Annotation of 43BSDTahoe/games/rogue/save.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * save.c
                      3:  *
                      4:  * This source herein may be modified and/or distributed by anybody who
                      5:  * so desires, with the following restrictions:
                      6:  *    1.)  No portion of this notice shall be removed.
                      7:  *    2.)  Credit shall not be taken for the creation of this source.
                      8:  *    3.)  This code is not to be traded, sold, or used for personal
                      9:  *         gain or profit.
                     10:  *
                     11:  */
                     12: 
                     13: #ifndef lint
                     14: static char sccsid[] = "@(#)save.c     5.1 (Berkeley) 11/25/87";
                     15: #endif /* not lint */
                     16: 
                     17: #include <stdio.h>
                     18: #include "rogue.h"
                     19: 
                     20: short write_failed = 0;
                     21: char *save_file = (char *) 0;
                     22: 
                     23: extern boolean detect_monster;
                     24: extern short cur_level, max_level;
                     25: extern char hunger_str[];
                     26: extern char login_name[];
                     27: extern short party_room;
                     28: extern short foods;
                     29: extern boolean is_wood[];
                     30: extern short cur_room;
                     31: extern boolean being_held;
                     32: extern short bear_trap;
                     33: extern short halluc;
                     34: extern short blind;
                     35: extern short confused;
                     36: extern short levitate;
                     37: extern short haste_self;
                     38: extern boolean see_invisible;
                     39: extern boolean detect_monster;
                     40: extern boolean wizard;
                     41: extern boolean score_only;
                     42: extern short m_moves;
                     43: 
                     44: extern boolean msg_cleared;
                     45: 
                     46: save_game()
                     47: {
                     48:        char fname[64];
                     49: 
                     50:        if (!get_input_line("file name?", save_file, fname, "game not saved",
                     51:                        0, 1)) {
                     52:                return;
                     53:        }
                     54:        check_message();
                     55:        message(fname, 0);
                     56:        save_into_file(fname);
                     57: }
                     58: 
                     59: save_into_file(sfile)
                     60: char *sfile;
                     61: {
                     62:        FILE *fp;
                     63:        int file_id;
                     64:        char name_buffer[80];
                     65:        char *hptr;
                     66:        struct rogue_time rt_buf;
                     67: 
                     68:        if (sfile[0] == '~') {
                     69:                if (hptr = md_getenv("HOME")) {
                     70:                        (void) strcpy(name_buffer, hptr);
                     71:                        (void) strcat(name_buffer, sfile+1);
                     72:                        sfile = name_buffer;
                     73:                }
                     74:        }
                     75:        if (    ((fp = fopen(sfile, "w")) == NULL) ||
                     76:                        ((file_id = md_get_file_id(sfile)) == -1)) {
                     77:                message("problem accessing the save file", 0);
                     78:                return;
                     79:        }
                     80:        md_ignore_signals();
                     81:        write_failed = 0;
                     82:        (void) xxx(1);
                     83:        r_write(fp, (char *) &detect_monster, sizeof(detect_monster));
                     84:        r_write(fp, (char *) &cur_level, sizeof(cur_level));
                     85:        r_write(fp, (char *) &max_level, sizeof(max_level));
                     86:        write_string(hunger_str, fp);
                     87:        write_string(login_name, fp);
                     88:        r_write(fp, (char *) &party_room, sizeof(party_room));
                     89:        write_pack(&level_monsters, fp);
                     90:        write_pack(&level_objects, fp);
                     91:        r_write(fp, (char *) &file_id, sizeof(file_id));
                     92:        rw_dungeon(fp, 1);
                     93:        r_write(fp, (char *) &foods, sizeof(foods));
                     94:        r_write(fp, (char *) &rogue, sizeof(fighter));
                     95:        write_pack(&rogue.pack, fp);
                     96:        rw_id(id_potions, fp, POTIONS, 1);
                     97:        rw_id(id_scrolls, fp, SCROLS, 1);
                     98:        rw_id(id_wands, fp, WANDS, 1);
                     99:        rw_id(id_rings, fp, RINGS, 1);
                    100:        r_write(fp, (char *) traps, (MAX_TRAPS * sizeof(trap)));
                    101:        r_write(fp, (char *) is_wood, (WANDS * sizeof(boolean)));
                    102:        r_write(fp, (char *) &cur_room, sizeof(cur_room));
                    103:        rw_rooms(fp, 1);
                    104:        r_write(fp, (char *) &being_held, sizeof(being_held));
                    105:        r_write(fp, (char *) &bear_trap, sizeof(bear_trap));
                    106:        r_write(fp, (char *) &halluc, sizeof(halluc));
                    107:        r_write(fp, (char *) &blind, sizeof(blind));
                    108:        r_write(fp, (char *) &confused, sizeof(confused));
                    109:        r_write(fp, (char *) &levitate, sizeof(levitate));
                    110:        r_write(fp, (char *) &haste_self, sizeof(haste_self));
                    111:        r_write(fp, (char *) &see_invisible, sizeof(see_invisible));
                    112:        r_write(fp, (char *) &detect_monster, sizeof(detect_monster));
                    113:        r_write(fp, (char *) &wizard, sizeof(wizard));
                    114:        r_write(fp, (char *) &score_only, sizeof(score_only));
                    115:        r_write(fp, (char *) &m_moves, sizeof(m_moves));
                    116:        md_gct(&rt_buf);
                    117:        rt_buf.second += 10;            /* allow for some processing time */
                    118:        r_write(fp, (char *) &rt_buf, sizeof(rt_buf));
                    119:        fclose(fp);
                    120: 
                    121:        if (write_failed) {
                    122:                (void) md_df(sfile);    /* delete file */
                    123:        } else {
                    124:                clean_up("");
                    125:        }
                    126: }
                    127: 
                    128: restore(fname)
                    129: char *fname;
                    130: {
                    131:        FILE *fp;
                    132:        struct rogue_time saved_time, mod_time;
                    133:        char buf[4];
                    134:        char tbuf[40];
                    135:        int new_file_id, saved_file_id;
                    136: 
                    137:        if (    ((new_file_id = md_get_file_id(fname)) == -1) ||
                    138:                        ((fp = fopen(fname, "r")) == NULL)) {
                    139:                clean_up("cannot open file");
                    140:        }
                    141:        if (md_link_count(fname) > 1) {
                    142:                clean_up("file has link");
                    143:        }
                    144:        (void) xxx(1);
                    145:        r_read(fp, (char *) &detect_monster, sizeof(detect_monster));
                    146:        r_read(fp, (char *) &cur_level, sizeof(cur_level));
                    147:        r_read(fp, (char *) &max_level, sizeof(max_level));
                    148:        read_string(hunger_str, fp);
                    149: 
                    150:        (void) strcpy(tbuf, login_name);
                    151:        read_string(login_name, fp);
                    152:        if (strcmp(tbuf, login_name)) {
                    153:                clean_up("you're not the original player");
                    154:        }
                    155: 
                    156:        r_read(fp, (char *) &party_room, sizeof(party_room));
                    157:        read_pack(&level_monsters, fp, 0);
                    158:        read_pack(&level_objects, fp, 0);
                    159:        r_read(fp, (char *) &saved_file_id, sizeof(saved_file_id));
                    160:        if (new_file_id != saved_file_id) {
                    161:                clean_up("sorry, saved game is not in the same file");
                    162:        }
                    163:        rw_dungeon(fp, 0);
                    164:        r_read(fp, (char *) &foods, sizeof(foods));
                    165:        r_read(fp, (char *) &rogue, sizeof(fighter));
                    166:        read_pack(&rogue.pack, fp, 1);
                    167:        rw_id(id_potions, fp, POTIONS, 0);
                    168:        rw_id(id_scrolls, fp, SCROLS, 0);
                    169:        rw_id(id_wands, fp, WANDS, 0);
                    170:        rw_id(id_rings, fp, RINGS, 0);
                    171:        r_read(fp, (char *) traps, (MAX_TRAPS * sizeof(trap)));
                    172:        r_read(fp, (char *) is_wood, (WANDS * sizeof(boolean)));
                    173:        r_read(fp, (char *) &cur_room, sizeof(cur_room));
                    174:        rw_rooms(fp, 0);
                    175:        r_read(fp, (char *) &being_held, sizeof(being_held));
                    176:        r_read(fp, (char *) &bear_trap, sizeof(bear_trap));
                    177:        r_read(fp, (char *) &halluc, sizeof(halluc));
                    178:        r_read(fp, (char *) &blind, sizeof(blind));
                    179:        r_read(fp, (char *) &confused, sizeof(confused));
                    180:        r_read(fp, (char *) &levitate, sizeof(levitate));
                    181:        r_read(fp, (char *) &haste_self, sizeof(haste_self));
                    182:        r_read(fp, (char *) &see_invisible, sizeof(see_invisible));
                    183:        r_read(fp, (char *) &detect_monster, sizeof(detect_monster));
                    184:        r_read(fp, (char *) &wizard, sizeof(wizard));
                    185:        r_read(fp, (char *) &score_only, sizeof(score_only));
                    186:        r_read(fp, (char *) &m_moves, sizeof(m_moves));
                    187:        r_read(fp, (char *) &saved_time, sizeof(saved_time));
                    188: 
                    189:        if (fread(buf, sizeof(char), 1, fp) > 0) {
                    190:                clear();
                    191:                clean_up("extra characters in file");
                    192:        }
                    193: 
                    194:        md_gfmt(fname, &mod_time);      /* get file modification time */
                    195: 
                    196:        if (has_been_touched(&saved_time, &mod_time)) {
                    197:                clear();
                    198:                clean_up("sorry, file has been touched");
                    199:        }
                    200:        if ((!wizard) && !md_df(fname)) {
                    201:                clean_up("cannot delete file");
                    202:        }
                    203:        msg_cleared = 0;
                    204:        ring_stats(0);
                    205:        fclose(fp);
                    206: }
                    207: 
                    208: write_pack(pack, fp)
                    209: object *pack;
                    210: FILE *fp;
                    211: {
                    212:        object t;
                    213: 
                    214:        while (pack = pack->next_object) {
                    215:                r_write(fp, (char *) pack, sizeof(object));
                    216:        }
                    217:        t.ichar = t.what_is = 0;
                    218:        r_write(fp, (char *) &t, sizeof(object));
                    219: }
                    220: 
                    221: read_pack(pack, fp, is_rogue)
                    222: object *pack;
                    223: FILE *fp;
                    224: boolean is_rogue;
                    225: {
                    226:        object read_obj, *new_obj;
                    227: 
                    228:        for (;;) {
                    229:                r_read(fp, (char *) &read_obj, sizeof(object));
                    230:                if (read_obj.ichar == 0) {
                    231:                        pack->next_object = (object *) 0;
                    232:                        break;
                    233:                }
                    234:                new_obj = alloc_object();
                    235:                *new_obj = read_obj;
                    236:                if (is_rogue) {
                    237:                        if (new_obj->in_use_flags & BEING_WORN) {
                    238:                                        do_wear(new_obj);
                    239:                        } else if (new_obj->in_use_flags & BEING_WIELDED) {
                    240:                                        do_wield(new_obj);
                    241:                        } else if (new_obj->in_use_flags & (ON_EITHER_HAND)) {
                    242:                                do_put_on(new_obj,
                    243:                                        ((new_obj->in_use_flags & ON_LEFT_HAND) ? 1 : 0));
                    244:                        }
                    245:                }
                    246:                pack->next_object = new_obj;
                    247:                pack = new_obj;
                    248:        }
                    249: }
                    250: 
                    251: rw_dungeon(fp, rw)
                    252: FILE *fp;
                    253: boolean rw;
                    254: {
                    255:        short i, j;
                    256:        char buf[DCOLS];
                    257: 
                    258:        for (i = 0; i < DROWS; i++) {
                    259:                if (rw) {
                    260:                        r_write(fp, (char *) dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
                    261:                        for (j = 0; j < DCOLS; j++) {
                    262:                                buf[j] = mvinch(i, j);
                    263:                        }
                    264:                        r_write(fp, buf, DCOLS);
                    265:                } else {
                    266:                        r_read(fp, (char *) dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
                    267:                        r_read(fp, buf, DCOLS);
                    268:                        for (j = 0; j < DCOLS; j++) {
                    269:                                mvaddch(i, j, buf[j]);
                    270:                        }
                    271:                }
                    272:        }
                    273: }
                    274: 
                    275: rw_id(id_table, fp, n, wr)
                    276: struct id id_table[];
                    277: FILE *fp;
                    278: int n;
                    279: boolean wr;
                    280: {
                    281:        short i;
                    282: 
                    283:        for (i = 0; i < n; i++) {
                    284:                if (wr) {
                    285:                        r_write(fp, (char *) &(id_table[i].value), sizeof(short));
                    286:                        r_write(fp, (char *) &(id_table[i].id_status),
                    287:                                sizeof(unsigned short));
                    288:                        write_string(id_table[i].title, fp);
                    289:                } else {
                    290:                        r_read(fp, (char *) &(id_table[i].value), sizeof(short));
                    291:                        r_read(fp, (char *) &(id_table[i].id_status),
                    292:                                sizeof(unsigned short));
                    293:                        read_string(id_table[i].title, fp);
                    294:                }
                    295:        }
                    296: }
                    297: 
                    298: write_string(s, fp)
                    299: char *s;
                    300: FILE *fp;
                    301: {
                    302:        short n;
                    303: 
                    304:        n = strlen(s) + 1;
                    305:        xxxx(s, n);
                    306:        r_write(fp, (char *) &n, sizeof(short));
                    307:        r_write(fp, s, n);
                    308: }
                    309: 
                    310: read_string(s, fp)
                    311: char *s;
                    312: FILE *fp;
                    313: {
                    314:        short n;
                    315: 
                    316:        r_read(fp, (char *) &n, sizeof(short));
                    317:        r_read(fp, s, n);
                    318:        xxxx(s, n);
                    319: }
                    320: 
                    321: rw_rooms(fp, rw)
                    322: FILE *fp;
                    323: boolean rw;
                    324: {
                    325:        short i;
                    326: 
                    327:        for (i = 0; i < MAXROOMS; i++) {
                    328:                rw ? r_write(fp, (char *) (rooms + i), sizeof(room)) :
                    329:                        r_read(fp, (char *) (rooms + i), sizeof(room));
                    330:        }
                    331: }
                    332: 
                    333: r_read(fp, buf, n)
                    334: FILE *fp;
                    335: char *buf;
                    336: int n;
                    337: {
                    338:        if (fread(buf, sizeof(char), n, fp) != n) {
                    339:                clean_up("read() failed, don't know why");
                    340:        }
                    341: }
                    342: 
                    343: r_write(fp, buf, n)
                    344: FILE *fp;
                    345: char *buf;
                    346: int n;
                    347: {
                    348:        if (!write_failed) {
                    349:                if (fwrite(buf, sizeof(char), n, fp) != n) {
                    350:                        message("write() failed, don't know why", 0);
                    351:                        sound_bell();
                    352:                        write_failed = 1;
                    353:                }
                    354:        }
                    355: }
                    356: 
                    357: boolean
                    358: has_been_touched(saved_time, mod_time)
                    359: struct rogue_time *saved_time, *mod_time;
                    360: {
                    361:        if (saved_time->year < mod_time->year) {
                    362:                return(1);
                    363:        } else if (saved_time->year > mod_time->year) {
                    364:                return(0);
                    365:        }
                    366:        if (saved_time->month < mod_time->month) {
                    367:                return(1);
                    368:        } else if (saved_time->month > mod_time->month) {
                    369:                return(0);
                    370:        }
                    371:        if (saved_time->day < mod_time->day) {
                    372:                return(1);
                    373:        } else if (saved_time->day > mod_time->day) {
                    374:                return(0);
                    375:        }
                    376:        if (saved_time->hour < mod_time->hour) {
                    377:                return(1);
                    378:        } else if (saved_time->hour > mod_time->hour) {
                    379:                return(0);
                    380:        }
                    381:        if (saved_time->minute < mod_time->minute) {
                    382:                return(1);
                    383:        } else if (saved_time->minute > mod_time->minute) {
                    384:                return(0);
                    385:        }
                    386:        if (saved_time->second < mod_time->second) {
                    387:                return(1);
                    388:        }
                    389:        return(0);
                    390: }

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