Annotation of 43BSDTahoe/games/trek/destruct.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted
        !             6:  * provided that the above copyright notice and this paragraph are
        !             7:  * duplicated in all such forms and that any documentation,
        !             8:  * advertising materials, and other materials related to such
        !             9:  * distribution and use acknowledge that the software was developed
        !            10:  * by the University of California, Berkeley.  The name of the
        !            11:  * University may not be used to endorse or promote products derived
        !            12:  * from this software without specific prior written permission.
        !            13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
        !            14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
        !            15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            16:  */
        !            17: 
        !            18: #ifndef lint
        !            19: static char sccsid[] = "@(#)destruct.c 5.4 (Berkeley) 6/18/88";
        !            20: #endif /* not lint */
        !            21: 
        !            22: # include      "trek.h"
        !            23: 
        !            24: /*
        !            25: **  Self Destruct Sequence
        !            26: **
        !            27: **     The computer starts up the self destruct sequence.  Obviously,
        !            28: **     if the computer is out nothing can happen.  You get a countdown
        !            29: **     and a request for password.  This must match the password that
        !            30: **     you entered at the start of the game.
        !            31: **
        !            32: **     You get to destroy things when you blow up; hence, it is
        !            33: **     possible to win the game by destructing if you take the last
        !            34: **     Klingon with you.
        !            35: **
        !            36: **     By the way, the \032 in the message is a ^Z, which is because
        !            37: **     the terminal in my office is an ADM-3, which uses that char-
        !            38: **     acter to clear the screen.  I also stick in a \014 (form feed)
        !            39: **     because that clears some other screens.
        !            40: **
        !            41: **     Uses trace flag 41
        !            42: */
        !            43: 
        !            44: destruct()
        !            45: {
        !            46:        char            checkpass[15];
        !            47:        register int    i, j;
        !            48:        double          zap;
        !            49: 
        !            50:        if (damaged(COMPUTER))
        !            51:                return (out(COMPUTER));
        !            52:        printf("\n\07 --- WORKING ---\07\n");
        !            53:        sleep(3);
        !            54:        /* output the count 10 9 8 7 6 */
        !            55:        for (i = 10; i > 5; i--)
        !            56:        {
        !            57:                for (j = 10;  j > i; j--)
        !            58:                        printf("   ");
        !            59:                printf("%d\n", i);
        !            60:                sleep(1);
        !            61:        }
        !            62:        /* check for password on new line only */
        !            63:        skiptonl(0);
        !            64:        getstrpar("Enter password verification", checkpass, 14, 0);
        !            65:        sleep(2);
        !            66:        if (!sequal(checkpass, Game.passwd))
        !            67:                return (printf("Self destruct sequence aborted\n"));
        !            68:        printf("Password verified; self destruct sequence continues:\n");
        !            69:        sleep(2);
        !            70:        /* output count 5 4 3 2 1 0 */
        !            71:        for (i = 5; i >= 0; i--)
        !            72:        {
        !            73:                sleep(1);
        !            74:                for (j = 5; j > i; j--)
        !            75:                        printf("   ");
        !            76:                printf("%d\n", i);
        !            77:        }
        !            78:        sleep(2);
        !            79:        printf("\032\014***** %s destroyed *****\n", Ship.shipname);
        !            80:        Game.killed = 1;
        !            81:        /* let's see what we can blow up!!!! */
        !            82:        zap = 20.0 * Ship.energy;
        !            83:        Game.deaths += Ship.crew;
        !            84:        for (i = 0; i < Etc.nkling; )
        !            85:        {
        !            86:                if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
        !            87:                        killk(Etc.klingon[i].x, Etc.klingon[i].y);
        !            88:                else
        !            89:                        i++;
        !            90:        }
        !            91:        /* if we didn't kill the last Klingon (detected by killk), */
        !            92:        /* then we lose.... */
        !            93:        lose(L_DSTRCT);
        !            94: }

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