Annotation of 43BSDTahoe/games/trek/dumpme.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted
        !             6:  * provided that the above copyright notice and this paragraph are
        !             7:  * duplicated in all such forms and that any documentation,
        !             8:  * advertising materials, and other materials related to such
        !             9:  * distribution and use acknowledge that the software was developed
        !            10:  * by the University of California, Berkeley.  The name of the
        !            11:  * University may not be used to endorse or promote products derived
        !            12:  * from this software without specific prior written permission.
        !            13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
        !            14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
        !            15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            16:  */
        !            17: 
        !            18: #ifndef lint
        !            19: static char sccsid[] = "@(#)dumpme.c   5.3 (Berkeley) 6/18/88";
        !            20: #endif /* not lint */
        !            21: 
        !            22: # include      "trek.h"
        !            23: 
        !            24: /*
        !            25: **  Dump the starship somewhere in the galaxy
        !            26: **
        !            27: **     Parameter is zero if bounce off of negative energy barrier,
        !            28: **     one if through a black hole
        !            29: **
        !            30: **     Note that the quadrant is NOT initialized here.  This must
        !            31: **     be done from the calling routine.
        !            32: **
        !            33: **     Repair of devices must be deferred.
        !            34: */
        !            35: 
        !            36: dumpme(flag)
        !            37: int    flag;
        !            38: {
        !            39:        register int            f;
        !            40:        double                  x;
        !            41:        register struct event   *e;
        !            42:        register int            i;
        !            43: 
        !            44:        f = flag;
        !            45:        Ship.quadx = ranf(NQUADS);
        !            46:        Ship.quady = ranf(NQUADS);
        !            47:        Ship.sectx = ranf(NSECTS);
        !            48:        Ship.secty = ranf(NSECTS);
        !            49:        x += 1.5 * franf();
        !            50:        Move.time += x;
        !            51:        if (f)
        !            52:        {
        !            53:                printf("%s falls into a black hole.\n", Ship.shipname);
        !            54:        }
        !            55:        else
        !            56:        {
        !            57:                printf("Computer applies full reverse power to avoid hitting the\n");
        !            58:                printf("   negative energy barrier.  A space warp was entered.\n");
        !            59:        }
        !            60:        /* bump repair dates forward */
        !            61:        for (i = 0; i < MAXEVENTS; i++)
        !            62:        {
        !            63:                e = &Event[i];
        !            64:                if (e->evcode != E_FIXDV)
        !            65:                        continue;
        !            66:                reschedule(e, (e->date - Now.date) + x);
        !            67:        }
        !            68:        events(1);
        !            69:        printf("You are now in quadrant %d,%d.  It is stardate %.2f\n",
        !            70:                Ship.quadx, Ship.quady, Now.date);
        !            71:        Move.time = 0;
        !            72: }

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