessary:
                    414: 5
                    415: .br
                    416: .I mana used:
                    417: variable
                    418: .br
                    419: Used while combatting monsters.  Hits the monster based upon the amount
                    420: of
                    421: .B mana
                    422: expended and
                    423: .B magic level.
                    424: Guaranteed to hit at least 10 per
                    425: .B mana.
                    426: .TP 1.5i
                    427: .B force field
                    428: .I magic level necessary:
                    429: 15
                    430: .br
                    431: .I mana used:
                    432: 30
                    433: .br
                    434: Used during monster combat.  Throws up a shield to protect from damage.
                    435: The shield is added to actual energy level, and is a fixed number, based
                    436: upon maximum energy.  Normally, damage occurs first to the shield, and
                    437: then to the players actual
                    438: .B energy level.
                    439: .TP 1.5i
                    440: .B transform
                    441: .I magic level necessary:
                    442: 25
                    443: .br
                    444: .I mana used:
                    445: 50
                    446: .br
                    447: Used during monster combat.  Transforms the monster randomly into one
                    448: of the 100 monsters from the monster file.
                    449: .TP 1.5i
                    450: .B increase might
                    451: .I magic level necessary:
                    452: 35
                    453: .br
                    454: .I mana used:
                    455: 75
                    456: .br
                    457: Used during combat with monsters.  Increases strength up to a maximum.
                    458: .TP 1.5i
                    459: .B invisibility
                    460: .I magic level necessary:
                    461: 45
                    462: .br
                    463: .I mana used:
                    464: 90
                    465: .br
                    466: Used while fighting monsters.  Makes it harder for the monster to hit,
                    467: by temporarily increasing the player's
                    468: .B quickness.
                    469: This spell may be thrown several times, but a maximum level will be reached.
                    470: .TP 1.5i
                    471: .B transport
                    472: .I magic level necessary:
                    473: 60
                    474: .br
                    475: .I mana used:
                    476: 125
                    477: .br
                    478: Used during monster combat.  Transports the monster away from the
                    479: player.  Success is base upon player's
                    480: .B magic
                    481: and
                    482: .B brains,
                    483: and the monster's
                    484: .B experience.
                    485: If it fails the player is transported instead. 60% of the time, the monster
                    486: will drop any treasure it was carrying.
                    487: .TP 1.5i
                    488: .B paralyze
                    489: .I magic level necessary:
                    490: 75
                    491: .br
                    492: .I mana used:
                    493: 150
                    494: .br
                    495: Used during monster combat.  "Freezes" the monster by putting its
                    496: .B quickness
                    497: slightly negative.  The monster will slowly wake up.  Success is based
                    498: upon player's
                    499: .B magic
                    500: and the monster's
                    501: .B experience.
                    502: If it fails, nothing happens.
                    503: .TP 1.5i
                    504: .B specify
                    505: .I magic level necessary:
                    506: none
                    507: .br
                    508: .I mana used:
                    509: 1000
                    510: .br
                    511: Used during monster combat only by
                    512: .B valar
                    513: or
                    514: .B council of the wise.
                    515: Allows the player to pick which monster to fight.
                    516: .sh "Monsters"
                    517: Monsters get bigger as one moves farther from the origin (0,0).  Rings of
                    518: distance 125 from the origin determine the size.  A monster's
                    519: .B experience, energy level,
                    520: and
                    521: .B brains
                    522: are multiplied by the size.
                    523: .B Strength
                    524: is increase 50% per size over one, and
                    525: .B quickness
                    526: remains the same, regardless of size.
                    527: .PP
                    528: Also, nastier monsters are found as one progress farther out
                    529: from the origin.  Monsters also may flock.  The percent chance of that
                    530: happening is designated as
                    531: .B flock%
                    532: in the monster listing.  Monsters outside the first ring
                    533: may carry treasure, as determined by their treasure type.
                    534: Flocking monsters, and bigger monsters increase the chances of treasure.
                    535: .PP
                    536: Certain monsters have special abilities; they are as follows:
                    537: .TP 1.5i
                    538: .B Unicorn
                    539: can only be subdued if the player is in possession of a
                    540: .B virgin.
                    541: .TP 1.5i
                    542: .B Modnar
                    543: has random characteristics, including treasure type.
                    544: .TP 1.5i
                    545: .B Mimic
                    546: will pick another name from the list of monsters in order to
                    547: confuse.
                    548: .TP 1.5i
                    549: .B Dark Lord
                    550: very nasty person.  Does not like to be hit (especially nicked),
                    551: and many spells do not work well (or at all) against him.
                    552: One can always
                    553: .B evade
                    554: from the
                    555: .B Dark Lord.
                    556: .TP 1.5i
                    557: .B Leanan-Sidhe
                    558: also a very nasty person.  She will permanently sap
                    559: .B strength
                    560: from someone.
                    561: .TP 1.5i
                    562: .B Saruman
                    563: wanders around with
                    564: .B Wormtongue
                    565: , who can steal a
                    566: .B palantir.
                    567: Also,
                    568: .B Saruman
                    569: may turn a player's gems into gold pieces,
                    570: or scramble her/his stats.
                    571: .TP 1.5i
                    572: .B Thaumaturgist
                    573: can transport a player.
                    574: .TP 1.5i
                    575: .B Balrog
                    576: inflicts damage by taking away
                    577: .B experience
                    578: , not
                    579: .B energy.
                    580: .TP 1.5i
                    581: .B Vortex
                    582: may take some
                    583: .B mana.
                    584: .TP 1.5i
                    585: .B Nazgul
                    586: may try to steal a
                    587: .B ring
                    588: or neutralize part of one's
                    589: .B brains.
                    590: .TP 1.5i
                    591: .B Tiamat
                    592: may take half a players
                    593: .B gold
                    594: and
                    595: .B gems
                    596: and escape.
                    597: .TP 1.5i
                    598: .B Kobold
                    599: may get nasty and steal one gold piece and run away.
                    600: .TP 1.5i
                    601: .B Shelob
                    602: may bite, inflicting the equivalent of one
                    603: .B poison.
                    604: .TP 1.5i
                    605: .B Assorted Faeries
                    606: These are killed if attacking someone carrying
                    607: .B holy water.
                    608: These are
                    609: .B Cluricaun, Fir Darrig, Fachan,
                    610: .B Ghille Dhu, Bogle, Killmoulis,
                    611: and
                    612: .B Bwca.
                    613: .TP 1.5i
                    614: .B Lamprey
                    615: may bite, inflicting 1/2 of a
                    616: .B poison.
                    617: .TP 1.5i
                    618: .B Shrieker
                    619: will call one of its (much bigger) buddies if picked upon.
                    620: .TP 1.5i
                    621: .B Bonnacon
                    622: will become bored with battle, fart, and run off.
                    623: .TP 1.5i
                    624: .B Smeagol
                    625: will try to steal a
                    626: .B ring
                    627: from a player, if given the chance.
                    628: .TP 1.5i
                    629: .B Succubus
                    630: may inflict damage through a
                    631: .B force field.
                    632: This subtracts from
                    633: .B energy level
                    634: instead of any shield the player may have thrown up.
                    635: This is a very easy way to die.
                    636: .TP 1.5i
                    637: .B Cerberus
                    638: loves metal and will steal all the metal treasures from
                    639: a player if able.
                    640: .TP 1.5i
                    641: .B Ungoliant
                    642: can bite and poison.  This inflicts five
                    643: .B poisons
                    644: , and also takes one from the player's
                    645: .B quickness.
                    646: .TP 1.5i
                    647: .B Jabberwock
                    648: may tire of battle, and leave after calling one of his friends
                    649: (
                    650: .B Jubjub Bird
                    651: or
                    652: .B Bandersnatch
                    653: ).
                    654: .TP 1.5i
                    655: .B Morgoth
                    656: actually
                    657: .B Modnar
                    658: , but reserved for
                    659: .B council of the wise, valar,
                    660: and
                    661: .B ex-valar.
                    662: Fights with
                    663: .B Morgoth
                    664: end when either he or the player dies. His characteristics
                    665: are calculated based upon the player's.  The player is given
                    666: the chance to ally with him.  No magic, except
                    667: .B force field
                    668: works when battling
                    669: .B Morgoth.
                    670: .TP 1.5i
                    671: .B Troll
                    672: may regenerate its
                    673: .B energy
                    674: and
                    675: .B strength
                    676: while in battle.
                    677: .TP 1.5i
                    678: .B Wraith
                    679: may make a player blind.
                    680: .sh "Treasures"
                    681: The various treasure types are as follows:
                    682: .TP 1.5i
                    683: .B Type zero
                    684: .I none
                    685: .TP 1.5i
                    686: .B Type one
                    687: .I power booster
                    688: \- adds mana.
                    689: .br
                    690: .I druid
                    691: \- adds experience.
                    692: .br
                    693: .I holy orb
                    694: \- subtracts 0.25 sin.
                    695: .TP 1.5i
                    696: .B Type two
                    697: .I amulet
                    698: \- protects from cursed treasure.
                    699: .br
                    700: .I holy water
                    701: \- kills
                    702: .B assorted faeries.
                    703: .br
                    704: .I hermit
                    705: \- reduces sin by 25% and adds some mana.
                    706: .TP 1.5i
                    707: .B Type three
                    708: .I shield
                    709: \- adds to maximum
                    710: .B energy level
                    711: .br
                    712: .I virgin
                    713: \- used to subdue a
                    714: .B unicorn
                    715: , or to give much
                    716: .B experience
                    717: (and some
                    718: .B sin
                    719: ).
                    720: .br
                    721: .I athelas
                    722: \- subtracts one
                    723: .B poison.
                    724: .TP 1.5i
                    725: .B Type four (scrolls)
                    726: .I shield
                    727: \- throws a bigger than normal
                    728: .B force field.
                    729: .br
                    730: .I invisible
                    731: \- temporarily puts the finder's
                    732: .B quickness
                    733: to one million.
                    734: .br
                    735: .I ten fold strength
                    736: \- multiplies finder's strength by ten.
                    737: .br
                    738: .I pick monster
                    739: \- allows finder to pick next monster to battle.
                    740: .br
                    741: .I general knowledge
                    742: \- adds to finder's
                    743: .B brains
                    744: and
                    745: .B magic level.
                    746: .PP
                    747: All the scrolls except
                    748: .B general knowledge
                    749: automatically call a monster.  These preserve any
                    750: spells that were already in effect, but are only in
                    751: effect while in battle.
                    752: .TP 1.5i
                    753: .B Type five
                    754: .I dagger
                    755: \- adds to
                    756: .B strength.
                    757: .br
                    758: .I armour
                    759: \- same as a
                    760: .B shield,
                    761: but bigger.
                    762: .br
                    763: .I tablet
                    764: \- adds brains.
                    765: .TP 1.5i
                    766: .B Type six
                    767: .I priest
                    768: \- rests to maximum; adds 
                    769: .B mana, brains;
                    770: and halves
                    771: .B sin.
                    772: .br
                    773: .I Robin Hood
                    774: \- increases
                    775: .B shield
                    776: and adds permanently to
                    777: .B strength.
                    778: .br
                    779: .I axe
                    780: \- like
                    781: .B dagger,
                    782: but bigger.
                    783: .TP 1.5i
                    784: .B Type seven
                    785: .I charm
                    786: \- protects from cursed treasure (used before
                    787: .B amulet
                    788: ); used in conjunction with
                    789: .B blessing
                    790: to battle
                    791: .B Dark Lord.
                    792: .br
                    793: .I Merlyn
                    794: \- adds
                    795: .B brains, magic,
                    796: and
                    797: .B mana.
                    798: .br
                    799: .I war hammer
                    800: \- like an
                    801: .B axe,
                    802: but bigger.
                    803: .TP 1.5i
                    804: .B Type eight
                    805: .I healing potion
                    806: \- sets
                    807: .B poison
                    808: to -2, or subtracts two from
                    809: .B poison,
                    810: whichever is better.
                    811: .br
                    812: .I transporter
                    813: \- allows finder to move anywhere.
                    814: .br
                    815: .I sword
                    816: \- like a
                    817: .B war hammer
                    818: , but bigger.
                    819: .TP 1.5i
                    820: .B Type nine
                    821: .I golden crown
                    822: \- allows the player to become
                    823: .B king,
                    824: by going to (0,0).
                    825: .br
                    826: .I blessing
                    827: \- cuts
                    828: .B sin
                    829: to 1/3, adds
                    830: .B mana,
                    831: rests to max., kills
                    832: .B Dark Lord
                    833: with a
                    834: .B charm,
                    835: and gives bearer first hit on all monsters.
                    836: .br
                    837: .I quicksilver
                    838: \- adds to 
                    839: .B quickness.
                    840: .TP 1.5i
                    841: .B Type ten
                    842: .I elven boots
                    843: \- adds permanently to
                    844: .B quickness.
                    845: .TP 1.5i
                    846: .B Type eleven
                    847: .I palantir
                    848: \- allows one to see all the other players; used by
                    849: .B council of the wise
                    850: to seek the
                    851: .B grail.
                    852: .TP 1.5i
                    853: .B Type twelve/thirteen
                    854: .I ring
                    855: \- allows one to hit much harder in battle, etc.
                    856: .PP
                    857: Any treasure type 10-13 monsters may instead carry a type nine treasure.
                    858: .PP
                    859: A monster may also be carrying
                    860: .B gold
                    861: or
                    862: .B gems.
                    863: These are used at
                    864: .B trading posts
                    865: to buy things. A
                    866: .B gem
                    867: is worth 1000 gold pieces.  Too much
                    868: .B gold
                    869: will slow a player down.  One may carry 1000 plus 200 per
                    870: .B level
                    871: of
                    872: .B gold.
                    873: A
                    874: .B gem
                    875: weighs one half a gold piece.
                    876: Monsters of treasure type 7 or higher may carry
                    877: .B gems.
                    878: .PP
                    879: The chance of a cursed treasure is based upon treasure type.
                    880: The more valuable treasures have a greater chance of being cursed.
                    881: A cursed treasure knocks
                    882: .B energy level
                    883: very low, and adds 0.25
                    884: .B poison.
                    885: .sh "Rings"
                    886: .B Rings
                    887: are only carried by
                    888: .B nazguls
                    889: and
                    890: .B Dark Lord.
                    891: They come in four different flavors.
                    892: All
                    893: .B rings
                    894: rest the player to maximum and cause him/her to hit much harder
                    895: in battle with monsters (assuming one has chosen to use the
                    896: .B ring
                    897: for battle.)
                    898: .PP
                    899: Two types of
                    900: .B rings
                    901: are cursed and come either from
                    902: .B nazguls
                    903: or
                    904: .B Dark Lord.
                    905: After a few times of using these types, the player falls
                    906: under the control of the
                    907: .B ring,
                    908: and strange, random things will occur.
                    909: Eventually, the player dies, and gives his/her name to a monster
                    910: on the file.
                    911: Dying before the
                    912: .B ring
                    913: is used up also renames the monster.
                    914: .PP
                    915: The two remaining types of
                    916: .B rings
                    917: are much more benign.
                    918: The one from a
                    919: .B nazgul
                    920: is good for a limited number of battle rounds, and will save
                    921: the player from death if it was being used when he/she died.
                    922: The one from
                    923: .B Dark Lord
                    924: is the same, except that it never is used up.
                    925: .B rings
                    926: disappear after saving someone from death.
                    927: In general, cursed
                    928: .B rings
                    929: occur much more often than normal ones.
                    930: It is usually not a good idea to pick one up.
                    931: The only way to get rid of a
                    932: .B ring
                    933: is to have a monster steal it.
                    934: .sh "King"
                    935: A player may become
                    936: .B king by finding a
                    937: .I crown
                    938: and going to (0,0).  Players must have a
                    939: .B level
                    940: in the range of 10 to 1000 to be able to find a
                    941: .I crown.
                    942: When a player with one or more
                    943: .I crowns
                    944: reaches
                    945: .B level
                    946: 1000, the
                    947: .I crowns
                    948: are converted to
                    949: .I gold.
                    950: .PP
                    951: Once a player is king, he/she may do certain things while in 
                    952: the Lord's Chamber (0,0).  These are exercised with the
                    953: .B decree
                    954: ('0') option.
                    955: .TP 1.5i
                    956: .I transport
                    957: This is done to another player.  It randomly moves the affected
                    958: player about.  A
                    959: .B charm
                    960: protects from transports.
                    961: .TP 1.5i
                    962: .I curse
                    963: This is done to another player.  It is analogous to cursed treasure,
                    964: but worse.  It inflicts two
                    965: .B poison,
                    966: knocks
                    967: .B energy level
                    968: very low, and degrades the maximum energy.  It also
                    969: removes a
                    970: .B cloak.
                    971: A
                    972: .B blessing
                    973: protects from king's curses.
                    974: .TP 1.5i
                    975: .I energy void
                    976: The king may put a number these scattered about
                    977: his/her kingdom as he/she pleases.
                    978: If a player hits one, he/she loses
                    979: .B mana, energy,
                    980: and
                    981: .B gold.
                    982: The energy void disappears after being hit.
                    983: .TP 1.5i
                    984: .I bestow
                    985: This is also done to another player.  The king may
                    986: wish to reward one or more loyal subjects by sharing his/her
                    987: riches (
                    988: .B gold
                    989: ).  Or it is a convenient way to dispose of some unwanted
                    990: deadweight.
                    991: .TP 1.5i
                    992: .I collect taxes
                    993: Everyone pays 7% tax on all
                    994: .B gold
                    995: and
                    996: .B gems
                    997: acquired, regardless of the existence of a
                    998: .B king.
                    999: The king collects the accrued taxes with this option.
                   1000: .PP
                   1001: The
                   1002: .B king
                   1003: may also 
                   1004: .B teleport
                   1005: anywhere for free by using the origin as a starting place.
                   1006: .sh "Council of the Wise, Valar"
                   1007: A player automatically becomes a member of the
                   1008: .B council of the wise
                   1009: upon reaching level 3000.  Members of the council cannot have
                   1010: .B rings.
                   1011: Members of the council have a few extra options which they can exercise.
                   1012: These are exercised
                   1013: .B intervene
                   1014: ('8') option.
                   1015: All
                   1016: .B intervene
                   1017: options cost 1000 mana.
                   1018: One
                   1019: .B intervene
                   1020: option is to
                   1021: .I heal
                   1022: another player.  This is just a quick way for that player to be rested
                   1023: to maximum and lose a little
                   1024: .B poison.
                   1025: The main purpose in life for members of the council is to seek the
                   1026: .B Holy Grail.
                   1027: This is done with a
                   1028: .B palantir
                   1029: under the
                   1030: .I seek grail
                   1031: option.  The distance cited by the seek is accurate within 10%, in order
                   1032: not to make it too easy to find the grail.
                   1033: A player must have infintesimally small
                   1034: .B sin,
                   1035: or else it's all over upon finding the grail.
                   1036: In order to help members of the council on their quest, they
                   1037: may
                   1038: .I teleport
                   1039: with greater ease.
                   1040: .PP
                   1041: Upon finding the grail, the player advance to position of
                   1042: .B valar.
                   1043: He/she may then exercise more and niftier options under
                   1044: .I intervention.
                   1045: These include all of the council members' option plus the
                   1046: ability to move other players about, bless them, and throw monsters at
                   1047: them.
                   1048: A
                   1049: .BR valar 's
                   1050: blessing has the same effect as the treasure
                   1051: .I blessing,
                   1052: except that the affected player does not get his/her
                   1053: .I blessing
                   1054: flag set.
                   1055: All
                   1056: .I intervention
                   1057: options which affect other players age the player
                   1058: who uses them.
                   1059: .B Valar
                   1060: are essentially immortal, but are actually given five lives.
                   1061: If these are used up, the player is left to die, and becomes an
                   1062: .B ex-valar.
                   1063: .B Valar
                   1064: cannot
                   1065: .I move, teleport,
                   1066: or call monsters.
                   1067: (An exception to this is if the
                   1068: .I valar
                   1069: finds a
                   1070: .I transporter.
                   1071: This is to allow him/her to dispose of excess
                   1072: .I gold.
                   1073: Any monsters which a
                   1074: .B valar
                   1075: encounters are based upon his/her size.
                   1076: Only one valar may exists at a time.
                   1077: The current valar is replaced when another player finds the grail.
                   1078: The valar is then bumped back to the council of the wise.
                   1079: .sh "Wizard"
                   1080: The
                   1081: .I wizard
                   1082: is usually the owner of the game, and the one who maintains
                   1083: the associated files.
                   1084: The
                   1085: .I wizard
                   1086: is granted special powers within the game, if it is invoked
                   1087: with the '\-S' option.
                   1088: Otherwise, the
                   1089: .I wizard
                   1090: plays no different from other players.
                   1091: The
                   1092: .I wizard
                   1093: abilities are outlined below.
                   1094: .TP
                   1095: .I change players
                   1096: When examining a player, (game invoked with '-x', or use 'X' from within game),
                   1097: the
                   1098: .I wizard
                   1099: may also change the player.
                   1100: .TP
                   1101: .I intervention
                   1102: The
                   1103: .I wizard
                   1104: may do all the
                   1105: .I intervention
                   1106: options.  One extra option,
                   1107: .I vaporize,
                   1108: is added to kill any offensive players.
                   1109: .TP
                   1110: .I super character type
                   1111: An extra character type is added.  This character starts with the
                   1112: maximum possible in all statistics, selected from the other character types.
                   1113: A
                   1114: .B super
                   1115: character's statistics also progress at the maximum possible rate, selected
                   1116: from the other character types.
                   1117: .sh "Special Places"
                   1118: Certain regions of the playing grid have different names.
                   1119: In general, this is only to give the player some idea of
                   1120: his/her present location.  Some special places do exist.
                   1121: .TP 1.5i
                   1122: .I Trading Posts
                   1123: These are located at |x| == |y| == n*n*100 for n = 1, 2...1000.
                   1124: Trading posts farther out have more things for sale.
                   1125: Be careful about cheating the merchants there, as they have short
                   1126: tempers.
                   1127: Merchants are dishonest about 5% of the time.
                   1128: .TP 1.5i
                   1129: .I Lord's Chamber
                   1130: This is located at (0,0).  Only players with
                   1131: .B crowns
                   1132: may enter.
                   1133: .TP 1.5i
                   1134: .I Point of No Return
                   1135: This is located beyond 1.2e+6 in any direction.
                   1136: The only way to return from here is a
                   1137: .B transporter
                   1138: or to have a
                   1139: .B valar
                   1140: relocate the player.
                   1141: .TP 1.5i
                   1142: .I Dead Marshes
                   1143: This is a band located fairly distant from the origin. The first
                   1144: fourteen monsters (water monsters) can normally only be found here.
                   1145: .TP 1.5i
                   1146: .I Valhala
                   1147: This place is where the
                   1148: .B valar
                   1149: resides.  It is associated with no particular coordinate on the
                   1150: playing grid.
                   1151: .TP 1.5i
                   1152: .sh "Miscellaneous"
                   1153: Once a player reaches
                   1154: .B level
                   1155: 5, the game will start to time out waiting for input.
                   1156: This is to try to keep the game a bit faster paced.
                   1157: .PP
                   1158: A
                   1159: .I guru
                   1160: will never be disgusted with your
                   1161: .B sins
                   1162: if they are less than one.
                   1163: .PP
                   1164: A
                   1165: .I medic
                   1166: wants half of a player's
                   1167: .B gold
                   1168: to be happy.  Offering more than one has, or a negative amount
                   1169: will anger the
                   1170: .I medic,
                   1171: who will make the player worse (add one
                   1172: .B poison
                   1173: ).
                   1174: .PP
                   1175: The
                   1176: .B Holy Grail
                   1177: does little for those who are not ready to behold it.
                   1178: Whenever anyone finds it, it moves.
                   1179: It is always located within 1e+6 in any compass direction of the origin.
                   1180: .PP
                   1181: There is a maximum amount of
                   1182: .B mana
                   1183: and
                   1184: .B charms
                   1185: a player may posses, based upon
                   1186: .B level.
                   1187: .I Quicksilver
                   1188: is always limited to to a maximum of 99.
                   1189: .PP
                   1190: .I Books
                   1191: bought at a
                   1192: .B trading post
                   1193: increase 
                   1194: .B brains,
                   1195: based upon the number bought.
                   1196: It is unwise, however to buy more than 1/10 of one's
                   1197: .B level
                   1198: in books at a time.
                   1199: .PP
                   1200: Players over level 10000 are automatically retired.
                   1201: .PP
                   1202: A
                   1203: .I blindness
                   1204: goes away in random time.
                   1205: .PP
                   1206: Players with
                   1207: .I crowns
                   1208: are identified with a '*' before their character type.
                   1209: .sh "Inter-terminal Battle"
                   1210: When two player's coordinates correspond, they may engage in battle.
                   1211: In general, the player with the highest
                   1212: .B quickness
                   1213: gets the first hit.
                   1214: If the two players are severely mis-matched, the stronger player
                   1215: is drastically handicapped for the battle.
                   1216: In order to protect from being stuck in an infinite loop,
                   1217: the player waiting for response may time out.  Options for battle are:
                   1218: .TP 1.5i
                   1219: .I fight
                   1220: Inflicts damage upon other person.
                   1221: .TP 1.5i
                   1222: .I run away
                   1223: Escape from battle.  Has a 75% chance of working.
                   1224: .TP 1.5i
                   1225: .I power blast
                   1226: Battle spell.
                   1227: .TP 1.5i
                   1228: .I luckout
                   1229: One-time chance to try to win against the foe. Has a 10% chance of working.
                   1230: .PP
                   1231: Sometimes waits for the other player may be excessive, because
                   1232: he/she may be battling a monster.  Upon slaying a player in battle
                   1233: the winner gets the other's
                   1234: .B experience
                   1235: and treasures.
                   1236: .B Rings
                   1237: do not work for inter-terminal battle.
                   1238: .SH BUGS
                   1239: All screen formats assumme at least 24 lines by at least 80 columns.
                   1240: No provisions are made for when any of the data items get too big
                   1241: for the allotted space on the screen.

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