Annotation of 43BSDTahoe/games/trek/destruct.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that the above copyright notice and this paragraph are
                      7:  * duplicated in all such forms and that any documentation,
                      8:  * advertising materials, and other materials related to such
                      9:  * distribution and use acknowledge that the software was developed
                     10:  * by the University of California, Berkeley.  The name of the
                     11:  * University may not be used to endorse or promote products derived
                     12:  * from this software without specific prior written permission.
                     13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     16:  */
                     17: 
                     18: #ifndef lint
                     19: static char sccsid[] = "@(#)destruct.c 5.4 (Berkeley) 6/18/88";
                     20: #endif /* not lint */
                     21: 
                     22: # include      "trek.h"
                     23: 
                     24: /*
                     25: **  Self Destruct Sequence
                     26: **
                     27: **     The computer starts up the self destruct sequence.  Obviously,
                     28: **     if the computer is out nothing can happen.  You get a countdown
                     29: **     and a request for password.  This must match the password that
                     30: **     you entered at the start of the game.
                     31: **
                     32: **     You get to destroy things when you blow up; hence, it is
                     33: **     possible to win the game by destructing if you take the last
                     34: **     Klingon with you.
                     35: **
                     36: **     By the way, the \032 in the message is a ^Z, which is because
                     37: **     the terminal in my office is an ADM-3, which uses that char-
                     38: **     acter to clear the screen.  I also stick in a \014 (form feed)
                     39: **     because that clears some other screens.
                     40: **
                     41: **     Uses trace flag 41
                     42: */
                     43: 
                     44: destruct()
                     45: {
                     46:        char            checkpass[15];
                     47:        register int    i, j;
                     48:        double          zap;
                     49: 
                     50:        if (damaged(COMPUTER))
                     51:                return (out(COMPUTER));
                     52:        printf("\n\07 --- WORKING ---\07\n");
                     53:        sleep(3);
                     54:        /* output the count 10 9 8 7 6 */
                     55:        for (i = 10; i > 5; i--)
                     56:        {
                     57:                for (j = 10;  j > i; j--)
                     58:                        printf("   ");
                     59:                printf("%d\n", i);
                     60:                sleep(1);
                     61:        }
                     62:        /* check for password on new line only */
                     63:        skiptonl(0);
                     64:        getstrpar("Enter password verification", checkpass, 14, 0);
                     65:        sleep(2);
                     66:        if (!sequal(checkpass, Game.passwd))
                     67:                return (printf("Self destruct sequence aborted\n"));
                     68:        printf("Password verified; self destruct sequence continues:\n");
                     69:        sleep(2);
                     70:        /* output count 5 4 3 2 1 0 */
                     71:        for (i = 5; i >= 0; i--)
                     72:        {
                     73:                sleep(1);
                     74:                for (j = 5; j > i; j--)
                     75:                        printf("   ");
                     76:                printf("%d\n", i);
                     77:        }
                     78:        sleep(2);
                     79:        printf("\032\014***** %s destroyed *****\n", Ship.shipname);
                     80:        Game.killed = 1;
                     81:        /* let's see what we can blow up!!!! */
                     82:        zap = 20.0 * Ship.energy;
                     83:        Game.deaths += Ship.crew;
                     84:        for (i = 0; i < Etc.nkling; )
                     85:        {
                     86:                if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
                     87:                        killk(Etc.klingon[i].x, Etc.klingon[i].y);
                     88:                else
                     89:                        i++;
                     90:        }
                     91:        /* if we didn't kill the last Klingon (detected by killk), */
                     92:        /* then we lose.... */
                     93:        lose(L_DSTRCT);
                     94: }

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