Annotation of 43BSDTahoe/games/phantasia/phantglobs.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * phantglobs.c - globals for Phantasia
        !             3:  */
        !             4: 
        !             5: #include "include.h"
        !             6: 
        !             7: double Circle;         /* which circle player is in                    */
        !             8: double Shield;         /* force field thrown up in monster battle      */
        !             9: 
        !            10: bool   Beyond;         /* set if player is beyond point of no return   */
        !            11: bool   Marsh;          /* set if player is in dead marshes             */
        !            12: bool   Throne;         /* set if player is on throne                   */
        !            13: bool   Changed;        /* set if important player stats have changed   */
        !            14: bool   Wizard;         /* set if player is the 'wizard' of the game    */
        !            15: bool   Timeout;        /* set if short timeout waiting for input       */
        !            16: bool   Windows;        /* set if we are set up for curses stuff        */
        !            17: bool   Luckout;        /* set if we have tried to luck out in fight    */
        !            18: bool   Foestrikes;     /* set if foe gets a chance to hit in battleplayer()    */
        !            19: bool   Echo;           /* set if echo input to terminal                */
        !            20: 
        !            21: int    Users;          /* number of users currently playing            */
        !            22: int    Whichmonster;   /* which monster we are fighting                */
        !            23: int    Lines;          /* line on screen counter for fight routines    */
        !            24: #ifdef OK_TO_PLAY
        !            25: int    Okcount;        /* counter for checking ok_to_play              */
        !            26: #endif
        !            27: 
        !            28: jmp_buf Fightenv;      /* used to jump into fight routine              */
        !            29: jmp_buf Timeoenv;      /* used for timing out waiting for input        */
        !            30: 
        !            31: long   Fileloc;        /* location in file of player statistics        */
        !            32: 
        !            33: char   *Login;         /* pointer to login of player                   */
        !            34: char   *Enemyname;     /* pointer name of monster/player we are battling*/
        !            35: 
        !            36: struct player  Player; /* stats for player                             */
        !            37: struct player  Other;  /* stats for another player                     */
        !            38: 
        !            39: struct monster Curmonster;/* stats for current monster                 */
        !            40: 
        !            41: struct energyvoid Enrgyvoid;/* energy void buffer                      */
        !            42: 
        !            43: struct charstats *Statptr;/* pointer into Stattable[]                  */
        !            44: 
        !            45: /* lookup table for character type dependent statistics */
        !            46: struct charstats Stattable[7] =
        !            47:        {
        !            48:        /* MAGIC USER */
        !            49:        /* max brains, max mana, weakness, gold tote, ring duration */
        !            50:        15.0, 200.0, 18.0, 175.0, 10,
        !            51:        /* quickness strength     mana         energy       brains       magic lvl */
        !            52:        30, 6, 0.0,  10, 6, 2.0,  50,51,75.0,  30,16,20.0,  60,26, 6.0,  5, 5,2.75,
        !            53: 
        !            54:        /* FIGHTER */
        !            55:        /* max brains, max mana, weakness, gold tote, ring duration */
        !            56:        10.0, 110.0, 15.0, 220.0, 20,
        !            57:        /* quickness strength     mana         energy       brains       magic lvl */
        !            58:        30, 6, 0.0,  40,16, 3.0,  30,21,40.0,  45,26,30.0,  25,21, 3.0,  3, 4, 1.5,
        !            59: 
        !            60:        /* ELF */
        !            61:        /* max brains, max mana, weakness, gold tote, ring duration */
        !            62:        12.0, 150.0, 17.0, 190.0, 13,
        !            63:        /* quickness strength     mana         energy       brains       magic lvl */
        !            64:        32, 7, 0.0,  35,11, 2.5,  45,46,65.0,  30,21,25.0,  40,26, 4.0,  4, 4, 2.0,
        !            65: 
        !            66:        /* DWARF */
        !            67:        /* max brains, max mana, weakness, gold tote, ring duration */
        !            68:        7.0, 80.0, 13.0, 255.0,  25,
        !            69:        /* quickness strength     mana         energy       brains       magic lvl */
        !            70:        25, 6, 0.0,  50,21, 5.0,  25,21,30.0,  60,41,35.0,  20,21, 2.5,  2, 4, 1.0,
        !            71: 
        !            72:        /* HALFLING */
        !            73:        /* max brains, max mana, weakness, gold tote, ring duration */
        !            74:        11.0, 80.0, 10.0, 125.0, 40,
        !            75:        /* quickness strength     mana         energy       brains       magic lvl */
        !            76:        34, 0, 0.0,  20, 6, 2.0,  25,21,30.0,  55,36,30.0,  40,36, 4.5,  1, 4, 1.0,
        !            77: 
        !            78:        /* EXPERIMENTO */
        !            79:        /* max brains, max mana, weakness, gold tote, ring duration */
        !            80:        9.0, 90.0, 16.0, 160.0, 20,
        !            81:        /* quickness strength     mana         energy       brains       magic lvl */
        !            82:        27, 0, 0.0,  25, 0, 0.0,  100,0, 0.0,  35, 0, 0.0,  25, 0, 0.0,  2, 0, 0.0,
        !            83: 
        !            84:        /* SUPER */
        !            85:        /* max brains, max mana, weakness, gold tote, ring duration */
        !            86:        15.0, 200.0, 10.0, 225.0, 40,
        !            87:        /* quickness strength     mana         energy       brains       magic lvl */
        !            88:        38, 0, 0.0,  65, 0, 5.0,  100,0,75.0,  80, 0,35.0,  85, 0, 6.0,  9, 0,2.75
        !            89:        };
        !            90: 
        !            91: /* menu of items for purchase */
        !            92: struct menuitem        Menu[] =
        !            93:     {
        !            94:     "Mana", 1,
        !            95:     "Shield", 5,
        !            96:     "Book", 200,
        !            97:     "Sword", 500,
        !            98:     "Charm", 1000,
        !            99:     "Quicksilver", 2500,
        !           100:     "Blessing", 1000,
        !           101:     };
        !           102: 
        !           103: FILE   *Playersfp;     /* pointer to open player file                  */
        !           104: FILE   *Monstfp;       /* pointer to open monster file                 */
        !           105: FILE   *Messagefp;     /* pointer to open message file                 */
        !           106: FILE   *Energyvoidfp;  /* pointer to open energy void file             */
        !           107: 
        !           108: char   Databuf[SZ_DATABUF];    /* a place to read data into            */
        !           109: 
        !           110: /* edit these path definitions to let files reside elsewhere */
        !           111: char   Monstfile[] = DEST/monsters";   /* monster database             */
        !           112: char   Peoplefile[] = DEST/characs";   /* player database              */
        !           113: char   Gameprog[] = DESTR/phantasia";  /* game binary                  */
        !           114: char   Messfile[] = DEST/mess";        /* player to player messages    */
        !           115: char   Lastdead[] = DEST/lastdead";    /* data on last player killed   */
        !           116: char   Helpfile[] = DEST/phant.help";  /* manual pages                 */
        !           117: char   Motdfile[] = DEST/motd";        /* message from 'wizard'        */
        !           118: char   Goldfile[] = DEST/gold";        /* gold collected in taxes      */
        !           119: char   Voidfile[] = DEST/void";        /* energy void database         */
        !           120: char   Scorefile[] = DEST/scoreboard"; /* hi score database            */
        !           121: #ifdef ENEMY
        !           122: char   Enemyfile[] = DEST/enemy";      /* restricted account database  */
        !           123: #endif
        !           124: 
        !           125: /* some canned strings for messages */
        !           126: char   Illcmd[] = "Illegal command.\n";
        !           127: char   Illmove[] = "Too far.\n";
        !           128: char   Illspell[] = "Illegal spell.\n";
        !           129: char   Nomana[] = "Not enought mana for that spell.\n";
        !           130: char   Somebetter[] = "But you already have something better.\n";
        !           131: char   Nobetter[] = "That's no better than what you already have.\n";

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