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1.1 ! root 1: /* ! 2: * Copyright (c) 1983 Regents of the University of California. ! 3: * All rights reserved. ! 4: * ! 5: * Redistribution and use in source and binary forms are permitted ! 6: * provided that the above copyright notice and this paragraph are ! 7: * duplicated in all such forms and that any documentation, ! 8: * advertising materials, and other materials related to such ! 9: * distribution and use acknowledge that the software was developed ! 10: * by the University of California, Berkeley. The name of the ! 11: * University may not be used to endorse or promote products derived ! 12: * from this software without specific prior written permission. ! 13: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR ! 14: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED ! 15: * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. ! 16: */ ! 17: ! 18: #ifndef lint ! 19: static char sccsid[] = "@(#)game.c 5.3 (Berkeley) 6/18/88"; ! 20: #endif /* not lint */ ! 21: ! 22: #include "externs.h" ! 23: ! 24: maxturns(ship, af) ! 25: register struct ship *ship; ! 26: char *af; ! 27: { ! 28: register int turns; ! 29: ! 30: turns = ship->specs->ta; ! 31: if (*af = (ship->file->drift > 1 && turns)) { ! 32: turns--; ! 33: if (ship->file->FS == 1) ! 34: turns = 0; ! 35: } ! 36: return turns; ! 37: } ! 38: ! 39: maxmove(ship, dir, fs) ! 40: register struct ship *ship; ! 41: int dir, fs; ! 42: { ! 43: register int riggone = 0, Move, flank = 0; ! 44: ! 45: Move = ship->specs->bs; ! 46: if (!ship->specs->rig1) ! 47: riggone++; ! 48: if (!ship->specs->rig2) ! 49: riggone++; ! 50: if (!ship->specs->rig3) ! 51: riggone++; ! 52: if (!ship->specs->rig4) ! 53: riggone++; ! 54: if ((ship->file->FS || fs) && fs != -1) { ! 55: flank = 1; ! 56: Move = ship->specs->fs; ! 57: } ! 58: if (dir == winddir) ! 59: Move -= 1 + WET[windspeed][ship->specs->class-1].B; ! 60: else if (dir == winddir + 2 || dir == winddir - 2 || dir == winddir - 6 || dir == winddir + 6) ! 61: Move -= 1 + WET[windspeed][ship->specs->class-1].C; ! 62: else if (dir == winddir + 3 || dir == winddir - 3 || dir == winddir - 5 || dir == winddir + 5) ! 63: Move = (flank ? 2 : 1) - WET[windspeed][ship->specs->class-1].D; ! 64: else if (dir == winddir + 4 || dir == winddir - 4) ! 65: Move = 0; ! 66: else ! 67: Move -= WET[windspeed][ship->specs->class-1].A; ! 68: Move -= riggone; ! 69: Move = Move < 0 ? 0 : Move; ! 70: return(Move); ! 71: }
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