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1.1 root 1: /*
2: * init.c
3: *
4: * This source herein may be modified and/or distributed by anybody who
5: * so desires, with the following restrictions:
6: * 1.) No portion of this notice shall be removed.
7: * 2.) Credit shall not be taken for the creation of this source.
8: * 3.) This code is not to be traded, sold, or used for personal
9: * gain or profit.
10: *
11: */
12:
13: #ifndef lint
14: static char sccsid[] = "@(#)init.c 5.1 (Berkeley) 11/25/87";
15: #endif /* not lint */
16:
17: #include <stdio.h>
18: #include "rogue.h"
19:
20: char login_name[MAX_OPT_LEN];
21: char *nick_name = (char *) 0;
22: char *rest_file = 0;
23: boolean cant_int = 0;
24: boolean did_int = 0;
25: boolean score_only;
26: boolean init_curses = 0;
27: boolean save_is_interactive = 1;
28: boolean ask_quit = 1;
29: boolean no_skull = 0;
30: boolean passgo = 0;
31: char *error_file = "rogue.esave";
32: char *byebye_string = "Okay, bye bye!";
33:
34: extern char *fruit;
35: extern char *save_file;
36: extern short party_room;
37: extern boolean jump;
38:
39: init(argc, argv)
40: int argc;
41: char *argv[];
42: {
43: char *pn;
44: int seed;
45:
46: pn = md_gln();
47: if ((!pn) || (strlen(pn) >= MAX_OPT_LEN)) {
48: clean_up("Hey! Who are you?");
49: }
50: (void) strcpy(login_name, pn);
51:
52: do_args(argc, argv);
53: do_opts();
54:
55: if (!score_only && !rest_file) {
56: printf("Hello %s, just a moment while I dig the dungeon...",
57: nick_name);
58: fflush(stdout);
59: }
60:
61: initscr();
62: if ((LINES < DROWS) || (COLS < DCOLS)) {
63: clean_up("must be played on 24 x 80 screen");
64: }
65: start_window();
66: init_curses = 1;
67:
68: md_heed_signals();
69:
70: if (score_only) {
71: put_scores((object *) 0, 0);
72: }
73: seed = md_gseed();
74: (void) srrandom(seed);
75: if (rest_file) {
76: restore(rest_file);
77: return(1);
78: }
79: mix_colors();
80: get_wand_and_ring_materials();
81: make_scroll_titles();
82:
83: level_objects.next_object = (object *) 0;
84: level_monsters.next_monster = (object *) 0;
85: player_init();
86: ring_stats(0);
87: return(0);
88: }
89:
90: player_init()
91: {
92: object *obj;
93:
94: rogue.pack.next_object = (object *) 0;
95:
96: obj = alloc_object();
97: get_food(obj, 1);
98: (void) add_to_pack(obj, &rogue.pack, 1);
99:
100: obj = alloc_object(); /* initial armor */
101: obj->what_is = ARMOR;
102: obj->which_kind = RINGMAIL;
103: obj->class = RINGMAIL+2;
104: obj->is_protected = 0;
105: obj->d_enchant = 1;
106: (void) add_to_pack(obj, &rogue.pack, 1);
107: do_wear(obj);
108:
109: obj = alloc_object(); /* initial weapons */
110: obj->what_is = WEAPON;
111: obj->which_kind = MACE;
112: obj->damage = "2d3";
113: obj->hit_enchant = obj->d_enchant = 1;
114: obj->identified = 1;
115: (void) add_to_pack(obj, &rogue.pack, 1);
116: do_wield(obj);
117:
118: obj = alloc_object();
119: obj->what_is = WEAPON;
120: obj->which_kind = BOW;
121: obj->damage = "1d2";
122: obj->hit_enchant = 1;
123: obj->d_enchant = 0;
124: obj->identified = 1;
125: (void) add_to_pack(obj, &rogue.pack, 1);
126:
127: obj = alloc_object();
128: obj->what_is = WEAPON;
129: obj->which_kind = ARROW;
130: obj->quantity = get_rand(25, 35);
131: obj->damage = "1d2";
132: obj->hit_enchant = 0;
133: obj->d_enchant = 0;
134: obj->identified = 1;
135: (void) add_to_pack(obj, &rogue.pack, 1);
136: }
137:
138: clean_up(estr)
139: char *estr;
140: {
141: if (save_is_interactive) {
142: if (init_curses) {
143: move(DROWS-1, 0);
144: refresh();
145: stop_window();
146: }
147: printf("\n%s\n", estr);
148: }
149: md_exit(0);
150: }
151:
152: start_window()
153: {
154: crmode();
155: noecho();
156: #ifndef BAD_NONL
157: nonl();
158: #endif
159: md_control_keybord(0);
160: }
161:
162: stop_window()
163: {
164: endwin();
165: md_control_keybord(1);
166: }
167:
168: byebye()
169: {
170: md_ignore_signals();
171: if (ask_quit) {
172: quit(1);
173: } else {
174: clean_up(byebye_string);
175: }
176: md_heed_signals();
177: }
178:
179: onintr()
180: {
181: md_ignore_signals();
182: if (cant_int) {
183: did_int = 1;
184: } else {
185: check_message();
186: message("interrupt", 1);
187: }
188: md_heed_signals();
189: }
190:
191: error_save()
192: {
193: save_is_interactive = 0;
194: save_into_file(error_file);
195: clean_up("");
196: }
197:
198: do_args(argc, argv)
199: int argc;
200: char *argv[];
201: {
202: short i, j;
203:
204: for (i = 1; i < argc; i++) {
205: if (argv[i][0] == '-') {
206: for (j = 1; argv[i][j]; j++) {
207: switch(argv[i][j]) {
208: case 's':
209: score_only = 1;
210: break;
211: }
212: }
213: } else {
214: rest_file = argv[i];
215: }
216: }
217: }
218:
219: do_opts()
220: {
221: char *eptr;
222:
223: if (eptr = md_getenv("ROGUEOPTS")) {
224: for (;;) {
225: while ((*eptr) == ' ') {
226: eptr++;
227: }
228: if (!(*eptr)) {
229: break;
230: }
231: if (!strncmp(eptr, "fruit=", 6)) {
232: eptr += 6;
233: env_get_value(&fruit, eptr, 1);
234: } else if (!strncmp(eptr, "file=", 5)) {
235: eptr += 5;
236: env_get_value(&save_file, eptr, 0);
237: } else if (!strncmp(eptr, "jump", 4)) {
238: jump = 1;
239: } else if (!strncmp(eptr, "name=", 5)) {
240: eptr += 5;
241: env_get_value(&nick_name, eptr, 0);
242: } else if (!strncmp(eptr, "noaskquit", 9)) {
243: ask_quit = 0;
244: } else if (!strncmp(eptr, "noskull", 5) ||
245: !strncmp(eptr,"notomb", 6)) {
246: no_skull = 1;
247: } else if (!strncmp(eptr, "passgo", 5)) {
248: passgo = 1;
249: }
250: while ((*eptr) && (*eptr != ',')) {
251: eptr++;
252: }
253: if (!(*(eptr++))) {
254: break;
255: }
256: }
257: }
258: /* If some strings have not been set through ROGUEOPTS, assign defaults
259: * to them so that the options editor has data to work with.
260: */
261: init_str(&nick_name, login_name);
262: init_str(&save_file, "rogue.save");
263: init_str(&fruit, "slime-mold");
264: }
265:
266: env_get_value(s, e, add_blank)
267: char **s, *e;
268: boolean add_blank;
269: {
270: short i = 0;
271: char *t;
272:
273: t = e;
274:
275: while ((*e) && (*e != ',')) {
276: if (*e == ':') {
277: *e = ';'; /* ':' reserved for score file purposes */
278: }
279: e++;
280: if (++i >= MAX_OPT_LEN) {
281: break;
282: }
283: }
284: *s = md_malloc(MAX_OPT_LEN + 2);
285: (void) strncpy(*s, t, i);
286: if (add_blank) {
287: (*s)[i++] = ' ';
288: }
289: (*s)[i] = '\0';
290: }
291:
292: init_str(str, dflt)
293: char **str, *dflt;
294: {
295: if (!(*str)) {
296: *str = md_malloc(MAX_OPT_LEN + 2);
297: (void) strcpy(*str, dflt);
298: }
299: }
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