Annotation of 43BSDTahoe/games/robots/play_level.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that the above copyright notice and this paragraph are
                      7:  * duplicated in all such forms and that any documentation,
                      8:  * advertising materials, and other materials related to such
                      9:  * distribution and use acknowledge that the software was developed
                     10:  * by the University of California, Berkeley.  The name of the
                     11:  * University may not be used to endorse or promote products derived
                     12:  * from this software without specific prior written permission.
                     13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     16:  */
                     17: 
                     18: #ifndef lint
                     19: static char sccsid[] = "@(#)play_level.c       5.4 (Berkeley) 6/18/88";
                     20: #endif /* not lint */
                     21: 
                     22: # include      "robots.h"
                     23: 
                     24: /*
                     25:  * play_level:
                     26:  *     Let the player play the current level
                     27:  */
                     28: play_level()
                     29: {
                     30:        register COORD  *cp;
                     31:        register int    y, x, bonus;
                     32: 
                     33:        move(My_pos.y, My_pos.x);
                     34:        addch(PLAYER);
                     35:        refresh();
                     36:        for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
                     37:                if (cp->y < 0)
                     38:                        continue;
                     39:                move(cp->y, cp->x);
                     40:                addch(ROBOT);
                     41:        }
                     42:        refresh();
                     43: # ifdef DEBUG
                     44:        standout();
                     45:        move(Min.y, Min.x);
                     46:        addch(inch());
                     47:        move(Max.y, Max.x);
                     48:        addch(inch());
                     49:        standend();
                     50: # endif DEBUG
                     51:        setjmp(End_move);
                     52:        flush_in();
                     53:        while (!Dead && Num_robots > 0) {
                     54:                move(My_pos.y, My_pos.x);
                     55:                if (!jumping())
                     56:                        refresh();
                     57:                get_move();
                     58:                if (Real_time)
                     59:                        alarm(0);
                     60:                if (Field[My_pos.y][My_pos.x] != 0)
                     61:                        Dead = TRUE;
                     62:                if (!Dead)
                     63:                        move_robots(FALSE);
                     64:                if (Was_bonus) {
                     65:                        move(Y_PROMPT, X_PROMPT);
                     66:                        clrtoeol();
                     67:                        move(Y_PROMPT + 1, X_PROMPT);
                     68:                        clrtoeol();
                     69:                        Was_bonus = FALSE;
                     70:                }
                     71:        }
                     72: 
                     73:        /*
                     74:         * if the player didn't die, add on the possible bonuses
                     75:         */
                     76: 
                     77:        if (!Dead) {
                     78:                Was_bonus = FALSE;
                     79: 
                     80:                if (Level == Start_level && Start_level > 1) {
                     81:                        move(Y_PROMPT, X_PROMPT);
                     82:                        printw("Advance bonus: %d", S_BONUS);
                     83:                        refresh();
                     84:                        add_score(S_BONUS);
                     85:                        Was_bonus = TRUE;
                     86:                }
                     87: 
                     88:                if (Wait_bonus != 0) {
                     89:                        if (!Was_bonus)
                     90:                                move(Y_PROMPT, X_PROMPT);
                     91:                        else
                     92:                                move(Y_PROMPT + 1, X_PROMPT);
                     93:                        printw("Wait bonus: %d", Wait_bonus);
                     94:                        refresh();
                     95:                        add_score(Wait_bonus);
                     96:                        Was_bonus = TRUE;
                     97:                }
                     98:        }
                     99: }

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