Annotation of 43BSDTahoe/games/trek/checkcond.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted
        !             6:  * provided that the above copyright notice and this paragraph are
        !             7:  * duplicated in all such forms and that any documentation,
        !             8:  * advertising materials, and other materials related to such
        !             9:  * distribution and use acknowledge that the software was developed
        !            10:  * by the University of California, Berkeley.  The name of the
        !            11:  * University may not be used to endorse or promote products derived
        !            12:  * from this software without specific prior written permission.
        !            13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
        !            14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
        !            15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            16:  */
        !            17: 
        !            18: #ifndef lint
        !            19: static char sccsid[] = "@(#)checkcond.c        5.3 (Berkeley) 6/18/88";
        !            20: #endif /* not lint */
        !            21: 
        !            22: # include      "trek.h"
        !            23: 
        !            24: /*
        !            25: **  Check for Condition After a Move
        !            26: **
        !            27: **     Various ship conditions are checked.  First we check
        !            28: **     to see if we have already lost the game, due to running
        !            29: **     out of life support reserves, running out of energy,
        !            30: **     or running out of crew members.  The check for running
        !            31: **     out of time is in events().
        !            32: **
        !            33: **     If we are in automatic override mode (Etc.nkling < 0), we
        !            34: **     don't want to do anything else, lest we call autover
        !            35: **     recursively.
        !            36: **
        !            37: **     In the normal case, if there is a supernova, we call
        !            38: **     autover() to help us escape.  If after calling autover()
        !            39: **     we are still in the grips of a supernova, we get burnt
        !            40: **     up.
        !            41: **
        !            42: **     If there are no Klingons in this quadrant, we nullify any
        !            43: **     distress calls which might exist.
        !            44: **
        !            45: **     We then set the condition code, based on the energy level
        !            46: **     and battle conditions.
        !            47: */
        !            48: 
        !            49: checkcond()
        !            50: {
        !            51:        register int            i, j;
        !            52: 
        !            53:        /* see if we are still alive and well */
        !            54:        if (Ship.reserves < 0.0)
        !            55:                lose(L_NOLIFE);
        !            56:        if (Ship.energy <= 0)
        !            57:                lose(L_NOENGY);
        !            58:        if (Ship.crew <= 0)
        !            59:                lose(L_NOCREW);
        !            60:        /* if in auto override mode, ignore the rest */
        !            61:        if (Etc.nkling < 0)
        !            62:                return;
        !            63:        /* call in automatic override if appropriate */
        !            64:        if (Quad[Ship.quadx][Ship.quady].stars < 0)
        !            65:                autover();
        !            66:        if (Quad[Ship.quadx][Ship.quady].stars < 0)
        !            67:                lose(L_SNOVA);
        !            68:        /* nullify distress call if appropriate */
        !            69:        if (Etc.nkling <= 0)
        !            70:                killd(Ship.quadx, Ship.quady, 1);
        !            71: 
        !            72:        /* set condition code */
        !            73:        if (Ship.cond == DOCKED)
        !            74:                return;
        !            75: 
        !            76:        if (Etc.nkling > 0)
        !            77:        {
        !            78:                Ship.cond = RED;
        !            79:                return;
        !            80:        }
        !            81:        if (Ship.energy < Param.energylow)
        !            82:        {
        !            83:                Ship.cond = YELLOW;
        !            84:                return;
        !            85:        }
        !            86:        Ship.cond = GREEN;
        !            87:        return;
        !            88: }

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