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1.1 ! root 1: From: [email protected] ! 2: Date: 30 Nov 87 15:08:15 PST (Mon) ! 3: To: [email protected] (Kirk McKusick) ! 4: Subject: Re: Public domain rogue ! 5: Return-Path: [email protected] ! 6: ! 7: Here is a list of discrepencies from the documentation you sent me: ! 8: ! 9: The -d option not implemented. ! 10: The -r option not implemented, use "rogue save_file" instead. ! 11: Strength is between 1 and 99, not 3 and 32. ! 12: The D command is not implemented. ! 13: Only scrolls,potions,wands,and rings may be "call"ed something. ! 14: The ^P command may be used to go 4 messages back, instead of just 1. ! 15: The @ comand is not implemented. ! 16: There are no dark rooms. ! 17: ROGUEOPTS of flush,terse,seefloor,askme,inventory are ignored. ! 18: 'askquit' is added to prevent ^\ from terminating the game accidentally. ! 19: If 'noaskquit' is ! 20: found in the ROGUEOPTS string, the the ^\ kills the game, otherwise, ! 21: the player is asked if he really wants to quit. In either case, no ! 22: score file processing is attempted. ! 23: The score is keyed to winning scores, and no player may appear twice. ! 24: ! 25: ! 26: ! 27: ! 28: ! 29: ! 30: Other differences from "standard" rogue 5.3. This list covers externally ! 31: visible differences only. ! 32: ! 33: There should be NO bugs with any severe consequences. Absolutely NO ! 34: game-stopping, or game-winning bugs should be present. ! 35: Traps fail occasionally, that is, they sometimes are sprung but miss. ! 36: The ^A command prints out some stuff you're probably not interested in. ! 37: The '&' command silently saves your screen into the file 'rogue.screen' ! 38: Any inventory selection command that takes '*' as a request to list all ! 39: appropriate items, can take one of "=?:)]!/" to list only rings, ! 40: scrolls, or whatever. ! 41: Scrolls and potions, once used, become identified. All other objects become ! 42: identified only by scroll of identification. ! 43: There is only one scroll of identification, and it works on any item. ! 44: ROGUEOPTS ! 45: Only the following are implemented: ! 46: file,jump,name,askquit,tombstone,passgo ! 47: "askquit" is used to prevent accidental termination of the game via ^\ ! 48: You may drop objects in doorways. ! 49: Prints a picture of a skull, not a tombstone, upon death. ! 50: The save/restore game function is faster and machine-independent, but sometimes ! 51: requires modification when new variables are added to the source. ! 52: The potion of detect monster lasts for the whole level. ! 53: Their is no wand of light.
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