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1.1 ! root 1: /* ! 2: * Copyright (c) 1980 Regents of the University of California. ! 3: * All rights reserved. ! 4: * ! 5: * Redistribution and use in source and binary forms are permitted ! 6: * provided that the above copyright notice and this paragraph are ! 7: * duplicated in all such forms and that any documentation, ! 8: * advertising materials, and other materials related to such ! 9: * distribution and use acknowledge that the software was developed ! 10: * by the University of California, Berkeley. The name of the ! 11: * University may not be used to endorse or promote products derived ! 12: * from this software without specific prior written permission. ! 13: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR ! 14: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED ! 15: * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. ! 16: */ ! 17: ! 18: #ifndef lint ! 19: static char sccsid[] = "@(#)extern.c 5.3 (Berkeley) 6/18/88"; ! 20: #endif /* not lint */ ! 21: ! 22: # include "robots.h" ! 23: ! 24: bool Dead; /* Player is now dead */ ! 25: bool Full_clear = TRUE; /* Lots of junk for init_field to clear */ ! 26: bool Jump = FALSE; /* Jump while running, counting, or waiting */ ! 27: bool Newscore; /* There was a new score added */ ! 28: #ifdef FANCY ! 29: bool Pattern_roll = FALSE; /* Auto play for YHBJNLUK pattern */ ! 30: #endif ! 31: bool Real_time = FALSE; /* Play in real time? */ ! 32: bool Running = FALSE; /* Currently in the middle of a run */ ! 33: #ifdef FANCY ! 34: bool Stand_still = FALSE; /* Auto play for standing still pattern */ ! 35: #endif ! 36: bool Teleport = FALSE; /* Teleport automatically when player must */ ! 37: bool Waiting; /* Player is waiting for end */ ! 38: bool Was_bonus = FALSE; /* Was a bonus last level */ ! 39: ! 40: char Cnt_move; /* Command which has preceded the count */ ! 41: char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itslef */ ! 42: char *Next_move; /* Next move to be used in the pattern */ ! 43: char *Move_list = "YHBJNLUK";/* List of moves in the pattern */ ! 44: char Run_ch; /* Character for the direction we are running */ ! 45: ! 46: int Count = 0; /* Command count */ ! 47: int Level; /* Current level */ ! 48: int Num_robots; /* Number of robots left */ ! 49: int Num_scores; /* Number of scores posted */ ! 50: int Score; /* Current score */ ! 51: int Start_level = 1; /* Level on which to start */ ! 52: int Wait_bonus; /* bonus for waiting */ ! 53: ! 54: COORD Max; /* Max area robots take up */ ! 55: COORD Min; /* Min area robots take up */ ! 56: COORD My_pos; /* Player's current position */ ! 57: COORD Robots[MAXROBOTS]; /* Robots' current positions */ ! 58: ! 59: jmp_buf End_move; /* Jump to on Real_time */
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