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1.1 root 1: /*
2: * Copyright (c) 1980 Regents of the University of California.
3: * All rights reserved.
4: *
5: * Redistribution and use in source and binary forms are permitted
6: * provided that the above copyright notice and this paragraph are
7: * duplicated in all such forms and that any documentation,
8: * advertising materials, and other materials related to such
9: * distribution and use acknowledge that the software was developed
10: * by the University of California, Berkeley. The name of the
11: * University may not be used to endorse or promote products derived
12: * from this software without specific prior written permission.
13: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15: * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16: */
17:
18: #ifndef lint
19: static char sccsid[] = "@(#)extern.c 5.3 (Berkeley) 6/18/88";
20: #endif /* not lint */
21:
22: # include "robots.h"
23:
24: bool Dead; /* Player is now dead */
25: bool Full_clear = TRUE; /* Lots of junk for init_field to clear */
26: bool Jump = FALSE; /* Jump while running, counting, or waiting */
27: bool Newscore; /* There was a new score added */
28: #ifdef FANCY
29: bool Pattern_roll = FALSE; /* Auto play for YHBJNLUK pattern */
30: #endif
31: bool Real_time = FALSE; /* Play in real time? */
32: bool Running = FALSE; /* Currently in the middle of a run */
33: #ifdef FANCY
34: bool Stand_still = FALSE; /* Auto play for standing still pattern */
35: #endif
36: bool Teleport = FALSE; /* Teleport automatically when player must */
37: bool Waiting; /* Player is waiting for end */
38: bool Was_bonus = FALSE; /* Was a bonus last level */
39:
40: char Cnt_move; /* Command which has preceded the count */
41: char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itslef */
42: char *Next_move; /* Next move to be used in the pattern */
43: char *Move_list = "YHBJNLUK";/* List of moves in the pattern */
44: char Run_ch; /* Character for the direction we are running */
45:
46: int Count = 0; /* Command count */
47: int Level; /* Current level */
48: int Num_robots; /* Number of robots left */
49: int Num_scores; /* Number of scores posted */
50: int Score; /* Current score */
51: int Start_level = 1; /* Level on which to start */
52: int Wait_bonus; /* bonus for waiting */
53:
54: COORD Max; /* Max area robots take up */
55: COORD Min; /* Min area robots take up */
56: COORD My_pos; /* Player's current position */
57: COORD Robots[MAXROBOTS]; /* Robots' current positions */
58:
59: jmp_buf End_move; /* Jump to on Real_time */
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