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1.1 root 1: /*
2: * Copyright (c) 1980 Regents of the University of California.
3: * All rights reserved.
4: *
5: * Redistribution and use in source and binary forms are permitted
6: * provided that the above copyright notice and this paragraph are
7: * duplicated in all such forms and that any documentation,
8: * advertising materials, and other materials related to such
9: * distribution and use acknowledge that the software was developed
10: * by the University of California, Berkeley. The name of the
11: * University may not be used to endorse or promote products derived
12: * from this software without specific prior written permission.
13: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15: * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16: */
17:
18: #ifndef lint
19: static char sccsid[] = "@(#)checkcond.c 5.3 (Berkeley) 6/18/88";
20: #endif /* not lint */
21:
22: # include "trek.h"
23:
24: /*
25: ** Check for Condition After a Move
26: **
27: ** Various ship conditions are checked. First we check
28: ** to see if we have already lost the game, due to running
29: ** out of life support reserves, running out of energy,
30: ** or running out of crew members. The check for running
31: ** out of time is in events().
32: **
33: ** If we are in automatic override mode (Etc.nkling < 0), we
34: ** don't want to do anything else, lest we call autover
35: ** recursively.
36: **
37: ** In the normal case, if there is a supernova, we call
38: ** autover() to help us escape. If after calling autover()
39: ** we are still in the grips of a supernova, we get burnt
40: ** up.
41: **
42: ** If there are no Klingons in this quadrant, we nullify any
43: ** distress calls which might exist.
44: **
45: ** We then set the condition code, based on the energy level
46: ** and battle conditions.
47: */
48:
49: checkcond()
50: {
51: register int i, j;
52:
53: /* see if we are still alive and well */
54: if (Ship.reserves < 0.0)
55: lose(L_NOLIFE);
56: if (Ship.energy <= 0)
57: lose(L_NOENGY);
58: if (Ship.crew <= 0)
59: lose(L_NOCREW);
60: /* if in auto override mode, ignore the rest */
61: if (Etc.nkling < 0)
62: return;
63: /* call in automatic override if appropriate */
64: if (Quad[Ship.quadx][Ship.quady].stars < 0)
65: autover();
66: if (Quad[Ship.quadx][Ship.quady].stars < 0)
67: lose(L_SNOVA);
68: /* nullify distress call if appropriate */
69: if (Etc.nkling <= 0)
70: killd(Ship.quadx, Ship.quady, 1);
71:
72: /* set condition code */
73: if (Ship.cond == DOCKED)
74: return;
75:
76: if (Etc.nkling > 0)
77: {
78: Ship.cond = RED;
79: return;
80: }
81: if (Ship.energy < Param.energylow)
82: {
83: Ship.cond = YELLOW;
84: return;
85: }
86: Ship.cond = GREEN;
87: return;
88: }
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