Annotation of 43BSDTahoe/games/trek/checkcond.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that the above copyright notice and this paragraph are
                      7:  * duplicated in all such forms and that any documentation,
                      8:  * advertising materials, and other materials related to such
                      9:  * distribution and use acknowledge that the software was developed
                     10:  * by the University of California, Berkeley.  The name of the
                     11:  * University may not be used to endorse or promote products derived
                     12:  * from this software without specific prior written permission.
                     13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     16:  */
                     17: 
                     18: #ifndef lint
                     19: static char sccsid[] = "@(#)checkcond.c        5.3 (Berkeley) 6/18/88";
                     20: #endif /* not lint */
                     21: 
                     22: # include      "trek.h"
                     23: 
                     24: /*
                     25: **  Check for Condition After a Move
                     26: **
                     27: **     Various ship conditions are checked.  First we check
                     28: **     to see if we have already lost the game, due to running
                     29: **     out of life support reserves, running out of energy,
                     30: **     or running out of crew members.  The check for running
                     31: **     out of time is in events().
                     32: **
                     33: **     If we are in automatic override mode (Etc.nkling < 0), we
                     34: **     don't want to do anything else, lest we call autover
                     35: **     recursively.
                     36: **
                     37: **     In the normal case, if there is a supernova, we call
                     38: **     autover() to help us escape.  If after calling autover()
                     39: **     we are still in the grips of a supernova, we get burnt
                     40: **     up.
                     41: **
                     42: **     If there are no Klingons in this quadrant, we nullify any
                     43: **     distress calls which might exist.
                     44: **
                     45: **     We then set the condition code, based on the energy level
                     46: **     and battle conditions.
                     47: */
                     48: 
                     49: checkcond()
                     50: {
                     51:        register int            i, j;
                     52: 
                     53:        /* see if we are still alive and well */
                     54:        if (Ship.reserves < 0.0)
                     55:                lose(L_NOLIFE);
                     56:        if (Ship.energy <= 0)
                     57:                lose(L_NOENGY);
                     58:        if (Ship.crew <= 0)
                     59:                lose(L_NOCREW);
                     60:        /* if in auto override mode, ignore the rest */
                     61:        if (Etc.nkling < 0)
                     62:                return;
                     63:        /* call in automatic override if appropriate */
                     64:        if (Quad[Ship.quadx][Ship.quady].stars < 0)
                     65:                autover();
                     66:        if (Quad[Ship.quadx][Ship.quady].stars < 0)
                     67:                lose(L_SNOVA);
                     68:        /* nullify distress call if appropriate */
                     69:        if (Etc.nkling <= 0)
                     70:                killd(Ship.quadx, Ship.quady, 1);
                     71: 
                     72:        /* set condition code */
                     73:        if (Ship.cond == DOCKED)
                     74:                return;
                     75: 
                     76:        if (Etc.nkling > 0)
                     77:        {
                     78:                Ship.cond = RED;
                     79:                return;
                     80:        }
                     81:        if (Ship.energy < Param.energylow)
                     82:        {
                     83:                Ship.cond = YELLOW;
                     84:                return;
                     85:        }
                     86:        Ship.cond = GREEN;
                     87:        return;
                     88: }

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