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1.1 ! root 1: /* ! 2: * Copyright (c) 1980 Regents of the University of California. ! 3: * All rights reserved. ! 4: * ! 5: * Redistribution and use in source and binary forms are permitted ! 6: * provided that the above copyright notice and this paragraph are ! 7: * duplicated in all such forms and that any documentation, ! 8: * advertising materials, and other materials related to such ! 9: * distribution and use acknowledge that the software was developed ! 10: * by the University of California, Berkeley. The name of the ! 11: * University may not be used to endorse or promote products derived ! 12: * from this software without specific prior written permission. ! 13: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR ! 14: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED ! 15: * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. ! 16: */ ! 17: ! 18: #ifndef lint ! 19: static char sccsid[] = "@(#)autover.c 5.4 (Berkeley) 6/18/88"; ! 20: #endif /* not lint */ ! 21: ! 22: # include "trek.h" ! 23: ! 24: /* ! 25: ** Automatic Override ! 26: ** ! 27: ** If we should be so unlucky as to be caught in a quadrant ! 28: ** with a supernova in it, this routine is called. It is ! 29: ** called from checkcond(). ! 30: ** ! 31: ** It sets you to a random warp (guaranteed to be over 6.0) ! 32: ** and starts sending you off "somewhere" (whereever that is). ! 33: ** ! 34: ** Please note that it is VERY important that you reset your ! 35: ** warp speed after the automatic override is called. The new ! 36: ** warp factor does not stay in effect for just this routine. ! 37: ** ! 38: ** This routine will never try to send you more than sqrt(2) ! 39: ** quadrants, since that is all that is needed. ! 40: */ ! 41: ! 42: autover() ! 43: { ! 44: double dist; ! 45: register int course; ! 46: ! 47: printf("\07RED ALERT: The %s is in a supernova quadrant\n", Ship.shipname); ! 48: printf("*** Emergency override attempts to hurl %s to safety\n", Ship.shipname); ! 49: /* let's get our ass out of here */ ! 50: Ship.warp = 6.0 + 2.0 * franf(); ! 51: Ship.warp2 = Ship.warp * Ship.warp; ! 52: Ship.warp3 = Ship.warp2 * Ship.warp; ! 53: dist = 0.75 * Ship.energy / (Ship.warp3 * (Ship.shldup + 1)); ! 54: if (dist > 1.4142) ! 55: dist = 1.4142; ! 56: course = ranf(360); ! 57: Etc.nkling = -1; ! 58: Ship.cond = RED; ! 59: warp(-1, course, dist); ! 60: attack(0); ! 61: }
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