Annotation of 43BSDTahoe/games/sail/assorted.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1983 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that the above copyright notice and this paragraph are
                      7:  * duplicated in all such forms and that any documentation,
                      8:  * advertising materials, and other materials related to such
                      9:  * distribution and use acknowledge that the software was developed
                     10:  * by the University of California, Berkeley.  The name of the
                     11:  * University may not be used to endorse or promote products derived
                     12:  * from this software without specific prior written permission.
                     13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     16:  */
                     17: 
                     18: #ifndef lint
                     19: static char sccsid[] = "@(#)assorted.c 5.3 (Berkeley) 6/18/88";
                     20: #endif /* not lint */
                     21: 
                     22: #include "externs.h"
                     23: 
                     24: table(rig, shot, hittable, on, from, roll)
                     25: struct ship *on, *from;
                     26: int rig, shot, hittable, roll;
                     27: {
                     28:        register int hhits = 0, chits = 0, ghits = 0, rhits = 0;
                     29:        int Ghit = 0, Hhit = 0, Rhit = 0, Chit = 0;
                     30:        int guns, car, pc, hull;
                     31:        int crew[3];
                     32:        register int n;
                     33:        int rigg[4];
                     34:        char *message;
                     35:        struct Tables *tp;
                     36: 
                     37:        pc = on->file->pcrew;
                     38:        hull = on->specs->hull;
                     39:        crew[0] = on->specs->crew1;
                     40:        crew[1] = on->specs->crew2;
                     41:        crew[2] = on->specs->crew3;
                     42:        rigg[0] = on->specs->rig1;
                     43:        rigg[1] = on->specs->rig2;
                     44:        rigg[2] = on->specs->rig3;
                     45:        rigg[3] = on->specs->rig4;
                     46:        if (shot == L_GRAPE)
                     47:                Chit = chits = hittable;
                     48:        else {
                     49:                tp = &(rig ? RigTable : HullTable)[hittable][roll-1];
                     50:                Chit = chits = tp->C;
                     51:                Rhit = rhits = tp->R;
                     52:                Hhit = hhits = tp->H;
                     53:                Ghit = ghits = tp->G;
                     54:                if (on->file->FS)
                     55:                        rhits *= 2;
                     56:                if (shot == L_CHAIN) {
                     57:                        Ghit = ghits = 0;
                     58:                        Hhit = hhits = 0;
                     59:                }
                     60:        }
                     61:        if (on->file->captured != 0) {
                     62:                pc -= (chits + 1) / 2;
                     63:                chits /= 2;
                     64:        }
                     65:        for (n = 0; n < 3; n++)
                     66:                if (chits > crew[n]) {
                     67:                        chits -= crew[n];
                     68:                        crew[n] = 0;
                     69:                } else {
                     70:                        crew[n] -= chits;
                     71:                        chits = 0;
                     72:                }
                     73:        for (n = 0; n < 3; n++)
                     74:                if (rhits > rigg[n]){
                     75:                        rhits -= rigg[n];
                     76:                        rigg[n] = 0;
                     77:                } else {
                     78:                        rigg[n] -= rhits;
                     79:                        rhits = 0;
                     80:                }
                     81:        if (rigg[3] != -1 && rhits > rigg[3]) {
                     82:                rhits -= rigg[3];
                     83:                rigg[3] = 0;
                     84:        } else if (rigg[3] != -1) {
                     85:                rigg[3] -= rhits;
                     86:        }
                     87:        if (rig && !rigg[2] && (!rigg[3] || rigg[3] == -1))
                     88:                makesignal(on, "dismasted!", (struct ship *)0);
                     89:        if (portside(from, on, 0)) {
                     90:                guns = on->specs->gunR;
                     91:                car = on->specs->carR;
                     92:        } else {
                     93:                guns = on->specs->gunL;
                     94:                car = on->specs->carL;
                     95:        }
                     96:        if (ghits > car) {
                     97:                ghits -= car;
                     98:                car = 0;
                     99:        } else {
                    100:                car -= ghits;
                    101:                ghits = 0;
                    102:        }
                    103:        if (ghits > guns){
                    104:                ghits -= guns;
                    105:                guns = 0;
                    106:        } else {
                    107:                guns -= ghits;
                    108:                ghits = 0;
                    109:        }
                    110:        hull -= ghits;
                    111:        if (Ghit)
                    112:                Write(portside(from, on, 0) ? W_GUNR : W_GUNL,
                    113:                        on, 0, guns, car, 0, 0);
                    114:        hull -= hhits;
                    115:        hull = hull < 0 ? 0 : hull;
                    116:        if (on->file->captured != 0 && Chit)
                    117:                Write(W_PCREW, on, 0, pc, 0, 0, 0);
                    118:        if (Hhit)
                    119:                Write(W_HULL, on, 0, hull, 0, 0, 0);
                    120:        if (Chit)
                    121:                Write(W_CREW, on, 0, crew[0], crew[1], crew[2], 0);
                    122:        if (Rhit)
                    123:                Write(W_RIGG, on, 0, rigg[0], rigg[1], rigg[2], rigg[3]);
                    124:        switch (shot) {
                    125:        case L_ROUND:
                    126:                message = "firing round shot on %s (%c%c)";
                    127:                break;
                    128:        case L_GRAPE:
                    129:                message = "firing grape shot on %s (%c%c)";
                    130:                break;
                    131:        case L_CHAIN:
                    132:                message = "firing chain shot on %s (%c%c)";
                    133:                break;
                    134:        case L_DOUBLE:
                    135:                message = "firing double shot on %s (%c%c)";
                    136:                break;
                    137:        case L_EXPLODE:
                    138:                message = "exploding shot on %s (%c%c)";
                    139:        }
                    140:        makesignal(from, message, on);
                    141:        if (roll == 6 && rig) {
                    142:                switch(Rhit) {
                    143:                case 0:
                    144:                        message = "fore topsail sheets parted";
                    145:                        break;
                    146:                case 1:
                    147:                        message = "mizzen shrouds parted";
                    148:                        break;
                    149:                case 2:
                    150:                        message = "main topsail yard shot away";
                    151:                        break;
                    152:                case 4:
                    153:                        message = "fore topmast and foremast shrouds shot away";
                    154:                        break;
                    155:                case 5:
                    156:                        message = "mizzen mast and yard shot through";
                    157:                        break;
                    158:                case 6:
                    159:                        message = "foremast and spritsail yard shattered";
                    160:                        break;
                    161:                case 7:
                    162:                        message = "main topmast and mizzen mast shattered";
                    163:                        break;
                    164:                }
                    165:                makesignal(on, message, (struct ship *)0);
                    166:        } else if (roll == 6) {
                    167:                switch (Hhit) {
                    168:                case 0:
                    169:                        message = "anchor cables severed";
                    170:                        break;
                    171:                case 1:
                    172:                        message = "two anchor stocks shot away";
                    173:                        break;
                    174:                case 2:
                    175:                        message = "quarterdeck bulwarks damaged";
                    176:                        break;
                    177:                case 3:
                    178:                        message = "three gun ports shot away";
                    179:                        break;
                    180:                case 4:
                    181:                        message = "four guns dismounted";
                    182:                        break;
                    183:                case 5:
                    184:                        message = "rudder cables shot through";
                    185:                        Write(W_TA, on, 0, 0, 0, 0, 0);
                    186:                        break;
                    187:                case 6:
                    188:                        message = "shot holes below the water line";
                    189:                        break;
                    190:                }
                    191:                makesignal(on, message, (struct ship *)0);
                    192:        }
                    193:        /*
                    194:        if (Chit > 1 && on->file->readyL&R_INITIAL && on->file->readyR&R_INITIAL) {
                    195:                on->specs->qual--;
                    196:                if (on->specs->qual <= 0) {
                    197:                        makesignal(on, "crew mutinying!", (struct ship *)0);
                    198:                        on->specs->qual = 5;
                    199:                        Write(W_CAPTURED, on, 0, on->file->index, 0, 0, 0);
                    200:                } else 
                    201:                        makesignal(on, "crew demoralized", (struct ship *)0);
                    202:                Write(W_QUAL, on, 0, on->specs->qual, 0, 0, 0);
                    203:        }
                    204:        */
                    205:        if (!hull)
                    206:                strike(on, from);
                    207: }
                    208: 
                    209: Cleansnag(from, to, all, flag)
                    210: register struct ship *from, *to;
                    211: char all, flag;
                    212: {
                    213:        if (flag & 1) {
                    214:                Write(W_UNGRAP, from, 0, to->file->index, all, 0, 0);
                    215:                Write(W_UNGRAP, to, 0, from->file->index, all, 0, 0);
                    216:        }
                    217:        if (flag & 2) {
                    218:                Write(W_UNFOUL, from, 0, to->file->index, all, 0, 0);
                    219:                Write(W_UNFOUL, to, 0, from->file->index, all, 0, 0);
                    220:        }
                    221:        if (!snagged2(from, to)) {
                    222:                if (!snagged(from)) {
                    223:                        unboard(from, from, 1);         /* defense */
                    224:                        unboard(from, from, 0);         /* defense */
                    225:                } else
                    226:                        unboard(from, to, 0);           /* offense */
                    227:                if (!snagged(to)) {
                    228:                        unboard(to, to, 1);             /* defense */
                    229:                        unboard(to, to, 0);             /* defense */
                    230:                } else
                    231:                        unboard(to, from, 0);           /* offense */
                    232:        }
                    233: }
                    234: 
                    235: strike(ship, from)
                    236: register struct ship *ship, *from;
                    237: {
                    238:        int points;
                    239: 
                    240:        if (ship->file->struck)
                    241:                return;
                    242:        Write(W_STRUCK, ship, 0, 1, 0, 0, 0);
                    243:        points = ship->specs->pts + from->file->points;
                    244:        Write(W_POINTS, from, 0, points, 0, 0, 0);
                    245:        unboard(ship, ship, 0);         /* all offense */
                    246:        unboard(ship, ship, 1);         /* all defense */
                    247:        switch (die()) {
                    248:        case 3:
                    249:        case 4:         /* ship may sink */
                    250:                Write(W_SINK, ship, 0, 1, 0, 0, 0);
                    251:                break;
                    252:        case 5:
                    253:        case 6:         /* ship may explode */
                    254:                Write(W_EXPLODE, ship, 0, 1, 0, 0, 0);
                    255:                break;
                    256:        }
                    257:        Write(W_SIGNAL, ship, 1, (int) "striking her colours!", 0, 0, 0);
                    258: }

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