Annotation of 43BSDTahoe/games/sail/player.h, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1983 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted
        !             6:  * provided that the above copyright notice and this paragraph are
        !             7:  * duplicated in all such forms and that any documentation,
        !             8:  * advertising materials, and other materials related to such
        !             9:  * distribution and use acknowledge that the software was developed
        !            10:  * by the University of California, Berkeley.  The name of the
        !            11:  * University may not be used to endorse or promote products derived
        !            12:  * from this software without specific prior written permission.
        !            13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
        !            14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
        !            15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            16:  *
        !            17:  *     @(#)player.h    5.3 (Berkeley) 6/18/88
        !            18:  */
        !            19: 
        !            20: #include <curses.h>
        !            21: #include "externs.h"
        !            22: 
        !            23: /* sizes and coordinates for the screen */
        !            24: 
        !            25: #define LINE_T         0
        !            26: #define LINE_L         0
        !            27: #define LINE_X         COLS
        !            28: #define LINE_Y         1
        !            29: #define LINE_B         (LINE_T+LINE_Y-1)
        !            30: #define LINE_R         (LINE_L+LINE_X-1)
        !            31: 
        !            32: #define BOX_T          1
        !            33: #define BOX_L          0
        !            34: #define BOX_X          65
        !            35: #define BOX_Y          16
        !            36: #define BOX_B          (BOX_T+BOX_Y-1)
        !            37: #define BOX_R          (BOX_L+BOX_X-1)
        !            38: 
        !            39: #define TURN_T         BOX_B
        !            40: #define TURN_Y         1
        !            41: #define TURN_L         ((BOX_L+BOX_R-TURN_X)/2)
        !            42: #define TURN_X         9
        !            43: #define TURN_B         (TURN_T+TURN_Y+1)
        !            44: #define TURN_R         (TURN_L+TURN_X+1)
        !            45: 
        !            46: #define STAT_T         0
        !            47: #define STAT_B         BOX_B
        !            48: #define STAT_L         (BOX_R+2)
        !            49: #define STAT_X         14
        !            50: #define STAT_Y         (STAT_B-STAT_T+1)
        !            51: #define STAT_R         (STAT_L+STAT_X-1)
        !            52: #define STAT_1         0
        !            53: #define STAT_2          (STAT_1+4)
        !            54: #define STAT_3          (STAT_2+7)
        !            55: 
        !            56: #define SCROLL_T       (BOX_B+1)
        !            57: #define SCROLL_L       0
        !            58: #define SCROLL_B       (LINES-1)
        !            59: #define SCROLL_R       (COLS-1)
        !            60: #define SCROLL_X       (SCROLL_R-SCROLL_L+1)
        !            61: #define SCROLL_Y       (SCROLL_B-SCROLL_T+1)
        !            62: 
        !            63: #define VIEW_T         (BOX_T+1)
        !            64: #define VIEW_L         (BOX_L+1)
        !            65: #define VIEW_X         (BOX_X-5)
        !            66: #define VIEW_Y         (BOX_Y-2)
        !            67: #define VIEW_B         (VIEW_T+VIEW_Y-1)
        !            68: #define VIEW_R         (VIEW_L+VIEW_X-1)
        !            69: 
        !            70: #define SLOT_T         VIEW_T
        !            71: #define SLOT_L         (VIEW_R+1)
        !            72: #define SLOT_X         3
        !            73: #define SLOT_Y         VIEW_Y
        !            74: #define SLOT_B         VIEW_B
        !            75: #define SLOT_R         (SLOT_L+SLOT_X-1)
        !            76: 
        !            77: #ifdef SIGTSTP
        !            78: #define SCREENTEST()   (initscr() != ERR && signal(SIGTSTP, SIG_DFL) != BADSIG && STAT_R < COLS && SCROLL_Y > 0)
        !            79: #else
        !            80: #define SCREENTEST()   (initscr() != ERR && STAT_R < COLS && SCROLL_Y > 0)
        !            81: #endif
        !            82: 
        !            83: WINDOW *view_w;
        !            84: WINDOW *slot_w;
        !            85: WINDOW *scroll_w;
        !            86: WINDOW *stat_w;
        !            87: WINDOW *turn_w;
        !            88: 
        !            89: char done_curses;
        !            90: char loaded, fired, changed, repaired;
        !            91: char dont_adjust;
        !            92: int viewrow, viewcol;
        !            93: char movebuf[sizeof SHIP(0)->file->movebuf];
        !            94: char version[];
        !            95: int player;
        !            96: struct ship *ms;               /* memorial structure, &cc->ship[player] */
        !            97: struct File *mf;               /* ms->file */
        !            98: struct shipspecs *mc;          /* ms->specs */
        !            99: 
        !           100: /* condition codes for leave() */
        !           101: #define LEAVE_QUIT     0
        !           102: #define LEAVE_CAPTURED 1
        !           103: #define LEAVE_HURRICAN 2
        !           104: #define LEAVE_DRIVER   3
        !           105: #define LEAVE_FORK     4
        !           106: #define LEAVE_SYNC     5

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