|
|
1.1 root 1: /*
2: * Copyright (c) 1980 Regents of the University of California.
3: * All rights reserved.
4: *
5: * Redistribution and use in source and binary forms are permitted
6: * provided that the above copyright notice and this paragraph are
7: * duplicated in all such forms and that any documentation,
8: * advertising materials, and other materials related to such
9: * distribution and use acknowledge that the software was developed
10: * by the University of California, Berkeley. The name of the
11: * University may not be used to endorse or promote products derived
12: * from this software without specific prior written permission.
13: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15: * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16: */
17:
18: #ifndef lint
19: static char sccsid[] = "@(#)autover.c 5.4 (Berkeley) 6/18/88";
20: #endif /* not lint */
21:
22: # include "trek.h"
23:
24: /*
25: ** Automatic Override
26: **
27: ** If we should be so unlucky as to be caught in a quadrant
28: ** with a supernova in it, this routine is called. It is
29: ** called from checkcond().
30: **
31: ** It sets you to a random warp (guaranteed to be over 6.0)
32: ** and starts sending you off "somewhere" (whereever that is).
33: **
34: ** Please note that it is VERY important that you reset your
35: ** warp speed after the automatic override is called. The new
36: ** warp factor does not stay in effect for just this routine.
37: **
38: ** This routine will never try to send you more than sqrt(2)
39: ** quadrants, since that is all that is needed.
40: */
41:
42: autover()
43: {
44: double dist;
45: register int course;
46:
47: printf("\07RED ALERT: The %s is in a supernova quadrant\n", Ship.shipname);
48: printf("*** Emergency override attempts to hurl %s to safety\n", Ship.shipname);
49: /* let's get our ass out of here */
50: Ship.warp = 6.0 + 2.0 * franf();
51: Ship.warp2 = Ship.warp * Ship.warp;
52: Ship.warp3 = Ship.warp2 * Ship.warp;
53: dist = 0.75 * Ship.energy / (Ship.warp3 * (Ship.shldup + 1));
54: if (dist > 1.4142)
55: dist = 1.4142;
56: course = ranf(360);
57: Etc.nkling = -1;
58: Ship.cond = RED;
59: warp(-1, course, dist);
60: attack(0);
61: }
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.