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1.1 root 1: /*
2: * Copyright (c) 1983 Regents of the University of California.
3: * All rights reserved.
4: *
5: * Redistribution and use in source and binary forms are permitted
6: * provided that the above copyright notice and this paragraph are
7: * duplicated in all such forms and that any documentation,
8: * advertising materials, and other materials related to such
9: * distribution and use acknowledge that the software was developed
10: * by the University of California, Berkeley. The name of the
11: * University may not be used to endorse or promote products derived
12: * from this software without specific prior written permission.
13: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15: * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16: */
17:
18: #ifndef lint
19: static char sccsid[] = "@(#)game.c 5.3 (Berkeley) 6/18/88";
20: #endif /* not lint */
21:
22: #include "externs.h"
23:
24: maxturns(ship, af)
25: register struct ship *ship;
26: char *af;
27: {
28: register int turns;
29:
30: turns = ship->specs->ta;
31: if (*af = (ship->file->drift > 1 && turns)) {
32: turns--;
33: if (ship->file->FS == 1)
34: turns = 0;
35: }
36: return turns;
37: }
38:
39: maxmove(ship, dir, fs)
40: register struct ship *ship;
41: int dir, fs;
42: {
43: register int riggone = 0, Move, flank = 0;
44:
45: Move = ship->specs->bs;
46: if (!ship->specs->rig1)
47: riggone++;
48: if (!ship->specs->rig2)
49: riggone++;
50: if (!ship->specs->rig3)
51: riggone++;
52: if (!ship->specs->rig4)
53: riggone++;
54: if ((ship->file->FS || fs) && fs != -1) {
55: flank = 1;
56: Move = ship->specs->fs;
57: }
58: if (dir == winddir)
59: Move -= 1 + WET[windspeed][ship->specs->class-1].B;
60: else if (dir == winddir + 2 || dir == winddir - 2 || dir == winddir - 6 || dir == winddir + 6)
61: Move -= 1 + WET[windspeed][ship->specs->class-1].C;
62: else if (dir == winddir + 3 || dir == winddir - 3 || dir == winddir - 5 || dir == winddir + 5)
63: Move = (flank ? 2 : 1) - WET[windspeed][ship->specs->class-1].D;
64: else if (dir == winddir + 4 || dir == winddir - 4)
65: Move = 0;
66: else
67: Move -= WET[windspeed][ship->specs->class-1].A;
68: Move -= riggone;
69: Move = Move < 0 ? 0 : Move;
70: return(Move);
71: }
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