Annotation of 43BSDTahoe/games/trek/dock.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted
        !             6:  * provided that the above copyright notice and this paragraph are
        !             7:  * duplicated in all such forms and that any documentation,
        !             8:  * advertising materials, and other materials related to such
        !             9:  * distribution and use acknowledge that the software was developed
        !            10:  * by the University of California, Berkeley.  The name of the
        !            11:  * University may not be used to endorse or promote products derived
        !            12:  * from this software without specific prior written permission.
        !            13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
        !            14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
        !            15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            16:  */
        !            17: 
        !            18: #ifndef lint
        !            19: static char sccsid[] = "@(#)dock.c     5.3 (Berkeley) 6/18/88";
        !            20: #endif /* not lint */
        !            21: 
        !            22: # include      "trek.h"
        !            23: 
        !            24: /*
        !            25: **  DOCK TO STARBASE
        !            26: **
        !            27: **     The starship is docked to a starbase.  For this to work you
        !            28: **     must be adjacent to a starbase.
        !            29: **
        !            30: **     You get your supplies replenished and your captives are
        !            31: **     disembarked.  Note that your score is updated now, not when
        !            32: **     you actually take the captives.
        !            33: **
        !            34: **     Any repairs that need to be done are rescheduled to take
        !            35: **     place sooner.  This provides for the faster repairs when you
        !            36: **     are docked.
        !            37: */
        !            38: 
        !            39: dock()
        !            40: {
        !            41:        register int            i, j;
        !            42:        int                     ok;
        !            43:        register struct event   *e;
        !            44: 
        !            45:        if (Ship.cond == DOCKED)
        !            46:                return (printf("Chekov: But captain, we are already docked\n"));
        !            47:        /* check for ok to dock, i.e., adjacent to a starbase */
        !            48:        ok = 0;
        !            49:        for (i = Ship.sectx - 1; i <= Ship.sectx + 1 && !ok; i++)
        !            50:        {
        !            51:                if (i < 0 || i >= NSECTS)
        !            52:                        continue;
        !            53:                for (j = Ship.secty - 1; j <= Ship.secty + 1; j++)
        !            54:                {
        !            55:                        if (j  < 0 || j >= NSECTS)
        !            56:                                continue;
        !            57:                        if (Sect[i][j] == BASE)
        !            58:                        {
        !            59:                                ok++;
        !            60:                                break;
        !            61:                        }
        !            62:                }
        !            63:        }
        !            64:        if (!ok)
        !            65:                return (printf("Chekov: But captain, we are not adjacent to a starbase.\n"));
        !            66: 
        !            67:        /* restore resources */
        !            68:        Ship.energy = Param.energy;
        !            69:        Ship.torped = Param.torped;
        !            70:        Ship.shield = Param.shield;
        !            71:        Ship.crew = Param.crew;
        !            72:        Game.captives += Param.brigfree - Ship.brigfree;
        !            73:        Ship.brigfree = Param.brigfree;
        !            74: 
        !            75:        /* reset ship's defenses */
        !            76:        Ship.shldup = 0;
        !            77:        Ship.cloaked = 0;
        !            78:        Ship.cond = DOCKED;
        !            79:        Ship.reserves = Param.reserves;
        !            80: 
        !            81:        /* recalibrate space inertial navigation system */
        !            82:        Ship.sinsbad = 0;
        !            83: 
        !            84:        /* output any saved radio messages */
        !            85:        dumpssradio();
        !            86: 
        !            87:        /* reschedule any device repairs */
        !            88:        for (i = 0; i < MAXEVENTS; i++)
        !            89:        {
        !            90:                e = &Event[i];
        !            91:                if (e->evcode != E_FIXDV)
        !            92:                        continue;
        !            93:                reschedule(e, (e->date - Now.date) * Param.dockfac);
        !            94:        }
        !            95:        return;
        !            96: }
        !            97: 
        !            98: 
        !            99: /*
        !           100: **  LEAVE A STARBASE
        !           101: **
        !           102: **     This is the inverse of dock().  The main function it performs
        !           103: **     is to reschedule any damages so that they will take longer.
        !           104: */
        !           105: 
        !           106: undock()
        !           107: {
        !           108:        register struct event   *e;
        !           109:        register int            i;
        !           110: 
        !           111:        if (Ship.cond != DOCKED)
        !           112:        {
        !           113:                printf("Sulu: Pardon me captain, but we are not docked.\n");
        !           114:                return;
        !           115:        }
        !           116:        Ship.cond = GREEN;
        !           117:        Move.free = 0;
        !           118: 
        !           119:        /* reschedule device repair times (again) */
        !           120:        for (i = 0; i < MAXEVENTS; i++)
        !           121:        {
        !           122:                e = &Event[i];
        !           123:                if (e->evcode != E_FIXDV)
        !           124:                        continue;
        !           125:                reschedule(e, (e->date - Now.date) / Param.dockfac);
        !           126:        }
        !           127:        return;
        !           128: }

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