|
|
1.1 root 1: /*
2: * Copyright (c) 1980 Regents of the University of California.
3: * All rights reserved.
4: *
5: * Redistribution and use in source and binary forms are permitted
6: * provided that the above copyright notice and this paragraph are
7: * duplicated in all such forms and that any documentation,
8: * advertising materials, and other materials related to such
9: * distribution and use acknowledge that the software was developed
10: * by the University of California, Berkeley. The name of the
11: * University may not be used to endorse or promote products derived
12: * from this software without specific prior written permission.
13: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15: * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16: */
17:
18: #ifndef lint
19: static char sccsid[] = "@(#)dock.c 5.3 (Berkeley) 6/18/88";
20: #endif /* not lint */
21:
22: # include "trek.h"
23:
24: /*
25: ** DOCK TO STARBASE
26: **
27: ** The starship is docked to a starbase. For this to work you
28: ** must be adjacent to a starbase.
29: **
30: ** You get your supplies replenished and your captives are
31: ** disembarked. Note that your score is updated now, not when
32: ** you actually take the captives.
33: **
34: ** Any repairs that need to be done are rescheduled to take
35: ** place sooner. This provides for the faster repairs when you
36: ** are docked.
37: */
38:
39: dock()
40: {
41: register int i, j;
42: int ok;
43: register struct event *e;
44:
45: if (Ship.cond == DOCKED)
46: return (printf("Chekov: But captain, we are already docked\n"));
47: /* check for ok to dock, i.e., adjacent to a starbase */
48: ok = 0;
49: for (i = Ship.sectx - 1; i <= Ship.sectx + 1 && !ok; i++)
50: {
51: if (i < 0 || i >= NSECTS)
52: continue;
53: for (j = Ship.secty - 1; j <= Ship.secty + 1; j++)
54: {
55: if (j < 0 || j >= NSECTS)
56: continue;
57: if (Sect[i][j] == BASE)
58: {
59: ok++;
60: break;
61: }
62: }
63: }
64: if (!ok)
65: return (printf("Chekov: But captain, we are not adjacent to a starbase.\n"));
66:
67: /* restore resources */
68: Ship.energy = Param.energy;
69: Ship.torped = Param.torped;
70: Ship.shield = Param.shield;
71: Ship.crew = Param.crew;
72: Game.captives += Param.brigfree - Ship.brigfree;
73: Ship.brigfree = Param.brigfree;
74:
75: /* reset ship's defenses */
76: Ship.shldup = 0;
77: Ship.cloaked = 0;
78: Ship.cond = DOCKED;
79: Ship.reserves = Param.reserves;
80:
81: /* recalibrate space inertial navigation system */
82: Ship.sinsbad = 0;
83:
84: /* output any saved radio messages */
85: dumpssradio();
86:
87: /* reschedule any device repairs */
88: for (i = 0; i < MAXEVENTS; i++)
89: {
90: e = &Event[i];
91: if (e->evcode != E_FIXDV)
92: continue;
93: reschedule(e, (e->date - Now.date) * Param.dockfac);
94: }
95: return;
96: }
97:
98:
99: /*
100: ** LEAVE A STARBASE
101: **
102: ** This is the inverse of dock(). The main function it performs
103: ** is to reschedule any damages so that they will take longer.
104: */
105:
106: undock()
107: {
108: register struct event *e;
109: register int i;
110:
111: if (Ship.cond != DOCKED)
112: {
113: printf("Sulu: Pardon me captain, but we are not docked.\n");
114: return;
115: }
116: Ship.cond = GREEN;
117: Move.free = 0;
118:
119: /* reschedule device repair times (again) */
120: for (i = 0; i < MAXEVENTS; i++)
121: {
122: e = &Event[i];
123: if (e->evcode != E_FIXDV)
124: continue;
125: reschedule(e, (e->date - Now.date) / Param.dockfac);
126: }
127: return;
128: }
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.