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1.1 root 1: /*
2: * Copyright (c) 1983 Regents of the University of California.
3: * All rights reserved.
4: *
5: * Redistribution and use in source and binary forms are permitted
6: * provided that the above copyright notice and this paragraph are
7: * duplicated in all such forms and that any documentation,
8: * advertising materials, and other materials related to such
9: * distribution and use acknowledge that the software was developed
10: * by the University of California, Berkeley. The name of the
11: * University may not be used to endorse or promote products derived
12: * from this software without specific prior written permission.
13: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15: * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16: */
17:
18: #ifndef lint
19: static char sccsid[] = "@(#)misc.c 5.3 (Berkeley) 6/18/88";
20: #endif /* not lint */
21:
22: #include "externs.h"
23:
24: #define distance(x,y) (abs(x) >= abs(y) ? abs(x) + abs(y)/2 : abs(y) + abs(x)/2)
25:
26: /* XXX */
27: range(from, to)
28: struct ship *from, *to;
29: {
30: register bow1r, bow1c, bow2r, bow2c;
31: int stern1r, stern1c, stern2c, stern2r;
32: register int bb, bs, sb, ss, result;
33:
34: if (!to->file->dir)
35: return -1;
36: stern1r = bow1r = from->file->row;
37: stern1c = bow1c = from->file->col;
38: stern2r = bow2r = to->file->row;
39: stern2c = bow2c = to->file->col;
40: result = bb = distance(bow2r - bow1r, bow2c - bow1c);
41: if (bb < 5) {
42: stern2r += dr[to->file->dir];
43: stern2c += dc[to->file->dir];
44: stern1r += dr[from->file->dir];
45: stern1c += dc[from->file->dir];
46: bs = distance((bow2r - stern1r), (bow2c - stern1c));
47: sb = distance((bow1r - stern2r), (bow1c - stern2c));
48: ss = distance((stern2r - stern1r) ,(stern2c - stern1c));
49: result = min(bb, min(bs, min(sb, ss)));
50: }
51: return result;
52: }
53:
54: struct ship *
55: closestenemy(from, side, anyship)
56: register struct ship *from;
57: char side, anyship;
58: {
59: register struct ship *sp;
60: register char a;
61: int olddist = 30000, dist;
62: struct ship *closest = 0;
63:
64: a = capship(from)->nationality;
65: foreachship(sp) {
66: if (sp == from)
67: continue;
68: if (sp->file->dir == 0)
69: continue;
70: if (a == capship(sp)->nationality && !anyship)
71: continue;
72: if (side && gunsbear(from, sp) != side)
73: continue;
74: dist = range(from, sp);
75: if (dist < olddist) {
76: closest = sp;
77: olddist = dist;
78: }
79: }
80: return closest;
81: }
82:
83: angle(dr, dc)
84: register dr, dc;
85: {
86: register i;
87:
88: if (dc >= 0 && dr > 0)
89: i = 0;
90: else if (dr <= 0 && dc > 0)
91: i = 2;
92: else if (dc <= 0 && dr < 0)
93: i = 4;
94: else
95: i = 6;
96: dr = abs(dr);
97: dc = abs(dc);
98: if ((i == 0 || i == 4) && dc * 2.4 > dr) {
99: i++;
100: if (dc > dr * 2.4)
101: i++;
102: } else if ((i == 2 || i == 6) && dr * 2.4 > dc) {
103: i++;
104: if (dr > dc * 2.4)
105: i++;
106: }
107: return i % 8 + 1;
108: }
109:
110: gunsbear(from, to) /* checks for target bow or stern */
111: register struct ship *from, *to;
112: {
113: int Dr, Dc, i;
114: register ang;
115:
116: Dr = from->file->row - to->file->row;
117: Dc = to->file->col - from->file->col;
118: for (i = 2; i; i--) {
119: if ((ang = angle(Dr, Dc) - from->file->dir + 1) < 1)
120: ang += 8;
121: if (ang >= 2 && ang <= 4)
122: return 'r';
123: if (ang >= 6 && ang <= 7)
124: return 'l';
125: Dr += dr[to->file->dir];
126: Dc += dc[to->file->dir];
127: }
128: return 0;
129: }
130:
131: portside(from, on, quick)
132: register struct ship *from, *on;
133: int quick; /* returns true if fromship is */
134: { /* shooting at onship's starboard side */
135: register ang;
136: register Dr, Dc;
137:
138: Dr = from->file->row - on->file->row;
139: Dc = on->file->col - from->file->col;
140: if (quick == -1) {
141: Dr += dr[on->file->dir];
142: Dc += dc[on->file->dir];
143: }
144: ang = angle(Dr, Dc);
145: if (quick != 0)
146: return ang;
147: ang = (ang + 4 - on->file->dir - 1) % 8 + 1;
148: return ang < 5;
149: }
150:
151: colours(sp)
152: register struct ship *sp;
153: {
154: register char flag;
155:
156: if (sp->file->struck)
157: flag = '!';
158: if (sp->file->explode)
159: flag = '#';
160: if (sp->file->sink)
161: flag = '~';
162: if (sp->file->struck)
163: return flag;
164: flag = *countryname[capship(sp)->nationality];
165: return sp->file->FS ? flag : tolower(flag);
166: }
167:
168: #include <sys/file.h>
169: log(s)
170: register struct ship *s;
171: {
172: FILE *fp;
173: int persons;
174: int n;
175: struct logs log[NLOG];
176: float net;
177: register struct logs *lp;
178:
179: if ((fp = fopen(LOGFILE, "r+")) == NULL)
180: return;
181: #ifdef LOCK_EX
182: if (flock(fileno(fp), LOCK_EX) < 0)
183: return;
184: #endif
185: net = (float)s->file->points / s->specs->pts;
186: persons = getw(fp);
187: n = fread((char *)log, sizeof(struct logs), NLOG, fp);
188: for (lp = &log[n]; lp < &log[NLOG]; lp++)
189: lp->l_name[0] = lp->l_uid = lp->l_shipnum
190: = lp->l_gamenum = lp->l_netpoints = 0;
191: rewind(fp);
192: if (persons < 0)
193: (void) putw(1, fp);
194: else
195: (void) putw(persons + 1, fp);
196: for (lp = log; lp < &log[NLOG]; lp++)
197: if (net > (float)lp->l_netpoints
198: / scene[lp->l_gamenum].ship[lp->l_shipnum].specs->pts) {
199: (void) fwrite((char *)log,
200: sizeof (struct logs), lp - log, fp);
201: (void) strcpy(log[NLOG-1].l_name, s->file->captain);
202: log[NLOG-1].l_uid = getuid();
203: log[NLOG-1].l_shipnum = s->file->index;
204: log[NLOG-1].l_gamenum = game;
205: log[NLOG-1].l_netpoints = s->file->points;
206: (void) fwrite((char *)&log[NLOG-1],
207: sizeof (struct logs), 1, fp);
208: (void) fwrite((char *)lp,
209: sizeof (struct logs), &log[NLOG-1] - lp, fp);
210: break;
211: }
212: #ifdef LOCK_EX
213: (void) flock(fileno(fp), LOCK_UN);
214: #endif
215: (void) fclose(fp);
216: }
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