Annotation of 43BSDTahoe/games/rogue/machdep.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * machdep.c
        !             3:  *
        !             4:  * This source herein may be modified and/or distributed by anybody who
        !             5:  * so desires, with the following restrictions:
        !             6:  *    1.)  No portion of this notice shall be removed.
        !             7:  *    2.)  Credit shall not be taken for the creation of this source.
        !             8:  *    3.)  This code is not to be traded, sold, or used for personal
        !             9:  *         gain or profit.
        !            10:  *
        !            11:  */
        !            12: 
        !            13: #ifndef lint
        !            14: static char sccsid[] = "@(#)machdep.c  5.2 (Berkeley) 11/25/87";
        !            15: #endif /* not lint */
        !            16: 
        !            17: /* Included in this file are all system dependent routines.  Extensive use
        !            18:  * of #ifdef's will be used to compile the appropriate code on each system:
        !            19:  *
        !            20:  *    UNIX:        all UNIX systems.
        !            21:  *    UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
        !            22:  *    UNIX_SYSV:   UNIX system V
        !            23:  *    UNIX_V7:     UNIX version 7
        !            24:  *
        !            25:  * All UNIX code should be included between the single "#ifdef UNIX" at the
        !            26:  * top of this file, and the "#endif" at the bottom.
        !            27:  * 
        !            28:  * To change a routine to include a new UNIX system, simply #ifdef the
        !            29:  * existing routine, as in the following example:
        !            30:  *
        !            31:  *   To make a routine compatible with UNIX system 5, change the first
        !            32:  *   function to the second:
        !            33:  *
        !            34:  *      md_function()
        !            35:  *      {
        !            36:  *         code;
        !            37:  *      }
        !            38:  *
        !            39:  *      md_function()
        !            40:  *      {
        !            41:  *      #ifdef UNIX_SYSV
        !            42:  *         sys5code;
        !            43:  *      #else
        !            44:  *         code;
        !            45:  *      #endif
        !            46:  *      }
        !            47:  *
        !            48:  * Appropriate variations of this are of course acceptible.
        !            49:  * The use of "#elseif" is discouraged because of non-portability.
        !            50:  * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
        !            51:  * and insert it in the list at the top of the file.  Alter the CFLAGS
        !            52:  * in you Makefile appropriately.
        !            53:  *
        !            54:  */
        !            55: 
        !            56: #ifdef UNIX
        !            57: 
        !            58: #include <stdio.h>
        !            59: #include <sys/types.h>
        !            60: #include <sys/file.h>
        !            61: #include <sys/stat.h>
        !            62: #include <pwd.h>
        !            63: 
        !            64: #ifdef UNIX_BSD4_2
        !            65: #include <sys/time.h>
        !            66: #include <sgtty.h>
        !            67: #endif
        !            68: 
        !            69: #ifdef UNIX_SYSV
        !            70: #include <time.h>
        !            71: #include <termio.h>
        !            72: #endif
        !            73: 
        !            74: #include <signal.h>
        !            75: #include "rogue.h"
        !            76: 
        !            77: /* md_slurp:
        !            78:  *
        !            79:  * This routine throws away all keyboard input that has not
        !            80:  * yet been read.  It is used to get rid of input that the user may have
        !            81:  * typed-ahead.
        !            82:  *
        !            83:  * This function is not necessary, so it may be stubbed.  The might cause
        !            84:  * message-line output to flash by because the game has continued to read
        !            85:  * input without waiting for the user to read the message.  Not such a
        !            86:  * big deal.
        !            87:  */
        !            88: 
        !            89: md_slurp()
        !            90: {
        !            91:        long ln = 0;
        !            92: 
        !            93: #ifdef UNIX_BSD4_2
        !            94:        ioctl(0, FIONREAD, &ln);
        !            95: #endif
        !            96: #ifdef UNIX_SYSV
        !            97:        ioctl(0, TCFLSH, &ln);
        !            98:        ln = 0;
        !            99: #endif
        !           100: 
        !           101:        ln += stdin->_cnt;
        !           102: 
        !           103:        for (; ln > 0; ln--) {
        !           104:                (void) getchar();
        !           105:        }
        !           106: }
        !           107: 
        !           108: /* md_control_keyboard():
        !           109:  *
        !           110:  * This routine is much like md_cbreak_no_echo_nonl() below.  It sets up the
        !           111:  * keyboard for appropriate input.  Specifically, it prevents the tty driver
        !           112:  * from stealing characters.  For example, ^Y is needed as a command
        !           113:  * character, but the tty driver intercepts it for another purpose.  Any
        !           114:  * such behavior should be stopped.  This routine could be avoided if
        !           115:  * we used RAW mode instead of CBREAK.  But RAW mode does not allow the
        !           116:  * generation of keyboard signals, which the program uses.
        !           117:  *
        !           118:  * The parameter 'mode' when true, indicates that the keyboard should
        !           119:  * be set up to play rogue.  When false, it should be restored if
        !           120:  * necessary.
        !           121:  *
        !           122:  * This routine is not strictly necessary and may be stubbed.  This may
        !           123:  * cause certain command characters to be unavailable.
        !           124:  */
        !           125: 
        !           126: md_control_keybord(mode)
        !           127: boolean mode;
        !           128: {
        !           129:        static boolean called_before = 0;
        !           130: #ifdef UNIX_BSD4_2
        !           131:        static struct ltchars ltc_orig;
        !           132:        static struct tchars tc_orig;
        !           133:        struct ltchars ltc_temp;
        !           134:        struct tchars tc_temp;
        !           135: #endif
        !           136: #ifdef UNIX_SYSV
        !           137:        static struct termio _oldtty;
        !           138:        struct termio _tty;
        !           139: #endif
        !           140: 
        !           141:        if (!called_before) {
        !           142:                called_before = 1;
        !           143: #ifdef UNIX_BSD4_2
        !           144:                ioctl(0, TIOCGETC, &tc_orig);
        !           145:                ioctl(0, TIOCGLTC, &ltc_orig);
        !           146: #endif
        !           147: #ifdef UNIX_SYSV
        !           148:                ioctl(0, TCGETA, &_oldtty);
        !           149: #endif
        !           150:        }
        !           151: #ifdef UNIX_BSD4_2
        !           152:        ltc_temp = ltc_orig;
        !           153:        tc_temp = tc_orig;
        !           154: #endif
        !           155: #ifdef UNIX_SYSV
        !           156:        _tty = _oldtty;
        !           157: #endif
        !           158: 
        !           159:        if (!mode) {
        !           160: #ifdef UNIX_BSD4_2
        !           161:                ltc_temp.t_suspc = ltc_temp.t_dsuspc = -1;
        !           162:                ltc_temp.t_rprntc = ltc_temp.t_flushc = -1;
        !           163:                ltc_temp.t_werasc = ltc_temp.t_lnextc = -1;
        !           164:                tc_temp.t_startc = tc_temp.t_stopc = -1;
        !           165: #endif
        !           166: #ifdef UNIX_SYSV
        !           167:                _tty.c_cc[VSWTCH] = CNSWTCH;
        !           168: #endif
        !           169:        }
        !           170: #ifdef UNIX_BSD4_2
        !           171:        ioctl(0, TIOCSETC, &tc_temp);
        !           172:        ioctl(0, TIOCSLTC, &ltc_temp);
        !           173: #endif
        !           174: #ifdef UNIX_SYSV
        !           175:        ioctl(0, TCSETA, &_tty);
        !           176: #endif
        !           177: }
        !           178: 
        !           179: /* md_heed_signals():
        !           180:  *
        !           181:  * This routine tells the program to call particular routines when
        !           182:  * certain interrupts/events occur:
        !           183:  *
        !           184:  *      SIGINT: call onintr() to interrupt fight with monster or long rest.
        !           185:  *      SIGQUIT: call byebye() to check for game termination.
        !           186:  *      SIGHUP: call error_save() to save game when terminal hangs up.
        !           187:  *
        !           188:  *             On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
        !           189:  *
        !           190:  * This routine is not strictly necessary and can be stubbed.  This will
        !           191:  * mean that the game cannot be interrupted properly with keyboard
        !           192:  * input, this is not usually critical.
        !           193:  */
        !           194: 
        !           195: md_heed_signals()
        !           196: {
        !           197:        signal(SIGINT, onintr);
        !           198:        signal(SIGQUIT, byebye);
        !           199:        signal(SIGHUP, error_save);
        !           200: }
        !           201: 
        !           202: /* md_ignore_signals():
        !           203:  *
        !           204:  * This routine tells the program to completely ignore the events mentioned
        !           205:  * in md_heed_signals() above.  The event handlers will later be turned on
        !           206:  * by a future call to md_heed_signals(), so md_heed_signals() and
        !           207:  * md_ignore_signals() need to work together.
        !           208:  *
        !           209:  * This function should be implemented or the user risks interrupting
        !           210:  * critical sections of code, which could cause score file, or saved-game
        !           211:  * file, corruption.
        !           212:  */
        !           213: 
        !           214: md_ignore_signals()
        !           215: {
        !           216:        signal(SIGQUIT, SIG_IGN);
        !           217:        signal(SIGINT, SIG_IGN);
        !           218:        signal(SIGHUP, SIG_IGN);
        !           219: }
        !           220: 
        !           221: /* md_get_file_id():
        !           222:  *
        !           223:  * This function returns an integer that uniquely identifies the specified
        !           224:  * file.  It need not check for the file's existence.  In UNIX, the inode
        !           225:  * number is used.
        !           226:  *
        !           227:  * This function is used to identify saved-game files.
        !           228:  */
        !           229: 
        !           230: int
        !           231: md_get_file_id(fname)
        !           232: char *fname;
        !           233: {
        !           234:        struct stat sbuf;
        !           235: 
        !           236:        if (stat(fname, &sbuf)) {
        !           237:                return(-1);
        !           238:        }
        !           239:        return((int) sbuf.st_ino);
        !           240: }
        !           241: 
        !           242: /* md_link_count():
        !           243:  *
        !           244:  * This routine returns the number of hard links to the specified file.
        !           245:  *
        !           246:  * This function is not strictly necessary.  On systems without hard links
        !           247:  * this routine can be stubbed by just returning 1.
        !           248:  */
        !           249: 
        !           250: int
        !           251: md_link_count(fname)
        !           252: char *fname;
        !           253: {
        !           254:        struct stat sbuf;
        !           255: 
        !           256:        stat(fname, &sbuf);
        !           257:        return((int) sbuf.st_nlink);
        !           258: }
        !           259: 
        !           260: /* md_gct(): (Get Current Time)
        !           261:  *
        !           262:  * This function returns the current year, month(1-12), day(1-31), hour(0-23),
        !           263:  * minute(0-59), and second(0-59).  This is used for identifying the time
        !           264:  * at which a game is saved.
        !           265:  *
        !           266:  * This function is not strictly necessary.  It can be stubbed by returning
        !           267:  * zeros instead of the correct year, month, etc.  If your operating
        !           268:  * system doesn't provide all of the time units requested here, then you
        !           269:  * can provide only those that it does, and return zeros for the others.
        !           270:  * If you cannot provide good time values, then users may be able to copy
        !           271:  * saved-game files and play them.  
        !           272:  */
        !           273: 
        !           274: md_gct(rt_buf)
        !           275: struct rogue_time *rt_buf;
        !           276: {
        !           277:        struct tm *t, *localtime();
        !           278:        long seconds;
        !           279: 
        !           280:        time(&seconds);
        !           281:        t = localtime(&seconds);
        !           282: 
        !           283:        rt_buf->year = t->tm_year;
        !           284:        rt_buf->month = t->tm_mon + 1;
        !           285:        rt_buf->day = t->tm_mday;
        !           286:        rt_buf->hour = t->tm_hour;
        !           287:        rt_buf->minute = t->tm_min;
        !           288:        rt_buf->second = t->tm_sec;
        !           289: }
        !           290: 
        !           291: /* md_gfmt: (Get File Modification Time)
        !           292:  *
        !           293:  * This routine returns a file's date of last modification in the same format
        !           294:  * as md_gct() above.
        !           295:  *
        !           296:  * This function is not strictly necessary.  It is used to see if saved-game
        !           297:  * files have been modified since they were saved.  If you have stubbed the
        !           298:  * routine md_gct() above by returning constant values, then you may do
        !           299:  * exactly the same here.
        !           300:  * Or if md_gct() is implemented correctly, but your system does not provide
        !           301:  * file modification dates, you may return some date far in the past so
        !           302:  * that the program will never know that a saved-game file being modified.  
        !           303:  * You may also do this if you wish to be able to restore games from
        !           304:  * saved-games that have been modified.
        !           305:  */
        !           306: 
        !           307: md_gfmt(fname, rt_buf)
        !           308: char *fname;
        !           309: struct rogue_time *rt_buf;
        !           310: {
        !           311:        struct stat sbuf;
        !           312:        long seconds;
        !           313:        struct tm *t;
        !           314: 
        !           315:        stat(fname, &sbuf);
        !           316:        seconds = (long) sbuf.st_mtime;
        !           317:        t = localtime(&seconds);
        !           318: 
        !           319:        rt_buf->year = t->tm_year;
        !           320:        rt_buf->month = t->tm_mon + 1;
        !           321:        rt_buf->day = t->tm_mday;
        !           322:        rt_buf->hour = t->tm_hour;
        !           323:        rt_buf->minute = t->tm_min;
        !           324:        rt_buf->second = t->tm_sec;
        !           325: }
        !           326: 
        !           327: /* md_df: (Delete File)
        !           328:  *
        !           329:  * This function deletes the specified file, and returns true (1) if the
        !           330:  * operation was successful.  This is used to delete saved-game files
        !           331:  * after restoring games from them.
        !           332:  *
        !           333:  * Again, this function is not strictly necessary, and can be stubbed
        !           334:  * by simply returning 1.  In this case, saved-game files will not be
        !           335:  * deleted and can be replayed.
        !           336:  */
        !           337: 
        !           338: boolean
        !           339: md_df(fname)
        !           340: char *fname;
        !           341: {
        !           342:        if (unlink(fname)) {
        !           343:                return(0);
        !           344:        }
        !           345:        return(1);
        !           346: }
        !           347: 
        !           348: /* md_gln: (Get login name)
        !           349:  *
        !           350:  * This routine returns the login name of the user.  This string is
        !           351:  * used mainly for identifying users in score files.
        !           352:  *
        !           353:  * A dummy string may be returned if you are unable to implement this
        !           354:  * function, but then the score file would only have one name in it.
        !           355:  */
        !           356: 
        !           357: char *
        !           358: md_gln()
        !           359: {
        !           360:        struct passwd *p, *getpwuid();
        !           361: 
        !           362:        if (!(p = getpwuid(getuid())))
        !           363:                return((char *)NULL);
        !           364:        return(p->pw_name);
        !           365: }
        !           366: 
        !           367: /* md_sleep:
        !           368:  *
        !           369:  * This routine causes the game to pause for the specified number of
        !           370:  * seconds.
        !           371:  *
        !           372:  * This routine is not particularly necessary at all.  It is used for
        !           373:  * delaying execution, which is useful to this program at some times.
        !           374:  */
        !           375: 
        !           376: md_sleep(nsecs)
        !           377: int nsecs;
        !           378: {
        !           379:        (void) sleep(nsecs);
        !           380: }
        !           381: 
        !           382: /* md_getenv()
        !           383:  *
        !           384:  * This routine gets certain values from the user's environment.  These
        !           385:  * values are strings, and each string is identified by a name.  The names
        !           386:  * of the values needed, and their use, is as follows:
        !           387:  *
        !           388:  *   TERMCAP
        !           389:  *     The name of the users's termcap file, NOT the termcap entries
        !           390:  *     themselves.  This is used ONLY if the program is compiled with
        !           391:  *     CURSES defined (-DCURSES).  Even in this case, the program need
        !           392:  *     not find a string for TERMCAP.  If it does not, it will use the
        !           393:  *     default termcap file as returned by md_gdtcf();
        !           394:  *   TERM
        !           395:  *     The name of the users's terminal.  This is used ONLY if the program
        !           396:  *     is compiled with CURSES defined (-DCURSES).  In this case, the string
        !           397:  *     value for TERM must be found, or the routines in curses.c cannot
        !           398:  *     function, and the program will quit.
        !           399:  *   ROGUEOPTS
        !           400:  *     A string containing the various game options.  This need not be
        !           401:  *     defined.
        !           402:  *   HOME
        !           403:  *     The user's home directory.  This is only used when the user specifies
        !           404:  *     '~' as the first character of a saved-game file.  This string need
        !           405:  *     not be defined.
        !           406:  *   SHELL
        !           407:  *     The user's favorite shell.  If not found, "/bin/sh" is assumed.
        !           408:  *
        !           409:  * If your system does not provide a means of searching for these values,
        !           410:  * you will have to do it yourself.  None of the values above really need
        !           411:  * to be defined except TERM when the program is compiled with CURSES
        !           412:  * defined.  In this case, as a bare minimum, you can check the 'name'
        !           413:  * parameter, and if it is "TERM" find the terminal name and return that,
        !           414:  * else return zero.  If the program is not compiled with CURSES, you can
        !           415:  * get by with simply always returning zero.  Returning zero indicates
        !           416:  * that their is no defined value for the given string.
        !           417:  */
        !           418: 
        !           419: char *
        !           420: md_getenv(name)
        !           421: char *name;
        !           422: {
        !           423:        char *value;
        !           424:        char *getenv();
        !           425: 
        !           426:        value = getenv(name);
        !           427: 
        !           428:        return(value);
        !           429: }
        !           430: 
        !           431: /* md_malloc()
        !           432:  *
        !           433:  * This routine allocates, and returns a pointer to, the specified number
        !           434:  * of bytes.  This routines absolutely MUST be implemented for your
        !           435:  * particular system or the program will not run at all.  Return zero
        !           436:  * when no more memory can be allocated.
        !           437:  */
        !           438: 
        !           439: char *
        !           440: md_malloc(n)
        !           441: int n;
        !           442: {
        !           443:        char *malloc();
        !           444:        char *t;
        !           445: 
        !           446:        t = malloc(n);
        !           447:        return(t);
        !           448: }
        !           449: 
        !           450: /* md_gseed() (Get Seed)
        !           451:  *
        !           452:  * This function returns a seed for the random number generator (RNG).  This
        !           453:  * seed causes the RNG to begin generating numbers at some point in it's
        !           454:  * sequence.  Without a random seed, the RNG will generate the same set
        !           455:  * of numbers, and every game will start out exactly the same way.  A good
        !           456:  * number to use is the process id, given by getpid() on most UNIX systems.
        !           457:  *
        !           458:  * You need to find some single random integer, such as:
        !           459:  *   process id.
        !           460:  *   current time (minutes + seconds) returned from md_gct(), if implemented.
        !           461:  *   
        !           462:  * It will not help to return "get_rand()" or "rand()" or the return value of
        !           463:  * any pseudo-RNG.  If you don't have a random number, you can just return 1,
        !           464:  * but this means your games will ALWAYS start the same way, and will play
        !           465:  * exactly the same way given the same input.
        !           466:  */
        !           467: 
        !           468: md_gseed()
        !           469: {
        !           470:        return(getpid());
        !           471: }
        !           472: 
        !           473: /* md_exit():
        !           474:  *
        !           475:  * This function causes the program to discontinue execution and exit.
        !           476:  * This function must be implemented or the program will continue to
        !           477:  * hang when it should quit.
        !           478:  */
        !           479: 
        !           480: md_exit(status)
        !           481: int status;
        !           482: {
        !           483:        exit(status);
        !           484: }
        !           485: 
        !           486: /* md_lock():
        !           487:  *
        !           488:  * This function is intended to give the user exclusive access to the
        !           489:  * score file.  It does so by "creat"ing a lock file, which can only
        !           490:  * be created if it does not already exist.  The file is deleted when
        !           491:  * score file processing is finished.  The lock file should be located
        !           492:  * in the same directory as the score file.  These full path names should
        !           493:  * be defined for any particular site in rogue.h.  The constants SCORE_FILE
        !           494:  * and LOCK_FILE define these file names.
        !           495:  *
        !           496:  * When the parameter 'l' is non-zero (true), a lock is requested.  Otherwise
        !           497:  * the lock is released by removing the lock file.
        !           498:  */
        !           499: 
        !           500: md_lock(l)
        !           501: boolean l;
        !           502: {
        !           503:        short tries;
        !           504:        char *lock_file = LOCK_FILE;
        !           505: 
        !           506:        if (l) {
        !           507:                for (tries = 0; tries < 5; tries++) {
        !           508:                        if (md_get_file_id(lock_file) == -1) {
        !           509:                                if (creat(lock_file, 0444) != -1) {
        !           510:                                        break;
        !           511:                                } else {
        !           512:                                        message("cannot lock score file", 0);
        !           513:                                }
        !           514:                        } else {
        !           515:                                message("waiting to lock score file", 0);
        !           516:                        }
        !           517:                        sleep(2);
        !           518:                }
        !           519:        } else {
        !           520:                (void) unlink(lock_file);
        !           521:        }
        !           522: }
        !           523: 
        !           524: /* md_shell():
        !           525:  *
        !           526:  * This function spawns a shell for the user to use.  When this shell is
        !           527:  * terminated, the game continues.  Since this program may often be run
        !           528:  * setuid to gain access to privileged files, care is taken that the shell
        !           529:  * is run with the user's REAL user id, and not the effective user id.
        !           530:  * The effective user id is restored after the shell completes.
        !           531:  */
        !           532: 
        !           533: md_shell(shell)
        !           534: char *shell;
        !           535: {
        !           536:        long w[2];
        !           537: 
        !           538:        if (!fork()) {
        !           539:                int uid;
        !           540: 
        !           541:                uid = getuid();
        !           542:                setuid(uid);
        !           543:                execl(shell, shell, 0);
        !           544:        }
        !           545:        wait(w);
        !           546: }
        !           547: 
        !           548: /* If you have a viable curses/termlib library, then use it and don't bother
        !           549:  * implementing the routines below.  And don't compile with -DCURSES.
        !           550:  */
        !           551: 
        !           552: #ifdef CURSES
        !           553: 
        !           554: /* md_cbreak_no_echo_nonl:
        !           555:  *
        !           556:  * This routine sets up some terminal characteristics.  The tty-driver
        !           557:  * must be told to:
        !           558:  *   1.)  Not echo input.
        !           559:  *   2.)  Transmit input characters immediately upon typing. (cbreak mode)
        !           560:  *   3.)  Move the cursor down one line, without changing column, and
        !           561:  *        without generating a carriage-return, when it
        !           562:  *        sees a line-feed.  This is only necessary if line-feed is ever
        !           563:  *        used in the termcap 'do' (cursor down) entry, in which case,
        !           564:  *        your system should must have a way of accomplishing this.
        !           565:  *
        !           566:  * When the parameter 'on' is true, the terminal is set up as specified
        !           567:  * above.  When this parameter is false, the terminal is restored to the
        !           568:  * original state.
        !           569:  *
        !           570:  * Raw mode should not to be used.  Keyboard signals/events/interrupts should
        !           571:  * be sent, although they are not strictly necessary.  See notes in
        !           572:  * md_heed_signals().
        !           573:  *
        !           574:  * This function must be implemented for rogue to run properly if the
        !           575:  * program is compiled with CURSES defined to use the enclosed curses
        !           576:  * emulation package.  If you are not using this, then this routine is
        !           577:  * totally unnecessary.
        !           578:  * 
        !           579:  * Notice that information is saved between calls.  This is used to
        !           580:  * restore the terminal to an initial saved state.
        !           581:  *
        !           582:  */
        !           583: 
        !           584: md_cbreak_no_echo_nonl(on)
        !           585: boolean on;
        !           586: {
        !           587: #ifdef UNIX_BSD4_2
        !           588:        static struct sgttyb tty_buf;
        !           589:        static int tsave_flags;
        !           590: 
        !           591:        if (on) {
        !           592:                ioctl(0, TIOCGETP, &tty_buf);
        !           593:                tsave_flags = tty_buf.sg_flags;
        !           594:                tty_buf.sg_flags |= CBREAK;
        !           595:                tty_buf.sg_flags &= ~(ECHO | CRMOD);    /* CRMOD: see note 3 above */
        !           596:                ioctl(0, TIOCSETP, &tty_buf);
        !           597:        } else {
        !           598:                tty_buf.sg_flags = tsave_flags;
        !           599:                ioctl(0, TIOCSETP, &tty_buf);
        !           600:        }
        !           601: #endif
        !           602: #ifdef UNIX_SYSV
        !           603:        struct termio tty_buf;
        !           604:        static struct termio tty_save;
        !           605: 
        !           606:        if (on) {
        !           607:                ioctl(0, TCGETA, &tty_buf);
        !           608:                tty_save = tty_buf;
        !           609:                tty_buf.c_lflag &= ~(ICANON | ECHO);
        !           610:                tty_buf.c_oflag &= ~ONLCR;
        !           611:                tty_buf.c_cc[4] = 1;  /* MIN */
        !           612:                tty_buf.c_cc[5] = 2;  /* TIME */
        !           613:                ioctl(0, TCSETAF, &tty_buf);
        !           614:        } else {
        !           615:                ioctl(0, TCSETAF, &tty_save);
        !           616:        }
        !           617: #endif
        !           618: }
        !           619: 
        !           620: /* md_gdtcf(): (Get Default Termcap File)
        !           621:  *
        !           622:  * This function is called ONLY when the program is compiled with CURSES
        !           623:  * defined.  If you use your system's curses/termlib library, this function
        !           624:  * won't be called.  On most UNIX systems, "/etc/termcap" suffices.
        !           625:  *
        !           626:  * If their is no such termcap file, then return 0, but in that case, you
        !           627:  * must have a TERMCAP file returned from md_getenv("TERMCAP").  The latter
        !           628:  * will override the value returned from md_gdtcf().  If the program is
        !           629:  * compiled with CURSES defined, and md_gdtcf() returns 0, and
        !           630:  * md_getenv("TERMCAP") returns 0, the program will have no terminal
        !           631:  * capability information and will quit.
        !           632:  */
        !           633: 
        !           634: char *
        !           635: md_gdtcf()
        !           636: {
        !           637:        return("/etc/termcap");
        !           638: }
        !           639: 
        !           640: /* md_tstp():
        !           641:  *
        !           642:  * This function puts the game to sleep and returns to the shell.  This
        !           643:  * only applies to UNIX 4.2 and 4.3.  For other systems, the routine should
        !           644:  * be provided as a do-nothing routine.  md_tstp() will only be referenced
        !           645:  * in the code when compiled with CURSES defined.
        !           646:  *
        !           647:  */
        !           648: 
        !           649: md_tstp()
        !           650: {
        !           651: #ifdef UNIX_BSD4_2
        !           652:        kill(0, SIGTSTP);
        !           653: #endif
        !           654: }
        !           655: 
        !           656: #endif
        !           657: 
        !           658: #endif

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