Annotation of 43BSDTahoe/games/rogue/machdep.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * machdep.c
                      3:  *
                      4:  * This source herein may be modified and/or distributed by anybody who
                      5:  * so desires, with the following restrictions:
                      6:  *    1.)  No portion of this notice shall be removed.
                      7:  *    2.)  Credit shall not be taken for the creation of this source.
                      8:  *    3.)  This code is not to be traded, sold, or used for personal
                      9:  *         gain or profit.
                     10:  *
                     11:  */
                     12: 
                     13: #ifndef lint
                     14: static char sccsid[] = "@(#)machdep.c  5.2 (Berkeley) 11/25/87";
                     15: #endif /* not lint */
                     16: 
                     17: /* Included in this file are all system dependent routines.  Extensive use
                     18:  * of #ifdef's will be used to compile the appropriate code on each system:
                     19:  *
                     20:  *    UNIX:        all UNIX systems.
                     21:  *    UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
                     22:  *    UNIX_SYSV:   UNIX system V
                     23:  *    UNIX_V7:     UNIX version 7
                     24:  *
                     25:  * All UNIX code should be included between the single "#ifdef UNIX" at the
                     26:  * top of this file, and the "#endif" at the bottom.
                     27:  * 
                     28:  * To change a routine to include a new UNIX system, simply #ifdef the
                     29:  * existing routine, as in the following example:
                     30:  *
                     31:  *   To make a routine compatible with UNIX system 5, change the first
                     32:  *   function to the second:
                     33:  *
                     34:  *      md_function()
                     35:  *      {
                     36:  *         code;
                     37:  *      }
                     38:  *
                     39:  *      md_function()
                     40:  *      {
                     41:  *      #ifdef UNIX_SYSV
                     42:  *         sys5code;
                     43:  *      #else
                     44:  *         code;
                     45:  *      #endif
                     46:  *      }
                     47:  *
                     48:  * Appropriate variations of this are of course acceptible.
                     49:  * The use of "#elseif" is discouraged because of non-portability.
                     50:  * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
                     51:  * and insert it in the list at the top of the file.  Alter the CFLAGS
                     52:  * in you Makefile appropriately.
                     53:  *
                     54:  */
                     55: 
                     56: #ifdef UNIX
                     57: 
                     58: #include <stdio.h>
                     59: #include <sys/types.h>
                     60: #include <sys/file.h>
                     61: #include <sys/stat.h>
                     62: #include <pwd.h>
                     63: 
                     64: #ifdef UNIX_BSD4_2
                     65: #include <sys/time.h>
                     66: #include <sgtty.h>
                     67: #endif
                     68: 
                     69: #ifdef UNIX_SYSV
                     70: #include <time.h>
                     71: #include <termio.h>
                     72: #endif
                     73: 
                     74: #include <signal.h>
                     75: #include "rogue.h"
                     76: 
                     77: /* md_slurp:
                     78:  *
                     79:  * This routine throws away all keyboard input that has not
                     80:  * yet been read.  It is used to get rid of input that the user may have
                     81:  * typed-ahead.
                     82:  *
                     83:  * This function is not necessary, so it may be stubbed.  The might cause
                     84:  * message-line output to flash by because the game has continued to read
                     85:  * input without waiting for the user to read the message.  Not such a
                     86:  * big deal.
                     87:  */
                     88: 
                     89: md_slurp()
                     90: {
                     91:        long ln = 0;
                     92: 
                     93: #ifdef UNIX_BSD4_2
                     94:        ioctl(0, FIONREAD, &ln);
                     95: #endif
                     96: #ifdef UNIX_SYSV
                     97:        ioctl(0, TCFLSH, &ln);
                     98:        ln = 0;
                     99: #endif
                    100: 
                    101:        ln += stdin->_cnt;
                    102: 
                    103:        for (; ln > 0; ln--) {
                    104:                (void) getchar();
                    105:        }
                    106: }
                    107: 
                    108: /* md_control_keyboard():
                    109:  *
                    110:  * This routine is much like md_cbreak_no_echo_nonl() below.  It sets up the
                    111:  * keyboard for appropriate input.  Specifically, it prevents the tty driver
                    112:  * from stealing characters.  For example, ^Y is needed as a command
                    113:  * character, but the tty driver intercepts it for another purpose.  Any
                    114:  * such behavior should be stopped.  This routine could be avoided if
                    115:  * we used RAW mode instead of CBREAK.  But RAW mode does not allow the
                    116:  * generation of keyboard signals, which the program uses.
                    117:  *
                    118:  * The parameter 'mode' when true, indicates that the keyboard should
                    119:  * be set up to play rogue.  When false, it should be restored if
                    120:  * necessary.
                    121:  *
                    122:  * This routine is not strictly necessary and may be stubbed.  This may
                    123:  * cause certain command characters to be unavailable.
                    124:  */
                    125: 
                    126: md_control_keybord(mode)
                    127: boolean mode;
                    128: {
                    129:        static boolean called_before = 0;
                    130: #ifdef UNIX_BSD4_2
                    131:        static struct ltchars ltc_orig;
                    132:        static struct tchars tc_orig;
                    133:        struct ltchars ltc_temp;
                    134:        struct tchars tc_temp;
                    135: #endif
                    136: #ifdef UNIX_SYSV
                    137:        static struct termio _oldtty;
                    138:        struct termio _tty;
                    139: #endif
                    140: 
                    141:        if (!called_before) {
                    142:                called_before = 1;
                    143: #ifdef UNIX_BSD4_2
                    144:                ioctl(0, TIOCGETC, &tc_orig);
                    145:                ioctl(0, TIOCGLTC, &ltc_orig);
                    146: #endif
                    147: #ifdef UNIX_SYSV
                    148:                ioctl(0, TCGETA, &_oldtty);
                    149: #endif
                    150:        }
                    151: #ifdef UNIX_BSD4_2
                    152:        ltc_temp = ltc_orig;
                    153:        tc_temp = tc_orig;
                    154: #endif
                    155: #ifdef UNIX_SYSV
                    156:        _tty = _oldtty;
                    157: #endif
                    158: 
                    159:        if (!mode) {
                    160: #ifdef UNIX_BSD4_2
                    161:                ltc_temp.t_suspc = ltc_temp.t_dsuspc = -1;
                    162:                ltc_temp.t_rprntc = ltc_temp.t_flushc = -1;
                    163:                ltc_temp.t_werasc = ltc_temp.t_lnextc = -1;
                    164:                tc_temp.t_startc = tc_temp.t_stopc = -1;
                    165: #endif
                    166: #ifdef UNIX_SYSV
                    167:                _tty.c_cc[VSWTCH] = CNSWTCH;
                    168: #endif
                    169:        }
                    170: #ifdef UNIX_BSD4_2
                    171:        ioctl(0, TIOCSETC, &tc_temp);
                    172:        ioctl(0, TIOCSLTC, &ltc_temp);
                    173: #endif
                    174: #ifdef UNIX_SYSV
                    175:        ioctl(0, TCSETA, &_tty);
                    176: #endif
                    177: }
                    178: 
                    179: /* md_heed_signals():
                    180:  *
                    181:  * This routine tells the program to call particular routines when
                    182:  * certain interrupts/events occur:
                    183:  *
                    184:  *      SIGINT: call onintr() to interrupt fight with monster or long rest.
                    185:  *      SIGQUIT: call byebye() to check for game termination.
                    186:  *      SIGHUP: call error_save() to save game when terminal hangs up.
                    187:  *
                    188:  *             On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
                    189:  *
                    190:  * This routine is not strictly necessary and can be stubbed.  This will
                    191:  * mean that the game cannot be interrupted properly with keyboard
                    192:  * input, this is not usually critical.
                    193:  */
                    194: 
                    195: md_heed_signals()
                    196: {
                    197:        signal(SIGINT, onintr);
                    198:        signal(SIGQUIT, byebye);
                    199:        signal(SIGHUP, error_save);
                    200: }
                    201: 
                    202: /* md_ignore_signals():
                    203:  *
                    204:  * This routine tells the program to completely ignore the events mentioned
                    205:  * in md_heed_signals() above.  The event handlers will later be turned on
                    206:  * by a future call to md_heed_signals(), so md_heed_signals() and
                    207:  * md_ignore_signals() need to work together.
                    208:  *
                    209:  * This function should be implemented or the user risks interrupting
                    210:  * critical sections of code, which could cause score file, or saved-game
                    211:  * file, corruption.
                    212:  */
                    213: 
                    214: md_ignore_signals()
                    215: {
                    216:        signal(SIGQUIT, SIG_IGN);
                    217:        signal(SIGINT, SIG_IGN);
                    218:        signal(SIGHUP, SIG_IGN);
                    219: }
                    220: 
                    221: /* md_get_file_id():
                    222:  *
                    223:  * This function returns an integer that uniquely identifies the specified
                    224:  * file.  It need not check for the file's existence.  In UNIX, the inode
                    225:  * number is used.
                    226:  *
                    227:  * This function is used to identify saved-game files.
                    228:  */
                    229: 
                    230: int
                    231: md_get_file_id(fname)
                    232: char *fname;
                    233: {
                    234:        struct stat sbuf;
                    235: 
                    236:        if (stat(fname, &sbuf)) {
                    237:                return(-1);
                    238:        }
                    239:        return((int) sbuf.st_ino);
                    240: }
                    241: 
                    242: /* md_link_count():
                    243:  *
                    244:  * This routine returns the number of hard links to the specified file.
                    245:  *
                    246:  * This function is not strictly necessary.  On systems without hard links
                    247:  * this routine can be stubbed by just returning 1.
                    248:  */
                    249: 
                    250: int
                    251: md_link_count(fname)
                    252: char *fname;
                    253: {
                    254:        struct stat sbuf;
                    255: 
                    256:        stat(fname, &sbuf);
                    257:        return((int) sbuf.st_nlink);
                    258: }
                    259: 
                    260: /* md_gct(): (Get Current Time)
                    261:  *
                    262:  * This function returns the current year, month(1-12), day(1-31), hour(0-23),
                    263:  * minute(0-59), and second(0-59).  This is used for identifying the time
                    264:  * at which a game is saved.
                    265:  *
                    266:  * This function is not strictly necessary.  It can be stubbed by returning
                    267:  * zeros instead of the correct year, month, etc.  If your operating
                    268:  * system doesn't provide all of the time units requested here, then you
                    269:  * can provide only those that it does, and return zeros for the others.
                    270:  * If you cannot provide good time values, then users may be able to copy
                    271:  * saved-game files and play them.  
                    272:  */
                    273: 
                    274: md_gct(rt_buf)
                    275: struct rogue_time *rt_buf;
                    276: {
                    277:        struct tm *t, *localtime();
                    278:        long seconds;
                    279: 
                    280:        time(&seconds);
                    281:        t = localtime(&seconds);
                    282: 
                    283:        rt_buf->year = t->tm_year;
                    284:        rt_buf->month = t->tm_mon + 1;
                    285:        rt_buf->day = t->tm_mday;
                    286:        rt_buf->hour = t->tm_hour;
                    287:        rt_buf->minute = t->tm_min;
                    288:        rt_buf->second = t->tm_sec;
                    289: }
                    290: 
                    291: /* md_gfmt: (Get File Modification Time)
                    292:  *
                    293:  * This routine returns a file's date of last modification in the same format
                    294:  * as md_gct() above.
                    295:  *
                    296:  * This function is not strictly necessary.  It is used to see if saved-game
                    297:  * files have been modified since they were saved.  If you have stubbed the
                    298:  * routine md_gct() above by returning constant values, then you may do
                    299:  * exactly the same here.
                    300:  * Or if md_gct() is implemented correctly, but your system does not provide
                    301:  * file modification dates, you may return some date far in the past so
                    302:  * that the program will never know that a saved-game file being modified.  
                    303:  * You may also do this if you wish to be able to restore games from
                    304:  * saved-games that have been modified.
                    305:  */
                    306: 
                    307: md_gfmt(fname, rt_buf)
                    308: char *fname;
                    309: struct rogue_time *rt_buf;
                    310: {
                    311:        struct stat sbuf;
                    312:        long seconds;
                    313:        struct tm *t;
                    314: 
                    315:        stat(fname, &sbuf);
                    316:        seconds = (long) sbuf.st_mtime;
                    317:        t = localtime(&seconds);
                    318: 
                    319:        rt_buf->year = t->tm_year;
                    320:        rt_buf->month = t->tm_mon + 1;
                    321:        rt_buf->day = t->tm_mday;
                    322:        rt_buf->hour = t->tm_hour;
                    323:        rt_buf->minute = t->tm_min;
                    324:        rt_buf->second = t->tm_sec;
                    325: }
                    326: 
                    327: /* md_df: (Delete File)
                    328:  *
                    329:  * This function deletes the specified file, and returns true (1) if the
                    330:  * operation was successful.  This is used to delete saved-game files
                    331:  * after restoring games from them.
                    332:  *
                    333:  * Again, this function is not strictly necessary, and can be stubbed
                    334:  * by simply returning 1.  In this case, saved-game files will not be
                    335:  * deleted and can be replayed.
                    336:  */
                    337: 
                    338: boolean
                    339: md_df(fname)
                    340: char *fname;
                    341: {
                    342:        if (unlink(fname)) {
                    343:                return(0);
                    344:        }
                    345:        return(1);
                    346: }
                    347: 
                    348: /* md_gln: (Get login name)
                    349:  *
                    350:  * This routine returns the login name of the user.  This string is
                    351:  * used mainly for identifying users in score files.
                    352:  *
                    353:  * A dummy string may be returned if you are unable to implement this
                    354:  * function, but then the score file would only have one name in it.
                    355:  */
                    356: 
                    357: char *
                    358: md_gln()
                    359: {
                    360:        struct passwd *p, *getpwuid();
                    361: 
                    362:        if (!(p = getpwuid(getuid())))
                    363:                return((char *)NULL);
                    364:        return(p->pw_name);
                    365: }
                    366: 
                    367: /* md_sleep:
                    368:  *
                    369:  * This routine causes the game to pause for the specified number of
                    370:  * seconds.
                    371:  *
                    372:  * This routine is not particularly necessary at all.  It is used for
                    373:  * delaying execution, which is useful to this program at some times.
                    374:  */
                    375: 
                    376: md_sleep(nsecs)
                    377: int nsecs;
                    378: {
                    379:        (void) sleep(nsecs);
                    380: }
                    381: 
                    382: /* md_getenv()
                    383:  *
                    384:  * This routine gets certain values from the user's environment.  These
                    385:  * values are strings, and each string is identified by a name.  The names
                    386:  * of the values needed, and their use, is as follows:
                    387:  *
                    388:  *   TERMCAP
                    389:  *     The name of the users's termcap file, NOT the termcap entries
                    390:  *     themselves.  This is used ONLY if the program is compiled with
                    391:  *     CURSES defined (-DCURSES).  Even in this case, the program need
                    392:  *     not find a string for TERMCAP.  If it does not, it will use the
                    393:  *     default termcap file as returned by md_gdtcf();
                    394:  *   TERM
                    395:  *     The name of the users's terminal.  This is used ONLY if the program
                    396:  *     is compiled with CURSES defined (-DCURSES).  In this case, the string
                    397:  *     value for TERM must be found, or the routines in curses.c cannot
                    398:  *     function, and the program will quit.
                    399:  *   ROGUEOPTS
                    400:  *     A string containing the various game options.  This need not be
                    401:  *     defined.
                    402:  *   HOME
                    403:  *     The user's home directory.  This is only used when the user specifies
                    404:  *     '~' as the first character of a saved-game file.  This string need
                    405:  *     not be defined.
                    406:  *   SHELL
                    407:  *     The user's favorite shell.  If not found, "/bin/sh" is assumed.
                    408:  *
                    409:  * If your system does not provide a means of searching for these values,
                    410:  * you will have to do it yourself.  None of the values above really need
                    411:  * to be defined except TERM when the program is compiled with CURSES
                    412:  * defined.  In this case, as a bare minimum, you can check the 'name'
                    413:  * parameter, and if it is "TERM" find the terminal name and return that,
                    414:  * else return zero.  If the program is not compiled with CURSES, you can
                    415:  * get by with simply always returning zero.  Returning zero indicates
                    416:  * that their is no defined value for the given string.
                    417:  */
                    418: 
                    419: char *
                    420: md_getenv(name)
                    421: char *name;
                    422: {
                    423:        char *value;
                    424:        char *getenv();
                    425: 
                    426:        value = getenv(name);
                    427: 
                    428:        return(value);
                    429: }
                    430: 
                    431: /* md_malloc()
                    432:  *
                    433:  * This routine allocates, and returns a pointer to, the specified number
                    434:  * of bytes.  This routines absolutely MUST be implemented for your
                    435:  * particular system or the program will not run at all.  Return zero
                    436:  * when no more memory can be allocated.
                    437:  */
                    438: 
                    439: char *
                    440: md_malloc(n)
                    441: int n;
                    442: {
                    443:        char *malloc();
                    444:        char *t;
                    445: 
                    446:        t = malloc(n);
                    447:        return(t);
                    448: }
                    449: 
                    450: /* md_gseed() (Get Seed)
                    451:  *
                    452:  * This function returns a seed for the random number generator (RNG).  This
                    453:  * seed causes the RNG to begin generating numbers at some point in it's
                    454:  * sequence.  Without a random seed, the RNG will generate the same set
                    455:  * of numbers, and every game will start out exactly the same way.  A good
                    456:  * number to use is the process id, given by getpid() on most UNIX systems.
                    457:  *
                    458:  * You need to find some single random integer, such as:
                    459:  *   process id.
                    460:  *   current time (minutes + seconds) returned from md_gct(), if implemented.
                    461:  *   
                    462:  * It will not help to return "get_rand()" or "rand()" or the return value of
                    463:  * any pseudo-RNG.  If you don't have a random number, you can just return 1,
                    464:  * but this means your games will ALWAYS start the same way, and will play
                    465:  * exactly the same way given the same input.
                    466:  */
                    467: 
                    468: md_gseed()
                    469: {
                    470:        return(getpid());
                    471: }
                    472: 
                    473: /* md_exit():
                    474:  *
                    475:  * This function causes the program to discontinue execution and exit.
                    476:  * This function must be implemented or the program will continue to
                    477:  * hang when it should quit.
                    478:  */
                    479: 
                    480: md_exit(status)
                    481: int status;
                    482: {
                    483:        exit(status);
                    484: }
                    485: 
                    486: /* md_lock():
                    487:  *
                    488:  * This function is intended to give the user exclusive access to the
                    489:  * score file.  It does so by "creat"ing a lock file, which can only
                    490:  * be created if it does not already exist.  The file is deleted when
                    491:  * score file processing is finished.  The lock file should be located
                    492:  * in the same directory as the score file.  These full path names should
                    493:  * be defined for any particular site in rogue.h.  The constants SCORE_FILE
                    494:  * and LOCK_FILE define these file names.
                    495:  *
                    496:  * When the parameter 'l' is non-zero (true), a lock is requested.  Otherwise
                    497:  * the lock is released by removing the lock file.
                    498:  */
                    499: 
                    500: md_lock(l)
                    501: boolean l;
                    502: {
                    503:        short tries;
                    504:        char *lock_file = LOCK_FILE;
                    505: 
                    506:        if (l) {
                    507:                for (tries = 0; tries < 5; tries++) {
                    508:                        if (md_get_file_id(lock_file) == -1) {
                    509:                                if (creat(lock_file, 0444) != -1) {
                    510:                                        break;
                    511:                                } else {
                    512:                                        message("cannot lock score file", 0);
                    513:                                }
                    514:                        } else {
                    515:                                message("waiting to lock score file", 0);
                    516:                        }
                    517:                        sleep(2);
                    518:                }
                    519:        } else {
                    520:                (void) unlink(lock_file);
                    521:        }
                    522: }
                    523: 
                    524: /* md_shell():
                    525:  *
                    526:  * This function spawns a shell for the user to use.  When this shell is
                    527:  * terminated, the game continues.  Since this program may often be run
                    528:  * setuid to gain access to privileged files, care is taken that the shell
                    529:  * is run with the user's REAL user id, and not the effective user id.
                    530:  * The effective user id is restored after the shell completes.
                    531:  */
                    532: 
                    533: md_shell(shell)
                    534: char *shell;
                    535: {
                    536:        long w[2];
                    537: 
                    538:        if (!fork()) {
                    539:                int uid;
                    540: 
                    541:                uid = getuid();
                    542:                setuid(uid);
                    543:                execl(shell, shell, 0);
                    544:        }
                    545:        wait(w);
                    546: }
                    547: 
                    548: /* If you have a viable curses/termlib library, then use it and don't bother
                    549:  * implementing the routines below.  And don't compile with -DCURSES.
                    550:  */
                    551: 
                    552: #ifdef CURSES
                    553: 
                    554: /* md_cbreak_no_echo_nonl:
                    555:  *
                    556:  * This routine sets up some terminal characteristics.  The tty-driver
                    557:  * must be told to:
                    558:  *   1.)  Not echo input.
                    559:  *   2.)  Transmit input characters immediately upon typing. (cbreak mode)
                    560:  *   3.)  Move the cursor down one line, without changing column, and
                    561:  *        without generating a carriage-return, when it
                    562:  *        sees a line-feed.  This is only necessary if line-feed is ever
                    563:  *        used in the termcap 'do' (cursor down) entry, in which case,
                    564:  *        your system should must have a way of accomplishing this.
                    565:  *
                    566:  * When the parameter 'on' is true, the terminal is set up as specified
                    567:  * above.  When this parameter is false, the terminal is restored to the
                    568:  * original state.
                    569:  *
                    570:  * Raw mode should not to be used.  Keyboard signals/events/interrupts should
                    571:  * be sent, although they are not strictly necessary.  See notes in
                    572:  * md_heed_signals().
                    573:  *
                    574:  * This function must be implemented for rogue to run properly if the
                    575:  * program is compiled with CURSES defined to use the enclosed curses
                    576:  * emulation package.  If you are not using this, then this routine is
                    577:  * totally unnecessary.
                    578:  * 
                    579:  * Notice that information is saved between calls.  This is used to
                    580:  * restore the terminal to an initial saved state.
                    581:  *
                    582:  */
                    583: 
                    584: md_cbreak_no_echo_nonl(on)
                    585: boolean on;
                    586: {
                    587: #ifdef UNIX_BSD4_2
                    588:        static struct sgttyb tty_buf;
                    589:        static int tsave_flags;
                    590: 
                    591:        if (on) {
                    592:                ioctl(0, TIOCGETP, &tty_buf);
                    593:                tsave_flags = tty_buf.sg_flags;
                    594:                tty_buf.sg_flags |= CBREAK;
                    595:                tty_buf.sg_flags &= ~(ECHO | CRMOD);    /* CRMOD: see note 3 above */
                    596:                ioctl(0, TIOCSETP, &tty_buf);
                    597:        } else {
                    598:                tty_buf.sg_flags = tsave_flags;
                    599:                ioctl(0, TIOCSETP, &tty_buf);
                    600:        }
                    601: #endif
                    602: #ifdef UNIX_SYSV
                    603:        struct termio tty_buf;
                    604:        static struct termio tty_save;
                    605: 
                    606:        if (on) {
                    607:                ioctl(0, TCGETA, &tty_buf);
                    608:                tty_save = tty_buf;
                    609:                tty_buf.c_lflag &= ~(ICANON | ECHO);
                    610:                tty_buf.c_oflag &= ~ONLCR;
                    611:                tty_buf.c_cc[4] = 1;  /* MIN */
                    612:                tty_buf.c_cc[5] = 2;  /* TIME */
                    613:                ioctl(0, TCSETAF, &tty_buf);
                    614:        } else {
                    615:                ioctl(0, TCSETAF, &tty_save);
                    616:        }
                    617: #endif
                    618: }
                    619: 
                    620: /* md_gdtcf(): (Get Default Termcap File)
                    621:  *
                    622:  * This function is called ONLY when the program is compiled with CURSES
                    623:  * defined.  If you use your system's curses/termlib library, this function
                    624:  * won't be called.  On most UNIX systems, "/etc/termcap" suffices.
                    625:  *
                    626:  * If their is no such termcap file, then return 0, but in that case, you
                    627:  * must have a TERMCAP file returned from md_getenv("TERMCAP").  The latter
                    628:  * will override the value returned from md_gdtcf().  If the program is
                    629:  * compiled with CURSES defined, and md_gdtcf() returns 0, and
                    630:  * md_getenv("TERMCAP") returns 0, the program will have no terminal
                    631:  * capability information and will quit.
                    632:  */
                    633: 
                    634: char *
                    635: md_gdtcf()
                    636: {
                    637:        return("/etc/termcap");
                    638: }
                    639: 
                    640: /* md_tstp():
                    641:  *
                    642:  * This function puts the game to sleep and returns to the shell.  This
                    643:  * only applies to UNIX 4.2 and 4.3.  For other systems, the routine should
                    644:  * be provided as a do-nothing routine.  md_tstp() will only be referenced
                    645:  * in the code when compiled with CURSES defined.
                    646:  *
                    647:  */
                    648: 
                    649: md_tstp()
                    650: {
                    651: #ifdef UNIX_BSD4_2
                    652:        kill(0, SIGTSTP);
                    653: #endif
                    654: }
                    655: 
                    656: #endif
                    657: 
                    658: #endif

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