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1.1 root 1: /*
2: * Copyright (c) 1983 Regents of the University of California.
3: * All rights reserved.
4: *
5: * Redistribution and use in source and binary forms are permitted
6: * provided that the above copyright notice and this paragraph are
7: * duplicated in all such forms and that any documentation,
8: * advertising materials, and other materials related to such
9: * distribution and use acknowledge that the software was developed
10: * by the University of California, Berkeley. The name of the
11: * University may not be used to endorse or promote products derived
12: * from this software without specific prior written permission.
13: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15: * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16: */
17:
18: #ifndef lint
19: static char sccsid[] = "@(#)dr_3.c 5.3 (Berkeley) 6/18/88";
20: #endif /* not lint */
21:
22: #include "driver.h"
23:
24: moveall() /* move all comp ships */
25: {
26: register struct ship *sp, *sq; /* r11, r10 */
27: register int n; /* r9 */
28: register int k, l; /* r8, r7 */
29: int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
30: char moved[NSHIP];
31:
32: /*
33: * first try to create moves for OUR ships
34: */
35: foreachship(sp) {
36: struct ship *closest;
37: int ma, ta;
38: char af;
39:
40: if (sp->file->captain[0] || sp->file->dir == 0)
41: continue;
42: if (!sp->file->struck && windspeed && !snagged(sp)
43: && sp->specs->crew3) {
44: ta = maxturns(sp, &af);
45: ma = maxmove(sp, sp->file->dir, 0);
46: closest = closestenemy(sp, 0, 0);
47: if (closest == 0)
48: *sp->file->movebuf = '\0';
49: else
50: closeon(sp, closest, sp->file->movebuf,
51: ta, ma, af);
52: } else
53: *sp->file->movebuf = '\0';
54: }
55: /*
56: * Then execute the moves for ALL ships (dead ones too),
57: * checking for collisions and snags at each step.
58: * The old positions are saved in row[], col[], dir[].
59: * At the end, we compare and write out the changes.
60: */
61: n = 0;
62: foreachship(sp) {
63: if (snagged(sp))
64: (void) strcpy(sp->file->movebuf, "d");
65: else
66: if (*sp->file->movebuf != 'd')
67: (void) strcat(sp->file->movebuf, "d");
68: row[n] = sp->file->row;
69: col[n] = sp->file->col;
70: dir[n] = sp->file->dir;
71: drift[n] = sp->file->drift;
72: moved[n] = 0;
73: n++;
74: }
75: /*
76: * Now resolve collisions.
77: * This is the tough part.
78: */
79: for (k = 0; stillmoving(k); k++) {
80: /*
81: * Step once.
82: * And propagate the nulls at the end of sp->file->movebuf.
83: */
84: n = 0;
85: foreachship(sp) {
86: if (!sp->file->movebuf[k])
87: sp->file->movebuf[k+1] = '\0';
88: else if (sp->file->dir)
89: step(sp->file->movebuf[k], sp, &moved[n]);
90: n++;
91: }
92: /*
93: * The real stuff.
94: */
95: n = 0;
96: foreachship(sp) {
97: if (sp->file->dir == 0 || isolated(sp))
98: goto cont1;
99: l = 0;
100: foreachship(sq) {
101: char snap = 0;
102:
103: if (sp == sq)
104: goto cont2;
105: if (sq->file->dir == 0)
106: goto cont2;
107: if (!push(sp, sq))
108: goto cont2;
109: if (snagged2(sp, sq) && range(sp, sq) > 1)
110: snap++;
111: if (!range(sp, sq) && !fouled2(sp, sq)) {
112: makesignal(sp,
113: "collision with %s (%c%c)", sq);
114: if (die() < 4) {
115: makesignal(sp,
116: "fouled with %s (%c%c)",
117: sq);
118: Write(W_FOUL, sp, 0, l, 0, 0, 0);
119: Write(W_FOUL, sq, 0, n, 0, 0, 0);
120: }
121: snap++;
122: }
123: if (snap) {
124: sp->file->movebuf[k + 1] = 0;
125: sq->file->movebuf[k + 1] = 0;
126: sq->file->row = sp->file->row - 1;
127: if (sp->file->dir == 1
128: || sp->file->dir == 5)
129: sq->file->col =
130: sp->file->col - 1;
131: else
132: sq->file->col = sp->file->col;
133: sq->file->dir = sp->file->dir;
134: }
135: cont2:
136: l++;
137: }
138: cont1:
139: n++;
140: }
141: }
142: /*
143: * Clear old moves. And write out new pos.
144: */
145: n = 0;
146: foreachship(sp) {
147: if (sp->file->dir != 0) {
148: *sp->file->movebuf = 0;
149: if (row[n] != sp->file->row)
150: Write(W_ROW, sp, 0, sp->file->row, 0, 0, 0);
151: if (col[n] != sp->file->col)
152: Write(W_COL, sp, 0, sp->file->col, 0, 0, 0);
153: if (dir[n] != sp->file->dir)
154: Write(W_DIR, sp, 0, sp->file->dir, 0, 0, 0);
155: if (drift[n] != sp->file->drift)
156: Write(W_DRIFT, sp, 0, sp->file->drift, 0, 0, 0);
157: }
158: n++;
159: }
160: }
161:
162: stillmoving(k)
163: register int k;
164: {
165: register struct ship *sp;
166:
167: foreachship(sp)
168: if (sp->file->movebuf[k])
169: return 1;
170: return 0;
171: }
172:
173: isolated(ship)
174: register struct ship *ship;
175: {
176: register struct ship *sp;
177:
178: foreachship(sp) {
179: if (ship != sp && range(ship, sp) <= 10)
180: return 0;
181: }
182: return 1;
183: }
184:
185: push(from, to)
186: register struct ship *from, *to;
187: {
188: register int bs, sb;
189:
190: sb = to->specs->guns;
191: bs = from->specs->guns;
192: if (sb > bs)
193: return 1;
194: if (sb < bs)
195: return 0;
196: return from < to;
197: }
198:
199: step(com, sp, moved)
200: char com;
201: register struct ship *sp;
202: char *moved;
203: {
204: register int dist;
205:
206: switch (com) {
207: case 'r':
208: if (++sp->file->dir == 9)
209: sp->file->dir = 1;
210: break;
211: case 'l':
212: if (--sp->file->dir == 0)
213: sp->file->dir = 8;
214: break;
215: case '0': case '1': case '2': case '3':
216: case '4': case '5': case '6': case '7':
217: if (sp->file->dir % 2 == 0)
218: dist = dtab[com - '0'];
219: else
220: dist = com - '0';
221: sp->file->row -= dr[sp->file->dir] * dist;
222: sp->file->col -= dc[sp->file->dir] * dist;
223: *moved = 1;
224: break;
225: case 'b':
226: break;
227: case 'd':
228: if (!*moved) {
229: if (windspeed != 0 && ++sp->file->drift > 2 &&
230: (sp->specs->class >= 3 && !snagged(sp)
231: || (turn & 1) == 0)) {
232: sp->file->row -= dr[winddir];
233: sp->file->col -= dc[winddir];
234: }
235: } else
236: sp->file->drift = 0;
237: break;
238: }
239: }
240:
241: sendbp(from, to, sections, isdefense)
242: register struct ship *from, *to;
243: int sections;
244: char isdefense;
245: {
246: int n;
247: register struct BP *bp;
248:
249: bp = isdefense ? from->file->DBP : from->file->OBP;
250: for (n = 0; n < NBP && bp[n].turnsent; n++)
251: ;
252: if (n < NBP && sections) {
253: Write(isdefense ? W_DBP : W_OBP, from, 0,
254: n, turn, to->file->index, sections);
255: if (isdefense)
256: makesignal(from, "repelling boarders",
257: (struct ship *)0);
258: else
259: makesignal(from, "boarding the %s (%c%c)", to);
260: }
261: }
262:
263: toughmelee(ship, to, isdefense, count)
264: register struct ship *ship, *to;
265: int isdefense, count;
266: {
267: register struct BP *bp;
268: register obp = 0;
269: int n, OBP = 0, DBP = 0, dbp = 0;
270: int qual;
271:
272: qual = ship->specs->qual;
273: bp = isdefense ? ship->file->DBP : ship->file->OBP;
274: for (n = 0; n < NBP; n++, bp++) {
275: if (bp->turnsent && (to == bp->toship || isdefense)) {
276: obp += bp->mensent / 100
277: ? ship->specs->crew1 * qual : 0;
278: obp += (bp->mensent % 100)/10
279: ? ship->specs->crew2 * qual : 0;
280: obp += bp->mensent % 10
281: ? ship->specs->crew3 * qual : 0;
282: }
283: }
284: if (count || isdefense)
285: return obp;
286: OBP = toughmelee(to, ship, 0, count + 1);
287: dbp = toughmelee(ship, to, 1, count + 1);
288: DBP = toughmelee(to, ship, 1, count + 1);
289: if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
290: return 1;
291: else
292: return 0;
293: }
294:
295: reload()
296: {
297: register struct ship *sp;
298:
299: foreachship(sp) {
300: sp->file->loadwith = 0;
301: }
302: }
303:
304: checksails()
305: {
306: register struct ship *sp;
307: register int rig, full;
308: struct ship *close;
309:
310: foreachship(sp) {
311: if (sp->file->captain[0] != 0)
312: continue;
313: rig = sp->specs->rig1;
314: if (windspeed == 6 || windspeed == 5 && sp->specs->class > 4)
315: rig = 0;
316: if (rig && sp->specs->crew3) {
317: close = closestenemy(sp, 0, 0);
318: if (close != 0) {
319: if (range(sp, close) > 9)
320: full = 1;
321: else
322: full = 0;
323: } else
324: full = 0;
325: } else
326: full = 0;
327: if ((sp->file->FS != 0) != full)
328: Write(W_FS, sp, 0, full, 0, 0, 0);
329: }
330: }
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