Annotation of 43BSDTahoe/games/rogue/main.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * main.c
                      3:  *
                      4:  * This source herein may be modified and/or distributed by anybody who
                      5:  * so desires, with the following restrictions:
                      6:  *    1.)  No portion of this notice shall be removed.
                      7:  *    2.)  Credit shall not be taken for the creation of this source.
                      8:  *    3.)  This code is not to be traded, sold, or used for personal
                      9:  *         gain or profit.
                     10:  *
                     11:  */
                     12: 
                     13: #ifndef lint
                     14: static char sccsid[] = "@(#)main.c     5.1 (Berkeley) 11/25/87";
                     15: #endif /* not lint */
                     16: 
                     17: #include "rogue.h"
                     18: 
                     19: extern short party_room;
                     20: 
                     21: main(argc, argv)
                     22: int argc;
                     23: char *argv[];
                     24: {
                     25:        if (init(argc, argv)) {         /* restored game */
                     26:                goto PL;
                     27:        }
                     28: 
                     29:        for (;;) {
                     30:                clear_level();
                     31:                make_level();
                     32:                put_objects();
                     33:                put_stairs();
                     34:                add_traps();
                     35:                put_mons();
                     36:                put_player(party_room);
                     37:                print_stats(STAT_ALL);
                     38: PL:            
                     39:                play_level();
                     40:                free_stuff(&level_objects);
                     41:                free_stuff(&level_monsters);
                     42:        }
                     43: }

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